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At least we know it is theoretically possible.........if you chose to neuter everything good about the combination in the name of safety.
Without Tornado, the only damage /Storm is putting out is in the form of -res and a Lightning Cloud that is a shell of its former self. That's really not much. That build is very reliant on the Epic pool for any damage, and it will play much like a gimped Blaster with more safety than anything would ever require.
I'd much rather proc the hell out of Roots, Freezing Rain, Tornado, and Creepers and let my controls and debuffs provide the safety. By the time you're 50, when these sorts of softcapped builds start providing real defensive help, Plant/Storm has enough controls to handle pretty much anything, particularly if you're willing to snag Spore Burst for the ultra cheap purples.
(I am glad to see that if someone wanted to gimp a build they could reach those heights, and am appreciative to see someone do so because I hadn't looked into myself........but man would I never want to play that build!) -
Why?
You give up an awful lot chasing the softcap in those areas for almost no gain. This isn't a combination that is gonna take down AVs, so it isn't needed for really hard targets like that, and it has almost no trouble with 99% of the content from level 8 on.
It will take an awful lot of work reaching the softcap in those two areas and with no +def all shield in the apps I'm not even sure it is possible. Softcapping S/L is possible with Ice or Stone App, and probably the best you're going to do. -
And it is the lowbies causing all of the damn lag!!
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Quote:You are missing the other side of the coin. Experienced melee players that know they are teamed with KB heavy teammates like energy blasters or Illusion controllers should be fighting and gathering aggro near walls and corners instead of out in the middle of a huge room. Most of the complainers are their own worst enemy not because the player that has KB isn't playing smart but because the melee player isn't playing smart.
Exactly. Sometimes you have to train your melee friends, too. Put that spawn neatly into the corner enough times and even the dullest player figures out that's where the action is.
Tanks LOVE energy blast, believe it or not. Most tanks, at least until fully IO'ed out, do not have the insurmountable defenses most of us would like to think they have. Most tanker combinations still rely on a combination of mitigation sources, often with their own forms of active mitigation. Nothing is better for a tank/scrap, especially a WP/Invuln than a stack of bodies on the ground incapable of attacking.
The smoothest ride I ever had to 20 was on an Energy Blaster. No lie. Tanks and trollers are not quite up to snuff yet, and knockback comes in very handy as mitigation in those levels.
Communication is the problem with knockback, not the effect itself. -
Quote:I can't put this nicely, but it needs to be said: You simply don't know how to play masterminds. If you're willing, however, the help is out there.I've only ever died, I think twice with my minions alive and I don't think I've ever fought in bodyguard mode, or if I have it was purely by accident.
This first point is key: Your pets are summoned in bodyguard mode. Defensive Follow, Defensive Goto, and Defensive Stay are all bodyguard mode. You have to intentionally take them out of bodyguard by either changing them to an aggressive or passive stance, or by issuing them an attack command.
Quote:As far as I can tell, the "benefit" of bodyguard mode would be the absolute worst thing I could possibly inflict on myself.
You, without any pets, make a blaster look like a tank. Your pets and your ability to keep them alive through buffs/debuffs/heals is what takes you from the squishiest AT in the game to arguably the most resilient. This happens all while still doing very impressive damage.
Quote:Unless it moves damage taken by a pet to me. That would be useful. Moving damage off me to them is exactly what I don't want.
This is just playstyle issues here. You need to actively use that secondary to keep them alive, and your problem may be that your choice of secondary is not one that is compatible with your playstyle. The only things that really give masterminds trouble are things with a lot of AOEs, and even then we're normally talking autohit AOEs, like burn patches. The reason, of course, is that it is the only time that all of your pets can be taken out at once, thus threatening your ability to use bodyguard.
Quote:I use aggressive because it lets me tell the idiots to gang up on one enemy. Other than that I have no use for commands except to tell them to run away back to me for a regroup.
The better choice for you is to use a defensive attack command. The benefit is that when they are done attacking they will return to bodyguard. When you get 5 or 6 pets, the best course of action is often to keep the tier 1s on defensive follow and use attack with the tier 2 and 3 pets on key targets.
Quote:I tried using the goto, but I'm not coordinated enough to use it effectively while playing. I have the same issue with tar patch and all the other "set it on the ground" powers.
There are several sets that would get around some of these issues, if you simply couldn't use a power with a drop target. Something like a Mercs/Pain with provoke would work very well. No drop targets to my knowledge, the Mercs stay at range well, and provoke plus bodyguard plus Pain Domination makes the combination fairly resilient. -
I need you guys on the Blaster boards. With the way you guys insult the chance for an effect happening, I think I could conceivably convince everyone that Energy Blasters don't do any knockback at all.
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They key for new masterminds is to start with small, bite sized sandwiches.......then working up to the hoagies.
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Quote:I've thought about it and I've come to the conclusion that...more martial arts powers need a chance to disorient.
The main reason that "I" wanted a change to Cobra Strike is because you basically need Eagle's Claw and/or Thunder Kick to get the most efficiency out of the power.
Unfortunately, for me, my build doesn't have Eagle's Claw or Thunder Kick.
So maybe, in order to make Cobra Strike more "useful", more martial arts attacks need a chance to disorient...similar to what Thunder Kick already has.
How about you just take the powers (that already exist) to do what you want........ -
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Some holds have -kb and some immobilization powers have -kb. Generally, in each case, it lasts for around 10 seconds, but that varies a bit. As to which powers have the -kb tag, that happens on a case by case basis. Unfortunately, there is no unilateral rule on that. The detailed power tab in game will tell you if a power has -kb or not, as well as sources such as Mids and City of Data.
None of these holds and immobilization powers suppress the repel effect of Hurricane, however. You simply learn how to work with the repel effect of the power. In tight spaces, that involves pinning enemies to walls, and in large spaces that involves circling the enemy. With practice, you can debuff and keep these enemies in a relatively fixed position.
A hold, by definition, would keep them from running due to the afraid effect of a power. -
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Quote:The burden is on you to prove it's broken, not everyone else to prove it isn't.
That would require work on the part of those making the suggestion, which is why 99.9999% of the suggestions are summarily ignored.
I wonder sometimes how many devs these people think we have working on this game. We get about a dozen threads per day from someone whining about something, but providing no work to justify anything. It is as if they just whine at the devs and they will do all of the work (apparently in their infinite amount of time as villain hating demi-gods).
It doesn't work that way. Even amongst things the various devs want to implement, time to get certain projects done between the various teams is tough to get. You need to really do all of the legwork to even get an idea considered because time is sparse. You do not make "simple solutions" and then ask folks to prove that sets are indeed balanced correctly........particularly when you have no idea yourself what that term even means!
Going into such a thread whining about things that are unilateral across ATs (such as stun magnitude) is just going to get you ignored and/or laughed at. If you want a suggestion taken seriously, you can't have such errors in your work.
And the tough guy attitudes.....LOLworthy. -
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Quote:Why are you people struggling with this. NONE OF THIS is relevant in terms of disorient mags.Stun: Does low damage but thankfully it's in a set with *6* other stun powers to stack with it.
Stunning Arrow: While it has low damage, it is in a set that excels at AoE damage on a budget.
Screech: Okay, it's only a stun but *oh wait*! Rejected! Screech isn't even in the same league as the other stun powers. Why? Because it lowers resistance for +10sec that graciously stacks with all the other 7sec -res in the set!
Scramble Thoughts: Really, the only equivalent to Cobra Strike in that it's a control focused power that does nothing more. But at least it's in a set with a secondary effect.
None.
Of.
It.
It's simple: Single Target is generally mag 3, AOE is generally mag 2. Nothing else matters when it comes to the mag of the power. The power could do no damage, minor damage, or extreme damage. It could have secondary effects or no secondary effects. Sets are not balanced by the reasons posts like this keep reciting, so stop doing it!
The reason some of us are hard on the OP is they didn't do their research into the suggestion. Backing them up by being as ignorant as them is not helping, and only gets the storm redirected to you. -
I think I'm already on his arc, although probably not very far.
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I'm so cheap, I'll bid creep on a 1000 piece of salvage with a toon that has a billion. (Of course, if I was smart, I'd realize how much money I'm actually losing by not just buying that salvage to list that IO, but the cheapness side of me tends to prevail.)
Personally, I'd rather folks didn't bid creep. -
Quote:Sorry, I meant your powersets.The only set I have so far is under Mental Blast so far I have:
Tempest
Level 27 Damage/Recharge
Level 29 Damage/Endurance
Level 29 Change for endurance drain
My biggest problem is end drain. I steamrolled through the Synapse TF earlier today but that was thanks to the rest of the team especially the 2 kin trollers. I was actually doing alot of tanking. We had myself and 2 other blasters, 2 kin trollers, another troller, a tank and a scrapper (I forget their specific ATs). One of the guys dubbed us team squishy before we started but he changed his toon about 5 minutes into the first mission.As I was saying my biggest problem is end drain as long as I have a kin to buff me with sb it's not a problem but I can't always have that. The screenies that I posted represent my attempt to improve on the end drain problem. On the TF I didn't have any end. red. in any of my attacks and I added more to toggles as well.
P.S. Brophrog, are you going to be able to make it for the MM superteam this Sat.?
One Endredux in your attacks usually settles most of your end drain issues. Attacks take far more endurance than your toggles ever do. I like to frankenslot blasters about your level (or just a bit higher).
As to Saturday, I should. Saturdays and Mondays just haven't been good to me lately. -
Quote:If I cared about rep, you'd be the first to get some from me!The original Hammy raid went like this:
My Hammy has three phases: first M-I-T-O-S.
My Hammy has a second phase it's H-O-L-D, hold.
But don't attack him first, they say. For if you do, then Hammy maaaaaay . . .
Fill the Hive with mitos, yay! And all the heroes D.O.A.
Now it's more like this:
You taunt the yellows out, you scrap the yellows down,
You hold then greens ones close, then you shoot the blues around.
You do the Hammy-Lammy then you run you're arses out.
That's what it's all about!
See? Easy. -
Quote:I'm going to have to agree with EvilRyu on one thing - Dominator snipes need to be ditched - I just don't see how they're supposed to fit the Dominator playstyle. Give some sets another area attack, give other sets another single target attack, anything but the snipes. The only times I take the snipes on a dom are for set muling.
Why stop at Doms? We made this case above. Snipes just don't fit in the game. -
Quote:Total Focus also does EXTREME damage.
You keep overlooking that fact...and then you try and tell me to do my homework.
That's irrelevant. You're not doing your homework, because if you did you'd see all of the mag 3 stun powers out there, and notice a dearth of mag 4 stun powers. You'd also have the least bit of a clue how powersets are balanced.
I'll just tell you, since we're 40 posts in and you still REFUSE TO DO ANY WORK IN YOUR OWN SUGGESTIONS thread.
We might as well rename it the "Vitality was too lazy to actually make a real suggestion thread".
Single Target Stun Powers that are mag 3:
Taser
Stun
Beanbag
Stunning Arrow
Screech
Scramble Thoughts
It's pretty simple, had you done any work at all for this thread: Single Target stuns are generally Mag 3, AOE stuns are generally Mag 2. -
Quote:brophog02...your arguements are moot because your comparing Cobra Strike to a Tier-9 power that Scrappers do not even have.
No I'm not. I'm comparing it to every ST stun power in the game. That's why Total Focus was nerfed. Tier (in regards to balance) is irrelevant in this game. Total Focus was "nerfed" to mag 3 because that's what mag stuns are in this game. It shouldn't have been mag 4, just like Cobra Strike shouldn't.
You seriously need to do your homework before starting a suggestion thread. -
I can't tell what sets you are using, but if you're going for a defense build the only epics that have a defense based shield is Ice (Smashing/Lethal).
But without knowing what sets you have, its hard to say much more than that. Personally, I like Electric Mastery a lot because it gives me a cone attack, a res shield, a ranged hold, and Surge of Power.