brophog02

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  1. Quote:
    Originally Posted by Wanted_NA View Post
    But to me when you're the sole support character available you will want to be dictated to it.
    Only bad teams, bad builds, and bad players have one source of support.

    Everyone has support in this game; both in their powers, in their inspirations, and in their ability to keep cognizant watch over their team and situation.
  2. Quote:
    Originally Posted by Wanted_NA View Post
    That's very true. And that's where your buffs come in
    That's also where your attacks come in.......killing the enemy BEFORE trouble begins.

    Not providing your share of offense only leads to more trouble, not less. All deaths occur because the battle didn't end soon enough. The longer any battle goes on, the higher the risk for failure.
  3. Quote:
    Originally Posted by Aisynia View Post
    It's called Ice Manipulation.
    Not to mention effects scattered throughout the attacks, outright mitigational attacks, recovery/regen powers and other utility powers.

    There is a lot of utility and mitigation in Blaster secondaries, and more than enough when combined with similar aspects in the primary.
  4. Quote:
    Originally Posted by Bill Z Bubba View Post

    This doomcyring about the death of redside is even more stupid than the doomcrying about GR killing off AT X, Y and Z.
    Ostrichman, is that you?
  5. Quote:
    Originally Posted by Impish Kat View Post
    Sorry, it is not COMPLETELY optional.

    People can still rep and leave comments even if you have it "turned off".

    Also, the comment page DOES NOT STAY CLOSED, even if you have rep "turned off".

    Having rep "turned off" ONLY means that others can't see what level rep you're at.... it does not actually turn the FUNCTION off.
    I'm quite sure people have left me comments, and I've never seen them. I must be super skilled at avoiding such things.
  6. First thing I do on any forum software system is to turn the rep system off.

    I've never had it on, never checked it, and never will.
  7. Quote:
    Originally Posted by Jake_Summers View Post
    Strike Forces are more varied and original [Silver Mantis doesn't send you to "Kill all Clockwork" eight times], more interesting zones, better story arcs, a cohesive story from level 1 to 50, contacts give you a phone number after one or two missions.
    That's your opinion, of course.

    Then there are other opinions, such as the many you will read that say simply this:

    "I'm taking all of my toons to blueside and never looking back".

    It is a very valid, very serious concern. Despite everything you've said, redside is already only a small fraction of the population of blueside.
  8. MMs needing prophylactics does finally explain where I keep getting those extra pets from..........
  9. Quote:
    Originally Posted by EnigmaBlack View Post
    While defenders do so many different things, two things hold true; you can't defend when you're mezzed or face planted.
    That's why the enemies are doing it........
  10. Quote:
    Originally Posted by MaestroMavius View Post
    I'll admit that I occasionaly forget that Defiance was changed. I'll be dipping in the red and think here comes that boost....
    Oh wait, nevermind.

    Not that it was ever useful, the new defiance (can we still call it new?) is far superior!
    I agree the new defiance is superior, but I do miss the old one from time to time. I have an AR/ENG that I made back then that I never play because he was only fun because he was always at the edge of death. For some reason, I just don't enjoy him like I did back then.
  11. brophog02

    Moar Merits!

    If you can't find a downside, then it isn't adequately thought out.
  12. Quote:
    Originally Posted by Fusion_7 View Post

    This got me thinking, did the dev's set the game up so you can get at least get two "moderate" powers off so you are not completely defenseless when you are either held or stunned? Because if I couldn't use any powers I'd been screwed from the +3 Gunslinger who could chop away at me while I just sat there frozen solid. Being able to at least zap him a couple of times saved me big time from dying.

    When reading the description of these powers, I cannot find anything that states it will fire even if you are immobilized or stunned. Does anyone else have anything that might shed some more light on this subject? Thanks.
    That was changed when the Devs changed the Blaster inherent power a few issues ago. As was already said, it only applies to the first two primary powers and your first secondary power......and only for Blasters. The game wasn't designed with that in mind, it was simply a change to make Blasters a little less vulnerable to mez effects.

    As you've probably no doubt found, it is particularly nice on Energy Blasters who retain some amount of damage and mitigation through knockback.
  13. Quote:
    Originally Posted by BackAlleyBrawler View Post
    It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.
    That's your confirmation, folks.

    Which means a few things:

    1) Say goodbye to the Rogue Isles.
    2) The markets, in a sense, will be merged because everyone will be at WW, anyhow.
    3) Those of us that will be taking hero ATs redside should either group up or plan on soloing a lot.
    4) Nobody will want to stay a Rogue very long.
  14. Quote:
    Originally Posted by je_saist View Post
    Theoretically, if I was doing my job right, players wouldn't be dying to begin with.
    This argument is overused and never works.

    Never.

    Players die. You can be the best rad in the world. Everyone could have stacked defense. Sometimes, players just die. Lucky shots happen. Ambushes happen. No one goes through this game never having died.

    Whether you decide a rez or rez-related power is worth it, is ultimately up to you, but never assume, even in the best of circumstances, that no one is going to die simply because you were there.
  15. brophog02

    Double the fun.

    Quote:
    Originally Posted by Fiery Aries View Post
    I don't really see TF/SFs as grinds. I was thinking more along the lines of farms.
    TF Farms.

    Really boring, stealth the entire dang thing for merits, TF Farms.
  16. brophog02

    Disappointed

    GR will either be the re-birth or final death for this game..........and I'm not sure which way it'll go yet.

    But it has a lot of people very interested, and interested people have a way of being highly disappointed.
  17. Quote:
    Originally Posted by EvilGeko View Post

    I WILL buy GR and I WILL move EVERY villain I have to Paragon. Come this time next year, I don't think I'll ever see the Rogue Isles again.
    I have the feeling a lot of people will be that way, if for no other reason than what is keeping people on redside are metagame factors that are going away.


    I just don't see GR being friendly at all to the Rogue Isles..........
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    If you have no legs, maybe...
    Combat jumping increase jump height, sprint increases run speed. Hell, Combat Jumping even gives you Immob resistance and a +def bonus, so its BETTER and it costs LESS.

    Someone explain the logic of that to me.
    There is such analogous argument in this game. This game has never applied that kind of argument to what is power balancing, and combat jumping is essentially free in terms of endurance (.07 is so neglible that it is, by all practical terms, a free power). By the same token, why does it cost more than 30 times the energy to swing the sword, than to swing the shield to block?

    See, the argument completely, and totally, fails.

    Your assumption is still that a shield power costs too much, and in that respect, Sprint costing a tiny fraction more is too much . The reality is still, in terms of actual endurance usage, that the shield power at .24 isn't costing much of anything, by itself. There are a lot more expensive toggles than that (just look at a Stormie, for instance)........but, of course, that doesn't fit the argument the framework for this incredibly weak argument.

    I not only don't see it changed, but even if Sprint were made entirely free, it wouldn't help those having an endurance problem. It's nothing more than the tiny slice you turn off, with other tiny slices, when you're having major endurance problems. By itself, it's not much of anything.
  19. Quote:
    Originally Posted by Willowpaw View Post
    It's not the buffs I'm concerned about. It's the charge based ones
    It shouldn't work any differently.
  20. They've got short durations, so you can get them again when the duration is over.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    ^This
    Too many good things seem to be ruined by people going 'Oh, people will exploit it', 'Oh but people win more with it in PvP, waaah' and so many more...
    The sooner everyone realizes that metagame comes before role playing, the quicker any game moves forward. We could all pretend it won't happen and stick our heads in the sand and wait for inevitable, large scale 'nerfs' such as AE brought.

    I don't know how much more proof ones needs than the last few years to realize people will look to exploit things, both in PvE and PvP. It only makes sense to expect and anticipate such things in designing a set.
  22. Quote:
    Originally Posted by Cybercel View Post

    However, if we want the two sides to reach parity, surely opening the market is the only way to do it?
    Parity is not how this game works, and it never has been that way.

    If XP/rewards is better at AE, that's all anyone does.
    An event comes along and you can barely find missions/TFs.
    Among the level ranges that heroside shares in multiple zones, one zone is almost always used exclusively of the other.

    The players are lazy and opportunistic. If you merge the markets, making little reason to need to stay redside, everyone will completely go blueside. The population is already there. The archetypes will now be there. With a merged market, now you wouldn't need to play redside to get/generate items, which would be the primary meta game reason to still play over there, rather than to start converting your villains to blueside. The people that would stay redside will be like the people that stay in AE.....they'll do it for storyline/content, but it'll be as functionally dead as Galaxy City. Good luck generating redside teams then.

    The market redside has problems, and I know the counterargument here is simply that a merged market means you could play redside, and get all of the stuff you want through one market structure. Then again, at that point, you're playing for immersion and a shared market breaks immersion. You don't go out and steal Picasso's and then take them to the art gallery for sale! The Black Market, from an immersion perspective, represents the underground.

    I'm almost as terrified about GR and its ramifications as I was with AE, and sadly I was spot on with AE, and not coincidentally I renewed after the AE nerfs came in. There are a lot more people looking to bring Brutes/Corrupters/Masterminds (in particular) over to blueside than there are anyone wanting to bring anything redside. I have a few Blasters made strictly with GR in mind, because I've always wanted a Blaster type redside, but it seems I'm in the minority wanting to work characters in that direction.

    Believe me, I understand the frustration not getting anything on the Black Market in a timely manner, but one of the goals of this venture is to maintain CoH and CoV while generating a new middleground for conceptual reasons. I'm not sure this is the right direction, however.
  23. Quote:
    Originally Posted by Nethergoat View Post
    Their wrongheaded insistence on segregated markets looks even more ridiculous in an expansion explicitly built around factional permeability.
    To some extent. However, certain steps need to be made to keep redside from becoming totally extinct, rather than mostly extinct (which is the real problem with the markets).

    The "framework" of GR is also not that you are switching sides, completely, but rather becoming more ambiguous in your nature.
  24. I'll just be happy if the devs don't let the players use this as a new exploit the way they do so many other things.

    They have to realize, one would hope, that many decisions are based purely on damage type, and regardless of the timer on a cycle power, players will look to optimize based on that. It takes the "I only farm Demons" mentality to a mobile level.
  25. brophog02

    Dark/elec

    Quote:
    Originally Posted by cp2_4eva View Post
    Nice idea for the shadow fall + super speed. I wanted hover early on though so i can try to stay out of the way of mobs. I guess later on in my journey, or now I can respec possibly. There are alot of powers that I can take that would be useful, but I probably wouldn't get to use many epic power sets. I am also beginning to doubt Short circuits usefulness because at this point I am not seeing it.
    It is consistent damage for a power of its type. Its not a lot, but it does add up in a team setting.

    And some teams will surprise you sometimes. On a random GM team last night, we drained Jack of endurance, rather unintentionally. We just happened to have enough electric powers on the team that it happened.

    Was kinda neat, at least I thought.