ketch

Legend
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  1. I haven't run tips in a good while. I did run a heck of a lot of them for a pvp IO in the past. At the time I did pick and choose. The -runspeed from caltrops still stacked then so I avoided Sister Jacosta like the plague. I also avoided One Good Spider because of the extra mez protection Arachnos tend to have. (My favorite ATs are controllers and dominators.)

    I think it's a bit unfortunate that they haven't expanded more on the tip system. If I were designing CoH from the ground up, tips would play a big role in beginning story arcs.
  2. I've heard people report that as well Tex. Couldn't hurt to bug it again.
  3. Quote:
    Originally Posted by MriBruce View Post
    The controller proc doesn't enthuse me. The controller recharge does! Come to me, sweet recharge, says my illusion controller.
    I agree. Damage proc? Even superior chances to proc don't impress me much. Maybe I'll toss it in Time's Distortion Field and use the rest of the set elsewhere.
  4. I'm with Snow. The single target hold is probably the best place for it in most cases. Mind Control might want to slot it in Confuse/Mass Confusion since Confuse sets are a bit unimpressive aside from the purple.
  5. ketch

    Permadom

    Quote:
    Originally Posted by Nericus View Post
    3. Super Permadom 3 also at times referred to as "True Permadom": 125% recharge bonus from IO's and you can throw hasten away.
    Also referred to as "Wish I slotted defense when I reached sufficient levels of recharge with Hasten".
  6. Quote:
    Originally Posted by DarkCurrent View Post
    What's the big deal about these ATIOs? Bonuses aren't anything special. Slotting mes powers isn't that exciting.
    From the get-go they're slightly stronger than most set bonuses, and I believe (I'm not certain) they should exempt down to level 10. Once upgraded the Superior version offers bonuses competitive with purples (10% recharge, 5% range def).

    Aside from superior numbers is the versatility in slotting them.
  7. Ah, now don't make the mistake in the opposite direction. When you click PB on in Mid's it will show you values for boosted toggles as well, but those will only last for 15 seconds. You need to find the difference between your PBed Farsight and regular Farsight and add that to the unPBed defense values you have.
  8. Big pass on these for me. I'd rather earn the ATOs in game and don't want the Elemental Order stuff bad enough to support virtual scratch tickets.
  9. Don't forget to figure in your Powerboosted Farsight which, because it's a click power, lasts for the the full duration of Farsight. That's a little more than 11% additional defense.
  10. Quote:
    Originally Posted by Inazuma View Post
    New anime show called "Another" it's wonderfully creepy so far. Been watching it on crunchyroll.
    Seconding this recommendation, but whatever you do AVOID SPOILERS.
  11. Quote:
    Originally Posted by Leo_G View Post

    But that's exactly what my character ('my character' being 'me' who's actually typing this) is. How else have I played other games and experienced other worlds if not visiting other dimensions? It's not seamless, no, but that's basically a story in and of itself unrelated to the game being played or experienced.

    But one stipulation is, to fully play 'myself', it has to be with a pole-arm weapon, most likely a spear or staff. So this will be fun for sure
    You're free to do so. I, however, don't and generally dislike it for many reasons.

    The first and most obvious is that your background becomes bloated with a lot of extraneous information: past adventures, absent abilities, missing contacts, etc. For someone else approaching you to RP it's akin to approaching a longer running television series. You may want to hop in and enjoy, but there's so much to catch up on. So in a way it's a bit alienating. We all have the CoH lore in common, but not so with some other work where a character may have been created.

    Secondly, I feel it often comes with a lot of shoe-horning if the person wants to portray it as the same character (rather than simply an alternate version of the same). Despite all the options we have in our character creator, the mechanics to the game are pretty limited. There are a lot of concepts we can't pull off terribly well (shape changers as we're stuck to a humanoid frame with few exceptions, growth-shrinking, skills of all kinds). At least when moving from PnP to the game, I can't help that it would feel like a downgrade for most characters.

    The third, and probably most personal reason, is that I like to see people stretch their creativity a bit. I've gamed with people that always want to RP the same character and same persona. On one hand they know the character well and can play the role, but on the other hand so does everyone else in the group. Admittedly, that's not so much a problem in an MMO where there's plenty of people with whom to interact. It's a personal annoyance though. I'm not a person to watch the same movie twice, nor see someone act out the same character again and again.
  12. Quote:
    Originally Posted by Papaschtroumpf View Post
    you mean S/L only?
    Nope. My elec/time is softcapped to all positions and all types. Powerboosted Farsight is ridiculously strong.
  13. Static Field is unique in that it reapplies it's sleep. No other sleep can do that. 4.25 is the duration of the sleep it applies, which I believe ticks about every 2 seconds. The pseudopet that applies the sleep last for 25 seconds according to City of Data.
  14. Quote:
    Originally Posted by UnicyclePeon View Post
    I strongly dislike -range in shiver. Everybody else seems to love the hell out of arctic air and playing in melee, but I do not. Specifically, this kills the choice to play at range, and one of ice controls good points is that it can be built to operate at range, or in close, or my favorite: both as warranted by circumstances.

    Doms may have melee options, but people can and do make ranged doms. I play ice/fire and ice/energy primarily at range. And lots of controllers mesh better with ranged tactics (trick arrow leaps to mind). You may consider it ineffective, but some people dont even take AA. I sometimes skip it.

    So shiver having -range kills that power dead, and forces the only valid playstyle to be ranged. You want to be in melee, move into melee.

    So, no thanks. I find that to be even less tolerable than removimg -kb from Frostbite.

    Lewis
    I don't think it would adversely affect playing at range. Unless you're use Ice Slick alone at range and not utilizing Frostbite. Even then I'd be more wary of overpowering Ice by allowing it to immobilize foes at range, debuff their range attacks, and then stay far out of their range to retaliate.
  15. Personally, I'd shift slotting from Spirit Tree to O2 Boost. The tree is alright for prolonged fights, but I've found more use in topping off teammates in a fight or giving them a little boost from the brink with O2. Also, O2 is handy for anyone that has just used an awaken to break the stun and heal them up.

    I'm also not sure why you didn't complete some of the bonuses from Positron's Blast. You currently only have 3 of the 6.25% recharge bonuses. A little shifting of slots could easily grant the others.
  16. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    As a big highlander fan I was initially curious to chat with fellow fans and discuss how they had adapted it to the coxverse, since obviously even in our game world having 10s of thousands of immortals running around head hunting would be abit nuts. Each of them more or less had gone with the I am the one and only immortal left attitude, effectly a connor at the end of 1 type view of thier power and ability. In other words a total god mode character concept. Only one was even 50 at the time. all had very ineffective and sloppy builds. One was a BS/Regen, i run a very well made one of those and even offered advice on how to make thier build both more effective and more in line with the ideas portrayed in the film since that seemed thier main focus. However it was clear in my dealings with each they where the kind who made an immortal to pretend to be the ONLY IMMORTAL.
    You've actually hit on something I can agree with. It is, in my eyes, some bad RP to lift a character from another setting and expect it to work seamlessly into the CoH world, usually with the contrivance of being from another dimension. I've seen it done as well with characters that people created in other MMOs and wish to carry over. They're free to do it though, but I don't particularly like it.
  17. Quote:
    Originally Posted by Katie V View Post
    I suspect this is a side effect of the physics engine change that briefly nerfed knockback/knockup: the geysers were tuned for the old physics engine, and haven't been re-aimed for the new one.
    That is my suspicion as well.

    At any rate, I've never found the geyers overly accurate. Mini-Horta Vines would certainly solve the problem and protect against future alterations to the physics.
  18. Quote:
    Originally Posted by Frosty_Femme View Post
    Yeah. As a couple people pointed out earlier, this is akin to him showing up to a weekend D&D session expecting to be able to play Drizzt Do'Urden and then expecting WoTC to rewrite his adventures into the official lore.
    That's exactly the character I thought of myself. So many people make derivatives of him...

    Quote:
    Originally Posted by Lizinator
    I realize, and perhaps I was a bit rude. Not trying to hate on any particular RPers in any games, from what I've heard though, it is typically in tabletop that some are allowed a certain level of dealing with the canon...
    And while I have no clue who Drizzt whatever is, I believe my comment about Tiamat, an established god in D&D makes the same point.
    There's a lot of different takes on canon. Some GMs use it extensively and let their players work along established NPCs. Some use it loosely; utilizing the setting more than the characters. Some create their own setting and characters so there's no canon except what they and their players create. I would say rarely (as in I've never seen it) would a GM let someone step into the role of an established character. Personally, the worlds I've enjoyed the most are ones that aren't saddled with the baggage of canonical settings and NPCs, but that's just me. Some do like the familiarity.
  19. Quote:
    Originally Posted by Lizinator View Post
    So yeah, on that note, shut up and crawl back under your D&D table and see if anyone will let you be Dungeon Master... Maybe you can take Tiamat out on an adventure!
    Let's not insult PnP roleplayers either. This sort of thing wouldn't fly with any group with whom I've RPed.
  20. Quote:
    Originally Posted by Dark_Respite View Post
    Now I have to admit to being curious... for those folks who've made characters that are very heavily steeped in COH's lore, how about posting the character's bio here? (The short form, only 1023 character version that we're allowed in the game) You can post a screenshot of it if you want.

    Michelle
    aka
    Samuraiko/Dark_Respite
    A good opportunity to change streams in what has become a rather negative thread... so here goes.

    Quote:
    Before discovering her arcane abilities Miriam led a troubled life. Her rebellious nature drove her from her home and into the arms of 3k Kelvin, a low ranking Hellion at the time. For a time she thrived on the excitement, but as Kelvin became more immersed in the gang Miriam fell to the wayside and boredom ensued. The lull came to an abrupt end when a group of Skulls burst into her home and abducted her. When she awoke from the assault she found herself in a fog filled warehouse. Initially, she assumed that this was part of a plot to strike at the Hellions and Kelvin. As she fumbled about in the haze she discover a stone altar and realized she was about to become a human sacrifice.

    This could have easily been the end had they doors not burst open with a fiery flash. A motley band of heroes rushed into the room. "We've got a live one," someone shouted as he helped Miriam to her feet. "She's the source," another responded. "Get her back to MAGI." From here she began her illustrious career.
    There's more to her story, of course, most of which resides only in my head. The Skulls that abducted her, under the influence of Superadine that granted them some multidimensional perception, were being instructed by a being from the Shadow dimension. This being hoped to escape its fate of enslavement by Black Swan by utilizing Miriam's arcane abilities and inherent connection to the Shadow dimension. It has scoured many dimensions seeking a foothold to make its escape and so has connected her Praetorian self as well.

    Praetorian Miriam, having her mind occupied by another, was resistant to the psyche stripping that would render her another of Mother's Seers. She narrowly escaped elimination when a Resistance plot, directed against Mother's Hospital, disrupted the Seer network and openrf the door to her freedom. However, neither Primal or Praetorian Miriam, or the many other versions that may exist for that matter, are truly free of the shadow being just yet. Eventually, they will confront this being and take control of their destinies completely.

    So anyway... there's my story. What I like about it is that it is tied to the lore in a variety of ways (the Hellion/Skull connection, the Superadine fed extra-dimensional visions that led to Portal Corps technology, Black Swan and the Shadow Dimension, and, of course, Mother Mayhem), but it doesn't make her the key player in any story that has been told.

    I do feel it's a bit more difficult and a good test of ones creativity to create within the constraints of a setting. Not that I dismiss characters that eschew the lore, but when I read a bio that ties suits the game I'm sure to give that player a tell with my appreciation and praise.
  21. Quote:
    Originally Posted by Zamuel View Post
    As far as my own thoughts concerning Ice Control from reading this thread, the things that seem best would be:
    • Allow Ice Slick to be slotted with Slow and/or Knockback IOs.
    I agree with a lot of your suggestion except this. Knockback slotting would cause the knockdown to become knockback and scatter enemies off of the slick. Also, with -90% runspeed and a debuff to the max runspeed there isn't much need to slot slows at all. It would allow for some set muling or proc'ing but I think it opens the door for a lot of misslotting.
  22. You know, with as much time as it takes for iTrials to form, I find I have a good period of just simply standing around that I can read people's bios. The only bio that I've ever received compliments on also happens to be my longest one.
  23. Time Stop would be my first choice. Next is a toss up between Time's Juncture and Temporal Selection. Both are very nice powers and I'd personally try to squeeze them in if at all possible. TJ is more skippable on set like Gravity or Mind that places mostly at range.
  24. ketch

    Mind/Psi Build

    You can drop Invisibility easily, but retain Stealth and Recall Friend. Just get a Celerity: +Stealth IO and slot it in Sprint. This with Stealth will give you as much stealth as Invisibility without the annoying Affect Only Self status. They are a bit expensive, but running some tip mishes or the SSAs can get you the two A-merits you need for it easily.
  25. ketch

    Mind/Psi Build

    Some suggestions:

    You'll want Hasten. Even (especially) if you aren't a perma-dom Hasten will go a long way to bringing Domination back faster. Without Hasten, you need to build for 123% global recharge, which is possible but daunting. You'll generally end up sacrificing a lot of slotting option simply to avoid one power.

    There are many options for full invisibility that exclude taking it from the power pool. Generally, 55 feet of stealth is need to be fully invisible to most mobs. You can get 35 feet from stealth, 35 feet from a stealth IO, and 35 feet from Super Speed. Pick and choose to your liking.

    Psionic Lance, and most snipes, for Dominators are often of limited use. In most fights, you'll want to begin with a mez for any trouble mobs rather than picking them off. However, it can be useful as a set mule for a 7.5% bonus and can be canceled before launching the attack, in order to build dom without notifying the enemy. That eats a lot of endurance, however.