Pvp title
The damage from Ice is pretty weak in PvP. Plus, I believe it has this weird deal with Ice Blast and Bitter Ice Blast. Ice Blast, the tier two blast, does more damage than the Tier 3 blast, which is Bitter Ice Blast. As a Blaster, most people want to be doing the most damage possible+procs in a short amount of time, and Ice Blast isn't the highest damaging set, so it gets placed pretty low amongst the primaries in PvP. And, it doesn't really have any secondary effect or gimmick which lends itself to PvP. Fire has DoT, Psy has slow traveling projectiles, Sonic has -res, and Rad has a stun in Cosmic Burst. Slows don't do much in I13 PvP unless you seriously stack them, and a Blaster isn't the AT that brings enough slows to do this effectively.
As for Devices, I think it does alright in PvP. Web 'Nades are always good. Takes time to set up though, which probably won't happen often in Arena but can work in Zone. But as far as secondaries go for Blasters, /EM is still at the top, Devices and Mental Manipulation also work fairly well.
There might be other reasons that I'm not seeing though, so if you haven't, ask in the PvP forums.
I heard somewhere that Ice Devices is the "antistalker". Is it really? I also heard ice dev is bad, hw is ice dev for pvp
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Anyhow, the reason that Devices were condsidered good to combat stalkers was because of Caltrops, and Perception in the form of targetting drone.
Now.. a few things have changed. Damage is now worked out by activation time, and what was once a great fast firing set has now taken a beating damage wise because of it's activation times.
And then stalkers got +Stealth IO's meaning that with Hide, Stealth and the IO they hit the stealth cap which is higher than a devices blaster with Drone, Tactics, and Perception
IO.
As for Caltrops that still works combatting assassin strike, however there are ways around this too.. Teleport, Phase, etc meaning that any fairly good stalker will still get their strike in.
Otherwise you will just get Sharked and ranged dmg'd to death now that against a blaster stalkers don't need to use AS.
Oh, and remember using devices roots you, where trip mines and tp foe was once a joy to behold the phase suppression on TP foe means you can no longer do that as effectively as before....
All in all, pvp 2.0 really screwed my fav toon.
Anyway, best thing to do now is take Psi/Em, Fire/Em, Rad/Em, Sonic/Em...
Build for Hp and recharge, do the accolades to cap yourself at 1600 and take ice mastery for SnowStorm, Frozen Armour, Hoarfrost and Hibernate and make sure you have 41pts of KB prot.
If a stalker hits you, Hoarfrost and then make them sorry they made themselves visible..
Oh and get a temp phase power from WW or Warburg cause any stalker worth their salt will have phase.
Consciousness: that annoying time between naps.
thanks the devs really need to stop "balancing" our toons. If energy melee was as good as it used to be for single target damage i would be SO happy.
Consciousness: that annoying time between naps.
In pvp Im pretty sure both ET and TF do more damage than they used to.
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Although you mention ET, Only tanks get that blue side I think that Duke was referring to blaster 2ndary.
I have TF on mine, but remember to hit it while in mid jump and glace opponents, standing still and activating it will mean certain death if there are any half good stalkers about.
Consciousness: that annoying time between naps.
Well... if you really want to use devices. Psy would probably be the best to mix with it. But energy manipulation has range boost which is one of the main reasons people choose it for pvp. Archery wouldn't be too bad of a primary... the lethal is resisted more but the hard hitter single target power doesn't have the same reduced range like other sets have (blaze and stuff like that).
I heard somewhere that Ice Devices is the "antistalker". Is it really? I also heard ice dev is bad, hw is ice dev for pvp
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