black_barrier

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  1. damage rebalancing + essentially 0 free resists for a scrapper + dominate/mesmerize = lolololkk.

    you can have a 10 billion inf build, you're still gonna get rocked by any dom or well played fort.

    and 3 out of every 10 toons in RV is generally a mind dom of an assorted flavor.
  2. black_barrier

    post 13 pvp

    a claws/regen will work too.

    you just can't put focus on your tray, and concentrate on AS's and shark-trowing.
  3. black_barrier

    ranged melee

    the tanker, with accos, won't be squishier than a regen.

    it requires that you spend money, but once you do that, it can't be bet (except maybe by therms and heavy debuffing corrs with sharks).
  4. late to the party but here it is.

    this is what i'm using for RSFing (tested it out yesterday with a team that included one of those special ed brutes that takes 3 days to respond in chat and has no clue what's happening 95% of the time), and it worked pretty well.

    make note of the 49% acc bonus on top of the recharge (95% rolls on the AVs are key) and the decent hp (for pve) just in case you get hit by an AV (you can take one shot from numi without dying.).


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Icy Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mesmerize -- CSndmn-Sleep/Rng(A), CSndmn-Acc/EndRdx(34), CSndmn-EndRdx/Sleep(34), CSndmn-Acc/Rchg(34), CSndmn-Acc/Sleep/Rchg(37)
    Level 1: Ice Bolt -- HO:Nucle(A), HO:Nucle(46), ImpSwft-Dam%(46)
    Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(9), HO:Endo(9)
    Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(5), Oblit-Dmg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(7), M'Strk-Acc/Dmg(43)
    Level 6: Confuse -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(11), Mlais-EndRdx/Conf(11), Mlais-Acc/Rchg(19), Mlais-Acc/Conf/Rchg(21)
    Level 8: Hasten -- Empty(A), Empty(19), Empty(21)
    Level 10: Hurdle -- Empty(A)
    Level 12: Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(17), ImpSwft-Dam%(17)
    Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(15), Clrty-Stlth(15)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
    Level 20: Health -- Empty(A)
    Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod(33)
    Level 24: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Sleep/Rchg(25), FtnHyp-Sleep/EndRdx(37), FtnHyp-Acc/Rchg(40), Acc-I(40)
    Level 26: Terrify -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(43)
    Level 30: Frost Breath -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg(31), Posi-Dam%(33)
    Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(50), CoPers-Conf/Rchg(50)
    Level 35: Ice Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(37)
    Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/EndRdx(39), HO:Nucle(48), Decim-Acc/Dmg/Rchg(50)
    Level 41: Total Domination -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Poisonous Ray -- Achilles-ResDeb%(A), Acc-I(45), HO:Centri(45), HO:Lyso(45)
    Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(48)
    Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 49% Enhancement(Accuracy)
    • 5% Enhancement(Sleep)
    • 98.7% Enhancement(RechargeTime)
    • 6.5% Enhancement(Confused)
    • 10% FlySpeed
    • 118.3 HP (11.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 7.15%
    • MezResist(Stun) 2.2%
    • 24.5% (0.41 End/sec) Recovery
    • 12% (0.51 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 10% RunSpeed



    Code:
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    holy crap, bad barrier is back to pve-ing?
  5. Quote:
    Originally Posted by Santorican View Post
    I'm all very very new to real PvPing so what its pretty much anything goes unless otherwise specified.?
    anything goes even when otherwise specified.
  6. Quote:
    Originally Posted by JKwervo View Post
    LF Melee Duel
    Fixing your post for succinct-ness
  7. Quote:
    Originally Posted by SoulTouch View Post
    ALSO I saw you have phase shift in your build WHY on EARTH did you NOT use it?
    my fan has a point.

    i was wailing on you with my sonic/cold in RV and i was sure you had your phase up. gotta be a bit more swift and tactical using that.
  8. Quote:
    Originally Posted by EmpireForgotten View Post
    I have a couple topics/questions that I think would make good discussion about if a new league would be worth it:

    1. Currently, only stalkers have unresisted damage (is this correct?). Is there a reason to run anything other than a team of stalkers?
    yeah. teams to counter stalkers.

    Quote:
    Originally Posted by EmpireForgotten View Post
    2. With the settings DR on, TS off, HD off - What Dynamic lineups do you foresee? I'm Currently seeing pure damage + emp/pain, but my knowledge of the new PvP lineups and whats viable is limited.
    2-3 blasters
    2-3 disruption (veats inc)
    2 healers
    1 stalker

    small variations of this.

    Quote:
    Originally Posted by EmpireForgotten View Post
    3. Are we going to have the same thing as the last i13 PvP league - where there is only 1 viable lineup and if you don't run that you lose?
    i think if we keep it 8v8s, there will be enough variation on the disruption spots to keep things interesting.
  9. black_barrier

    ranged melee

    ss/fire/earth hands down.

    fossilize from a well-built toon is disgusting.
  10. Quote:
    Originally Posted by je_saist View Post
    How about you take a moment to actually read the posts from the people that are trying to help the game instead of revealing that you don't actually have any interest in helping the game move forward.

    no

    tl;dr
  11. Quote:
    Originally Posted by Konnichiwa View Post
    oh lol i remember they did that... they were so bad though lol like everyone on that 5 stalker team had downs....
    ding!

    + everyone had capped resists.
    sharks hit for like 50 damage with capped resists.
  12. Quote:
    Originally Posted by B_Witched View Post
    when Spec got the ladder rolling again doing 5v5 we had an inital kick off tourney. Rpvp brought 5 stalkers against Renegades and hid the whole match. Only time they tried to attack was when spec stood there in his bubbler in pff (he was hoping they would try to as and destealth, forgetting that a missed as no longer causes destealth).
    stacked CMs, and force bubble.
    masterminds.
    forts.
    banes.
    thinking is mf hard.

    if your concern is the issue of ties and not sharks, there is no way that a line-up that includes a fort/bane and an emp will not be able to to counter a full stalker lineup that isn't sharking you every 10 seconds.

    ask gmw (vert was there). they tried it against ujl when they didn't have enough people.
    we brought 2 storms, a trapper and 2 forts. we got at least 2 kills that match (not bad for a v vs. v). if ujl can do it, anyone can.
  13. Quote:
    Originally Posted by B_Witched View Post
    it has nothing to do with sharks...it has everything to do with avoiding 0-0.
    sorry miss/jimmay, but i'm reading that as an elaborate version of "stand and fite liek tru warrir".

    ties happen.
    and secondly, it's not like we can really get rid of sudden death anyways.
  14. Quote:
    Originally Posted by B_Witched View Post
    I dunno go to siren's call to the ne corner or the hds and see if that looks different than an 8v8 arena match...if it doesn't then you're right.
    different rules, the same set of principles.

    instead of looking for a melee duel in siren's NE corner, you're asking for a team duel with conditions that tilt it towards the side of anyone who cannot time an 8 stalker shark attack (hey, welcome to i13+, low skill requirements are low skill requirements) because you don't wanna fight something that is obviously above your standard toon roll-up. (standard blaster jump team vs. eight stalkers).

    can we ban power boost too? i mean, if there's anything that comes to close to ranged crit spikes from stalkers is pb stuns from dominators, sonic|rad/pain corrs and sonic/em blasters, right?

    same ****. different people.
  15. Quote:
    Originally Posted by TrueDarkLord View Post
    fire/cold corr (barriers Phrozen Sky inspired me )
    guess you missed the part where i cursed at the toon (peril basically wiped the floor with me on his mind/thorns), and spent a week pl-ing, io-ing and accolading a sonic/cold.

    fire doesn't stun.
    fire is resisted by everyone and their mother.
    a duel build for a fire/cold corr is extremely different from a team build (phrozen sky is a team build). that is not the case with a sonic/cold.
    sonic blast on a corr with two blasters spiking with you = extremely huge damage. that basically means that you can shut down an emp, and lock into the spike for something better than fire's little lone trick: a scourging blaze (which is trash compared to a scourging cosmic burst or scourging shout if you want to go that route).
  16. Quote:
    Originally Posted by B_Witched View Post
    you forgot no full team of stalkers..or "pulling a RPVP"
    oh yeah, and no full dark/dark defender teams.


    and only 2 forts per team max.
    oh and only 1 sonic per team too.
    oh yeah, 1 storm max per team.



    how is this is not fiteclub, again?
  17. black_barrier

    Justice PvP

    Quote:
    Originally Posted by criticalkat View Post
    i thought being a downie was a gud thing these days? O.0
    you just don't like being alone, rite?
  18. black_barrier

    Justice PvP

    Quote:
    Originally Posted by enrious2 View Post
    but how else will you find out who is truly best unless you square off mano-a-mano and go toe-to-toe.

    Chivalry is not dead.
    all i hear is "i'm a downie and i can't kite gud"
  19. black_barrier

    Any reason?

    i guess it's a troller so the cage is less bad, but if i had that toon, and i wasn't emotionally attached to it (as i am to my fire/sonic corr), i'd gut it and roll something else.
  20. last time i fought a stone melee tanker, i went into rest and it couldn't take me down... on a dark/cold corr.


    ...


    get fossilize.
  21. black_barrier

    Justice PvP

    Quote:
    Originally Posted by JonnyDeadSide View Post
    Twixt should be ashamed of himself. So should the President of his school. What an embarrassing excuse for a professor/president and embarrassing that they are actually considered adults, especially given the honor of teaching children and young adults.
    Great examples and role models.....NOT.
    whatever man.
    twixt/myers made a pretty intelligent point about player-created rules vs. hard-coded in-software rules.
    the fact that you're far too stupid to understand that means nothing.

    did you even read any of his lengthy i13 posts in the beta boards?
  22. black_barrier

    RSF Stoner

    Quote:
    Originally Posted by Silverado View Post
    Get with the times son, running RSFs with a stoner is a thing of the past.
    not in downietown/freedom
  23. Quote:
    Originally Posted by ConFlict View Post
    The prophet spoke. And his words fell on deaf ears.
    Some say the day will come when Psypunk, Lord of the Crit-wall of Text, will rise again. Three days later Ajax, Lord of the Rads will come down from the mountain of WoW, and we shall have real pvp again.

    back to my cohiba pipe now.
  24. black_barrier

    Hide Rage

    Quote:
    Originally Posted by SoulTouch View Post
    you want my e-babies. stop playing hard to get.
    stalking me is only hot if your name is con.