First impressions
Welcome to post-12-hour-maintenance CoH, enjoy your stay!
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Sadly it's the natural evolution of the game. All of those features were added to the original design.
The globals and markets bridge between game servers so having a separate server to tie all the game servers together makes sense from a design aspect.
The slots are tied to the store, since you can buy more slots and the store gets tied to the secure info like your credit card/debit card/paypal account, which is something you don't necessarily want tied in directly to the game server.
Still, once you purchase the slots, that info should really be stored over in your game account along with your applied booster/item/costume temp power codes.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
was told in game that globals had been down for around an hour, maybe a bit more. Once exiting mission, I checked markets. They're also back up.
FX, I agree that bridge servers should be separate, but I don't see why globals and markets should share a server. I do accept that there's quite possibly a very good reason for it, but I've not heard one.
Be well, people of CoH.

Soooo, I log into the game, see I have no slots open, delete a character to free up a slot and my slot goes from in use to locked.
Ok. I see that the NCSoft store is down and for some reason I can't understand the number of slots I *should* have available isn't tied directly to my account as would be logical, they are instead kept up with at the NCSoft store. No store, no access to the extra slots already assigned to my account. Hmmm.
Logged in an existing character to see that globals are down. Ok. I solo most of the time anyway but I like to chat with folks while I do so, but no real big deal. They usually come back up soon. Course, this time, they haven't as of yet.
Realize that this character is full up on salvage and recipes, head to the market and find that the markets are also down.
If GR is a push to get new players in perhaps some of the base functionality of the game should be fixed a bit so that these new players aren't met with such a horrible first impression.
Some ideas:
Have unlocked/locked slots be managed by one's game account so that it doesn't matter if the NC store is down.
If the globals and markets are being run by the same server, get them away from each other. The market is going to be flaky on its own after the merger, do we really want to add global chat load to the same server? (If they are on the same server, that is. If they aren't, what's with the multi-fail?)
Thanks.
Be well, people of CoH.