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Posts
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Joined
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F2P is free to play... but it's ironic because people spend far more money on F2P than they would on a subscription based game. People literally spend thousands of dollars within a year, some people even spend more... it's kinda sad.
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Perfect World... which is a Chinese F2P has better PVP than WAR
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I dunno about Warhammer Online being that great. I've done the trial... it's basically a less cartoonish WoW and the PvP... well I used an archer and just pressed buttons and got the highest kills for the map... I really didn't try at all or know wtf I was doing.
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Every once in a while I ask a question about a build and such. Well this is a toon I've actually been working on lately... not lvl 50 yet and probably don't have the influence yet. But here is a future build for my Ill/Therm... I'm having trouble with maxing out HP but otherwise I don't think it looks too bad. The rez power is a set mule but if there's a better power for a set mule let me know.
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Well... if you really want to use devices. Psy would probably be the best to mix with it. But energy manipulation has range boost which is one of the main reasons people choose it for pvp. Archery wouldn't be too bad of a primary... the lethal is resisted more but the hard hitter single target power doesn't have the same reduced range like other sets have (blaze and stuff like that).
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I was replying to Barrier's post. I wasn't saying that it is or was fite klub as much as I was wondering why Barrier would say what he had said about no running allowed.
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Well... wrong place to ask about PvE questions but the PvE isn't bad. You can power level in AE missions if you want to PvP ASAP. But at the same time it costs a lot of money to do PvP and PvP has been nerfed and you will see in many QQ I-13 posts on this forum. It may not be the PvP it used to be but it is still more enjoyable than most MMOs in my own opinion.
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I'm not very experienced... but would webnade really turn the tide in fite klub?.... If they aren't running I don't see much of a point in it...
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So when I'm just in the training stage does it really even matter if I'm slotted for PvP? Or even hit lvl 50 yet?
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Are there any PvP guides for the current gimpy version of post i13 PvP?
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I remember seeing an option to change the Global name on your account somewhere but for some reason I can't seem to find it anymore? Can anyone help me out?
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I know it's not the best but it is my highest lvl toon. Can Ice/Ice even compete with other builds? Would it be better for dueling, zone, or team arena? Any help would be useful. Also should it be built more for recharge or HP? I already know it needs a lot of KB resist. If HP is most important what should I be looking for for a minimum recharge bonus w/out hasten activated?
Edit: Forgot to say it's a Blaster -
Is total focus any useful for just a dueling build?
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This thread turned from hopeful to a full out QQ thread.
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TP foe was actually just to be lazy. I wanted to fit in some other kind of power w/out losing targeting drone and it just seemed like it'd be convenient to not have to chase people across the map.
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How is this build? (Don't have the influence yet but would this be something to work for?)
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Shock Wraith: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Fortunata Hypnosis - Chance for Placate
- (37) HamiO:Nucleolus Exposure
- (A) Shield Wall - Defense
- (5) Shield Wall - Defense/Endurance
- (17) Shield Wall - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Endurance
- (46) Red Fortune - Defense/Endurance
- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense/Endurance/Recharge
- (17) Shield Wall - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (46) Red Fortune - Defense/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Recharge
- (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (34) Fury of the Gladiator - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Recharge
- (27) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Perfect Zinger - Accuracy/Recharge
- (19) Perfect Zinger - Chance for Psi Damage
- (19) Perfect Zinger - Taunt/Range
- (31) Perfect Zinger - Taunt/Recharge/Range
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (43) Kismet - Accuracy +6%
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (34) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance
- (36) Shield Wall - Endurance/Recharge
- (36) Shield Wall - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (45) Red Fortune - Defense/Endurance
- (A) Shield Wall - Defense/Recharge
- (39) Shield Wall - Defense/Endurance
- (39) Shield Wall - Defense
- (39) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Accuracy IO
- (45) Range IO
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (48) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Accuracy/Endurance
- (48) Trap of the Hunter - Immobilize/Accuracy
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Rectified Reticle - Increased Perception
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 27.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 10% FlySpeed
- 276.1 HP (20.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 3.3%
- MezResist(Repel) 4000% (10% chance, in PvP)
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 10% (0.17 End/sec) Recovery (in PvP)
- 50% (2.8 HP/sec) Regeneration
- 20% ResEffect(FlySpeed) (in PvP)
- 20% ResEffect(RechargeTime) (in PvP)
- 20% ResEffect(RunSpeed) (in PvP)
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 6.78% Resistance(Fire)
- 16.8% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Mako's Bite
(Havoc Punch)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 30.1 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 30.1 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
(Jacobs Ladder)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Jacobs Ladder)- 1.89% Resistance(Fire,Cold), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Agile)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)- 5% Resistance(Cold)
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Confront)- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3% Resistance(All)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Jump)- 5% Resistance(Cold)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Lucky)- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Lightning Rod)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Lightning Rod)- 1.89% Resistance(Fire,Cold), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
(Evasion)- 10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP) (Exceeded 5 Bonus Cap)
- 30.1 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
(Elude)- 10% (0.56 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP) (Exceeded 5 Bonus Cap)
- 30.1 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
(Elude)- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 15.1 HP (1.12%) HitPoints
(Web Grenade)- 5% Enhancement(Immobilize)
- 25.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
(Targeting Drone)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Targeting Drone)- 20% Perception
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One last question... taunt or webnade? I have been having troubles finding out how to fit both in.
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Thank you all for the replies. You may be seeing a horrible ???/SR scrapper soon lol.
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As far as primaries go... does parry or divine avalanche stack with all the defense in SR or is it better to just use Fire Melee instead of Broad Sword or Katana?
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Alrighty thank you all for the help. As far as which powers to select and what not to would help as well, it looks like all of the powers for SR are pretty useful and it makes for a tighter build, which powers are definitely not worth taking in the secondary?
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I'd like to but I don't have any builds high enough yet. I am interested though. I think Virtue may be a better place to get my feet wet in PvP before I take on the more hard core PvPers in Freedom server.
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Just wondering if anything other than regen is able to stand a chance in pvp.
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The slotting will most likely be expensive but I'm not too worried about that. This is kind of what I'm looking for when I have the money but w/out the purple sets. I hope this set up works ok, let me know what can be improved.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Moobysnax: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Ring of Fire- (A) Gladiator's Javelin - Accuracy/Damage
- (3) Gladiator's Javelin - Damage/Recharge
- (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (5) Gladiator's Javelin - Chance of Damage(Toxic)
- (45) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (46) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Analyze Weakness - Chance for +ToHit
- (5) Analyze Weakness - Accuracy/Endurance/Recharge
- (7) Analyze Weakness - Accuracy/Defense Debuff
- (7) Analyze Weakness - Accuracy/Recharge
- (A) Gladiator's Javelin - Accuracy/Damage
- (9) Gladiator's Javelin - Damage/Recharge
- (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (11) Gladiator's Javelin - Chance of Damage(Toxic)
- (43) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (46) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (11) Pacing of the Turtle - Chance of -Recharge
- (13) Pacing of the Turtle - Accuracy/Endurance
- (13) Pacing of the Turtle - Range/Slow
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (17) Dark Watcher's Despair - To Hit Debuff/Recharge
- (17) Dark Watcher's Despair - To Hit Debuff/Endurance
- (19) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Jumping IO
- (A) Karma - Defense/Endurance
- (19) Karma - Defense/Recharge
- (21) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (21) Quickfoot - RunSpeed
- (23) Quickfoot - Endurance
- (23) Quickfoot - Endurance/RunSpeed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Unbounded Leap - Endurance
- (25) Unbounded Leap - Jumping
- (27) Unbounded Leap - +Stealth
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (31) Karma - Knockback Protection
- (A) Fury of the Gladiator - Chance for Res Debuff
- (31) Fury of the Gladiator - Damage/Endurance/Recharge
- (33) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (33) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (46) Fury of the Gladiator - Damage/Recharge
- (A) Javelin Volley - Chance of Damage(Lethal)
- (33) Javelin Volley - Damage/Recharge
- (34) Javelin Volley - Damage/Endurance/Recharge
- (34) Javelin Volley - Accuracy/Damage
- (A) Accuracy IO
- (34) Accuracy IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Karma - Defense/Endurance
- (36) Karma - Defense/Recharge
- (37) Karma - Knockback Protection
- (A) Expedient Reinforcement - Accuracy/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Chance of Damage(Energy)
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (A) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Rectified Reticle - Increased Perception
- (A) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (48) Shield Wall - Defense
- (48) Shield Wall - Defense/Endurance
- (48) Karma - Knockback Protection
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Accuracy/Damage/Recharge
- (50) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Devastation - Damage/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 12.4% Defense(Energy) (in PvP)
- 12.4% Defense(Negative) (in PvP)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 7.69% Defense(Ranged) (in PvP)
- 4.56% Defense(AoE)
- 2.5% Enhancement(FlySpeed)
- 32% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime) (in PvP)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(RunSpeed)
- 22.5% Enhancement(Range) (in PvP)
- 20% FlySpeed
- 248 HP (24.4%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- Knockback (Mag -37)
- Knockup (Mag -37)
- MezResist(Confused) 17.5% (in PvP)
- MezResist(Held) 17.5% (in PvP)
- MezResist(Immobilize) 18.6% (in PvP)
- MezResist(Repel) 2000% (10% chance, in PvP)
- MezResist(Sleep) 20.3% (in PvP)
- MezResist(Stun) 19.7% (in PvP)
- MezResist(Terrorized) 17.5% (in PvP)
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 13% Resistance(Smashing)
- 13% Resistance(Lethal)
- 16.5% Resistance(Fire)
- 16.5% Resistance(Cold)
- 16.8% Resistance(Energy) (in PvP)
- 16.8% Resistance(Negative) (in PvP)
- 14.6% Resistance(Toxic)
- 14.6% Resistance(Psionic)
- 20% RunSpeed
- 3% XPDebtProtection
Set Bonuses:
Gladiator's Javelin
(Ring of Fire)- 2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
- 19.1 HP (1.88%) HitPointsStatus Resistance 5% (in PvP)
- 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
- Knockback Protection (Mag -3)1.89% Resistance(Energy,Negative) (in PvP)
- 7% Enhancement(Accuracy), 7.5% Enhancement(RechargeTime) (in PvP)
(Infrigidate)- 10% (0.42 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Char)- 2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
- 19.1 HP (1.88%) HitPointsStatus Resistance 5% (in PvP)
- 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
- Knockback Protection (Mag -3)1.89% Resistance(Energy,Negative) (in PvP)
- 7% Enhancement(Accuracy), 7.5% Enhancement(RechargeTime) (in PvP)
(Snow Storm)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
(Smoke)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 1.5% XPDebtProtection
- 15.3 HP (1.5%) HitPoints
- Knockback Protection (Mag -4)
(Super Speed)- Knockback Protection (Mag -4)
(Super Speed)- MezResist(Immobilize) 1.1%
- 7.63 HP (0.75%) HitPoints
(Super Jump)- Knockback Protection (Mag -4)
(Super Jump)- 4% JumpSpeed, 4% JumpHeight
- 15.3 HP (1.5%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
(Arctic Fog)- 1.5% (0.03 End/sec) Recovery
- 15.3 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Arctic Fog)- Knockback Protection (Mag -4)
(Hot Feet)- 1.89% Resistance(Fire,Cold), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
- Knockback Protection (Mag -3), MezResist(Repel) 1000% (10% chance, in PvP)
- 2.5% DamageBuff(All)3.13% Defense(Fire,Cold) (in PvP), 1.56% Defense(AoE) (in PvP)
- 1.58% Resistance(Toxic,Psionic), 22.9 HP (2.25%) HitPoints (in PvP)
(Bonfire)- 2% (0.03 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
- 10% (0.42 HP/sec) RegenerationStatus Resistance 5% (in PvP)
- 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
(Maneuvers)- 1.5% XPDebtProtection
- 15.3 HP (1.5%) HitPoints
- Knockback Protection (Mag -4)
(Fire Imps)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Sleet)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Heat Loss)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
(Tactics)- 20% Perception
(Hibernate)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
(Frozen Armor)- 10% (0.42 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 22.9 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
- 3% Resistance(All)
(Frozen Armor)- Knockback Protection (Mag -4)
(Ice Blast)- 12% (0.51 HP/sec) Regeneration
- 22.9 HP (2.25%) HitPoints
- 3% DamageBuff(All)