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Posts
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I hate any map that's pointlessly labyrinthine, including certain cave maps - the mineshaft cave maps, as you call them. There are actually quite a few cave maps I enjoy, like the Cimeroran tombs, and small wide caves (even though they're a bit boring).
But as I see it, the problem is really any map that forces me to take some circuitous route that doesn't serve any game play purpose.
The office maps with the obvious hallways leading to dead ends and small, out of the way doors providing the way forward. The Council maps with the huge, sectioned-off bunker rooms and weird, multi-layered water chambers where the map is actually counterproductive. Lab maps with forking elevator paths and long, time-wasting dead ends. Sewer maps that circle me back to the direction I came from.
I think they all need to be re-done. Every map they've created in the last few years has been great. Very linear, not confusing at all, and mostly logical. The university tutorial map, Cimeroran caves, Midnighter Club, and the Preatorian underground and lab maps. Remake the remaining maps with that same mind set. The most disappointing thing about Praetoria in my opinion was that the office maps were just re-skinned rather than re-done.
My point of view on this is that the game is not a maze game, and even if it were these are not good mazes. There's no point in having anything complicated about the way maps are laid out, except if it serves a specific game play purpose. I shouldn't wander down a hallway and find out it's a dead end - the fun here is not to find my way to the objective, but to actually engage the objective. The map should provide a satisfying story context for the mission, and facilitate leading me to the objective while engaging spawns along the way. If they want to get fancy, I can encounter rooms where the layout plays into the engagement, but until they provide meaningful environmental interaction, which I'm guessing would take some engine work, don't make it complicated or difficult for me to reach the room's spawns. -
I'll be there, but we should really get the hell out of midtown afterwards. After party in the village?
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Here's an entertaining account of it, including the fact that apparently at some point it was raining horseshoe crabs.
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Quote:I'm at 4th ave and Union - when I came home, there was this weird black dust scattered straight from the front window to the back window. I have no idea what it was. But I have a railroad-style apartment, so I think the wind was just whipping whatever was outside straight through....would make a great character name.
Shouts out to any one else here in the BK that lived through this tonight. Crazy mess out on those streets. Be safe, y'all.
Edit: Oh and props to the FDNY for digging us out of this roof ripper.
Union street has a few fewer trees, too. -
In my relatively uninformed opinion, a Fire/Dark Corruptor would fit. /Dark is great for teams (self AoE heal, best rez in the game, group stealth, tohit debuffs galore), and Tar Patch + Rain of Fire + Fireball + Breath of Fire = Farming heaven. It's a great PvE build.
Someone should come by and correct me if I'm wrong, though, because I'm really bad at tricking out builds, and I haven't even got my Fire/Dark to 50. Still, it sure seems like it to me. -
Quote:I don't think a simple majority vote is what's called for in a situation like this - if given the choice between options 1 and 2, the majority on this forum clearly prefers 1. However, pointing out a third way and giving a good argument for it should clearly override the majority in a case like this - players are not game designers, and much of the time they don't know what they want until they get it (or get something else). A well reasoned argument should outweigh a majority vote here.To quote Robin Williams in Awakenings, "I would agree with you if you were right." It was indeed an open and honest objective platform, much preferred to the "take it or leave it" attitude that seems to bring things like the Party Pack. However, the discussion clearly supported option 1 by a 2 to 1 margin. It wasn't for show. The majority supported his original intention, yet that gets ignored. We now will either not get as many retextures as we could have, or it will take a great deal longer since they will waste 50% of that time with the menu.
The third way here makes a lot of sense, given that the menus need to be reorganized in any case - even if we were never given another costume piece. Given that such work likely needs to be done anyway, it seems probable that adding legacy pieces into their own menu would be a relatively small task in comparison.
I'm also surprised about the 50% fewer claim, since I wouldn't think that the people in charge of reorganizing the menus would be the same people that would create new costumes. -
I'd personally vote for option 1, though I'd caution you to tread lightly. I think changing the wrong piece in the wrong way will cause an uproar from people who were using it in certain specific ways. I'd echo Serpine in saying that sometimes low res textures lend themselves to some creative interpretation, and increasing the quality removes that.
I also want to point out that the costume creator is in desperate need of reorganization, regardless of whether or not you make these improvements. Organizing costume pieces into categories should be somewhere near the top of the priority list, and doing so would give you a good opportunity to put legacy pieces in their own category as some have suggested. I understand it probably wouldn't be worth it if it were just for this change, but you guys need to do it anyway, badly. Those lists are just getting way too long. -
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I'm guessing we will get more in I20 than end game content, but I'm guessing the end game content and systems are what require the big hulabaloo. I'm not expecting anything else revolutionary out of it.
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Quote:That's fair enough. I don't see that happening any time soon, though. Hopefully it develops enough steam to continue as a language in its own right even if MS does break compatibility. I really do like the C# spec, and I think a lot of people agree based on the number of Linux apps written in it, so I don't think it's that unlikely.I would never, ever, rely on Mono -- at some point, the author is going to realize that Bill Gates is never gonna sleep with him and give up. More significantly, MS has no reason to preserve compatibility with it, and a lot of reasons to actively break it if it ever looks like a threat to their domination of the API.
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Quote:The only reason I wouldn't suggest PHP or something like PERL, even though he has prior experience, is because I think it's important to code in a language that's a pleasure to work with. Ruby is probably the best in this regard, followed by Java and C# - I don't have any Python experience, but it seems quite nice as well.If you have PHP experience, you may know of some small tasks like parsing web log files or something that will work as a good training exercise.
But if I have to reach up to the $ every time I want to reference a variable, I'm gonna get annoyed. If common libraries don't follow a standard naming convention, I'm gonna get annoyed.
Quote:For future-proofing your knowledge, stay away from anything that's single platform (eg, C#) and stick with cross-platform technologies (Java, Python, etc.). -
Quote:Have you tried IntelliJ IDEA? I'd take a look. It's not free, but it makes Eclipse look like a novice tool. And I know that's saying a lot because you're right, Eclipse is really good.Plus, Eclipse is AMAZING. If you let it, it can write half your code for you.
Resharper is that company's plugin for Visual Studio, and it makes Visual Studio just as good. It's really amazing. I love Jetbrains. -
Quote:It's very true that Eclipse is a free and pretty good IDE. I'd mark that as another point for Java. It might also be a good language to learn OO principles with. It's what I learned with in college, at least.I want to be different and cast my vote for Java. It may be a bit bloated, but it has an excellent free compiler in Eclipse, the Java runtimes are free and easy to acquire and already on a lot of PCs due to being required for some sites, and Sun Microsystems provide excellent free support with a full library of classes and their uses. Half of what I know about Java, I learned from library-diving in their archives.
Then again, I don't know much about C#, as I never ran across it in the field. I mostly use Perl in my work these days, but I would advise AGAINST it for the simple fact that it's much more heavily reliant on sygils and "default" variable, two things I can never remember offhand.
The downsides of Java, at least a few years ago when I was using it, are that 1) You often get caught in XML hell - every configuration file seems to be in complex XML and it makes my brain hurt. I never encountered fluent interfaces or convention over config until C#/Ruby. 2) I really dislike their fat client library Swing for semantic and design reasons. You can always tell when something is Swing - it just looks off. Maybe this has changed since I used it (which was a while ago). 3) I also don't think they have a good MVC web app framework, though I could be wrong. I really dislike JSP after using it for a while.
I will say, I think the Java community does a better job encouraging good practices than the MS community. For instance, in .NET there's a movement called "Alt.NET" which is basically people who want to do .NET using good OO principles and design. In Java, that's just the mainstream community.
The other minor thing I like about Java is the syntax around inheritance. They actually use keywords instead of symbols, "extends" and "implements" rather than a colon. I always prefer semantic keywords to symbols.
That's actually why I hate PERL so much. -
Quote:I think it's hard to argue that C# is easier for beginners than C/C++ - the syntax is much more semantic, and you don't have to worry (for the most part) about pointers or memory allocation. Java is good for beginners for the same reason, but it's gotten pretty bloated over the years. However, Java would be a good alternative if for whatever reason you didn't want to go with C#.I'll certainly give Ruby a look at though not sure if it'll go further than that, while C# (keep calling it C(hash) not sharp) was something I had already looked at but wasn't sure if it was any good for someone starting from scratch or not.
Quote:Edit: Just booted my linux box and tried to add any form of Ruby (which I'm after rather than the web development for RoR) and found that a) My Kubuntu install is very out of date and b)Couldn't get either package manager to install anything to do with Ruby. And I'm not going to start compiling stuff myself at this stage. However I will grab a new Kubuntu disc at some point soon and do a clean install (I'll stick the laptop onto Win7 while I'm at it, and then try again. Until then I'll give C# a go.
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If you're intent on using Windows, the best compiled language you can probably learn is C#.NET. It's in wide use, and it's actually a really good language for a MS product. It's a proper OO language with all the trimmings - generics, delegates, lambdas, garbage collection, etc; and without the headaches of something like C/C++. As of 4.0, there's even a limited form of dynamic typing.
The downsides are, having an IDE is pretty much a requirement, and all the open source IDEs for .NET pretty much suck (you can check out SharpDevelop if you want). Your best bet is to pick up VS.NET express, which is free, but it has a subset of the features, and you wont be able to install Resharper, which I find so helpful as to be nearly essential nowadays.
So if you're serious and you don't mind spending some cash, I would buy VS.NET 2010 and Resharper. But if you're just doing it as a hobby, VS.NET Express by itself will do fine.
For web development, I would start off with ASP.NET MVC, which will teach you some important design patterns. I wouldn't bother with Web Forms anymore, which just encourages bad habits. WPF is the fat-client app framework of choice, though as a web developer I haven't used it much and can't give much guidance there. If you're creating something with a database, I would highly recommend using an ORM like NHibernate, which should be generally less painful and less error prone than using ADO.NET, at least in simple cases.
I'm not sure where to point you for a basic OO primer - probably just Googling something will do, but after you pick up the basic concepts of inheritance, polymorphism, and encapsulation, and have played around with OO in C# a bit - I would start yourself off on the right foot and pick up the book Head First Design Patterns, which is a more accessible version of the seminal work by The Gang of Four. I would read up on Uncle Bob's SOLID principles, Unit Testing, and Test-Driven Development.
Obviously how much of these things you pay attention to is going to depend on how serious you are. If you want to just hack out some code every once in a while on the weekend, then many of these things probably don't apply. But if you want to actually learn the proper practices of software craftsmanship, then I believe those concepts put you on the right path, and you'll probably discover more as you go along.
Having said all that, I would at least consider using Linux for this, and going with Ruby on Rails. Ruby is a better OO language than almost anything else around, and the Rails community typically have the best practices and standards regarding high quality design and coding. Ruby on Windows, is, however, a huge pain - so I wouldn't recommend it unless you go with Linux or Mac. -
Think of it this way: the choice is, give us an issue with the Alpha slot and some associated content in a couple months, or wait for 6+ months and give it all to us at once. The choice is not between giving us some or all right now. It's in their interest to release as much polished content as soon as possible, and that's what they're doing.
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Quote:FYI, if you're looking for good food near Javits, there are a few good restaurants at 9th ave and 36th street. A couple Thai places and a Burgers and Cupcakes. Those are, to my knowledge, the only good restaurants within several blocks of that area.Yeah, it's safe, just looks dismal. With a big convention, there will be lots of people walking along with you. And, of course, there will be people who won't want to buy the expensive food there, so they'll be hiking back to "civilization" to eat and such. It's also near one of the entrances to the Lincoln Tunnel, so there's a lot of traffic.
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The thing about the Fitness pool is that it's super super boring. Every other pool gives me something I can use - a click or a toggle - that does something interesting. The Fitness pool just enhances my base stats passively. Not very exciting. Getting to level 20 and thinking, "I have to take Stamina," makes me not excited about getting to level 20. Taking any other power from any other pool does. So I think there's more than one reason to make it inherent.
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Because, just like fitness, taking a travel power or not doesn't make the game harder or easier, just more or less time consuming.
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Quote:Actually, I wouldn't be opposed to making a travel power a "free choice" at level 14, meaning you can take both a travel power and another power.As long as they make hasten an inherent, and a travel power inherent too :\ I want a lot of things when I'm running a lowbie, doesn't mean I should have them right away.
Not a big deal at all, though. -
Quote:heh, no I didn't mean to suggest you should quit - I was more responding to the folks suggesting that you shouldn't quit just because you didn't get what you want. I was simply saying that, depending on what you wanted, that might very well be a valid reason to quit. No drama necessary. We don't have any obligations and to each his own.So I woke up angry at something, so I should just quit? I've gotten past my dev anger issues before :P i13-now. I do like to vent though, and pushing me out the door isn't best for the game.
Sorry, your post wasn't that harsh, but I'm used to seeing people say "get out" when others don't like something.
psst- :P I also believe there should be a few complaints in all the dev love. It helps to balance it out.