Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
  • Posts

    10412
  • Joined

  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    If you just cast Dimension Shift, Gale, Tornado, Lightning Storm, and run Hurricane constantly you're guaranteed to cause massive issues. Teleporting enemies behind the Tank while he's moving toward them is a favorite griefer technique too (and one some poorly played characters actually sometimes use).
    No. No. NO!

    You Wormhole the foes straight overhead so they go out of sight and then rain down on the whole team.

    Or, you Wormhole them into the next spawn. After casting Snowstorm.
  2. Quote:
    Originally Posted by Justaris View Post
    Funny enough, they actually addressed that very point in the comics that are the basis for Apocalypse. The rig Batman is wearing and the motherbox provide him with some minimal protection (enough not to get dead). He gets pretty beat up though, and comments in his inner monologue that Darkseid is beating the crap out of him and could kill him, but won't because it'd be stupid. Fun, but stupid, as he needs Batman alive to disarm the hellspores.
    So Batman slotted some IOs for Resistance.
  3. Quote:
    Originally Posted by Umbral View Post
    I really wish I was on my PC rather than my new laptop so that I could give you a build rather than simply a scathing critique.

    You vastly overslotted Fast Healing, especially considering that you've provided minimal slotting for every other Regen power. The set bonuses for Numina's aren't all that stellar either, so you're dumping 3-5 more slots into FH for very little return. Use it to dump your Healing Uniques. On the same note, you really need to put more slots into your other Regen powers, because, even with the Spiritual 33%/33%, you're not getting nearly the same returns that you should. I seriously recommend 5 piece Doctored Wounds for all of them or Panacea 5 piece (in Reconstruction) if you can afford it.

    You've also overslotted Resilience, which is pointless because, even if you slot it heavily, you're getting almost nothing from it thanks to pitiful starting value. Stick a Steadfast in it and be done with it.

    I'd also recommend going with 6 piece Touch of Death or Obliteration on all of your attacks (re: tweak Shadow Maul, Siphon Life, Midnight Grasp) because the enhancement values are high enough with all of the internal buffs provided that the Spiritual buff will provide the rest and the set bonuses are better (melee defense > ranged defense).

    MoG is overslotted (you don't need that much defense on a power that provides 75% +def), so you'll want to pare off a few slots. I recommend my default MoG slotting of LotG +rech, LotG def/rech, and 2 recharge IOs. I'd go with that same slotting for Shadow Meld as well (since an IO'd Regen build treats the powers fundamentally the same).

    Tough and Weave are both underslotted. For Tough, I'd go with 3 piece Aegis. Weave would go with either 2 piece LotG/2 piece GotA or 3 piece LotG.
    K....

    You're critique seems to be "more regen" when all the advice in this thread has been "first recharge, then defense, and don't worry about regen."

    If certain powers seem over or under slotted, it was because I was going for the recharge and the defense I heard was more important than recharge.
  4. Actually, the Devs nerfed the random number generator with a quantum debuff -- your rolls are worse unless you observe them carefully.
  5. OK, then. Here is my post-I19 DM/Regen build assuming the Spiritual Core Boost of 33% Recharge / 33% Heal to all powers that can take them.

    I've stopped at the cheap Purple set of Stun. I know I can get more Recharge with more Purple sets.

    Critiques welcome.


    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (13) Touch of Death - Chance of Damage(Negative): Level 40
    • (17) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (19) Touch of Death - Damage/Recharge: Level 40
    • (19) Touch of Death - Damage/Endurance: Level 40
    • (21) Touch of Death - Accuracy/Damage: Level 40
    Level 1: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (7) Numina's Convalescence - Heal/Recharge: Level 50
    • (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (11) Numina's Convalescence - Heal: Level 50
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Recharge: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (21) Scirocco's Dervish - Damage/Endurance: Level 50
    • (23) Scirocco's Dervish - Damage/Recharge: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 10: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (11) Doctored Wounds - Heal/Recharge: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 12: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (25) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Damage/Endurance: Level 50
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal: Level 50
    Level 18: Smite
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (36) Touch of Death - Damage/Endurance: Level 40
    • (39) Touch of Death - Damage/Recharge: Level 40
    • (40) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (40) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (40) Touch of Death - Chance of Damage(Negative): Level 40
    Level 20: Resilience
    • (A) Aegis - Psionic/Status Resistance: Level 30
    • (25) Aegis - Resistance: Level 50
    • (31) Aegis - Resistance/Recharge: Level 50
    • (31) Aegis - Resistance/Endurance: Level 50
    • (31) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 22: Boxing
    • (A) Absolute Amazement - Stun: Level 50
    • (23) Absolute Amazement - Accuracy/Recharge: Level 50
    • (27) Absolute Amazement - Stun/Recharge: Level 50
    • (27) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (29) Absolute Amazement - Endurance/Stun: Level 50
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 26: Weave
    • (A) Defense Buff IO: Level 50
    Level 28: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (34) Winter's Gift - Slow Resistance (20%): Level 50
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Instant Healing
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (37) Doctored Wounds - Heal/Recharge: Level 50
    Level 35: Midnight Grasp
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (37) Mako's Bite - Damage/Endurance: Level 50
    • (37) Mako's Bite - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    Level 41: Dark Blast
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (43) Thunderstrike - Damage/Endurance: Level 50
    • (45) Thunderstrike - Damage/Recharge: Level 50
    • (46) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 44: Soul Drain
    • (A) Obliteration - Accuracy/Recharge: Level 50
    • (45) Obliteration - Damage: Level 50
    • (45) Obliteration - Damage/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (50) Obliteration - Chance for Smashing Damage: Level 50
    Level 47: Shadow Meld
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO: Level 50
    Level 1: Hurdle
    • (A) Jumping IO: Level 50
    Level 1: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (5) Miracle - +Recovery: Level 40
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 9.875% Defense(Smashing)
    • 9.875% Defense(Lethal)
    • 11.44% Defense(Fire)
    • 11.44% Defense(Cold)
    • 12.38% Defense(Energy)
    • 12.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.75% Defense(Melee)
    • 18% Defense(Ranged)
    • 15.19% Defense(AoE)
    • 6% Enhancement(Heal)
    • 42.5% Enhancement(RechargeTime)
    • 56% Enhancement(Accuracy)
    • 9% FlySpeed
    • 140.56 HP (10.5%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 14.85%
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 2.2%
    • 8.5% (0.142 End/sec) Recovery
    • 32% (1.789 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 8.625% Resistance(Psionic)
    • 14% RunSpeed
    • 2.5% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1474;739;1478;HEX;|
    |78DA8D945B53525114C7F711104110105051D1F286A6A24C35D365A61E424B83C6C|
    |47C28958EB80592013A6069BDF4017AEFC96ED3F523347D93EABDAFD04C175AFBBF|
    |B6E84C2F9DD1FF6F9FB5D75A7BAF75F626BD97F408F1E4B2303AAE94CC5A2D9BC95|
    |966B52A2D47DACC1773C22984881CDAB2695992329E34AD1D1E469B3349B92DCB35|
    |195F9679599696592F56CA818572415AB25C8F1F0EDC4B954A299EA94AB9E5C3302|
    |5CD2D69D50AC5AA17EFF3C57CA15E2CE73BF1B6426B542B561DD92273D5622E9EA9|
    |9BA51D5A2F53D92D65D366AD2EADFD1EDAE304FDDF579BC5D370880D424C78B2807|
    |F1DE85C63DC0142B781A48A3274D44D1A2444CB2A605F065A3340DB0AE0BE05CC51|
    |94C1518691E628F6ABD18C8D7761B73D10087D04781E03A18740D71E3044EE0E9DC|
    |83109532B639E669C3C239CCF5A94E92A995C6C6A71F1726E5E7C986376C9A15DB7|
    |A0FD2E4C1D929103FC5B40CF26D06F02018AF2EA95BC61E4BB46269F36F9B8648B4|
    |C019D3BC0BD1BE64E8E715F63DCE518B73EC6AD5FA0A82027B207CFD2202A7ACE20|
    |DF408231CB380D18E41ED6DD0B2FA2E8AE34D07B9D9102FA6F003672EFD6DBECEE4|
    |6763B9922DA1419407D3132F571525BDF17049EECB3A16D5FF136F60D08925F541F|
    |85E81B984EBC65BC63BCE7E00F8C8FC022450D727663903FCA087F947D9A19D21D1|
    |BDAC65646F28C023051044EDD63EC00298A1AD551A37E241A0B00139D8C20301302|
    |12FCC1BE533DE33A6AFC80F33D07A65E00D32F19AF18AF813D5A6B12A7BFE198FC8|
    |572A67E327E03337F80448321D0B51FF49311D715C7F9E0CD3042946F9667C42C6F|
    |ACDFDEBC95F4478F48D99B374E8869C42DD9B5854C06A71A3CF26AB8FC74A7F4F83|
    |F1E87F39F055A8F9BC661721E990C7189CFCEA2A1CE6CDB7167BE799F3C8755B896|
    |DDA42B4A9694AC2A5953B2AE644389A96453494E49E37333DA774E95755EC905251|
    |79584A93CF154793AD5E56D57E251E255D2A1C4A7C4AF24A8A457C98192C65F3E92|
    |E676|
    |-------------------------------------------------------------------|
  6. Quote:
    Originally Posted by Werner View Post
    No, don't add more regeneration. It's not that extra regeneration is bad, but merely that it is less helpful to a Regen than more recharge and defense. Do not, DO NOT drop Tough and Weave to add slots to Fast Healing and Health. Particularly Tough. Tough is a key power for a Regen in my opinion. Anything that slows down how fast your green bar moves downwards when you're taking damage spikes is a good thing, and a much higher contributor to survivability than a little better passive regeneration.
    But what about against +4 AVs? If the best a Regen can do is about 25% Defense, then won't a +4 AV make that trivial and thus more regeneration is what will save the Regenner?
  7. Sometimes, capped defense isn't that capped. And sometimes, it's useless.

    Regen is king of the Hami Raid because of that.

    Making the heals and super-regen powers stronger and faster recharging is a good thing.
  8. Quote:
    Originally Posted by Deus_Otiosus View Post
    That's all well and good, but a single Brute's Darkest Night debuff, at 56% ENH is -16.4% To Hit.

    After factoring AV resistances, that debuff should be too insignificant to cause any AV to flee.

    I'll also add that I have never seen Rom run from Darkest Night, nor from multiple -To Hit effects on him.

    He definitely runs from things like RoF.
    I'm not familiar with the Brute's version of Darkest Night. Are you saying it's not auto-hit like the Defender version? Is it not a toggle?

    Rommie, like any AV will run due to morale break if there's no Taunt.

    Usually, someone has Taunt in a team of 8.

    Morale Break is another effect on top of the 3 'fears'.
  9. Darkest Night is a continual 'auto-hit' on the critter. If a critter is being continually and successfully attacked, but their attacks keep missing, their AI tells them to run, i.e., they failed their morale check. This is part of the whole 'fleeing critters' problem. Castle has said as much. Castle has also said that the morale check is not going away, and so, in such instances, the critter will flee, however, he's looking into the ridiculous lengths a critter will go to get away (such as fleeing past visual draw distance and aggro and then walking back un-aggroed).
  10. The Game-Day is 30 minutes long: 20 minutes of day and 10 minutes of night.

    While the sun had a mostly east-west rise and set, the moon had always been a bit off.

    Then came Ultra Mode.

    In the first stage of testing, the shadows followed the actual sun. And if you think the shadows move fast now in the game, you should have seen how quickly the shadows of the skyscrapers moved at dawn and dusk: Walk couldn't keep up with them.

    So, I suggested they divorce the shadow movement from the actual sun position. And that's what they did. If you watch the shadows, they appear at daylight as if the sun was already 20 degrees up, though it's actually on the horizon. And similarly, the shadow movements stop at 20 degrees of apparent inclination above the west even though the sun sets past the 20 degree mark to the horizon.

    Then they enabled night shadows from the moon. And if you think the shadows in the day moved quickly, you should have seen the shadows try to track a moon from horizon to horizon in 10 minutes.

    And so, my suggestion was a static moon-shadow-scape divorced from the movement of the moon. But what they did something similar: They created a moonshadow that tracked a non-visible moon that simply rotated about 20 degrees from the zenith.

    I think at that time they also fiddled with the movement of the actual visible moon to be even more aberrant than it was before, to maybe match a little more the fake moon-shadow-scape.

    So, there you go. Just like all the buildings are not to scale and much smaller than they would be in real life, the motion of the sun, moon, and their shadows are backdrops that are not meant to be more closely scrutinized or reflect 'reality.'
  11. I originally had my location as: NJ

    Then, after I posted an idea for some arc, Hero 1 told me to get out of his head, so, I changed my location to: In Hero 1's Head.

    Which is a good place for a Zombie Man to be.

    The forum switchover took away the location and I never updated it.

    Until now.
  12. Quote:
    Originally Posted by Blue Rabbit View Post
    He's a married lawyer with 3 kids
    A married lawyer with 3 kids wouldn't have the time to spend on this game like I do.
  13. Quote:
    Originally Posted by Redbone View Post
    If they include Party and/or Origins packs, I might take advantage of the sale, otherwise, it's a no-go for me, I have the rest already.
    Origins Pack is worth it to get it now.

    I held off on Mutant and Party. Guess I'll have to wait til next Cyber Monday.

    And let me be the first to say: Half off on the Jet Pack booster.... lol.
  14. Quote:
    Originally Posted by Service Man View Post
    Who is Zombie Man? What is Zombie Man? Why is ZombieĀ… Man? When is Zombie Man?
    I think you're thinking about Zombo Man.
  15. Quote:
    Originally Posted by Arcanaville View Post
    (and in fact, I do have a special email account for all of my MMO registrations).
    Wait. Are you saying, we're not the only one in your life?!
  16. Zombie Man

    Teleport Foe

    Quote:
    Originally Posted by warden_de_dios View Post
    So I'm looking for some One Slot Wonders for my stalker and I'm wondering who good this power is with only an Accuracy slotted. I'm running 0/+4 and if I get to much agro at once I step back to a corner and drop caltrops. Hopefully in a way that splits the mob up so a good chunk of them are on the opposite side of the trops. There are times though when everyone is on the other side of trops. How reliable is Teleport Foe with only one acc slotted at grabbing an LT?
    TP Foe can only grab even con LTs. Any that are +1 to you have magnitude protection from TP Foe.

    TP Foe has the same base accuracy as Brawl or most other powers. So, TP Foe with one Accuracy will 'hit' successfully as often as Brawl or most other powers with one Accuracy. Global Accuracy (such as from Tactics or IO Sets will stack onto that).

    TP Foe does not notify the target that you attacked it with TP Foe, so it wouldn't inform the critter of a missed attack if it weren't for the fact that TP Foe also has a 50% chance of landing a 2 second Taunt on the critter.

    So, sometimes you hit and the foe will be TPd to you. Sometimes you'll miss and the foe does nothing. And sometimes you'll miss but the Taunt hits and the foe comes running to find you.

    Knowing this, TP Foe with caltrops makes an excellent behind-the-corner pull. Put the caltrops right on the corner and move out of Line of Sight. Then TP Foe the critter into the caltrops. If it works, beat it up. If the critter signals its teammates and they come running, the caltrops will hold them up. If the TP foe misses but Taunts the critter, it will come running... right into the caltrops.
  17. Quote:
    Originally Posted by Hot_Head_Mike View Post
    I know he isn't some random CoH player cause his face/avatar is pasted all over the Praetorian Underground. And he has no red name. So my question is what is he?
    A pilgrim. Eating brains.



    Quote:
    Originally Posted by Castle View Post
    We've sometimes speculated that he has bugged our offices.
    Nothing so high tech.


  18. Yep. Issue 19 is now on the Test Server.

    And Halloween has never been shut off on the Test Server.

    So... Trick or Treat. Try to beat your time on the Ski Slope. Become Incarnate. On Test!
  19. Right now, my level 25 Praetorian turned Hero had no access to the Crystal Flashback until he turned Level 25 (not with Entrusted with the Secret and not in the Base).

    Once he turned 25, he got access to all the pre-25 Hero Flashback arcs. There were no Praetorian arcs available.

    If Praetorian Flashbacks are coming, it's not in I19.
  20. Quote:
    Originally Posted by Diggis View Post
    Quote:
    If a player joins a lower-level party and brings his level down temporarily, does he retain Incarnate powers? Does he still have a chance to earn the materials required for Incarnate abilities?

    Tim Sweeney: Incarnate Abilities become inaccessible below level 45 -- the Well of the Furies only sends its energies towards those who are operating at or near the peak limits of their capabilities. Some Incarnate components may be earned at the lower-levels for particular tasks (for instance, the Imperious Task Force will award a component even if completed at lower than level 45), but it is not typical. The Well tends to reward only those who push the boundaries.
    Non-Incarnate Ability rewards will be accessible at all levels, however.
    How long has this been known?! I thought below 50 you were SOL
    Black Scorpion in Closed Beta specifically stated that you lose your Incarnate Abilities below 50 (at the time, they persisted as low as level 39, which was labeled a bug). Currently on Beta, the Alpha Ability is present at level 45, but not at 39. I haven't tested the levels in between.

    So, Black Scorpion and Tim Sweeney need to get their act together and come up with a straight answer.*




    *They're the same person.
  21. Collecting Souvenirs

    10 - Token
    50 - Memorabiliast
    100 - Taken
    150 - Keepsake
    200 - Unforgettable
    250 - Souvenir Hound
    300 - The Complete Experience
  22. More like "inappropriate for small children."

    But funny for adults.
  23. Quote:
    Originally Posted by Arcanaville View Post
    For what its worth, I think there's a certain logic to this. The checkbox says:

    Want to stay ahead of the game? Sign up here to receive the NCsoft newsletter, beta announcements, game trials and other exclusive offers - delivered straight to your inbox.

    Its entirely possible that the email invites into closed betas are technically "unsolicited email" and thus they need permission to actually send them to you. By unchecking this box, you not only eliminate mass email from NCSoft, you also eliminate the permission for them to send you *any* mass mailing, including closed beta invites.

    The checkbox all but *says* you need to check it to receive beta announcements and other offers, of which the closed betas are probably one of.
    But...

    We all know that there are certain people and groups that get a hand picked invitation. E.g., during the PvP changes, certain PvP supergroups were invited. They all got emails. At no point did any Mod say, "Make sure you have 'receive newsletters' checked." They did say over and over, "Make sure your email and account information is up to date so you get the email."

    The fact that there are people in this thread without that checkbox checked who have been invited into closed beta sort of disproves the assertion.

    The worst that could happen is people who are invited into Beta don't get the email, but they see the closed forum and can log in. And we all know there are plenty of folks in that category.

    This myth is busted.
  24. "This Year's Reboot of Wolverine"