gameboy1234

Legend
  • Posts

    2019
  • Joined

  1. Quote:
    Originally Posted by Rajani Isa View Post
    Note that your first purchase of points automatically gets you a token, no matter how many it is. So if you have five bucks to spare, it's an easy target to reach.
    Or wait for a sale which usually occurs around Christmas, they sell one month VIP for 99 cents.
  2. Quote:
    Originally Posted by Arcanaville View Post
    I'm thinking of making it six, but I'm worried I will be summoning myself everywhere along with a mini-me.
    If you did summon yourself every time you posted, wouldn't you get stuck in an infinite loop?
  3. Quote:
    Originally Posted by Blue_Centurion View Post
    PS, why does arcanaville get her name in the left margin twice now. She pulling a Warhol on us?
    Four times, actually (look at her forum title). Unless you are seeing something different than what I'm seeing.
  4. gameboy1234

    30,000

    Quote:
    Originally Posted by Arcanaville View Post
    Grr, I'm going to have to add alpha now.
    Looks good now!
  5. The one thing I think should be done is to divorce bases for PVP and raid from the current bases entirely. The current bases should remain as "player housing" and not much more.

    Bases for raiding PVP should basically be a predefined map. You get a set of maps to choose from, you can customize them a bit (place defenses) and then you're good to go. No messing around lots of fiddly details that in the end don't matter.

    This allows much more expressive bases too. If I'm a villain, I want my base to be IN ROGUES ISLES. Not just a bunch of square boxes underground. Heroes should start outside in Nerva or Port Oaks, break in, and eventually raid the central computer or power system or even the super doomsday machine.

    Ditto for Heroes. Bases should be in Paragon City and look like they're in Paragon City.

    And this would also allow maps to be more "fair." Home build raiding bases aren't really that interesting. PvP maps, all of them including bases, need a professional designer and some review process because otherwise you get stuff that looks like it was built by, well, a player.
  6. gameboy1234

    30,000

    Quote:
    Originally Posted by Arcanaville View Post
    Touché. And just to completely confuse people, I've settled on a forum avatar.
    Which looks really funky for those of us who use the Villain skin.
  7. If you bought a box though, wouldn't that automatically make you Tier 2 at least?

    However, if you're returning to a Free or Trial account, then yes you would still be only Tier 1 (the freebie tier).
  8. Yup, Triple Threat and I think HW too, I got the Master of Magi badge (finally!) Thanks bunches to Placta for running all of these MoMagi these past weeks, and ty to everyone for running with us today.
  9. Quote:
    Originally Posted by lup1s View Post
    I have a kin/elec control controller and need help with build. My controller takes a lot of damage and has very weak offensive powers. I would like some advice from someone with this build and how to make him stronger. I have equipped him with archtype IOs rebuilt his stam/health , buffed up all his attacks with IO enhances all to no avail even with incarnate powers unlocked

    Shouldn't that be Elec/Kin for a controller? I'm honestly unsure, I don't play many controllers.

    As I understand it, Ranged Defense is best for squishies. *All* defense is best for squishies, actually, but Ranged Defense is what you can reasonably achieve.

    Adding to Stam/Health doesn't help much if you are getting clobbered. Look into IO sets that give Ranged Defense. You want at least bare minimum 20%, and if you can soft cap (45%) that's the best. Being within one small Luck inspiration of the soft cap (30%, I think) is pretty good.

    The other way of increasing survivability is to go find a tank and hide behind them. Teaming works.

    We will need to see a build to give you any decent advice. Mids is best, but if you can just type it all in by hand we will at least look at it.
  10. Quote:
    Originally Posted by Honbrid View Post
    If it has been some time since your trying of Hover
    It hasn't. It was on my current tanker. Hover is OK for blasting but I really need to move around more if I'm melee, and even more if I'm going to stay ahead of a team and not slow them down with my tank.
  11. What's the 90 days thing for? Got stuff on the market?
  12. Quote:
    Originally Posted by Primantiss View Post
    This..

    The defense return per slot for the first 2 you add (on Tanker/Defender at least) is actually fairly good. .5% Defense (To EVERYTHING) per slot isn't something to sneeze at

    I sneeze at it all the time. I tried Hover on one toon for concept and I didn't like it. Hover is still to slow, even if you are just tanking. Combat Jumping is better by a mile.

    Plus you can run CJ and Fly at the same time, so there's your Flight+Defense right there. No need to slow things down with Hover.

    Fly used to have a large To-Hit penalty; it no longer does, though, so there's no reason you can't use it occasionally when you need to melee a target in the air. Fly is OK for that, and CJ is best the rest of the time.
  13. Yes, I'm thinking the same thing. Support might have misunderstood you, and helped you start a new account instead. Perhaps they just could not locate the old account based on the information you gave them.

    If you are *sure* you have your old account, then the rest of Honbrid's post applies. Double check all servers, check for characters moved beyond the first page, hope you or somebody else didn't delete them...
  14. I need this and plan to be there, but I might not be VIP any more on Sunday. I'll be letting my subscription lapse for a while for some planned downtime. So put me down as tentative.
  15. gameboy1234

    30,000

    Quote:
    Originally Posted by Arcanaville View Post
    I'm going after GoldenGirl's smile production next. I'm thinking of booking Christina Hendricks on a topless tour of the nation's boy's junior high schools to catch up.
    ...

    ... I can't believe you went there.

  16. gameboy1234

    MoBarracuda

    Yes, exactly the same. So if anyone does want to hop on, feel free.
  17. Quote:
    Originally Posted by Johnny_Butane View Post
    We still need a few more Blaster Secondary sets in a similar vein for Super Strength, Dual Blades and other melee weapon-ey concepts.
    While this somewhat pains me to say it, this is a neat idea. A weapon secondary would work with a lot of concepts. Imagine your Assault Rifle or Beam Rifle blaster pulling out their Katana to deal with up close enemies by stabbing them in the face.

    All of the Blaster secondaries are "elemental" themed. Fire, Ice, Electricy... I'm surprised there isn't a Wind or Earth secondary. Some more "stuff" besides devices might be a cool extension.

    Other thoughts: How about a match for the weapons that exist? Like "accessories" for your assault rifle or beam rifle? Bayonets, Energy Blade, Charging (Build Up for BR), High Caliber (Build Up for AR), etc.? We have themes to match the primary for Fire, Ice, etc. but Devices has a different look, some weapons stuff might be cool.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Hover is like 2.5% defense literally, or just under 4% defense slotted. Maneuvers is only 2.275% for tankers (about 3.5% slotted). It does buff allies, but it is lower in strength for the tanker specifically. Although maneuvers is stronger intrinsically, Tanker ranged defense buff modifiers (generally used for ally buffs) are much lower than Tanker melee defense buff modifiers (generally used for self buffs). 0.10 vs 0.065.
    Huh, I didn't realize there was such a disparity in pool powers between the various ATs. Thanks for pointing that out.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    Other than Super Packs, I've spent most of my points unlocking new power sets.
    This. Staff Fighting is a lot of fun. I'm also enjoying Water Blast. I haven't played Beast Mastery much but so far it is also fun. (Currently holding out for Nature Affinity and then I'll re-roll it.)
  20. Quote:
    Originally Posted by jose2390 View Post
    I am happy to report that my tank is doing much much better now! I respeced it earlier, added tough weave and hover for that extra defense. Even without hover it still rocks. I was just going against Infernal and things went well. Thanks again everyone for your suggestions. In the future I will definitely invest in more powerful sets. Peace

    Hover is like nothing for defense. It's like 1%, literally. You'd get more out of Leadership: Maneuvers (which is around 3% base, I think for tanks, and benefits your whole team).
  21. Quote:
    Originally Posted by Aurora_Girl View Post
    Patch Notes Today, 06:12 AM:

    City of Heroes:

    Tanks:
    - Reduced effectiveness of jose2390's "Understanding Enemy Attack Types" by 22%, to make up for the increased effectiveness of Willpower abilities against 96% of enemy groups who aren't Carnies.
    - Reduced effectiveness of jose2390's "There Are Other Powers Than Granite Armor" by 17.25%, to keep the power in balance with the other Tanker primary powersets in terms of understanding.
    - Accuracy was nerfed. A lot.
    Fixed it for ya.