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Posts
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Joined
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Fulcrum shift is supposed to speed the party up, not slow it down. If it's on cooldown, go on without it. If it comes up in middle of a fight, judgement call -- throw it now, or save it for the beginning of the next fight? It's a nice buff, but certainly not worth having the team stop and wait.
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Personally, I like the KB on storm summoning, and can't think of any advantage to changing it.
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I've found Vista works best if you don't install it.
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I've pulled a 35 hour shift. Thank god I was taking the bus in those days, because I still had to get home. Not sure how long total I was awake.
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For the life of me, I can't think of a single melee set capable of chaining knockback effects.
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My point is your prior post came across fairly clearly as you thinking they should have been making friends in CoX the entire time they were off playing a different game. In other words, you're being petty and antagonistic.
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I'm not sure I would've picked the word "hard" for that one.
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Forbin, if they've been away from the game most of their opportunity to continue adding to their friends list would have come while playing whatever other game they found. If they've just come back, they would need to start rebuilding that list because they're right. People migrate away, and sometimes come back and sometimes not.
That said, Smurch, just keep sending out the invites, or the lft broadcasts. You will get some teams. You will find out some of them are people you like. And you can build up a brand new friends list. -
I think at the absolute outer limit you might make a case for changing tanker/brute knockback powers to knockdown. Scrappers and stalkers can survive in the middle of the mix, but it's not like they depend on it quite the way tankers and brutes do. Certainly, it would be a bad idea to change the powers of the non-melee ATs to make things easier for the melee ATs, at the expense of making things harder for the non-melee ATs.
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You can go up against hand-selected late game mob sets with the powers you've assembled by level 12, but more often than not you're looking to stay out of the way and let the 30s do most of the grinding. That's kind of boring. It's also annoying when you're one of the 30s. Then you figure there's at least one tool on the team who only joined this AE team looking for their daily farm, and is now complaining about being the same level as the mobs, with no higher level toon to lift the mob level up about 5 levels over the auto-SK, do the work for the rest of the team and multiply everyone else's rewards.
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I'm not sure I'm clear on what you're asking, so tell me if I've paraphrased correctly. Presently the rank required to edit a base can be modified by the SG leaders. However, storage items now have individual access permissions, and the default access levels for those items cannot be modified. You would like a code change, so that when a SG leader sets base edit permission to rank N, the default access level for storage items automatically resets to that same rank.
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In your honor, today I shall eat a slice of cake I can't find on the plate.
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*fuzzy memory alert* I think you will get that badge the first time you complete the trial and choose a respec as a reward.
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You bid on a house and NOW you're going to start looking for a job? This is DARING! Good luck, and congratulations!!
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I know why I create story arcs. It's my opportunity to kill every last one of you, and some of you more than once. At least virtually...
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Two disadvantages to PMing the devs:
1) If a dev is receiving private messages faster than they want to read them, sooner or later their message box fills up and stays that way
2) by sending them a PM they know YOU are interested in the idea. If it's discussed here on the forum they can get an idea what others think of the idea. -
"You'd have to come up with a system that takes variables like this into account."
You would still have people gaming the system by shopping through the highest "threat level" combinations, finding the one that poses the least actual challenge for their character, and filling maps with that combination. This, of course, is inevitable no matter how threat/reward levels are set, but in my opinion anything designed to increase rewards beyond current levels should be avoided in a system where the player can choose in advance to neuter all threats and still receive rewards as though they had faced an increased challenge. -
Folonius, enjoy your thread. Right now, it's been explained enough times by enough people that anything further is a waste of my time.
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Why haven't we compared repulsion bomb to ball lightning yet? If tier 7 Power Push should be better than tier 3 Force Bolt, it follows that tier 7 repulsion bomb's damage should be better than tier 3 ball lightning.
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If your blaster is playing "run after that guy into the middle of an enemy" I would definitely pick a different powerset.
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As long as you're expecting reasonable changes -- wait for the controller get the immob in place, let the tanker use the walls, fire from overhead. Some people see a team with no controller, in an environment with no walls, and the blaster can't GET overhead and just figure the blaster needs to stop blasting.
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No, the ACLU only got into it due to a misunderstanding. They thought someone else was trying to tell him what he could and could not do with his pants.
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Forcebolt is a defense. I don't see any need to adjust it at all, as I primarily use it to defend my FF defender, whose other defenses are better suited to covering my team. EVERY FF defender faces this same challenge, and the tool is provided to deal with it. The energy blast set as a whole already provides reasonably good defense in addition to its primary purpose of dealing damage.
Power push should be compared to something like tesla cage if a specific example of a defensive ability from a blast set is needed. You would then need to argue that electric blast outperforms energy blast, and show that electric blast gains the upper hand due to some advantage tesla cage has over power push. -
I played a game where they bannered, prominently, how many RMT spammers they'd banned. It didn't actually make anybody all that happy, since it hadn't reduced the e-mail spam.
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h b d d? happy birth day diva? or h b d b d?