How skippable is Snow Storm?


Chyll

 

Posted

. . . From Cold/*? Here's the proposed build. Currently at 25.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Frosty Bounce: Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Infrigidate -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(5), AnWeak-Acc/Rchg(7), AnWeak-DefDeb/EndRdx/Rchg(17), AnWeak-DefDeb(17), Achilles-ResDeb%(45)
Level 1: Snap Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg/EndRdx(34)
Level 2: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(37), Thundr-Acc/Dmg/EndRdx(37)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx(43)
Level 12: Arctic Fog -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(13), S'dpty-EndRdx(50)
Level 14: Ice Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def(15), S'dpty-EndRdx(15)
Level 16: Swift -- Run-I(A)
Level 18: Benumb -- Acc-I(A), Acc-I(19), RechRdx-I(19), RechRdx-I(45), RechRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Glacial Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def(23), S'dpty-EndRdx(23)
Level 24: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(25), TmpRdns-Acc/EndRdx(25)
Level 26: Sleet -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(27), AnWeak-Acc/Rchg(27), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-DefDeb/EndRdx/Rchg(46), Achilles-ResDeb%(46)
Level 28: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(48), AdjTgt-Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 35: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(50)
Level 41: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(43)
Level 44: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 47: Frostwork -- Empty(A), Empty(48), Empty(48)
Level 49: Mind Over Body -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]2.25% Max End[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(RunSpeed)[*]35% Enhancement(RechargeTime)[*]61% Enhancement(Accuracy)[*]5% Enhancement(Sleep)[*]1.5% Enhancement(JumpHeight)[*]122.1 HP (12%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Stun) 4.4%[*]16.5% (0.28 End/sec) Recovery[*]78% (3.31 HP/sec) Regeneration[*]4.73% Resistance(Fire)[*]4.73% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]


 

Posted

&lt;QR&gt;

I rarely used it on my Dark/Cold, but use it alot via Thugs/Storm. It really depends on the type of teaming environment you're in. It's great for large tough mobs, like parts of ITF, where the bosses and EBs are a plenty. But if you're just drilling through mobs, it will just waste time from my experiences.


Don't I know you???

 

Posted

The only thing I wanted it for in the first place was to try to keep mobs in Sleet for Rain of Arrows/Fistful/Explosive. Practical? Or am I wasting time animating it?


 

Posted

From my experience on my MM, Snowstorm is a waste except on hard targets.


 

Posted

[ QUOTE ]
Snowstorm is a waste except on hard targets.

[/ QUOTE ]

...Or flying targets. It IS very nice for dropping whole spawns out of the air. Also, if you are playing with a team that specializes in generating slows (ice tanks, certain controller sets) it can contribute.

But typically I don't use it. End intensive, slow to cast for low benefit.


 

Posted

I agree with everyone else. If you want slow, then put extra slots in sleet. Snow storm isn't useless, but it's situational enough that it's definitely in the realm of skippable.


 

Posted

I can count the number of times i've used snow storm on my plant/storm controller on a single hand. I am honestly thinking of speccing out of it, just not sure what power to put in their yet.


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

I kept it on my Dark/Cold corr, but have found as I increased in level that I use it situationally more and more - stop flyers, pile on to slow movement, muck up larger spawns... At lower levels I used it more - either just 'cause I had it, it was generally more useful, or I hadn't learned when I wanted ot use it.

As I recall, my Ice/Cold corr (who hasn't played much recently) used it a lot. willy nilly even. just for fun.

My Cold/Ele Def has found he doesn't like using it much... the end use bothers me more there, and I don't know why.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I'll never take it redside because There's always the patron pools to get aoe -fly. Blue side, though, I take it and almost never use it. BUT, I'm always happy it's there when I need it.


 

Posted

Interesting. Well, I specced out of it for Aim. I'll look into adding it later with minimal slots if I find I need/want it. Thanks for all the advice!