fluffymormegil

Mentor
  • Posts

    108
  • Joined

  1. [ QUOTE ]
    Without temp powers I came oh-so-close on my Thugs/Dark Mastermind during the patron arc. Haven't managed to get at her with either of us at 50 though, I'd guess Heroes have more opportunities to face off against her.

    [/ QUOTE ]
    Ghost Widow appears exactly twice in Hero content AFAIK: once in the new Cimerora arc (at the mission level, as long as you're 40 or higher), and once in LRSF (at level 54).
  2. Level 30 Common IOs (34.8% sched A) are only fractionally inferior to +1 SOs (35%), and cost you less to buy recipes for from the vendor and pay the crafting fee than keeping your SOs at +1 from levels 29-31 would. Level 35 Common IOs (36.7% sched A) are fractionally better than +2 SOs (36.66%). Level 40 Common IOs (38.6% sched A) are fractionally better than +3 SOs (38.33%). Level 45 (40.5% sched A) and 50 (42.4% sched A) Common IOs are significantly better than +3 SOs.
  3. Generally, Ravenswing has covered most of the points I would make more articulately than I would make them.

    To those singing the praises of debt:

    I remember issue 3. I remember spending the whole of level 19 streetsweeping because I couldn't get a team for Synapse (no global chat EU-side back then, remember) and there was no newspaper. Excruciatingly painful, but not even remotely challenging (other than perhaps challenging my will to keep playing the game).

    These days, debt isn't even painful - and it wouldn't be even if it was back at issue 3 levels. Debt is a feather, violence is fun, pass me a 'wakey.

    [ QUOTE ]
    I solo Snaptooth for candy canes. I am a sucky gamer, but my toons are well built. I would not try it with a Blaster, because I don't know how to.

    [/ QUOTE ]
    Temp Invuln + Force of Nature, or (possibly two sets of) four small purples.
  4. [ QUOTE ]
    Debt needs to be a challenge to players.

    [/ QUOTE ]
    The only way for debt to be a challenge would be for the debt-payback share of your XP to be 100% instead of 50% - and that would be disastrous for the game.
  5. If you're not having trouble with things that don't throw lots of DEF debuff around, I don't particularly see a problem. The 40s are full of things that badly hose one kind of character or another.

    Also, one other thing: Do you have trouble tanking one spawn at a time with your teammates coming in right behind you to kill them?
  6. 300% DEF debuff will neutralise the DEF of any character except possibly an SR scrapper/brute/stalker in Elude.
  7. Interestingly, Mids' Hero Designer says that there are three powers in Shield Defense which provide resistance to DEF debuff, giving a total of ~56% resistance to DEF debuff.

    This is more resistance to DEF debuff than Ice Armor (~51%) gets, though less than a Super Reflexes scrapper's ~62% (not counting Elude).
  8. The point of 55% DEF is that some NPCs have Tactics-style buffs
  9. Having played this game off and on since 2005, I don't find spates of mapserver problems just after a new Issue particularly "suspicious"

    Annoying as all get-out, mind, but not suspicious.
  10. fluffymormegil

    No xp option

    [ QUOTE ]
    Superguy turns Earning XP Off.
    Superguy does some missions which give XP, but he doesn't get XP because Earning XP is turned Off.
    Superguy turns Earning XP On.
    Does Superguy recieve the XP from those missions now that Earning XP is On?

    [/ QUOTE ]
    No.
  11. fluffymormegil

    Gold At Last

    All temp-power jump boosts emulate unslotted level 14 Super Jump, AFAICT.
  12. My main character's goal? To impetuously leap forth and bring justice to the unjust with blue-and-white energy bolts and glowy red pompoms.
  13. Levels 6 and 8 are in-range for Mercy Island's critter spawns (you get them in the elevated section). I agree, though, that the level of the snowmen could be better handled.
  14. fluffymormegil

    Wentworths Crash

    It's almost routine for a random slice of the player population to have crashes and lockups in the month just after an Issue release. (Certainly, every Issue I can remember paying attention to has had that happen.)
  15. [ QUOTE ]
    So - why not remove it, after a while? Give, say, a two issue deadline, and then turn whatever is left into invention salvage / inf / prestige / brainstorms?

    [/ QUOTE ]
    The devs and DBAs have enough work to do without doing something that is 100% pure unadulterated makework.
  16. If a power has six enhancements in it, it has six enhancements in it. Your slots are not tagged with the level they were attached to the power.

    When you exemplar down to a level below 32, your enhancements scale down in effectiveness.
  17. fluffymormegil

    ski limit

    Combat Jumping is far more use than Super Speed for this one. Trust me.
  18. Melee ATs with Scrapper, rather than Tanker, resistance scales don't get an endurance discount on their self-defence sets relative to tankers, despite those sets being unambiguously less effective on the scrapper-scale ATs than they are on tankers.

    Corruptors don't get endurance discounts on their attacks, despite those attacks being less effective (modulo Scourge) than their Blaster counterparts.

    Why, then, would melee ATs get an endurance discount on Hover?
  19. Of course Hover has a higher End cost than CJ.

    Hover gives ranged-attack characters the bonus of being able to significantly nerf a great many opponents' damage output - especially at low level. I'd rather have those $GANG Slammers and Choppers attacking my Blaster, Defender, or Controller with their poncy little handguns than with sledgehammers and fire axes.
  20. You can use debt as a level-gain management mechanism, too. Debt and patrol XP cancel each other out on a one-for-one basis, so that at any given moment, you only have one or the other. (Or neither, if you've cleared your debt/cashed in all your patrol XP.)
  21. [ QUOTE ]
    a quick idea

    Natural Travel Power: Free Running

    [/ QUOTE ]
    Interesting idea, but I'm not clear what it adds to the game compared to the existing Fitness and Leaping pools.

    The existing passive power Fitness/Hurdle gives you superhuman jumping ability (jump height of 3.3 metres! the world record for the high jump is 2.45) even before you start slotting it. Similarly, the existing passive power Fitness/Swift in combination with Inherent/Sprint gives you superhuman running ability. (Swift + Sprint is faster than an Olympic 100m runner and you can sustain it for a lot more than 100 metres.)
  22. That would be because you don't stay low level in CoV for very long. Tutorial+Kalinda gets you to 5 (unless you're a stalker and insist on ghosting the boss+guards missions); Mongoose will get you to 6; six papers and two mayhems gets you most of the way to 8; doing Bocor and Vendetti gets you to 10.
  23. Wedging "Stat" into the middle of the name to make uberpedants happy would look ugly.
  24. Hover on its own is very slow (and so not exactly useful if you're a melee-focused character), but then, there are many powers that become much, much better when you augment them with another power. Hover + Swift slotted with Flight Speed IOs gets you a quite acceptable combat speed, which is what Hover is meant for: combat flight. (Combat Flight is also the name of the inherent Hover power Peacebringers receive at level 10.)

    If you want to fly "at speed", use Fly.

    It also gives you pretty much total immunity to being flung hither and yon by knockback effects, although they still cause you some disruption.

    In short, Hover does not need a buff, and it certainly doesn't need the buff you're asking for.
  25. [ QUOTE ]
    I must say it is useless power.

    [/ QUOTE ]
    My Rad/Rad Defender says that this is 100% false.