Hubris

Apprentice
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  1. Couple of things, F/K really gets powerful at 38. I kinda had fun until then but after 38 it was a BLAST! SB sucks... I hate giving it but love getting it so I go along to get along. Points of note, swap swift for hurdle, AS for haste, fly for SS. Put Hot Feet off until after Transferance.
  2. Thanks for the advice guys, I think I will use my 2nd build for times when Granite isn't needed. As it is now, I do spend all my time on large teams and in granite.
  3. I am working on a new Tanker project for ultimate survival. I wanted to go a little different so I went /Dark instead of SS or /Stone. I have a Stone brute so I have a little xp with it but never as a tanker. Any advice is appreciated.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 1: Shadow Punch <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Damage/Endurance[/list]Level 2: Earth's Embrace <ul type="square">[*] (A) Doctored Wounds - Heal[*] (7) Doctored Wounds - Recharge[*] (7) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 4: Smite <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Endurance[*] (13) Crushing Impact - Damage/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Damage/Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Rooted <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (15) Doctored Wounds - Heal[*] (17) Doctored Wounds - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal/Recharge[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[*] (19) Perfect Zinger - Taunt/Range[*] (19) Perfect Zinger - Taunt[*] (21) Perfect Zinger - Taunt/Recharge[*] (21) Perfect Zinger - Taunt/Recharge/Range[*] (23) Perfect Zinger - Accuracy/Recharge[/list]Level 12: Recall Friend <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 16: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 18: Siphon Life <ul type="square">[*] (A) Touch of the Nictus - Chance for Negative Energy Damage[*] (25) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (27) Touch of the Nictus - Healing[*] (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (29) Touch of the Nictus - Accuracy/Healing[*] (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Accuracy[*] (31) Performance Shifter - Chance for +End[/list]Level 22: Mud Pots <ul type="square">[*] (A) Pacing of the Turtle - Chance of -Recharge[*] (31) Pacing of the Turtle - Endurance/Recharge/Slow[*] (33) Pacing of the Turtle - Accuracy/Slow[*] (33) Pacing of the Turtle - Damage/Slow[*] (33) Pacing of the Turtle - Accuracy/Endurance[*] (34) Pacing of the Turtle - Range/Slow[/list]Level 24: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (34) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 26: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Chance of Damage(Psionic)[*] (36) Glimpse of the Abyss - Accuracy/Fear/Recharge[*] (36) Glimpse of the Abyss - Accuracy/Endurance[*] (36) Glimpse of the Abyss - Endurance/Fear[*] (37) Glimpse of the Abyss - Accuracy/Recharge[/list]Level 28: Soul Drain <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Damage/Recharge[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 32: Granite Armor <ul type="square">[*] (A) Endurance Reduction IO[*] (40) Resist Damage IO[*] (40) Resist Damage IO[*] (40) Resist Damage IO[*] (42) Defense Buff IO[*] (42) Defense Buff IO[/list]Level 35: Dark Consumption <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal)[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (43) Scirocco's Dervish - Accuracy/Damage[*] (43) Scirocco's Dervish - Damage/Endurance[*] (43) Scirocco's Dervish - Accuracy/Recharge[*] (45) Scirocco's Dervish - Damage/Recharge[/list]Level 38: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (45) Hecatomb - Damage/Endurance[*] (45) Hecatomb - Damage/Recharge[*] (46) Hecatomb - Accuracy/Damage/Recharge[*] (46) Hecatomb - Accuracy/Recharge[/list]Level 41: Tough <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 44: Weave <ul type="square">[*] (A) Endurance Reduction IO[*] (46) Defense Buff IO[*] (48) Defense Buff IO[*] (48) Defense Buff IO[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 47: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]6.13% Defense(Energy)[*]6.13% Defense(Negative)[*]6.13% Defense(Psionic)[*]8.31% Defense(Melee)[*]9.25% Defense(Ranged)[*]9.25% Defense(AoE)[*]2.25% Max End[*]74% Enhancement(Accuracy)[*]48.8% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]13% Enhancement(Heal)[*]2.75% Enhancement(Terrorized)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(FlySpeed)[*]10% FlySpeed[*]182.7 HP (9.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 7.15%[*]6.5% (0.11 End/sec) Recovery[*]20% (1.56 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]6.88% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]4.26% Resistance(Psionic)[*]10% RunSpeed[/list]
  4. [ QUOTE ]
    If people don't want to get informed of the game that they're playing..... [censored] them.

    I'm honestly tired of it all, worn out. Let a "new generation" of mentors teach the people that don't want to learn on their own.

    [/ QUOTE ]

    AE IMO has brought on a whole new level of ignorance about the characters people are playing. It seems that people are leveling SO fast that they don't get enough time to play with their powers and to get good at using them. 'Back in my day' I would get a new power screw around with it solo or on a friends team to see how it works and then when I got an idea take it to the public. Doesn't work that way anymore. I try to drop knowledge once on people and if they accept it, I will give them more, If not I either just shut up and let them play how they want or if it is bad enough I leave.
  5. On FF it yields 38.5% def with 1 end red and 3 def buff IOs @ 50
  6. That makes sense. There goes taking grant invisibility to squeeeeze every drop of def out of the character.
  7. Hubris

    8 MMs on a team?

    They are unstoppable. It very shortly becomes unbeievably boring. I tried running a thugs/* superteam and everyone lost interest very quickly.

    24 stacked leadership
    8 stacked Gangwar

    It was just retarted power. Now with AE you could run open air maps to make spacing better but lag will still be relentless.
  8. Ok I understand the Def softcap but not sure how it applies to my FF defender. Never really worried about the numbers but I am starting to wonder as I get to my last group of powers. I have a FF fender w/ all the bubbles. I am also running maneuvers and just picked up Power Build UP from the APP. If I am adding these buffs to someone who is already softcapped does it push them further into effective defence?
  9. [ QUOTE ]
    I like Forcefields/Psy for the psychic scream/psi tornado/repulsion bomb trifecta. All AoE, two knockdowns, they hardly have a chance to fire back if their powers ever recharge.

    [/ QUOTE ]

    Agreed. LOVING my FF/Psi. Aoe KD, Psi Scream, Aoe KD, Psi Scream. Rinse and Repeat.
  10. [ QUOTE ]
    I'd go Ele/Shield for the Lightning Rod/Sheild Charge combo!

    [/ QUOTE ]

    As I understand Foot Stomp is actually better than LR. Faster recharge FTW!
  11. SM/DA makes me wince just thinking about the end use.
    My choices would be in this order
    SS/Ela
    SM/Ela
    SS/FA
    SM/FA
    Elm/Ela
  12. SS/SD &gt; SS/FA all day! Love Fa, but Shield Charge is just so nice.
  13. From my experience on my MM, Snowstorm is a waste except on hard targets.
  14. [ QUOTE ]
    the soulbound allegiance wont work properly in the enforcers, they only work in level 50 pets, i know it is daft but that is how it is unfortunatly,


    [/ QUOTE ]

    Thanks for the tips, so the only one I can slot SB in is the tier 3?
  15. I haven't ever had a dedicated MM PvP build so I would love some expert help.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Poison
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(40), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc(45), BldM'dt-Acc/EndRdx(46), BldM'dt-Acc/Dmg/EndRdx(46)
    Level 1: Alkaloid -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
    Level 2: Envenom -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(3), AnWeak-DefDeb(3), AnWeak-Acc/DefDeb(9), AnWeak-Acc/Rchg(11), AnWeak-DefDeb/EndRdx/Rchg(11)
    Level 4: Weaken -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(5), SipInsght-ToHitDeb(5), SipInsght-Acc/ToHitDeb(7), SipInsght-ToHitDeb/EndRdx/Rchg(7), SipInsght-Acc/Rchg(9)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- Krma-ResKB(A)
    Level 12: Call Enforcer -- Achilles-ResDeb%(A), S'bndAl-Build%(13), S'bndAl-Dmg(13), S'bndAl-Dmg/Rchg(15), S'bndAl-Acc/Dmg/Rchg(15), S'bndAl-Acc/Rchg(40)
    Level 14: Health -- RgnTis-Regen+(A)
    Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
    Level 18: Gang War -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(23), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
    Level 22: Aid Other -- IntRdx-I(A)
    Level 24: Aid Self -- IntRdx-I(A), IntRdx-I(25), IntRdx-I(25), Heal-I(34), Heal-I(34), Heal-I(37)
    Level 26: Call Bruiser -- SvgnRt-PetResDam(A), SvgnRt-Acc(27), SvgnRt-Acc/Dmg(27), SvgnRt-Dmg/EndRdx(29), SvgnRt-Acc/EndRdx(29), SvgnRt-Acc/Dmg/EndRdx(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), ResDam-I(31), ResDam-I(50)
    Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(33)
    Level 35: Weave -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
    Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Web Envelope -- GravAnch-Acc/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob(42), GravAnch-Hold%(42), GravAnch-Immob/EndRdx(43)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Scorpion Shield -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(48), RedFtn-Def(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def/Rchg(50)
    Level 49: Paralytic Poison -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
  16. Cool, thanks for the suggestions. The only thing I was meaning by the no Fotm builds is I hear Def is awesome now but gets wiped out in I14. I dont get to play TONS so I don't want to build something that will go from uber to suck in the matter of a day. So I really like something tried and true, which it sounds like fire/ss or ss/fire is the way to go.
  17. I am looking to try my hand at PVP. I would like a melee character (Tank,Scrap, or Brute). Doesn't really matter if it is red or blue side. I wanna stay away from anything that is just FoTM. I would like something that is good (doesn't have to be great)
  18. Villain Group Name: Chain Reaction

    Website (if any): www.mmo-town.com

    Recruiting Officers: Evil Rising, Metastasis, Sneakstress, Kamakaze Kitten

    Preferred Method of contact: Website/Ingame tell or email

    Guild Description: Chain Reaction was started by a core group of friends who are trying to build a tight knit group of casual, friendly, helpful, and active players. Base build is in progress and we are always looking for new friends to share the fun and villainy with.