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Posts
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Quote:
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But lets be totally honest, a competent team should be able to host about 4 players with the skill level of a pylon and still plow through content. If one or two people on your team who are unfamiliar with powers is causing that much disturbance it may be worthwhile to review your own skills.
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You can slot for range, you can't slot for shorter activation time, you can slot for damage, but not for higher base damage, you can slot for recharge, but not shorter base recharge on taunt, you can, slot for hp and if you are sitting at the cap on a brute then good on ya anyway :P
I'd take a scrapper over a brute in zone AND 8v8 -
LoTG and panacea have differently named bonuses, you are fine
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Grav dom r4 nub barriar
Kiri - honestly, dom doesn't even run lagfest....try playing against 3 thug mms in lab vs a good team and get back to me, not to mention if you are lagging they are lagging too...try to have a computer not made of wood next time, but yea, don't be a tru warrir (call me honey)
And I don't see a team that doesn't think they can win going more defensive, but I think it is completely against what this should be about if they really were going for the tie rather than the small loss if any / tie / MAYBE win
Also, 5 taunter is a legit lineup...5x Hurl before procs, buffs and res is 2200 damage or so :P
I love how people keep saying we run lagfest MM lineups when we have run more than 1 mm in 1 round of 1 official so far....even mah stormie is a corr, not no lame mm -
Quote:Brutes will be rather obsolete, as they supposedly take lots while dishing out some, and maybe take the aggro for a team, but tankers are better at that.
Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.
Stalkers may still be played because they are different form scrappers, Dominators I dont know much about, and Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.
Villain builds that rely on not having to fight villain archetypes will become rather useless as everybody and their dog will want to play them on the blue side to be different.
Red side in general will become pretty much obsolete too imo when you dont need to play the ugly underdeveloped red side to play the villain archetypes anymore:
Make Warburg level 50 like RV is what I say.
Do you PvP or PvE much?
Everything a tank can do a brute can basically do better except lolfossilze (and a scrapper if it is PvE, no SS for scrappers for rage in PvP yet, but they can PvP better than both)
Corrs are easily better than defenders on both sides of the game for a lot of stuff (but it can honestly vary, PvP a fender is better but barely, PvE it depends) -
Yea, what do you have against terminal stupidity?
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That was amazing, wish we got to sing songs like that as kids...
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Quote:Good point. At the very least the Stalker version will most likely get buildup (ala Stalker DM and DB). So Stalkers may have a new PvP set with this, but they stand alone in that regard. But the simple presence of Buildup does not guarantee a good PvP Stalker set (DB).
It just looks like there's a trend where the devs design sets without any regard whatsoever to PvP. If it fits PvP at all, it's seemingly by accident. Oh well, this is a carebear game after all. New set to farm Behemoths at least.
There is no bad stalker PvP set lol -
I've never not slotted brawl on my stalkers...
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Back before you kids had these fancy abilities to respec out of patrons and AS actually could actually one shot/almost one shot squishies I used to keep crafting the temp revolver to try and finish off people
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So, I'm looking for people with experience (especially with claws) to help me decide/steer me in a direction for a new brute.
Claws has the higher dmg and recharge, but idk if that little radius will slow me down more, whereas SS has the rage crash but a bit of mitigation (though fences + burn gets rid of kd)
I'll probably be building for the s/l softcap unless hp/recharge will benefit me more for a farmer (maybe AE, but probably liberate or the family one / nem base / snakes) esp since nem will destroy my def anyway
Wouldn't turn down build suggestions, but it's mostly deciding on sets atm -
It's less assuming +230% rech and more that's what the build I was planning had...
And yea, I said before I don't really know how to figure a brute because hitting their damage cap isn't something that happens terribly regularly, whereas on the blaster I only need 113.03% +dam on my lowest damaging attack to hit the damage cap, and that's ignoring defiance (and taking in an average of aim and buildup which isn't exactly right, but I was going with it for math's sake for this)
If the brute only has around the same damage as the blaster it will only pull in around 288 dps, but that also seems low because even fury will help bring up it's dps to hopefully higher than the blaster... -
Sorry, was away and got distracted, here is my math...
havoc 1.72 - (144.6) * 4 = 578.4 + 14.36 + 14.36 = 607.12
bib 1.32 - (142.6) * 4 = 570.4 + 14.36 + 35.343 = 620.103
brawl 1.06 - (109) * 4 = 463 + 14.36 + 14.36 = 491.72
shocking 1.19 - (100.1) * 4 = 400.4 + 35.343 + 35.343 = 470.786
(wait 0.86)
total time = 6.15s
total dmg = 2189.729
dps = 356.0535
(lightning field = 10.8 + 1.436 + 1.436 + 3.5343 = 17.2063dps)
total dps = 373.2598
the first number is the activation incl. arcanatime, the next the base damage, then the 4x multiplier, then my procs included