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What ever happened to our other one? That thing could be seen from space!
Which may explain how a mod found it...
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it was not even locked...it was out right deleted
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srsly... they got rid of the biggest pyramid EVER
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start it over?
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Start what over? -
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Thanks. I don't frequent the boards that much and either my search fu wasn't good or there isn't a thread about it anymore.
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Don't feel bad, they just purged the forums recently, so lots of threads have "gone away." -
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I don't think the set is that bad, if at all. I've found it useful and adjust my play style according to what I'm playing. With EB, I tend to move around more, than I would playing, say, Ice Blast. Then again, I'm not a min/max player, I play whatever feels fun to me at the time I'm playing, which is why I am always trying new combos...constantly. Otherwise, I'd get bored, but that's just me.
I'm not campaigning the set to be perfect, as no set is. But it's not the red-headed step child some folks make it out to be. -
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I went Muns mainly for concept, but LRM is just great to watch anyways. Honestly, the Blaster APPs all offer something a little different, so it's just a matter of what you want/need. -
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How often do you get held w/the softcapped defense? I'm trying to decide between using flight or going for super jump + acro.
Normally I'd just get acro no question, but it's an energy blaster so I want hover to control the knockback more effectively.
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One or two breakfrees is usually enough to deal with any mezzes that get through. Knockback winds up being a bigger problem on the ground. If they knock you on your butt you cant maintain your range and that ranged defense winds up being worthless.
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Yea, I've KB much more annoying, as I got a nasty taste of chain KB with Rikti Drones hitting me over and over. I didn't actually stand up for almost 15 seconds of continuous KD. -
Yea, FA's target cap is a big downer. I was so excited when I got Boost Range on my AR blaster, but I was a bit bummed with FA's difference. Maybe after I IO her out, I will be more impressed. Either way, overall, I've had a blast with the combo.
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An attitude against Energy Blast consists of the simple habit of people to assume they are dealing with a bad powerset rather than a bad player.
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This. But people have to blame some "thing", instead of an actual person, in order for their lives' to continue safely and without confrontation. -
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The person in question was on crack.
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True Story -
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It increases the magnitude of the the KB, which in turn goes above 1.0 and it becomes KB instead of KD. -
/afk my cat is projectile vomitting across the living room.
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Do you just look for things to complain about? What a shallow life you lead.... -
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Don't let the door hit you in the [censored] on the way out.
Oh, don't forget to put your pants back on, before you go outside. -
LOL, can never have enough alts. As far as kin goes, I have a 42 fire/kin, so I'd prefer not.
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I've been looking at rolling a combo up that would be more useful on teams, especially later game TFs. The catch is, I'd like to use some powersets I haven't yet. My 50 trollers are in my sig, and with that being said, I'm thinking something like Earth or Mind, and Emp or Therm. I do have a 34 Earth/Sonic, so I am leaning towards Mind a little more, but have always found the lack of pet a little disheartening.
Please share your thoughts and opinions to help sway my decision one way or another. Thanks in advance.
I'm also open to any other combo suggestions as well. -
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-gets three-shotted by minions with throwing knives-
My experience differs.
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Those knives are nasty lol. -
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I rarely used it on my Dark/Cold, but use it alot via Thugs/Storm. It really depends on the type of teaming environment you're in. It's great for large tough mobs, like parts of ITF, where the bosses and EBs are a plenty. But if you're just drilling through mobs, it will just waste time from my experiences. -
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Well who killed Snowglobe... The suspects are what most of the population of the Triumph Server?
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Also, if you level up in the AE, you'll miss a lot of badges and the accolade powers that come with them. You'll miss opening up Ouroboros and the Midnight Club and unlocking hidden contacts (redside) and TFs (blueside).
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ProTip for getting Oro without leaving the MA building:
"hey, can someone drop an Oro portal for me?"
Hop through and get the badge.
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But after you leave Ouroboros, you won't be in the AE building anymore. Then you'll have to, like, travel back to it. That's tooooooo haaaaaaaaard.
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Dang, hadn't thought of that!
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It was such a great plan. It worked right up until it didn't.
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Load up an AE mission, use oro portal, then use mission teleporter. Solved.
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Don't forget, you have to leave the building to level up. -
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When it's one of those little annoying dogs that yaps instead of barks....
Wait....
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Flower Knight. She's in the first mission of the tutorial... and then we see her what, once more, chatting away in Ouroborus?
<;_;> C'mon, give her a LITTLE story at least... please? Anything but more Fusionette (I like her, but not THAT much)
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Fusionette is a Nemesis Automaton.
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Heather and Imeco need to come back ASAP to beat these people back with their pants.
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Me and Imeco haven't been wearing pants since I got here...
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Poor Mini-Heather.
She has to see the what an Imeco really is.
She's too young for that heather!!!!
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Gotta get them to learn early....its why we have her playing video games and calling people noobs.
And uh....everyone does it! Just ask Sun..he does it to everyone!
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True story. -
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I 6 slotted Blood Mandate, but I am going for ranged defense in my build.