Need someone better at math to get more dps than me.


doyler_

 

Posted

So I am trying to figure out the character with the single most dps (the problem with a debuff class is I don't really know what to assume the buffs will do unless I assume I'm fighting an rsf/stf lvl av or something) assuming damage capped (except a brute, because even on ideal teams that's not always true) and only personal recharge for now.

My best bet so far has been an ice/elec blaster, but even that seems like its 373 dps could easily be outshined...

Anyone with ideas or suggestions?


 

Posted

For blasters fire has better ST damage than blasters I believe.


 

Posted

Quote:
Originally Posted by doyler_ View Post
My best bet so far has been an ice/elec blaster, but even that seems like its 373 dps could easily be outshined...?
Ice is nice and elec is decent, but the best I've seen that actually did the math right was a fire/elec blaster that just barely scraped past 300. I believe there was a fire/fire (or it might have been Fire/Psy or Fire/Stone) Dom that managed roughly 325 DPS (or more) without factoring in pet damage contribution. Keep in mind, these assumed only native damage buffs, so they weren't really damage capped.

If you're going for utterly damage capped, a Brute is probably your best bet. Aside from Stalkers (which need to have a full team near by), Brutes have the best peak damage capability because of their obscene damage cap. Combine this with a set like Stone Melee and you've easily got a metric boatload of damage capability.


 

Posted

Check out perma /Fire Doms that cycle Soul Drain and Fiery Embrace every 30 seconds. They pump out damage like crazy. Add in confusion and/or multiple pets for good measure.

Blaze->Fire Blast->Incinerate

Thank you Domination for the endurance hack.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Check out perma /Fire Doms that cycle Soul Drain and Fiery Embrace every 30 seconds. They pump out damage like crazy. Add in confusion and/or multiple pets for good measure.

Blaze->Fire Blast->Incinerate

Thank you Domination for the endurance hack.
You can actually pump out more damage with mace mastery because of Poisonous Ray. A 30 second 18.75% -res debuff on a base 24 second recharge? With decent recharge, you can stack that up more than 3 times. 60-75% -res is nothing to laugh at.


 

Posted

Quote:
Originally Posted by Umbral View Post
You can actually pump out more damage with mace mastery because of Poisonous Ray. A 30 second 18.75% -res debuff on a base 24 second recharge? With decent recharge, you can stack that up more than 3 times. 60-75% -res is nothing to laugh at.
Isn't Poisonous Ray's -Res (and -Def) set not to stack from the same caster?


 

Posted

Quote:
Originally Posted by Ethric View Post
Isn't Poisonous Ray's -Res (and -Def) set not to stack from the same caster?
Gah. >.< You're right. Even so, the OP is talking about assuming the damage cap, so Soul Drain isn't really adding anything. -Res is going to do more than more +dam.


 

Posted

Quote:
Originally Posted by Ethric View Post
Isn't Poisonous Ray's -Res (and -Def) set not to stack from the same caster?
Yes


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Umbral View Post
Gah. >.< You're right. Even so, the OP is talking about assuming the damage cap, so Soul Drain isn't really adding anything. -Res is going to do more than more +dam.
I totally missed the part about being externally damage capped.


 

Posted

umbral - unless I'm thinking about this wrong the only ranged attack that I took over the elec ones was BiB since it has a slightly higher dpa than blaze, then i was going mostly melee...

Without outside buffs my build is only looking at 239 dps or so sadly, but this is for higher end tfs where I'll have teammates, plus it isn't THAT paltry considering :P

I threw up a fire/fire build and unless I'm using the wrong attack chain or doing it wrong even if I was damage capped my build would only get 279 dps which is more plus I'll have imps for atleast a bit, but still lowish (though ignoring the ray since I'm not 100% certain what to assume that'll debuff at...)

I didn't even think about psi, is there any way to even almost figure out how much regen would add to my dps assuming I knew what I was fighting? Or would that be an after I was done sort of thing? I lose a little going /psi over /fire for dps obviously (i go down from 279 to 228, but idk if I gain back how much more with just short of perma dp...)

Yea, I was thinking a brute, but reaching the damage cap on one of those is going to be pretty hard, and I'm not certain what kind of damage I'd be sitting at on average, but still might be something to consider...


 

Posted

I'm a little confused as to where he is getting his dps number from, because ignoring endurance I have a more damaging attack chain, and still enough end to run it...unless he is adding in the dps from imps which I wasn't because they do die...


 

Posted

Quote:
Originally Posted by doyler_ View Post
I'm a little confused as to where he is getting his dps number from, because ignoring endurance I have a more damaging attack chain, and still enough end to run it...unless he is adding in the dps from imps which I wasn't because they do die...
Post your build (or your math), and we'll check your numbers out. The only possible reason I can see that you're even close to competing with his DPS is that you're operating under the assumption of max +dam while he wasn't.

By the way, what attack string are you using in order to generate your numbers?


 

Posted

Some people don't use procs. This really adds up in a chain that cycles purple damage procs in fast animating attacks, as these pile on nearly 35 damage points that exceed ED caps. There's also the issue of Assault and IO +damage. I know my /Fire is running 35% +damage with these included, so it all depends on the build.

There's also Arcana Time, which might not be factored.

Like Umbral said, there's lots of variables, so it's good to post a build and show math sometimes.


 

Posted

Sorry, was away and got distracted, here is my math...


havoc 1.72 - (144.6) * 4 = 578.4 + 14.36 + 14.36 = 607.12
bib 1.32 - (142.6) * 4 = 570.4 + 14.36 + 35.343 = 620.103
brawl 1.06 - (109) * 4 = 463 + 14.36 + 14.36 = 491.72
shocking 1.19 - (100.1) * 4 = 400.4 + 35.343 + 35.343 = 470.786
(wait 0.86)

total time = 6.15s
total dmg = 2189.729
dps = 356.0535

(lightning field = 10.8 + 1.436 + 1.436 + 3.5343 = 17.2063dps)

total dps = 373.2598


the first number is the activation incl. arcanatime, the next the base damage, then the 4x multiplier, then my procs included


 

Posted

Okay, so it looks like you're assuming ~230% +rech so I'll work with that. Considering the work that was done in the Scrapper forums, I'm going to go with a Stone/Fire Brute with the Seismic(1.716 secs)>Fist(1.056 secs)>Gloom(1.32 secs)>Fist(1.056)>Heavy(1.848 secs)>Fist(1.056) attack string.

Seismic Smash: 148.5 base damage, 20 sec base recharge, 6.336 sec rech needed, 6.06 sec rech with 230% +rech, Mako's proc and Unbreakable proc
Stone Fist: 41.7 base damage, 4 sec base recharge, 1.32 sec rech needed, 1.21 sec rech with 230% +rech, Mako's proc and Hecatomb proc
Gloom: 73.4 base damage, 12 sec base recharge, 6.732 sec rech needed, 3.63 sec rech with 230% +rech, Apocalypse proc and Glad proc
Heavy Mallet: 95.1 base damage, 12 sec base recharge, 6.204 rech needed, 3.73 sec rech with 230% +rech, Mako's proc and Glad proc
Blazing Aura: 9.18 base damage, 2 sec activation time, Obliteration proc, Armageddon proc, and Fury proc

Seismic Smash: (148.5 * 8.5) + (71.8 * .2) + (107.1 * .33) = 1311.953
Stone Fist (x3): (41.7 * 8.5) + (71.8 * .2) + (107.1 * .33) = 404.153
Gloom: (73.4 * 8.5) + (107.1 * .33) + (71.8 * .2) = 673.603
Heavy Mallet: (95.1 * 8.5) + (71.8 * .2) + (71.8 * .2) = 837.07

1311.953 + (404.153 * 3) + 673.603 + 837.07 = 4035.085
4035.085 dam / 8.052 secs = 501.13 DPS

Blazing Aura(normal): (9.18 base damage * 8.5 max dam / 2 secs) = 39.015 bonus DPA
Blazing Aura(Oblit proc): (71.8 base damage * .2 proc chance / 10 sec interval) = 1.436 bonus DPA
Blazing Aura(Arm proc): (107.1 base damage * .33 proc chance / 10 secs interval) = 3.534 bonus DPA
Blazing Aura(Fury proc): (20% -res * .2 proc chance * 10 sec duration / 10 sec interval) = 4% -res on average

(501.13 + 39.015 + 1.436 + 3.534) * 1.04 = 566.920 DPS


 

Posted

It's less assuming +230% rech and more that's what the build I was planning had...

And yea, I said before I don't really know how to figure a brute because hitting their damage cap isn't something that happens terribly regularly, whereas on the blaster I only need 113.03% +dam on my lowest damaging attack to hit the damage cap, and that's ignoring defiance (and taking in an average of aim and buildup which isn't exactly right, but I was going with it for math's sake for this)

If the brute only has around the same damage as the blaster it will only pull in around 288 dps, but that also seems low because even fury will help bring up it's dps to hopefully higher than the blaster...