Mind/Ice dom build evaluation


black_barrier

 

Posted

Rolled this character for RP, and found out I rather like playing it for missioning too. Upon that realization, I hit Mids' and designed this build out. I don't have a whole lot of experience with either of the powersets (some with mind, this is my first exposure to ice assault) and while I'm pretty sure I hit all the major bases in terms of powers and capabilities (perma hasten, perma dom and then some) it never hurts to get an outsider to look over your work. That being said, here's my planned Dom circa 50:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Aly: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(9), Decim-Acc/Dmg:40(9), CSndmn-Heal%:50(40)
Level 1: Ice Bolt -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx:50(7)
Level 2: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(11), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/Rchg:30(13), Thundr-Acc/Dmg:50(13)
Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(15), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Confuse -- Mlais-Dam%:50(A), Mlais-Acc/Conf/Rchg:50(19), Mlais-EndRdx/Conf:50(21), Mlais-Conf/Rng:50(21), Mlais-Acc/Rchg:50(23)
Level 10: Ice Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Acc/Dmg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx:50(27)
Level 12: Mass Hypnosis -- FtnHyp-Sleep/EndRdx:50(A), CSndmn-Heal%:50(15), FtnHyp-Plct%:50(27), FtnHyp-Sleep/Rchg:50(29), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Acc/Rchg:50(31)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33), RechRdx-I:50(37), RechRdx-I:50(40)
Level 18: Power Boost -- RechRdx-I:50(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(33), EndMod-I:50(33)
Level 22: Frost Breath -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(34), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(36)
Level 24: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(37)
Level 26: Terrify -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(39), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40)
Level 28: Ice Sword -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Dmg/EndRdx:50(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Mass Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(42), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Acc/Rchg:50(43)
Level 35: Ice Slash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45)
Level 38: Bitter Ice Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Acc/Dmg:50(46), Dev'n-Dmg/Rchg:50(46)
Level 41: Super Speed -- EndRdx-I:50(A)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Dark Obliteration -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rng:50(50)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 96.3% Enhancement(RechargeTime)
  • 6.5% Enhancement(Confused)
  • 79% Enhancement(Accuracy)
  • 13% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 2.2%
  • 26% (0.43 End/sec) Recovery
  • 24% (1.02 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 13% RunSpeed



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Final Note: Why are there few/no current Ice Assault guides? Only ones in the Dom guides threads are like eight Issues out of date. What up with that?



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Posted

I just started one of these myself. Don't know enough to give any opinion but /ice is considered a decent set but does not get much attention.


 

Posted

Ice's biggest "problem" (outside of end usage) is that it is a good balanced solid set. It does nothing awesome, but it also does not suck at anything. So it's not as fun to discuss as the other sets that are AOE monsters, or ST fiends.



 

Posted

I think the main reason Ice isn't that popular is that it isn't the best at much of anything. Other sets beat it for AoE and single-target damage. If you really want Power Boost it's probably the most well rounded set with it, but other than that there's not much reason to choose it. It has slows, but for the most part secondary effects are wasted on a Dom. Anything you can't control can probably two-shot you, so your slows won't help you much.

It's a solid set, and a fun one. Not being the best at anything means it gets largely ignored by the number crunchers though.


 

Posted

late to the party but here it is.

this is what i'm using for RSFing (tested it out yesterday with a team that included one of those special ed brutes that takes 3 days to respond in chat and has no clue what's happening 95% of the time), and it worked pretty well.

make note of the 49% acc bonus on top of the recharge (95% rolls on the AVs are key) and the decent hp (for pve) just in case you get hit by an AV (you can take one shot from numi without dying.).


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Sleep/Rng(A), CSndmn-Acc/EndRdx(34), CSndmn-EndRdx/Sleep(34), CSndmn-Acc/Rchg(34), CSndmn-Acc/Sleep/Rchg(37)
Level 1: Ice Bolt -- HO:Nucle(A), HO:Nucle(46), ImpSwft-Dam%(46)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(9), HO:Endo(9)
Level 4: Ice Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(5), Oblit-Dmg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(7), M'Strk-Acc/Dmg(43)
Level 6: Confuse -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(11), Mlais-EndRdx/Conf(11), Mlais-Acc/Rchg(19), Mlais-Acc/Conf/Rchg(21)
Level 8: Hasten -- Empty(A), Empty(19), Empty(21)
Level 10: Hurdle -- Empty(A)
Level 12: Ice Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(13), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(17), ImpSwft-Dam%(17)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(15), Clrty-Stlth(15)
Level 16: Maneuvers -- LkGmblr-Rchg+(A)
Level 18: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 20: Health -- Empty(A)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod(33)
Level 24: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Sleep/Rchg(25), FtnHyp-Sleep/EndRdx(37), FtnHyp-Acc/Rchg(40), Acc-I(40)
Level 26: Terrify -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(43)
Level 30: Frost Breath -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg(31), Posi-Dam%(33)
Level 32: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(50), CoPers-Conf/Rchg(50)
Level 35: Ice Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(37)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/EndRdx(39), HO:Nucle(48), Decim-Acc/Dmg/Rchg(50)
Level 41: Total Domination -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Poisonous Ray -- Achilles-ResDeb%(A), Acc-I(45), HO:Centri(45), HO:Lyso(45)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(48)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 4.5% Max End
  • 49% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 98.7% Enhancement(RechargeTime)
  • 6.5% Enhancement(Confused)
  • 10% FlySpeed
  • 118.3 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 2.2%
  • 24.5% (0.41 End/sec) Recovery
  • 12% (0.51 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 10% RunSpeed



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holy crap, bad barrier is back to pve-ing?