Stupid Build Tricks - Katana/Fire


bAss_ackwards

 

Posted

I've built a lot of characters.

I've built a softcapped invuln tank. I've built a perma-dom. I've got a DB/SR scrapper build that, once I have the cash for it, will be rocking the softcap, aid self, and 102% global recharge. I've built a softcapped WP, and once built a tank with some silly levels of regeneration.

The latest character I've been playing is a Katana/Fire; now that she's 35 and has Fiery Embrace, she is a load of fun to play.

I considered building for defense, but I've done that before, and it's really kind of boring. I was looking through some sets, and I took a look at Eradication. I've used it once before, building for typed defenses, but I took a look at it again, and it really is kind of a neat set. That 2.25% maximum HP bonus is a nice little goodie.

So, I decided that I would build a fire armor scrapper that had some good maximum hit point bonuses. I came up with the following build, which has 2053 hit points (with all the hit point boosting accolades.) For comparison purposes, a level 50 tank with no hit point bonuses has 1874.

A couple of notes: I am a 60 month vet, so I can actually select teleport at level 6. Between burn and teleport, I feel that immobilize resistance just is not that important to the build.

I do realize that Eradication quads are virtually non-existent and expensive, so as I play I will likely slot a pair of cleaving blows in those slots in my AoEs, for a little bit more recovery on the cheap. Overall, however, the following build is relatively cheap.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Fate's Soldier: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(13), Erad-%Dam(15), Erad-Acc/Rchg(15)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(9), Mrcl-EndRdx/Rchg(11)
Level 6: Teleport -- Jnt-EndRdx/Rng(A), Jnt-Rng(43), Jnt-EndRdx(48)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36), S'ngH'mkr-Acc/Dmg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(37), S'ngH'mkr-Dmg/Rchg(37)
Level 10: Swift -- Run-I(A)
Level 12: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(43), GSFC-Rchg/EndRdx(45)
Level 14: Health -- Heal-I(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/Rchg(17), S'fstPrt-ResKB(19)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Rchg(25), Erad-%Dam(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
Level 24: Consume -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46)
Level 26: Soaring Dragon -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(31), S'ngH'mkr-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Rchg(34), Erad-%Dam(36)
Level 30: Kick -- Acc-I(A)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 38: Rise of the Phoenix -- C'ngBlow-Acc/Dmg(A)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42)
Level 44: Caltrops -- Posi-Dam%(A)
Level 47: Shuriken -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(48), Decim-Dmg/EndRdx(48)
Level 49: Exploding Shuriken -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/EndRdx(50), AirB'st-Dmg/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 15.6% Defense(Energy)
  • 15.6% Defense(Negative)
  • 7.81% Defense(Ranged)
  • 12.5% Defense(AoE)
  • 9% Max End
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 10% FlySpeed
  • 446.8 HP (33.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 17.6%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 3.85%
  • 2.5% (0.04 End/sec) Recovery
  • 16% (0.89 HP/sec) Regeneration
  • 0.63% Resistance(Smashing)
  • 0.63% Resistance(Lethal)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 10% RunSpeed
  • 8% XPDebtProtection



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And, just for the sake of the curious, I did build one that subsumed all slots towards maximum HP bonuses - I was able to squeeze out 100 more HP that way. I wouldn't want to play the build, but it is there. Here's the data chunk for that:

(Edit - Redacted for the moment, Mids seems to have not saved that build, I'll have to redo it!)

So, anyone else have some stupid build tricks?


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
What's a stupid build trick?
Building for +hp and having no real bonuses to recharge, regen, or accuracy?

Making a /fire scrapper without combat jumping or hasten?

Doing something silly and off the wall as a stunt, and being willing to actually play it? (That would be a teleporting fire armor scrapper.)


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

I'd rather a build that was good at something. What is the Kat/Fire gonna be great at? Apart from being pretty self sufficient like most others.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Smersh View Post
Building for +hp and having no real bonuses to recharge, regen, or accuracy?

Making a /fire scrapper without combat jumping or hasten?

Doing something silly and off the wall as a stunt, and being willing to actually play it? (That would be a teleporting fire armor scrapper.)
I think the only kind of build I've ever had that could be considered a stupid trick build was my Melee/Ranged/AoE Defense softcapped Katana/Invulnerability Scrapper before the BotZ reduction.

I don't think I could play a build like you are describing, just because it would be considered a waste of Inf (and thus, a waste of time) for me. I'd still have fun though, no doubt.

I'd build a Katana/Fire like this if I made one:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance
Level 2: Blazing Aura
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (17) Doctored Wounds - Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Divine Avalanche
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Karma - Knockback Protection
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
Level 14: Health
  • (A) Miracle - +Recovery
  • (27) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
Level 18: The Lotus Drops
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
Level 26: Soaring Dragon
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 38: Consume
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End
Level 47: Gambler's Cut
  • (A) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 6: Ninja Run



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Focused Accuracy and Maneuvers are just IO mules.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by New Dawn View Post
I'd rather a build that was good at something. What is the Kat/Fire gonna be great at? Apart from being pretty self sufficient like most others.
*shrug*

I was self-sufficient when I clicked the Scrapper button.

I'm just experimenting with build ideas that are not the typical "soft-cap/maximize recharge/grab some regen and endurance if you have room" builds. I've got those builds, I've played those builds.

Katana/Fire isn't a bad combo. Divine Avalanche helps to shore up the not-so-hot survivability of the secondary, and the AoE is decently middle-of-the-road for Katana, overall.

It's not a great combo, and certainly not a best combo. If I wanted a character that was 'good at' something, I would be looking at /shields. Or /willpower.

But, hey, I'm having fun so far. The build's progressing apace.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I think the only kind of build I've ever had that could be considered a stupid trick build was my Melee/Ranged/AoE Defense softcapped Katana/Invulnerability Scrapper before the BotZ reduction.

I don't think I could play a build like you are describing, just because it would be considered a waste of Inf (and thus, a waste of time) for me. I'd still have fun though, no doubt.
I looked at making a similar build, but I decided I didn't want to spend that much on it. I'm having fun, but I have a DB/SR that needs some purples, and Obliterations are expensive last I looked.

My build actually only costs a fraction of that one. I've got about half the Eradications so far, and that's going to be my major expenditure. I'm only spending what the character makes at the moment, and not engaging in any marketeering or other ways to make lots of money fast - I'm just running missions and random-rolling merits as I have enough.

I figure my reward will be an IO-ed out /fire scrapper who is a little bit tougher than an SO-ed fire/ tank.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Having fun your way is the name of the game, I won't denounce your fun one bit.

Rather than say "I wouldn't do this sort of thing," I should have said I don't think this is a thing that people do with any regularity. So getting more trick builds would be like soliciting for Fiery Aura builds and discussion on the Scrapper forums. It just doesn't seem to happen often.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Smersh View Post
I figure my reward will be an IO-ed out /fire scrapper who is a little bit tougher than an SO-ed fire/ tank.
A Katana anything scrapper would be a bit tougher than an SOed fire/* tank


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
A Katana anything scrapper would be a bit tougher than an SOed fire/* tank
That depends on your definition of what makes it tougher.

I have a FA/SS and a FA/FM Tanker.Both destroy anything they fight, and rarely ever die.

Katana is nice, but it doesnt make "any" Scrapper better then a FA Tanker simply because its got Divine Avalance.

Being able to wipe a mob on a FA Tanker 2-3 times faster then you could on a Scrapper means Toughness doesnt mean much.

His Scrapper isnt a bad Idea at all, but its no FA/FM Tanker, and without Avalance Katana wouldnt be worth much in the first place.Im basically saying the Scrapper will have to fight for longer vs a Tanker of the Fire Melee and Super Strength kind.

I also still dont see the Trick to this build as well.I suggjessted a looooooooooooooooong time ago to not put def % on a armor set like FA.To up its HP base and ect.

So this isnt nothing new, nore is it a trick.The OP has just ran out of more common builds to make due to playing for a long time, and prolly has gotten to the point that most get to and pick what they feel is a weak combonation.When its fine.


 

Posted

There's no reason the build couldn't be adapted to, say, Fire, Electric or Spines as a primary, thereby outstripping a FA/FM tank for both hitpoints and AoE damage. Katana does do better single-target damage than either SS or Fire for tankers.

And the ability to stack 30% melee/lethal defense is not insignificant.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

I would of thought that a Kat/FA scrapper would be more damaging than a FA/FM tanker and if and when not then the Kat is likely reliant on DA quite abit of the time. Also am sure that DA is lethal/melee only so it doesn't quite cover everything.

There is no trick in doing something like going +hp or +regen, it's just making a personal choice.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Being able to wipe a mob on a FA Tanker 2-3 times faster then you could on a Scrapper means Toughness doesnt mean much.

His Scrapper isnt a bad Idea at all, but its no FA/FM Tanker, and without Avalance Katana wouldnt be worth much in the first place.Im basically saying the Scrapper will have to fight for longer vs a Tanker of the Fire Melee and Super Strength kind.
I see two very wrong things with this. 1) Any scrapper will outdamage a fire tank in a heart beat. I dont care what the secondary is. 2) Katana puts up some amazing dps and is far from worthless w/o Divine Avalanche.

As to the OP tho....I love that you are playing a "subpar build" and trying to make it a #1 contender. These are my favorite scrappers i got a 50 kat/DA and 34 dm/elec i am workin on. But my problem with this, What is more hp really going to do for you? Its nice having 2k HP but if the rech. on healing flames isnt there, then it doesnt matter. And i saw no global rech on the build. The toon can be fun, but it will get plenty of dirt naps cuz Divine Avalanche isnt quite that good.


 

Posted

Quote:
Originally Posted by New Dawn View Post
I would of thought that a Kat/FA scrapper would be more damaging than a FA/FM tanker[...]
You would have been correct.


 

Posted

Um, actually, Fire-Minded is referring to a Fire/Fire Tanker's superior AoE abilities, not single target, so in that case, a Tanker could dish our more damage (to a Mob of targets) than a Scrapper could. This isn't a comparison of damage output to an AV, but damage output to a Crowd. **/Fire Tankers get more AoE than Scrappers do.

Scrappers are still the single-target damage kings.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Um, actually, Fire-Minded is referring to a Fire/Fire Tanker's superior AoE abilities, not single target, so in that case, a Tanker could dish our more damage (to a Mob of targets) than a Scrapper could. This isn't a comparison of damage output to an AV, but damage output to a Crowd. **/Fire Tankers get more AoE than Scrappers do.

Scrappers are still the single-target damage kings.

Be Well!
Fireheart
Until you get into Spines or Electric Melee.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Its interesting that people belive Katana is a ST monster vs FM for a Tanker.

You may want to go and look up the ST damages on a FM Tanker.Its alot better then you think it is.

Iv been looking back at Katana and FM for the 2 ATs and have figured out a Katana Scrapper will only out damage a FM Tanker if it Crits for a ST shot.

Lets not forget FE (Fiery Embrace) grants a additional 10 seconds making it 20 seconds of 100% damage buffage for the Tanker provided its Melee is Fire based.

The kat/FA Scrapper gets that same 100% damage boost, but for 10 seconds.

So not only can the FA/FM Tanker use up 10 seconds for its AoE, but it can splash out 4-5 ST Attacks with the remaining time that FE gives an aditional 10 seconds on.

So no, a Kat/FA Scrapper cant out damage a FM Tanker...unless he crits with a big ST Attack with FE in effect, he wont beat the Tanker.


 

Posted

This makes me wanna dust off my ol Fire/Fire and take it for a spin!LOL!


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Its interesting that people belive Katana is a ST monster vs FM for a Tanker.
because it is!!!!!!!!!!!!

Quote:
You may want to go and look up the ST damages on a FM Tanker.Its alot better then you think it is.
looking...looking...looking...
lol tanks

Quote:
Iv been looking back at Katana and FM for the 2 ATs and have figured out a Katana Scrapper will only out damage a FM Tanker if it Crits for a ST shot.
lol

Quote:
Lets not forget FE (Fiery Embrace) grants a additional 10 seconds making it 20 seconds of 100% damage buffage for the Tanker provided its Melee is Fire based.

The kat/FA Scrapper gets that same 100% damage boost, but for 10 seconds.

So not only can the FA/FM Tanker use up 10 seconds for its AoE, but it can splash out 4-5 ST Attacks with the remaining time that FE gives an aditional 10 seconds on.

So no, a Kat/FA Scrapper cant out damage a FM Tanker...unless he crits with a big ST Attack with FE in effect, he wont beat the Tanker.
lol


 

Posted

For single-target damage numbers:

Katana, on my build, FE and Buildup Active:
Golden Dragonfly - 649.6 damage
Soaring Dragon - 495.4 damage

Note that the build I have posted does not have ED-capped damage in Golden Dragonfly.

Fire/Fire tank, FE and Buildup active, SO build
Greater Fire Sword - 531.5 damage, assuming all DoT ticks (not guaranteed)
Incinerate - 417 damage

And I won't dispute that Fire Melee does more AoE damage than Katana. My first 50 was an inv/fire, and I still play him regularly. But a spines/fire or an electric/fire scrapper will out-AoE a fire/fire tank.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
For single-target damage numbers:

Katana, on my build, FE and Buildup Active:
Golden Dragonfly - 649.6 damage
Soaring Dragon - 495.4 damage

Note that the build I have posted does not have ED-capped damage in Golden Dragonfly.

Fire/Fire tank, FE and Buildup active, SO build
Greater Fire Sword - 531.5 damage, assuming all DoT ticks (not guaranteed)
Incinerate - 417 damage

And I won't dispute that Fire Melee does more AoE damage than Katana. My first 50 was an inv/fire, and I still play him regularly. But a spines/fire or an electric/fire scrapper will out-AoE a fire/fire tank.
No dout, I agree that Scrapper with Elec/Fire will out damage a Fire/Fire Tanker, and you put up good numbers for the compairisons for the Kat and Tanker FM, but add in AoEs for even a ST situation between those 2 sets the Tanker will win in Damage.

Get what im saying?

Edit : I also have a Elec/FA Scrapper, not playing him much, but he will be more Damaging then my Tanker, no dout.


 

Posted

Yes, that would be the case, as the only Tanker that may outdamage Scrappers is an */SS.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Fireheart View Post
Um, actually, Fire-Minded is referring to a Fire/Fire Tanker's superior AoE abilities, not single target, so in that case, a Tanker could dish our more damage (to a Mob of targets) than a Scrapper could. This isn't a comparison of damage output to an AV, but damage output to a Crowd. **/Fire Tankers get more AoE than Scrappers do.

Scrappers are still the single-target damage kings.

Be Well!
Fireheart
I think it is only so if the Kat/Fire is reliant on Divine Avalanche which does go against maximum damage potential. If possible wherever possible I'd get rid of that DA. Cut out the need to use it and Kat should prove quite a beaut in terms of damage dealing. Not specifically the best in any area but damn good and possibly right on Broadswords back in terms of ST. (I did do the numbers in 2007 and felt dirty afterwards)


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
[...] but add in AoEs for even a ST situation between those 2 sets the Tanker will win in Damage.
You're doing it wrong.