This week's Claws/SR
Your build was pretty good, but I made some editions to it. One of which was to take out that entire Razzle-Dazzle set and put in an Absolute Amazement. I put one extra slot in SJ for the AoE defense in the BotZ set.
I also six slotted the Obliteration set instead of 5, and then I took out the Touch of Death set and put Crushing Impact in, same on Slash. That's an extra 10% recharge. I also freed up some extra slots for damage procs. Also, I moved one of the slots from Slash I think down to Brawl for the Pounding Slugfest duo you were going for, for the 8% regen. That way, you keep the regen, and then can use an extra slot to give it the Achilles' proc.
Oh, and I also put the Regenerative Tissue proc in Health. That brings you to 347% regen.
And to top it all off, you're still soft-capped.
I'm sure Umbral or Bill Z or someone can do a better job than I can, but this is what I noticed right off the bat. Here's the modified build I have if you want to take a look.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Dam%(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11), LkGmblr-Def(25)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(39)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(7), S'dpty-Def(11), S'dpty-Def/EndRdx(29)
Level 6: Spin -- M'Strk-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), RechRdx-I(23), C'ngImp-Acc/Dmg/EndRdx(46)
Level 14: Health -- Mrcl-Heal(A), RgnTis-Regen+(36), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(27)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(27), DefBuff-I(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
Level 32: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Evasion -- Krma-Def/EndRdx(A), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Aid Other -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(48)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-ToHitDeb%(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(50), LkGmblr-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Thats impressive. Now I only need, is to be able to affford all the high end IOs. but thats what I was going for anyway.
The best part about the Absolute Amazement set is that it gives all the same bonuses as Apocalypse or Hecatomb, with 1/4 the cost!
so it can actually run the FU>Focus>Slash>Wait |
Be well, people of CoH.

Gotcha. I may look into that on my next Bill Z build run, but pauses and the sound effect for *not ready* on a power drive me nuts.
Be well, people of CoH.

Yeah, but the advantage is that it's not really all that long of a wait. That's the problem I have with having some really awesome attacks and a bunch of rather mediocre attacks in a set: optimized attack strings almost always have wait periods because the mediocre attacks just aren't worth the animation time. It's kinda sad (though slightly amusing) when doing nothing for half of a second makes you deal more damage than actually shoving something sharp into your target right now.
|
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Claw SR Tough: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Focused Fighting -- DefBuff-I:50(A), DefBuff-I:50(5), LkGmblr-Rchg+:50(5)
Level 2: Slash -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 4: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(13), DefBuff-I:50(13)
Level 6: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(7), DefBuff-I:50(7)
Level 8: Follow Up -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(48)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(17), DefBuff-I:50(17)
Level 18: Focus -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(23), Heal-I:50(31), RgnTis-Regen+:30(46)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(31)
Level 26: Eviscerate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(29)
Level 30: Spin -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 32: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(36), RechRdx-I:50(39)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), DefBuff-I:50(36)
Level 38: Quickness -- Run-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Adrenalin Boost -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(45), Numna-Heal:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(46)
Level 47: Kick -- Empty(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I could've sworn I saw a thread recently where people were saying that Swipe leads to better DPS than Strike since it has a quicker recharge. Is that not the case?
I'm working on my Claws/SR build and trying to figure out which one of the two to take and which attacks I can drop. It's a concept build and I'm using Stealth to get to the soft cap quicker and to fit the concept. I've posted about this build before...it's my Predator inspired build.
I've seen a few people say that Eviscerate and Shockwave are not worth taking but they sure seem like they would be a big help to me...opinions? Gotta admit that the animation and activation time for Eviscerate is really annoying though...
That was me screwing up about swipe and strike, Fantomas. It is most assuredly not the case.
To give an example, I'm looking at a chain with followup, slash, focus, strike. It does 162 DPS. If I replace strike with swipe, not only will I need more recharge in followup, but it drops the DPS to 158.
And it would be pretty silly to skip shockwave on a claws/sr. The mitigation it provides when things get dicey is FAR too high to give up.
Be well, people of CoH.

Keep this in mind, though:
Being sexy may very well be more important to your survival than a few DPS. Strike is an ugly power with an ugly pause on the end of it. Swipe is pure and smooth and glorious.
Be well, people of CoH.

Keep this in mind, though:
Being sexy may very well be more important to your survival than a few DPS. Strike is an ugly power with an ugly pause on the end of it. Swipe is pure and smooth and glorious. |
Strike really is an ugly power. It seems that there are some fairly good arguments concerning the Strike vs. Swipe at lvl 1 debate...ARGH! However, it seems that most of the builds I see on here start with Strike so, I guess I'll stick with it since I already have it and all.
What are your thoughts on Eviscerate?
Keep in mind that I'll probably never be soloing AV's or anything like that. I'm mainly a team player that does some solo PVE here and there.
That was me screwing up about swipe and strike, Fantomas. It is most assuredly not the case.
To give an example, I'm looking at a chain with followup, slash, focus, strike. It does 162 DPS. If I replace strike with swipe, not only will I need more recharge in followup, but it drops the DPS to 158. And it would be pretty silly to skip shockwave on a claws/sr. The mitigation it provides when things get dicey is FAR too high to give up. |
Followup>Evicerate>Focus... repeat
Keeping in mind you can use all 3 purple procs, and evicerate can use the PVP damage reduction debuff proc.
It takes less global recharge and I don't think you can triple stack followup on evicerate. But the DPS looks on par with anything else I've seen in claws.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
On the one hand, I hate eviscerate because the animation is long and looks stupid.
On the other hand, it does very nice damage, has a 15% chance to crit all the time, and can be used in conjunction with spin to decimate spawns in short order.
As I'll be using my main to run scanner missions in PI set at +4/x8 as soon as I-16 goes live, I kinda wish I had room for eviscerate. As it is, I just don't.
Luckily, +4s only get knocked down with shockwave instead of knocked back.
And for the record, ALL new claws users I build take swipe, strike, slash, spin and followup. It's not til later that I respec out of strike or swipe.
Be well, people of CoH.

Shred,
I have looked at that chain. I don't have that spreadsheet in front of me but it was still less than the FU, Slash, Focus, Strike chain which in turn is less than the seemingly impossible FU, Slash, Focus chain. (This is not actually impossible... it's just that the build needed to make it happen has some serious problems.)
Complete side note here: I'm currently working on a monster spread sheet for brute/scrapper claws. There's several reasons for this but once it's all said and done, it should have enough info in it that anyone can use it to get data on whatever they need to concerning claws. I'll probably add the stalker numbers as well.
Don't expect it until after I-16 go live, though.
Be well, people of CoH.

On the one hand, I hate eviscerate because the animation is long and looks stupid.
On the other hand, it does very nice damage, has a 15% chance to crit all the time, and can be used in conjunction with spin to decimate spawns in short order. As I'll be using my main to run scanner missions in PI set at +4/x8 as soon as I-16 goes live, I kinda wish I had room for eviscerate. As it is, I just don't. Luckily, +4s only get knocked down with shockwave instead of knocked back. And for the record, ALL new claws users I build take swipe, strike, slash, spin and followup. It's not til later that I respec out of strike or swipe. |
Any opinions? Would I better off dropping something else out of the first 8 powers from SR?
I'm also wondering if I'm going to need Physical Perfection for this toon. I'll be 4 slotting Stamina with Perf Shifters (using the Proc of course) and I know that Claws end requirements are not all that hefty. Does this sound about right for what I'm wanting to do?
If I don't "need" Physical Perfection then I'll either go ahead and get Lucky or I'll get LBE since I've never had it before and it kinda goes with the theme...too bad it can't be shoulder mounted

BTW, i was just going to use a Stealth IO so I didn't have to "waste" a selection on Stealth but then I realized that I'm almost at the soft cap right now because of the plus to melee def that Stealth provides. I think I'm around 42% for melee def right now with just standard IO's.
Lucky also grants 1/3rd of your passive scaling dam-res. If you're going to drop a power from SR, it should be elude and That should only happen after you've got the IOs in place to soft-cap your defense.
If we could take physical perfection without having to take conserve power or focused accuracy, I'd be all over it.
Since I currently have conserve power as a replacement for elude, I'd like to fit PhysPerf in, but have no clue what I could possibly drop.
While LBE does fit your theme, be aware that it does cause tou to redraw claws. Not a big deal if you're just using it for runners, very much a big deal if you were planning to use it as part of your attack chain.
You would probably be better off sticking a stealth IO in a movement power rather than taking the power Stealth. Remember that half of Stealth's defense goes away in combat. You can soft cap in other ways.
Be well, people of CoH.

Lucky also grants 1/3rd of your passive scaling dam-res. If you're going to drop a power from SR, it should be elude and That should only happen after you've got the IOs in place to soft-cap your defense.
If we could take physical perfection without having to take conserve power or focused accuracy, I'd be all over it. Since I currently have conserve power as a replacement for elude, I'd like to fit PhysPerf in, but have no clue what I could possibly drop. While LBE does fit your theme, be aware that it does cause tou to redraw claws. Not a big deal if you're just using it for runners, very much a big deal if you were planning to use it as part of your attack chain. You would probably be better off sticking a stealth IO in a movement power rather than taking the power Stealth. Remember that half of Stealth's defense goes away in combat. You can soft cap in other ways. |
I was already dropping Elude. I was aksing about the remaining 8 powers.
Ya, I'd never try to use LBE as part of a chain...just an opener at distance for fun and for runners.
I had forgotten about Stealth's def being cut in half during combat...thank you for the reminder.
Man, I have no clue how to make this build work the way I want to! lol The Stealth IO will help save a power pic so that's a start at least...
Just so ya know... I get blindingly frustrated every single time I decide to respec my claws/sr again.
There's a reason I'm pushing to get the devs to drop the pre-reqs for power pools. If I could take tough/weave without boxing/kick, I'd be one happy scrapper.
Be well, people of CoH.

Just so ya know... I get blindingly frustrated every single time I decide to respec my claws/sr again.
There's a reason I'm pushing to get the devs to drop the pre-reqs for power pools. If I could take tough/weave without boxing/kick, I'd be one happy scrapper. |
Ok I have reworked my claws SR into a more expensive build. currently I am softcapped and I can solo burn notice in about 15min at +5. I am just tightening up some recharge and regen. This particular build has eviscerate instead of shockwave. I am not a fan of shockwave although it is ranged. I am not a fan of Eviscerate's animation either so I might just fill level 32 with a set mule power or something.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11), LkGmblr-Def(25)
Level 2: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), P'ngS'Fest-Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(34)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(7), S'dpty-Def(11), S'dpty-Def/EndRdx(29)
Level 6: Spin -- M'Strk-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), RechRdx-I(23), C'ngImp-Acc/Dmg/EndRdx(46)
Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(27)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(27), DefBuff-I(31)
Level 28: Lucky -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 32: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Dmg/Rchg(40)
Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Immob%(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(50), LkGmblr-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit