Werner

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  1. Well, I really enjoyed playing my Broad Sword/Shield Defense, but it looks like he's now shelved at 50 because there's almost nothing he can do that my other toons can't do just as well. Dark Melee/Shield Defense is a single-target DPS and survivability beast. Fire Melee/Shield Defense is just a beast.

    As for making Dark Melee/Shield Defense work from a costume standpoint, the dark shield looks as much like a weapon as it does a shield, and fits in visually with the powers of the set. I personally went with the energy shield in the darkest red, and I think it looks fine visually with my costume, even when I'm spamming Shadow Maul and Sands of Mu.
  2. Werner

    Is it here?

    Fiddled with my power colors and I'm playing +2x4 for now on my L38 Katana/Dark. Mayhems are trouble. Got killed once by a DoT from the named boss after she was defeated with no greens left. Kind of cool, actually. Also ran out of time after a couple missions. Otherwise doing OK with inspirations. I do need to fix my endurance situation now that fights are lasting longer.
  3. Quote:
    Originally Posted by Umbral View Post
    Comparable to FU>Focus>Slash>Wait actually. :P FU>Focus>Slash would be better.
    True, but the build has Follow Up recharging in 3.01 seconds instead of the necessary 3.004 seconds. It hardly seemed worth mention, and is probably fixable, assuming it even exists since we aren't 100% certain about the recharge details.
  4. Quote:
    Originally Posted by Umbral View Post
    My own math to figure out the DPS (using my own build, of course, couldn't load yours because Mids wasn't liking your data chunk) only got 211.9 DPS. I'm trying to figure out why exactly there's such a disparity (especially since I assume 100% chance to hit). The FU>Focus>Slash>Wait attack chain that I'm assuming manages ~215.

    Just looking at your numbers though, I can see at least one thing that's blatantly wrong. You've got Focus listed as having a base damage of 106.4 in the FU>Evis>Focus chain when the base damage is only 86.96 while you've listed it correctly as having 87 damage in the FU>Focus>Slash attack chain. Fixing that error correctly displays the DPS of the FU>Evis>Focus chain as being 226.
    Oops. Yep. Same mistake in my Follow Up -> Slash -> Focus -> Slash. So 226, comparable to the Follow Up -> Focus -> Slash at 227.
  5. Quote:
    Originally Posted by BlackBellatrix View Post
    I'm assuming you meant Kat/DA and I concur with that sentiment.
    Yeah, whoops. That's what I meant.
  6. It's going to be tough on a scrapper. That's not to say you can't do it - in a recent thread, a number of us found +4x8 to be a really fun difficulty level. But it's going to be risky, and you'll need to be able to work out and afford a top tier build.

    Ideally, you'd have something that scales up in large crowds. Shield Defense scales up your offense. Willpower, Dark Armor and Invuln scale up your defense. Not sure about the primary. Dark Melee would be nice for the heal, but with mostly single target attacks and a cone, it won't plow through the crowds quickly. Fire would put out some nice damage, both single target and AoE, but you'd probably need Aid Self.

    Katana/Willpower might be nice. Katana has good single target and decent AoE, and Willpower scales up nicely. Willpower is also easy on the endurance bar, which can be important for very long fights with only very short breaks.

    I'm personally working on Katana/Dark Armor with the intention to run +4x8, but I'm still fiddling with the build.

    It's going to be safer on a Tank. Slower to plow through the spawns, but safer. So I'd say Tank if you want to play it safe or don't have a large budget. Scrapper if you want to do it faster, are willing to take some risks, and have the influence and build to pull it off.
  7. Quote:
    Originally Posted by Santorican View Post
    Has this ever happened to you?
    Sort of. I have 1500 hours or so on my Assault Rifle/Devices blaster. Haven't really touched him since getting my first scrapper to 50. I keep meaning to IO him out and see what he can do, but I just never get around to it.
  8. Quote:
    Originally Posted by BlackBellatrix View Post
    Werner, do you use Decimation: Chance for Build-Up in Focus?
    Hmmm, looks like a purple proc and Explosive Strike proc. I should probably compare the chance for build up proc to see if it's any better.
  9. Werner

    Mid's Help

    Quote:
    Originally Posted by Demobot View Post
    If you're referring to the pop-up text when you mouseover a power, for some reason that's off by default and can be turned back on by clicking 'Pop-Up' in the upper right corner.
    Oh, for gods' sake! I searched all over for that setting except RIGHT IN FRONT OF MY FACE. Thanks. I'm all better now.
  10. Quote:
    Originally Posted by Shred_Monkey View Post
    Anyone looked at this chain?

    Followup>Evicerate>Focus... repeat

    Keeping in mind you can use all 3 purple procs, and evicerate can use the PVP damage reduction debuff proc.

    It takes less global recharge and I don't think you can triple stack followup on evicerate. But the DPS looks on par with anything else I've seen in claws.
    I had not looked at it, probably because I figured that any chain without the Achilles' Heel was going to fall behind. Looking at it now...

    I have Follow Up triple-stacking on Eviscerate by 0.006 seconds. Not sure if that's enough in practice, but it counts on paper until proven otherwise. I also have the Gladiator proc triple stacking on Focus by 0.054 seconds. Again, not sure if it'll really work, but I'm counting it for now.

    OK, wow. Winner. In my DPS template build, I have that chain at 242 DPS vs. Follow Up -> Focus -> Slash at only 227 DPS. Plus it has an AoE. I suddenly want to get back to leveling my Claws/SR.

    Uploaded if anyone wants to check my math. No, the endurance isn't sustainable.

    On a different subject, travel powers at level 6 without prerequisites are the 60 month veteran reward, yes.
  11. I'm playing with one knockback IO on my Spines/Dark and my Katana/Dark. No problems. I don't do KHTF. I very occasionally get knocked back, but not enough for me to waste another slot while leveling. I'll probably go with two or three if I ever fully IO the characters.
  12. Althought Greater Fire Sword is a great attack, if it were my build, I'd probably be going for the Incinerate -> Scorch -> Cremate -> Scorch chain. It's good DPS, fairly easy to achieve and is light on endurance. That would let me focus more attention on other aspects of the build.
  13. I've heard that it works out better on paper than in practice, and least when you bring the presence pool into the mix. However, Touch of Fear is said to be excellent, and should only be better combined with Cloak of Fear.
  14. If you can spare the power choice and want to lower your required recharge I don't think it's a bad idea. Sweeping Strike is a great attack.
  15. And what could possibly be more fun than pure, German efficiency?
  16. Quote:
    Originally Posted by Umbral View Post
    You sure that's right? City of Data and the in game information agrees with me that it's a base activation time of 1.4 seconds that gets turned into 1.584 second with Arcanatime.
    Hmmm, looks like you're right. In game says 1.40, which would be 1.584 like you say. I pulled my number from Mids', and I don't think it's just the new Mids', because I have that same bad number written down from quite a while ago.
  17. Quote:
    Originally Posted by Lohenien View Post
    Alternately you could use attack vitals + sweep non stop with minimal +rech needed and potentially output more dps ( though I'm not sure of that).
    Oh, sure, you could do that. And yeah, it would do better single-target DPS. But it wouldn't be as COOL.
  18. I have different numbers than you, Umbral. That's new!

    Looks like you have the wrong Arcanatime for Power Slice. It should be (roundup(1.03/.132)+1)*.132 = 1.188. Since it's shorter, the required recharges are shorter. I have:

    BF: 1.452 sec Arcanatime, 12 sec base recharge, 7.128 sec required recharge, 69% +rech required
    1K: 3.432 sec animation, 15 sec base recharge, 5.148 sec required recharge, 192% +rech required
    PS: 1.188 sec animation, 5 sec base recharge, 7.392 sec required recharge, 0% +rech required
    TE: 2.508 sec animation, 12 sec base recharge, 6.072 sec required recharge, 98% +rech required
  19. Quote:
    Originally Posted by Morbid Star View Post
    unless the Hasten is permanent, you still encounter a recharge gap (all be it it may not occur for many cycles, hence the whole technicality, it may just be for a split second in the 237th cycle or for a sec or two in the 1743rd cycle, maybe more, maybe less, reguarless, it will happen eventually, it doesn't really matter for practical sake, it's virtually permanent, but it's just a technicality,
    Just because Hasten has a recharge gap doesn't imply that Dull Pain has a recharge gap. In case Umbral's explanations still haven't convinced you, let me try another approach.

    Let's say that you have perma Hasten. You have 100% recharge in Dull Pain, 100% recharge in Hasten, and 107.5% global recharge. Hasten recharges in 119.2 seconds, giving just enough time to click again before it drops. Dull Pain then recharges in only 95 seconds. It isn't just permanent; it has a 25 second overlap. Now let's say you fiddle with the build a little, and your global recharge drops to 107%. Now Hasten isn't quite permanent. It's down for about a tenth of a second. What about that tenth of a second of Hasten being down would suddenly make Dull Pain take a full 25 seconds longer to recharge on one of its cycles?
  20. I haven't done any math, but I'd probably go with Physical Perfection. It's a small power, but it's always there, and in general, I prefer steady performance. It's a great spot for a Performance Shifter proc, and I'm always hurting for ways to get my endurance usage sustainable. And a little extra regeneration is always nice, particularly if you don't have a self heal.
  21. Quote:
    Originally Posted by Neg_rogue View Post
    Well the way I see it, I'm still ED capped for damage in all my powers, and I can manage to get a fair amount of recharge. The only thing another scrapper focused entirely on damage would have over me is +damage set bonuses since I'm focusing on nabbing defense while they're focusing on all the damage, so in a way that seems pretty balanced to me.
    The thing a scrapper has over a tank is a higher AT modifier and criticals. Mids' average unslotted damage for L50 scrapper Shadow Punch = 57.8, for tanker = 37.4. That's 55% more damage on the scrapper from the get go. That's what we get for having horrible hit points and sucky damage mitigation.

    Quote:
    Originally Posted by Neg_rogue View Post
    The only reason I said I was going to stick with my tanker was like I said, I slotted up using exactly the same sets but while on my tanker I was at 45% S/L and E/N defense on my scrapper I was only at about 38% S/L with even less E/N. For a scrapper that's probably excellent but..*shrug*
    No, we pretty much shoot for 45% as well. It's harder to get there, but we CAN get there.

    Not that I'm trying to talk you into a scrapper. Tanks are great too.
  22. Quote:
    Originally Posted by Morbid Star View Post
    lol, deja vu, and we're back again to the technicality of it not being truely permanent unless the Hasten itself is permanent
    No. Dull Pain is permanent well before Hasten is permanent. 50-60% from set bonuses isn't CLOSE to making Hasten permanent.
  23. In a way it's silly to have a scrapper with the primary focus being damage mitigation. After all, if that's your primary interest, why not roll a tanker? And it seems like that's what you've chosen to do.

    However, scrappers focused on survivability overlap with tankers focused on DPS, so if you're looking for something in the middle, either can do the job. I like something in the middle, and scrappers are my preference.

    A lot of the forum regulars focus on serious scrapper survivability (not just on DPS), and we should be able to tell you just how to achieve whatever you want to achieve. There are a lot of combinations that can pull it off, so you aren't particularly limited. I haven't fiddled with Electric Melee yet (waiting for it to go live and thus be “final”), but Invulnerability can be made very solid. It's easier to make it solid with one of the sword primaries (Katana or Broad Sword), but you can certainly do it with other primaries, as Nihilii has demonstrated very well doing crazy things with Dual Blades/Invulnerability.
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    How do you dodge a laser?
    Magic!

    (This is where my origin helps. It can explain ANYTHING. )
  25. Werner

    Spines/DA

    Yeah, prices seem awfully high on IOs these days. But I've always taken weeks to assemble my IOs. For my current project, it looks like I'll be taking even longer. I've started bidding on the more expensive pieces, like the Gladiator's Armor +3% defense (a week ago, one sold for 2 billion, the influence cap). I'm only level 36, but I might as well get the ball rolling.

    Anyway, on the original topic, I don't have a build and I'm not sure what I'll be shooting for if I ever get my Spines/Dark to 50 (currently 44) and decide to IO him out. So I'm not much help.