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Quote:Oh, don't misunderstand me.I thought I covered it well enough in my last few posts but I'll try again.
First of all the concept of the "bundled pack" is going away. We will not longer be forced to buy collections of things. If for some reason you want to buy all the items that used to be part of a single legacy pack in the Paragon Market you'll have to pay, in total, more for them. But again it'll be your choice if you want to buy all those items or not.
As to WHY the Devs are effectively raising the price on things that's pretty clear as well. It's business 101 really. The new Paragon Market (if it's like most MMO microtransaction stores) will be organized around a rotating series of sales and discounts. The Devs are simply raising the individual item prices so that when they "lower" them during the sales they'll still make the same amount of money as before. There's nothing really evil or surprising about that - just about every business on the planet structures their prices to entice people to buy -and- maximize their own profits.
I "get" why the individual prices were being readjusted.
I was just commenting on the initial impact of "wait? what?" that the announcement generated. -
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Quote:Trust me, you aren't the only one that head-tilted at that.I have a problem with it. Why can't we buy the same pack in the Paragon Market as we can in the NCSoft Store? For example, what's to prevent them from putting Science Super Booster in the Paragon Market for 800 Points ($10)? They gave us the ability to make our purchases more granular, but at the same time are taking away bundled discounts? Whaaaaat?
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Quote:Down with the Terran Cockroaches! Begone with the Conglomeration Anew!Anecdotaly speaking...
I've experienced a situation where a development team tried through various methods to encourage players to play one faction vs another faction, for the purpose of balance. Now in the situation I've experienced, it was key to the way the game worked, crucial in fact, on a level that does not apply to CoH.
Forever the Vanu will Reign! -
Quote:no.I believe it can be playable with Intel HD graphics, but it may be a bit limited. There's an Acer TimelineX 13" laptop with an nVidia 540M which can run it at 50+fps in Ultra. No, really.
it cannot run it in Ultra.
The 540m has a theoretical MegaPixel throughput of 2,688mp and a theoretical Megatexel through put of 10,752. http://www.techarp.com/showarticle.aspx?artno=98&pgno=7
The starting point for MPixel throughput in Ultra Mode on Nvidia hardware with low settings is a little under 11,808 MegaPixel / 47,232 Megatexel :: http://boards.cityofheroes.com/showthread.php?t=251721
Please do not lie to other forum posters. -
Quote:Content is content, players play what they want to play.
and sit down with the community and try to address them to encourage a more even player distribution.
No amount of cajoling or talking on the part of the developers is going to change what players want to change.
If the developers even TRIED to say "you must play Villain-Content" or "You must play Hero Content", or tried to do any kind of "player distribution", the number of players canceling their subscriptions would immediately remove any financial benefit from CoH: Freedom
Quote:I do however, wonder if the timing may be off given the current state of the player-base. In most MMOs where there are two or more factions, the players are, at least somewhat, evenly distributed between the two sides.
It's because most "other" MMO's try to enforce an active Player-versus-Player content scenario. Players who are on a lesser-population find themselves granted buffs for being in the minority. In severe cases the majority-population will find itself actively debuffed.
City of Heroes has no such Player-versus-Player mechanic, and nor does it need one.
Quote:In the second case, some of the players may be tempted to subscribe so they can form a team. Others will simply walk away with a bad first impression of the game.
You also realize that new players starting in Galaxy City will need to pick Paragon City or the Rogue Isles when they leave right?
Galaxy City is the first impression players will receive, not Mercy Island or Atlas Park.
Those zones will be their second impression.
Quote:It seems to me that it would have made sense to try to look at why there is such a discrepancy between the number of players on the two sides
We can instead focus on the soft and undefinable factors, such as story content. Believe it or not, playing a "villain" can make players feel incredibly uncomfortable. Just look at the feedback given when the Tips missions were first introduced, and then the Vigilante to Villain tips were added in. Some players where a little more than disturbed over what their avatar did / was doing.
Then there are communities such a Supergroups and VillainGroups, or global channels, membership which can be defined, but not explained. Why does one group of players get along with each other, but another group of players does not?
Then there are legacy concerns. Villain-Side content is a decidedly more narrow experience than Hero-Side content, and in many cases, far more repetitive. Case in point being the newspaper system. It is functionally impossible in CoV to level up without, at some point, having to run the Newspaper missions. There is no chain of contacts from level 1 to level 50 that provides a coherent storyline or process of a storyline. While in terms of total content, CoV may have parity to CoH, as a quick trip to Ouroborus would indicate, actually getting to CoV's content generally requires more hoop jumping. Will this change with the "find a contact" or whatever feature in I21? Maybe, maybe not. I don't know.
At the end of the day, Villain-Side content is going to be Villain-side content, and hero-side content is going to be Hero-side content.
Players will play what they want to play.
If somebody wants to play villain-content, they will play villain-content. If a player wants to play hero-content, they will play Hero content.
Speaking for myself, I will fight tooth and nail to fight any attempts by any players to try and convince the developers that some over-arching system must be in place to force players to choose one side or another for the sake of "equalizing player faction sizes" -
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okay, I just asked Positron about this subject on Ustream.
He did answer it.
According to Positron the subject of an archtype or power-set respec has been asked for internally.
The developers have done research into the possibility of such a respec.
According to Positron an archtype-respec is functionally impossible.
A power-set respec is technically possible.
However, it is a "lot of work", and as such not currently on the development schedule.
Positron also commented that "if" they did it, they would not know how much it would cost in the Paragon Market in order to cover development costs.
So, I stand corrected on where the developers stand. It appears that the Developers position on a power-set respec have softened from the flat no it was before. -
Positron just gave a flat "no" to lifetime subscriptions on the Ustream chat.
He and Zwill then explained that when Paragon Studios / NCSoft had done market-research, what they found was that all other MMO's who had tried the "life-time subscription" method regretted the move.
It was also explicitly stated in the Ustream that the developers saw the game being around longer than 2 or 3 years. -
Quote:Hey Sharker.Wow. I can't believe that some of you still don't believe that the devs won't do this because it goes against their design for the game. Even with quotes straight from the devs. Get it through your heads, this is NEVER GOING TO HAPPEN. I also think that a few of you don't understand this F2P concept. I think you need to go read up about it before spouting anything about it anymore.
Don't worry, Freedom isn't far off -
City of Heroes supports an OpenGL 1.4 rendering mode that will still run on ancient graphics cards like Radeon 8500, so yes, the game will run on a Sandy Bridge graphics chip.
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Quote:400-800 points.I'm okay with it as long as the powersets are in line with existing ones. I don't want to see "Here's the new hotness, it's {measureable percentage} better then every other powerset for {archetype} vs. all enemies, and now available for the low cost of 2000 Paragon Points!" (Yes, I acknowledge that some powersets are better vs. certain enemies, and worse against others. What I mean is that I don't want to see powersets that are far and away superior but only available in the store.)
Anymore and the cost of a power-set goes from "I can get it with my subscription" to "now I'm paying far more than I did before, this is not worth it" -
Quote:I'd say 1 or 2 months worth of free points instead.Personally, I generally support it given two conditions:
a) There continue to be free ones - such as Time Mainpulation
and
b) The costs remain within 2-3 months worth of "free" points for subscribers.
As a subscriber I would not respond well to "only" having enough points to keep up with new power-sets and nothing else. -
Quote:Bull manure.OK, see, this is where bad things and Fail happens. Allow me to explain.
If someone allows a person to believe something as fact when they know isn't true and they still don't correct them, that's bad.
A while back, Positron unveiled the Incarnate system during a presentation about Going Rogue with little more than "Ta da! Incarnates! And you'll need Going Rogue of course..."
He neglected to elaborate further. He also neglected to correct the people who honestly assumed the Incarnate system would be launched *with* Going Rogue, or that it would be released piecemeal over several years.
For over a year, he nor or anyone else on the dev team, corrected the countless threads by people who were stating how much they were looking forward to GR and the Incarnate system. Until a month before Going Rogue was to launch, after most people had already put their money down, did he "clarify" at last, that none of the Incarnate system would by in GR at launch and that it would in fact be spread over several years.
http://boards.cityofheroes.com/showp...88&postcount=7
Quote:Quote:The Incarnate system was always a part of Going Rogue. It just got push back a bit due the reworking of the system. Pick it up I urge you and enjoy the free month and playing with the new toys. It's really not that bad.
The Incarnate system was never part of Going Rogue.
The Incarnate System was planned as ongoing result of Going Rogue. However, the development of the Incarnate System started well after the Going Rogue development Cycle. As best as the players can track, the Incarnate System entered a production cycle sometime in early 2010, around the period point when Going Rogue was originally supposed to be entering Beta Status as reported at West Coast Hero-Con 2009.
The actual announcement of a new end-game system was not revealed until after Matt Miller stepped down from the Lead Designer position as reported in Janurary 2010: http://www.guildportal.com/Guild.asp...8785795&Page=1
So... Going Rogue... originally revealed in March 2009 by an email release: http://www.warcry.com/news/view/9165...nsion-Revealed
End-Game content... revealed in January 2010 by an official press-announcement.
How in the world you get Incarnate System was always part of Going Rogue out of two distinct separate production dates is a pretty big question.
Now, where I think you are getting confused at is exactly what happened when Going Rogue kept getting delayed from it's un-official spring launch, to it's announced June launch, then to it's final August Launch.
The Going Rogue retail product took so long to complete that the Incarnate Asset production team had time to complete the technical implementation of the Alpha Slot, as well as put that technical implementation through alpha-testing. Development of Going Rogue was further delayed, presumably on authorization from NCSoft to expand the scope of Going Rogue given the abysmal failure of a competitors product. The Alpha-Slot implementation reached a state where it was viable for a player-release. Hence the posts that an Incarnate preview was to be included with Going Rogue. Key word there: PREVIEW
However, as that planned launch date in August approached, it became clear that Going Rogue was not going to make the launch date. In order to complete on time the developers assigned to work on the Incarnate System and End-Game content where re-merged back into production of the retail client product. This halted the implementation of the Alpha-Slot as there simply were no time or resources to do finalize and QA both the Retail box release of Going Rogue and the Alpha-Slot.
The halt in the Alpha-Slot and Incarnate production cycle gave the developers some time to revamp the concepts of obtaining the alpha-slot, concepts that have continued to be revamped with the current Incarnate Trials. E.G. the Alpha Slot can now be unlocked through participating in Trials rather than having to complete the Mender Remial story arc.
Anyways, Matt Miller himself took to the forums to explain that the Alpha-Slot Sneak Peek was being pulled from launching alongside Going Rogue: http://boards.cityofheroes.com/showthread.php?t=229365
Quote:We still want to do an Alpha Slot Sneak Peek, but we want it to happen once more of the system and content are closer to being ready for prime time.
Quote:This irked a number of people, understandably.
It did not irk anybody who was actually... you know.. paying attention.
Quote:It seems impossible that Positron and every other dev and community team member missed ALL those threads over that previous year and only thought to clear things up at the proverbial 11th hour.
There was no reply.
All of those threads were based on giant assumptions made by players who either intentionally misread and / or misheard everything the developers said.
How exactly are the developers supposed to respond to players who are the textbook version of delusional: http://dictionary.reference.com/browse/delusional
Quote:Now, to the point.
Quote:SDCC didn't happen a year ago. It happened a couple of weeks ago. Since then, I've counted at least four or five threads about the travel power changes, each reporting that similar changes were also made to the other pool powers too. This got people excited. They will now be disappointed to learn the truth. The disappointment can be proportional to the amount of time they were under the misconception, so at this point in time, not a lot of damage done.
Um. Why?
What part of BETA do you not understand?
Quote:So...if there are any other widely reported misconceptions or false news reported about any aspect CoH: Freedom I strongly suggest they be squashed sooner rather than later. These misconceptions should readily jump out to anyone reading the player created topics on the subject if they are in fact in the know, like a dev or community member.
Quote:Additionally, the gag order on players in the Closed Beta isn't helping; the sooner you guys go open beta, the sooner people can stop biting their tongues and the sooner people gain access to the facts for themselves. Just saying.
Just. Wow.
You... do not.... on any level... what so ever... grasp the concept of a Beta Test.
This is just so far out there, I don't even know where to begin. You really need to read through that article I wrote years ago about testing beta software.
Quote:.
If you want to make your posts be more noticeable, say something that cannot be debunked with 2 seconds of google searching. -
Quote:Hey, when you are a Sith Lord or the best bounty hunter in the business, genocide is just another Tuesday.Better than the soon to be defunct Star Wars MMO where 90% of an entire generation of role played characters were orphans whose parents were killed by Imperials or Rebels or Vader or Boba Fett and/or 50% of them were ex-slaves.
No, I'm really not kidding. Sitting in the cantina on a sunday night and reading bios was a hobby. -
Extending my congrats as well!
To New Age Ronin for the arc...
as for Dr. Aeon...
*pounces and drags off to star in another AE arc* -
Configuring Game Tree Linux - Pre-Configure
With our Microsoft Windows Operating System installations now set to be auto-mounted, we are ready to proceed.
The next steps are pretty much the same as the first guide. If you do not already have City of Heroes installed under Game Tree Linux I have placed the configuration files online.
For this guide I am using the files from the Coh-Test server configuration..
If you need it, download the pre-config files
Extract them
Copy them
and paste them into your /.cedega folder.
Configuring Game Tree Linux - Kubuntu derived Configuration
With the pre-configuration, or existing installation, files in place, when we open up Game Tree Linux there should be an entry for Coh-Test:
In order for this to work, we'll need to edit the Game Tree Linux Shortcut settings.
Click on the Browse button for Program
With the file select Window open we'll need to go track down our Windows folder from earlier.
For this Kubuntu derived distribution I need to go to File System
And now I can find my Windows folder.
Drill down to the cityofheroes.exe file and hit OK
Now we'll need to do the same thing with our Working Directory.
Click on Browse
Then find your CohTest folder on the Microsoft Windows Operating System drive.
With that done, we should be ready to Apply
and then Play
If all went well we should be able to login and select our server
Configuring Game Tree Linux - Mepis Configuration
The procedure on Mepis isn't much different from this point.
Find the cityofheroes.exe file
Find the CohTest folder
Apply
And play:
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Was originally going to post this as a follow-up to the other guide... but well... since that went on a not-entirely related tangent, not really interested in forcing interested readers to have to follow a thread to get to another guide.
The previous guide focused on a general method of getting City of Heroes to run under Game Tree Linux with the copying of installation files from the Microsoft Windows Operating System installation to a Linux Operating System installation.
This guide focuses instead on directly using the City of Heroes files installed under a Microsoft Windows Operating System.
The advantage to this method is that the user does not have to worry about copying files over. All the user has to do is patch under a Microsoft Windows Operating System, reboot back into their Linux distribution, and roll on.
The disadvantages are that there is quite a bit more user-configuration that will change depending on their specific Linux distribution; and the user will also need to bypass one of the security features inherit to *nix derived Operating Systems; and the user will need the ntfs-3g packages installed. Most distributions these day ship with ntfs-3g support, some do not.
So let's get started.
Hard-Drive Layout
To begin with, you'll need to know your hard-drive layout. Tools like KDiskfree can show you this information.
Here in Mepis 11 64 bit I have a listing of the mountable hard-drives and their physical mount points.
Since I know that Microsoft Windows Operating Systems only support NTFS and FAT file systems by default, I know that my Microsoft Windows Operating System has to be installed on the ntfs-3g drive located at /dev/sda1
However, this information may or may not be reported by default under another KDE desktop, such as this Kubuntu derived distribution:
To get the Microsoft Windows Operating System hard-drive data I need I simply went and opened the Microsoft Windows Operating System drive under KDE Dolphin:
With the drive mounted, this Kubuntu derived distribution now tells me my ntfs-3g drive is at /dev/sda1
Setting Auto-Mount - Getting to fstab
With our hard-drive information in hand, now we can go about setting up the drive or partition with a Microsoft Windows Operating System Installation to be automatically mounted.
To do this we'll need to open up our /etc/fstab file. In order to edit this file we'll need to be in our /root account. Most KDE linux distributions have a link in the K launch menu to load up either Konqueror or Dolphin as a /root user.
If you do not have a menu option to do so, you may also be able to use the Run Command Function and the command of dolphin as su
If you don't have an option to open up your file manager as a /root user you'll likely need to accomplish this part of the install by logging out of your user-name and logging in as /root.
Once you have a /root window open, just head to /etc and click on fstab
As we can see here in the Mepis installation the fstab is pretty thorough.
The Kubuntu derived fstab... well... isn't.
Setting Auto-mount - Editing fstab Mepis
We'll start with the Mepis installation file first since our drive with an installation of a Microsoft Windows Operating System is already visible.
We just need to select the dynamic sda1 entry...
Cut it out...
and paste it above the dynamic line...
Our next step is to modify the launch instructions. Such as we want the drive to be auto-mount, so we'll turn off noauto and set auto
We can also use this opportunity to have the drive mount anywhere we want it to. In this case, I want the Windows drive to be mounted at /home/(username)/Windows
Before saving and leaving, we'll also need to turn noexec into exec
This is where we get into the "bypass one of the security features inherit to *nix derived Operating Systems" bit. The noexec flag turns off the ability of any file to execute itself at the hard-drive level. We've just turned that security feature... off.
Now, when we reboot, what should happen is all the files on our Microsoft Windows Operating System should be visible without further modification in the /home/(username)/Windows folder
Setting Auto-mount - Editing fstab Kubuntu Derivative
With Mepis done, now for the Kubuntu side of things.
Since I already had a custom entry for a /Wireless partition, I just copied that entry to make this an easier fill in the blanks.
I take the information from Kdiskfree and fill in the blanks.- Drive location is /dev/sda1
- I want the drive to map to /Windows
- Drive type is ntfs-3g
Don't forget to set exec
Then reboot
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Quote:If you've read what I've wrote before, I'm not asking them to do that. The City of Heroes engine runs perfectly fine as is under Transgaming's G.T.L. or W.I.N.E. bases.Probably not - they have likely looked at the size of the linux gaming market and decided the potential sales which would be generated would not outweigh the cost of developing and maintaining installers for the various Linux distros.
In the case of Transgaming they could likely obtain permission to wrap the Game Client in a modified G.T.L. launcher, much the same way that the OSX release is managed.
Also, nobody's asking them to maintain various Linux Distros. All NCSoft / Transgaming have to do is target Debian / Fedora bases, a decision Transgaming came to... well... a long time ago. As is now Transgaming only packages for Debian 32bit, Debian 64bit, and a generic package for Fedora.
Yes, transgaming does make the program binary available for users with other types of distro's, but the development reality is that the Desktop Linux market is not as fragmented as it appears. It's pretty much Debian or Fedora.
Quote:Its a business decision they have made and no amount of your slagging them off is going to change that.
Am I going to wait around for somebody else to say something? Or am I going to step up and be the focal point for other people to look at and rally around?
Quote:If you want any chance of changing that decision you need to present them with a reasoned argument - calling them idiots will definitely not help your case.
Now if you want me to go into WHY reasonable arguments don't work, I'll be happy to do so.
Where should I start? With the F.U.D. that Microsoft constantly spews off that Linux users are all pirates who won't pay money?
With the conceptual idea that any and all software published for the Linux platform has to be GPL compliant?
With the lie that GPL itself is virulent?
With the conceptual idea that there are just too many distributions to support?
With the conceptual idea that there isn't a market to begin with?
I can bring forth data all day long showing that yes, there is a market, pointing out games such as Heroes of Newerth, pretty much every single Humble Indy Bundle made so far, and Epic's old success with Unreal on Linux until Microsoft paid them off to stop releasing a Linux client. I can explain what the GPL really means till I'm blue in the face. I can make a spreadsheet showing how development teams with far less resources than a multi-billion dollar gaming empire easily manage to support 3, 4, 5, 6, 7, or in some cases more, Operating Systems with a single code base by using platform neutral API's and toolkits.
It. Hasn't. Worked.
The plain and simple fact is that most modern publishers these days do not do basic market research. Epic Software, for example, is still confused as to all get-out why Unreal Tournament 3 was a flop. It never occurred to Epic that a significant portion of their player-base was no longer on a Windows platform, and were waiting for the Linux client that never appeared. Sales of UT3 were only boosted when the game became playable under Transgaming Cedega and the WINE code-bases. Was it worth it to Epic to take the bribe from Microsoft to can that client over making sales? I'm not in position to judge that. Since Epic Software is still around, obviously what they did worked for them.
One of the problems that many publishers and developers have is that they are stuck in a market-share mentality.
Case in point, the Gamecube and the Wii. After the N64 platform many developers and publishers had largely written Nintendo off, and the Gamecube was plagued by lazy game ports with few developers outside of Capcom taking the platform seriously. Then came the Wii, which again, publishers and developers wrote off. As we all know, the Wii exploded, dominating the sales charts for the next few years, and leaving publishers and developers reeling with just how wrong they were. However, since most publishes and developers had allocated no resources for Wii development, the Wii, like the Gamecube before it, was plagued with lazy ports and shovelware titles. Rather than entering the Wii market with quality games, most publishers and developers shot themselves in the rear end with downright unpleasant game-play experiences. Little surprise that 3rd parties couldn't sell games on the Wii, very few consumers were willing to give those third parties chance... never-minding deliberate attacks on the consumers such as the Goldeneye revamp.
Bringing this back around to Desktop Linux, nobody is saying that the platform is going to be a multi-million dollar sales opportunity from Day 1... but it does not HAVE to be one. Most commercial game publishers and developers approach the Linux platform as though the Linux platform was it's own separate contained little world, and treat it as such. That is a mistake as most commercial publishers and developers will only approach a platform if that platform offers a certain level of return on investment.
The simple fact is, if commercial publishers use platform neutral toolkits and API's, they can hit multiple-platforms with a single code-base... a development mentality most commercial publishers and developers already are having to embrace with game console ports (PS3 uses OpenGL and Linux, Xbox 360 uses a WinNT dervied kernel with DirectX).
This platform-neutral development lesson is also being learned commercial game developers and publishers working with Android and IOS. A code-base using platform neutral API's is a lot easier, and a lot cheaper, to maintain and port between the platforms. Applications that were built with platform-neutral toolkits and API's in the past are also much easier, and cheaper, to modernize and republish... something IDSoftware leveraged with their own mobile app-space games.
Most commercial publishers and developers are once again learning the lessons their progenitors learned back in the 1990's. New platforms need to be approached as growth opportunities, not as guaranteed sales pitches. Yes, a new platform may not reach a certain level of R.O.I. New platforms generally do not have to. New platforms are where customer bases are built up. If that means a few losses up front, so be it. Most commercial publishers and developers have been through this cycle throughout both console generation changes: e.g. Playstation 1 into Playstation 2; and operating system conversions: e.g. Windows 9x into Windows NT. One would think given the ample experience of publishers and developers who took risks back in the 1990's and 2000's by betting on a new platform as a growth market, there would not be the industry stigma towards just getting a Linux client out the door.
Now, I can't fix the perception problem on the part of commercial publishers and developers. I cannot make an executive suddenly start treating Desktop Linux as a growth market. I cannot force executives to implement a policy that development be done in a platform-neutral manner.
I can, however, raise as much noise as possible, hope other people join me, and hope that at some point, hope it's enough to result in a change of policy. -
http://www.phoronix.com/scan.php?pag...item&px=OTc0MA
The OpenGL driver used in the 280.04 and 280.11 beta drivers has been finalized with 280.13: http://www.nvidia.com/object/linux-d...13-driver.html / http://www.nvidia.com/object/linux-d...13-driver.html
No idea when this OpenGL driver will be included in a Microsoft Windows Operating System driver set. As of right now all of the Microsoft Windows Operating System downloads are still showing the older 275 driver.