Teleport Foe


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Posted

So I'm looking for some One Slot Wonders for my stalker and I'm wondering who good this power is with only an Accuracy slotted. I'm running 0/+4 and if I get to much agro at once I step back to a corner and drop caltrops. Hopefully in a way that splits the mob up so a good chunk of them are on the opposite side of the trops. There are times though when everyone is on the other side of trops. How reliable is Teleport Foe with only one acc slotted at grabbing an LT?


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
So I'm looking for some One Slot Wonders for my stalker and I'm wondering who good this power is with only an Accuracy slotted. I'm running 0/+4 and if I get to much agro at once I step back to a corner and drop caltrops. Hopefully in a way that splits the mob up so a good chunk of them are on the opposite side of the trops. There are times though when everyone is on the other side of trops. How reliable is Teleport Foe with only one acc slotted at grabbing an LT?
TP Foe can only grab even con LTs. Any that are +1 to you have magnitude protection from TP Foe.

TP Foe has the same base accuracy as Brawl or most other powers. So, TP Foe with one Accuracy will 'hit' successfully as often as Brawl or most other powers with one Accuracy. Global Accuracy (such as from Tactics or IO Sets will stack onto that).

TP Foe does not notify the target that you attacked it with TP Foe, so it wouldn't inform the critter of a missed attack if it weren't for the fact that TP Foe also has a 50% chance of landing a 2 second Taunt on the critter.

So, sometimes you hit and the foe will be TPd to you. Sometimes you'll miss and the foe does nothing. And sometimes you'll miss but the Taunt hits and the foe comes running to find you.

Knowing this, TP Foe with caltrops makes an excellent behind-the-corner pull. Put the caltrops right on the corner and move out of Line of Sight. Then TP Foe the critter into the caltrops. If it works, beat it up. If the critter signals its teammates and they come running, the caltrops will hold them up. If the TP foe misses but Taunts the critter, it will come running... right into the caltrops.


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Posted

Caltrops itself is a one-slot wonder


 

Posted

I'd point out that with TP foe then its less likely you'll get an enemy who cannot be attacked due to being stuck in the map walls. Hazards if you ever attack or team with someone with knockback powers.


 

Posted

I've used TP foe and a friend uses it a lot on squishies. I wouldn't use it on a stalker though because I'd rather assassin strike.

Usually I'd run a stalker at +3 or +4 (level) x2 or x3 (number of players) rather than +0 x4 though. I'd rather take out a few big targets than a lot of little ones. YMMV. (My fire/spines scrapper does go the other way +1 x8).





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Posted

Thanks for the feedback. Looks like I'm gonna go Recall, TP Foe and Assault for my thre new one slot wonders.


 

Posted

I really do like TP foe when I take it. Very nice for splitting groups up when you can't steamroll.

And I'm pretty sure facing affects perception -- people seem less likely to notice a friend disappearing if the friend is behind them.


 

Posted

Quote:
Originally Posted by seebs View Post
I really do like TP foe when I take it. Very nice for splitting groups up when you can't steamroll.

And I'm pretty sure facing affects perception -- people seem less likely to notice a friend disappearing if the friend is behind them.
From what i've seen it seems to me that proximity factors more than facing into whether affecting a given mob will alert others in the spawn.


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