Ice/Ice..
Quote:
Not the most popular sets to pvp with but I would probably advise you go with something like this... I'm sure others will have comments to make on it but as it goes I feel this would give you a starting pvp chance against most.
I know it's not the best but it is my highest lvl toon. Can Ice/Ice even compete with other builds? Would it be better for dueling, zone, or team arena? Any help would be useful. Also should it be built more for recharge or HP? I already know it needs a lot of KB resist. If HP is most important what should I be looking for for a minimum recharge bonus w/out hasten activated?
Edit: Forgot to say it's a Blaster |
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
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Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (9) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance/Recharge
- (17) Range IO
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance/Recharge
- (15) Gravitational Anchor - Chance for Hold
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance/Recharge
- (15) Range IO
- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (46) Crushing Impact - Damage/Recharge
- (A) Karma - Knockback Protection
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) Luck of the Gambler - Recharge Speed
- (A) Jumping IO
- (A) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (23) Miracle - Heal
- (25) Miracle - Heal/Endurance
- (25) Miracle - +Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Adjusted Targeting - To Hit Buff/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Rectified Reticle - Increased Perception
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) HamiO:Microfilament Exposure
- (36) Jumping IO
- (37) HamiO:Microfilament Exposure
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (36) HamiO:Microfilament Exposure
- (36) Run Speed IO
- (37) HamiO:Microfilament Exposure
- (A) Endurance Reduction IO
- (37) Knockback Distance IO
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Karma - Knockback Protection
- (A) HamiO:Endoplasm Exposure
- (40) HamiO:Endoplasm Exposure
- (43) Range IO
- (A) HamiO:Nucleolus Exposure
- (40) HamiO:Nucleolus Exposure
- (42) Cloud Senses - Chance for Negative Energy Damage
- (42) Apocalypse - Chance of Damage(Negative)
- (42) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (46) Karma - Knockback Protection
- (A) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal
- (48) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Steadfast Protection - Knockback Protection
- (A) Miracle - Heal/Recharge
- (50) Miracle - Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Code:
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Consciousness: that annoying time between naps.
as long as you dont take any ice manip powers youlll be fine
I know it's not the best but it is my highest lvl toon. Can Ice/Ice even compete with other builds? Would it be better for dueling, zone, or team arena? Any help would be useful. Also should it be built more for recharge or HP? I already know it needs a lot of KB resist. If HP is most important what should I be looking for for a minimum recharge bonus w/out hasten activated?
Edit: Forgot to say it's a Blaster