Considering a /Energy Blaster.. What primary?


Another_Fan

 

Posted

So I'm considering making a /energy blaster, but trying to figure out what primary I'll get the best synergy using power boost, boost range etc.

I was considering doing sonic, but power boost doesn't affect the -res correct?

Boost range seems to have a huge synergy with anything with a snipe for that huge base 240' range you can achieve.

So if I want to make a blaster that seems to take advantage of both of these effects, which would it be?

I wish we had Rad blasting.. That'd be sweet with power boost.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Never mind.. Just noticed someone posted the exact same question as me a few posts down.. hahah.

Yay for reading..


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

I'm personally waiting for dark blast . Other than that t here isn't really a primary that has enough aoe and actually uses power boost well outside of maybe elec.

so i guess for now elec/energy would get my vote, however i'd MUCH prefer elec/elec in this scenario. So why i haven't done it yet.

Outside of that ice blast gets the best use out of powerboost, but the aoe on ice is a little too low for my taste. And no primary REALLY needs boost range IMO. So take away those and /elec is better for everything else outside of power thrust when soloing, in which case i'd rather go MM if thats what you were going for.

Energy blast ought to trade something for whirling hands then i'd sing a different song for many toons, and might consider ice/energy as my favorite blaster, but for now the tricks for /energy just arent worth it compared to other secondaries with synergy, where /elec isnt simply better.

But when we get dark blast as long as it retains the main powers TT and nightfall, look out cause i might have a new favorite toon I wouldn't even complain if it kept dark it and didn't get aim, but honestly dark pit on a blaster, well while the stats for it kidna suck can seem just out of place. Dark blast with aim in its place just makes so much sense.


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Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
I'm personally waiting for dark blast . Other than that t here isn't really a primary that has enough aoe and actually uses power boost well outside of maybe elec.

so i guess for now elec/energy would get my vote, however i'd MUCH prefer elec/elec in this scenario. So why i haven't done it yet.

Outside of that ice blast gets the best use out of powerboost, but the aoe on ice is a little too low for my taste. And no primary REALLY needs boost range IMO. So take away those and /elec is better for everything else outside of power thrust when soloing, in which case i'd rather go MM if thats what you were going for.

Energy blast ought to trade something for whirling hands then i'd sing a different song for many toons, and might consider ice/energy as my favorite blaster, but for now the tricks for /energy just arent worth it compared to other secondaries with synergy, where /elec isnt simply better.

But when we get dark blast as long as it retains the main powers TT and nightfall, look out cause i might have a new favorite toon I wouldn't even complain if it kept dark it and didn't get aim, but honestly dark pit on a blaster, well while the stats for it kidna suck can seem just out of place. Dark blast with aim in its place just makes so much sense.

[/ QUOTE ]

The point of taking /energy is Boost Range, Not power boost.


 

Posted

LOL. This trying to state the fact that boost range has much of ANY impact in the PVE game outside of some cones for the most part is ridiculous.

Most blaster powers are already 80ft range, which is more than enough. Once i get pos blasts put in my cone attacks there isn't a fathom of a reason i really need boost range for anything in the PVE game.

For those shorter range ST blasts, i take it in stride, and have never had a problem using them with their current range.

Boost range is a gimmick. Its entertaining, but FAR from the reason to take /energy on a blaster outside of PVP.


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Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

For AR, Range Boost extends the shorter cone AoEs -- Shotgun and Full Auto -- out to where they can cover full spawns without your having to stand in the armpit of the nearest mob to be sure you reach the farthest one. And what Range Boost does to Full Auto... standing in the bottom of the bowl during Rikti Mothership raids and spraying Full Auto across seven or eight mobs at the lip of the bowl... It may be a gimmick, but it's an extremely useful gimmick.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

[ QUOTE ]
So I'm considering making a /energy blaster, but trying to figure out what primary I'll get the best synergy using power boost, boost range etc.

I was considering doing sonic, but power boost doesn't affect the -res correct?

Boost range seems to have a huge synergy with anything with a snipe for that huge base 240' range you can achieve.

So if I want to make a blaster that seems to take advantage of both of these effects, which would it be?

I wish we had Rad blasting.. That'd be sweet with power boost.

[/ QUOTE ]

Anything goes well with energy, nothing you choose would be bad. Personally I love Fire and Ice. Ice is a boss killer.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I vote ice.


 

Posted

[ QUOTE ]
LOL. This trying to state the fact that boost range has much of ANY impact in the PVE game outside of some cones for the most part is ridiculous.

Most blaster powers are already 80ft range, which is more than enough. Once i get pos blasts put in my cone attacks there isn't a fathom of a reason i really need boost range for anything in the PVE game.

For those shorter range ST blasts, i take it in stride, and have never had a problem using them with their current range.

Boost range is a gimmick. Its entertaining, but FAR from the reason to take /energy on a blaster outside of PVP.

[/ QUOTE ]

80 feet is more than enough if you want to take return fire. Some people might be into that, I guess.

I'd say it stacks well with the energy primary for keeping stuff outside its own range but inside yours.

Anyway, the best use I found for Power Boost was doubling the heal on Aid Self, which, six-slotted (three heal, three interrupt reduction) and power boosted will bring about half your hit points back if you can hold still for a very brief time while you hit the power. Also works on Personal Force Field, which is what I keep it around for, as well as an occasional turbo button when I'm hovering through a mission.

You could get some benefit out of Sonic in that it should boost the sleep and stun powers, but that might not be worth it.


Virtue
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia

 

Posted

[ QUOTE ]
[ QUOTE ]


I was considering doing sonic, but power boost doesn't affect the -res correct?

I wish we had Rad blasting.. That'd be sweet with power boost.

[/ QUOTE ]


[/ QUOTE ]

Yeah, i'd prefer dark blast with power boost personally. Plus in general that set with only dark blast and gloom would make better use of the ST attacks from energy as well.

Correct, power boost does not affect the -resist of sonic.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
LOL. This trying to state the fact that boost range has much of ANY impact in the PVE game outside of some cones for the most part is ridiculous.

Most blaster powers are already 80ft range, which is more than enough. Once i get pos blasts put in my cone attacks there isn't a fathom of a reason i really need boost range for anything in the PVE game.

For those shorter range ST blasts, i take it in stride, and have never had a problem using them with their current range.

Boost range is a gimmick. Its entertaining, but FAR from the reason to take /energy on a blaster outside of PVP.

[/ QUOTE ]

80 feet is more than enough if you want to take return fire. Some people might be into that, I guess.

I'd say it stacks well with the energy primary for keeping stuff outside its own range but inside yours.

Anyway, the best use I found for Power Boost was doubling the heal on Aid Self, which, six-slotted (three heal, three interrupt reduction) and power boosted will bring about half your hit points back if you can hold still for a very brief time while you hit the power. Also works on Personal Force Field, which is what I keep it around for, as well as an occasional turbo button when I'm hovering through a mission.

You could get some benefit out of Sonic in that it should boost the sleep and stun powers, but that might not be worth it.

[/ QUOTE ]

And IIRC powerboost will not affect PFF since PFF has a resist component to it, much like it doesnt affect frozen armor for the same reason.

Either way, why would you need it for pff anyways when pff alone caps your defense.

If you're facing anything that can break through that enough then you're probably screwed to begin with trying to just put it on.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
For AR, Range Boost extends the shorter cone AoEs -- Shotgun and Full Auto -- out to where they can cover full spawns without your having to stand in the armpit of the nearest mob to be sure you reach the farthest one. And what Boost Range does to Full Auto... standing in the bottom of the bowl during Rikti Mothership raids and spraying Full Auto across seven or eight mobs at the lip of the bowl... It may be a gimmick, but it's an extremely useful gimmick.

[/ QUOTE ]

Until you realize that for, some ungodly reason FA is still stuck with a 10 target cap, as is buckshot.

Generally, on my AR i have no problems with the cones. The only one maybe i would really find much value for it for would be flamethrower since its only at 40ft base 45ft after pos. set.

Just saying for 97% of the pve game its a QoL feature more than anything. One which i generally have no problem picking an enemy and jumping around till the mobs are lined up right, usually within .5-1 second. Also, the further you are, the more the mobs spread out trying to get to you. Which as an overall strategy can have its problems too.

Generally with AR i find it best to stay at about the 40ft to 50ft range, boost range or not, and circle/strafe around the mobs.

And again, in general, with pretty much any blaster is about the sweet spot range to be fighting at. Jump away from melee, jump around to another side of the mob, or a jump back should it be needed.

Fyi, spraying 7-8 "enemies" alone with FA is just going to make them mad on its own, unless they are all minnions in which case meh who cares about those during raids anyways lol.

And like i said if it were 7-8 "mobs" true form ie 10 enemies per mob etc, FA caps out at 10 targets anywho.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
So I'm considering making a /energy blaster, but trying to figure out what primary I'll get the best synergy using power boost, boost range etc.

I was considering doing sonic, but power boost doesn't affect the -res correct?

Boost range seems to have a huge synergy with anything with a snipe for that huge base 240' range you can achieve.

So if I want to make a blaster that seems to take advantage of both of these effects, which would it be?

I wish we had Rad blasting.. That'd be sweet with power boost.

[/ QUOTE ]

Anything goes well with energy, nothing you choose would be bad. Personally I love Fire and Ice. Ice is a boss killer.

[/ QUOTE ]

Except PSI. Well excluding pvp.


 

Posted

Yea, FA's target cap is a big downer. I was so excited when I got Boost Range on my AR blaster, but I was a bit bummed with FA's difference. Maybe after I IO her out, I will be more impressed. Either way, overall, I've had a blast with the combo.


Don't I know you???

 

Posted

I also would still try in general for FA to get back its ORIGINAL 30 degree cone. There is no reason for it to have such a narrow cone in general, and vote for the notion to have it RE-applied with its 30 degree arc, in addition to the 10 to 16 target increase like RoA equivalently gets.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
LOL. This trying to state the fact that boost range has much of ANY impact in the PVE game outside of some cones for the most part is ridiculous.

Most blaster powers are already 80ft range, which is more than enough. Once i get pos blasts put in my cone attacks there isn't a fathom of a reason i really need boost range for anything in the PVE game.

For those shorter range ST blasts, i take it in stride, and have never had a problem using them with their current range.

Boost range is a gimmick. Its entertaining, but FAR from the reason to take /energy on a blaster outside of PVP.

[/ QUOTE ]

80 feet is more than enough if you want to take return fire. Some people might be into that, I guess.

I'd say it stacks well with the energy primary for keeping stuff outside its own range but inside yours.

Anyway, the best use I found for Power Boost was doubling the heal on Aid Self, which, six-slotted (three heal, three interrupt reduction) and power boosted will bring about half your hit points back if you can hold still for a very brief time while you hit the power. Also works on Personal Force Field, which is what I keep it around for, as well as an occasional turbo button when I'm hovering through a mission.

You could get some benefit out of Sonic in that it should boost the sleep and stun powers, but that might not be worth it.

[/ QUOTE ]

And IIRC powerboost will not affect PFF since PFF has a resist component to it, much like it doesnt affect frozen armor for the same reason.

Either way, why would you need it for pff anyways when pff alone caps your defense.

If you're facing anything that can break through that enough then you're probably screwed to begin with trying to just put it on.

[/ QUOTE ]Wrong, PFF is affected by Power Boost despite the resist it has, because that resist is unenhanceable.


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