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Posts
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-rech is also gutted by DR. Dummy.
[Edit] Your second post wasn't there when I posted mine... -
HD makes emping in zones damn near pointless.
Not to mention that TS makes my emp an easy [censored] target for...well anything. Cause if they attack me, I suppress, if I heal, I suppress, if I don't heal, I die from attacks.
lolkinda[censored]right? -
With that mentality though Ima go roll a nrg/traps, cause who knows how they will fix them to be "Teh Pwnzorz"
Basically people are saying that x will be good for this, but in the current PvP incarnation nothing they are sayin is relevant. Who gives a damn bout slows in PvP anymore? Why are people even discussing them since there's been 0 indication about a fix to slows?
Ima play the same game though. I can't wait for elec tanks cause they will have the power to crit with LR. See? I can make useless speculations too.
TL;DR version. Slows are pointless in PvP 2.0 with TS and DR who the hell cares if your Ice/Cold or anything else /Cold for that matter. -
Not with DR kicking -rech in the balls. Why you think Ice/Colds and Ice/Rads have been way less prevalent.
Anything with a focus on slows for it's mitigation will be found dead on the corner next to the Bosnian ****** it was trying to solicit for help. At least in PvP's current incarnation. -
There is no purpose and I pray this thread gets locked and or deleted, cause the minute you start using comic book lore to try to determine balance in a game, you're already failing.
Please lock this thread and delete it. It just hurts to know it exists. -
Ice tanks cannot be slowed. The only thing that could slow them was Cold/ Defenders in i12.
Since the unresisted debuffs have been removed, you cannot slow a well built ice tank.
Granted they have to use some offensive power (Forget the name of it) to grant them the slow resist, but yea once that hits they can't be slowed at all. -
He said two drops this weekend...not two in the same ten minutes.
it's actually impossible to get two drops in a 10min duel on the same toon...unless you can get drops after the match ends, but I haven't had any confirmation on that. -
You can try it and should do well against most people. The high end builds will still give you probs though.
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Actually I've been PvPIng on half SO'd toons, as in half SO's half emptys and doing decently in zones. All my 1bill builds got wrecked by a friend of mine during my hiatus.
Experience > slotting -
^Nail hit on head. Only I wouldn't skip TF only cause as a finisher, it's pretty useful. That being said you def don't need it, per se but it's my fav attack in the set.
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He provided us with exactly what he needed to. We answered it. They don't grant rep in the arena, they just implemented a "Rep-Timer" so that we can get PvP IO's in the arena.
That's already been stated. -
It will affect the -Def and the -ToHit whenever the PB is active. the best way is to toggle then PB so you don't waste time in animation.
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That's categorically false as I've been in the arena consistently since the patch and haven't been farming. I've seen plenty of drops as well. There's a chance for one drop per 10min duel, which is what I've been doing, and it seems that they may have actually done something right for once.
Stop ******** about something you have no clue about. -
This discussion is already going in a few other places...perhaps we can consolidate them down into one....
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With elusivity in the game now acc is actually kinda important...I'd keep your acc bonus for your powers as high as non gimpingly possible.
Unless you have a +acc build then don't sweat it. Personally from what I've experienced...on toons where my global acc was around +30%ish with 3 SO's worth of Accs I'd rarely have problems hitting +Def builds/AT's. Even hit through PFF with Aim and then again with BU.
So my judgment is that when you add the SO's plus the bonus it should be somewhere around 120% acc before DR. -
Why should they change it though? So that you can implement a tactic that another set already uses? Grav has no -KB in the immob should they change that to match Ice?
Why change it for PvP? It doesn't need to be changed because it's a different set and should play differently.
And you don't have to hold anyone to drop the KB bonus they get from toggles, you can also stun or sleep them.
If you wanna hold then KB somebody roll a Mind/ Primary otherwise stop complaining about a perfectly fine set that's only shortcoming is not allowing you to use one certain technique in a certain scenario (PvP.) You might as well ask Wormhole to work just like TK because it's so effective...why not just change it? It'll work so much better for me. Make me way happier.
If ever there was a more baseless and arbitrary claim I haven't seen it.
GG -
There are times when you don't want KU or KB ie PvE...so it's not poorly designed just not suited for one specific purpose that this game isn't even entirely about. I'd say it's fine imo.
Besides wouldn't it be just another Mind/ Knock off with that combo. Now grav has to do something different. Besides most good players KB Hold Sleep to get the most out of mez effects.
So the point seems almost moot. -
With rest and IH I believe i had over 9000!!!!
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If they used the same coding from the placate proc that could be pretty useful...but I'm not sure how they could code it to ignore everyone else...since placate tells them to ignore the caster.
Interesting idea though.