macskull

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    Wow, was it reduced by that much? Well I guess that definitely says who is the melee damage king, even if only by a little bit.
    Yeah, the difference between a capped Brute and capped Scrapper is quite small, with the Scrapper only winning out by a few percent. I don't mind, because on teams that lack a Kin (or other copious +damage) the Brute will still be outdamaging the Scrapper provided they're able to maintain aggro to keep Fury generation high.
  2. Screenshotting any inventories that have very expensive items and/or lots of bids, ignoring the rest. I bought several hundred "junk" pool C recipes just before I13 dropped, hoping they'd go up in price, but the increase since then hasn't been enough to justify doing anything with them, so I still have a few characters with 50+ items sitting around that I wouldn't notice if they'd go missing.

    I would, however, strongly suggest that people remove global emails before the migration, as there were a lot of cases of people losing items there, as opposed to only a few losing stuff on the market.
  3. macskull

    Stalknetic melee

    Kinetic Melee's actually kind of cool on a Stalker (it lacks AoE obviously, but that's Elec's and Spines' thing). It's just unfortunate that the AT the new melee set is best on is the least-popular melee AT.
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    Why are PPPs supposed to be better than APPs? Originally, when you couldn't switch it was thought that they were going to be better, but that didn't really pan out.

    Nowadays I'm fairly sure the two are supposed to be on roughly a par (in theory anyway, and allowing for The Devs Hate Villains of course).
    Patron pools sucked a lot until they had extra powers added in I13 (and many still aren't up to par with their hero counterparts). What's funny is that Positron said, early on, that the patron powers were better because "we revealed the numbers" (referring to the plaques in Grandville which give some, but not all, information about the powers).
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    Earth or Ice is forced to alert enemies on their opening attack
    While this is true, assuming you open with Stalagmites or Earthquake (Earth) or Ice Patch (Ice), most of the mob won't be returning fire even though they're alerted.
  6. Quote:
    Originally Posted by Death_Badger View Post
    I have just levelled a shield scrapper to 50 and am glad of the change. Shield Charge takes no skill and removes the fun for anyone in a team without it.
    You do realize that almost nothing in this game takes any skill, right?
  7. Quote:
    Originally Posted by Vexington View Post
    if the members of the team are active
    I'm not sure we'd have enough active people to field an 8-man team even if the leaders showed up.
  8. Quote:
    Originally Posted by Solo_One View Post
    ... i would say something but i'd get rep bombed... oh wait.

    bitter much?

    oh and its ironic that the 1st time i saw that nahtzee video was when the original ppps came out and we had funnier pvp boards.
    rip pwnz
    Bitter? No. I actually like most of the APP/PPP stuff coming up, but there are a few really really stupid powers in there, and I'm not just talking about PvP here. I don't think it'd be such a big deal if these were sort of last-minute additions thrown in to make leveling/side-switching simpler, but the fact they were there since almost the beginning of beta and remained relatively unchanged despite lots of people telling the devs they were problematic is sort of a downer.

    As for bug fixes, yeah. I like bug fixes, especially since I've been constantly filing bug reports on most of that stuff since at least I14. Bug fixes are nice, but mechanics changes that would actually make the game fun to play again? None of those, unfortunately.
  9. Quote:
    Originally Posted by ketch View Post
    At any rate, I'm surprised PFF is *still* in there. It's obviously a overlap problem and there are plenty of mace powers that could take it's place. I know the devs are busy, but c'mon...
    People have been pointing out this and other huge problems for months now, with nothing to show for it. Expect it to go live as-is, which will result in an uproar when duplicate/broken powers are removed or changed heavily.
  10. macskull

    PB in PvP

    If you are PvPing on a PB and aren't triform you're doing it wrong.
  11. Quote:
    Originally Posted by JamMasterJMS View Post
    I think it sux actually.
    I built a toon and invested alot of time into a ma/da with the whole purpose of, if the attacks hit, I just added 4 mez of stun to something.

    Now i'll only have a 75% chance of landing the boss lvl mez stunning on the first attack, its like they're FORCING me to use EC to add in mez if I need it. That blows.

    Ya know, instead of adding a little aoe to SK, we get more damage in CAK.

    Thanks devs!
    The people that complain because they will now be able to kill faster amaze me.
  12. Welcome to post-12-hour-maintenance CoH, enjoy your stay!
  13. Same reason he hasn't "fixed" Spines or Stone Armor - it'd piss off a lot of people (he didn't use those exact words, but it was something to that effect). Oddly, he's okay with completely changing things just because they're "not popular" but he won't touch things that are...
  14. Quote:
    Originally Posted by Rowdy View Post
    So from what I've been reading about the set, it seems to be the Mastermind of the controller primaries?
    Fun to play, but no real reason to put it on teams over other more effective sets. And here I was hoping the set would be epic.
    I believe you are confusing Masterminds for things like melee characters.

    Quote:
    Originally Posted by raptis View Post
    Couple of Questions on things.

    1 How much does domination effect some of these?

    2 Conductive Aura is the health and stamina equivalent at the 8 target limit are these effects auto hit or require hit check? Also does Conductive Aura detoggle if mezzed?

    3. Do gremlins use thier jolting chain alot? And if they do, thiers combined with your jolting chain how effective is the jumping knockdown provided by the 3 together compared to earthquake or ice slick?

    4. How long does Static field last? How wide is the Area of effect(comparsion to other location controls)?

    5 How effective is synaptic overload being as it single target chain with 60 second recharge for something that can possibly only effect one target and has a higher chance of missing multiple targets compared to a pure AE effect like seeds that has same recharge.
    1. Domination has its standard effects, AFAIK (anything else is a bug).

    2. Not positive about the accuracy (the version before the change required a hit check, not sure if the current one does), but it does detoggle when mezzed which means you'll be retoggling a lot since the set lacks real mitigation.

    3. There was a bit of code magic done to keep all the knockdown flying around from stacking on the same target and turning into knockback, so you shouldn't have to worry about your Gremlins tossing stuff around. It's kind of funny to watch whole mobs flopping around though - it's not quite Earthquake/Ice Slick levels, but it's useful as soft control.

    4. I believe Static Field follows the same rules as other AoE holds with respect to duration, recharge, and radius.

    5. Synaptic Overload would be a really nice power, were it not for the fact that the chain is slow to jump and if the chain misses, it's all over. It was certainly useful running at -1x6 when I was testing my Elec/Kin (where I had enough recharge thanks to Siphon Speed to have it up every mob), but it's not entirely reliable so it falls short compared to other AoE confuse powers.
  15. macskull

    melee

    Quote:
    Originally Posted by TrueDarkLord View Post
    spines is gr8 on a stalker
    Impale's nice for setting up spikes and all, but when you can put out more damage from a longer range using a patron power, it becomes pretty irrelevant.
    Quote:
    Originally Posted by lll Phoenix lll View Post
    i know a dark/dark brute undefeated tbh so I have that opinion
    lol?
  16. Quote:
    Originally Posted by EnD_Reitanna View Post
    This made me lol.
  17. There is nothing in the game that can kill you in one shot, especially not when you're rocking 85% resistance to all damage types, as a Warshade often does in the upper levels.
  18. Quote:
    Originally Posted by Minotaur View Post
    Is this truly random ? ie rare pool A/B/C ? or does anybody have a feel for what you get from this. Sounds like a research project coming up.
    I believe the description at the vendor is pool C and D (old TF/trial drops). That makes the alignment merits an absolute no-brainer for anyone who keeps even one character "pure," as you'll be able to use global email to send the items you roll cross-faction. I could simply keep one hero "pure" and stockpile these merits, do lots of random rolls, sell the stuff I don't want, and email the rest to the heroes or villains that need stuff.

    The one thing we never really found out was whether these random rolls are weighted for specific set types (or even specific recipes).

    Quote:
    Originally Posted by EnD_Reitanna View Post
    at least 1250 merits and 500 mil inf for 1 pvp IO.........you gotta be kidding me.
    Hey, I'm not complaining. I think it was a complete dickmove to add a non-PvP method of obtaining PvP enhancements, so the stupid high cost makes up for that somewhat.
  19. macskull

    So

    Hibernate's going to be lol because it'll just mean free AS's for all the Stalkers, it's Shadow Meld that is going to break things even more than they already are.
  20. Set bonuses only apply to you. Best you can do for your pets' blue bars is to slot endredux in the summon powers.
  21. Quote:
    Originally Posted by Rodion View Post
    The mobs don't stagger around at warp speed like they do with area stuns.
    Errr, about that... the "warp speed" phenomenon only happens when you stun a mob that's aggroed and is moving from point A to point B. If you fire off the stun before the mob's aggroed, they'll just sort of wander in place.
  22. Quote:
    Originally Posted by Castle View Post
    These two are not entirely correct:

    FE only buffs Primary/Secondary powers, not pool or ancillary powers.
    Burn is 2/3 normal AoE, 1/3 placed DOT.
    Pretty sure it was changed to apply to ancillary powers...
  23. macskull

    melee

    Claws and DM are bad, Katana is mediocre. If you want to play melee you go SS or Fire (Tank or Brute), Fire, MA, or BS (Scrapper), or Elec (Stalker).
  24. macskull

    So

    You guys are getting Hibernate and Shadow Meld as part of the Scrapper patron pools. Go wild and break things.