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*Snip*
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Great work!
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Translation: "Sweet! Now I don't have to do this!" -
Oh Sweet! The HUD takes two colours, if you set one to black it looks entirely different!
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Mini update... i think i figure it out more... here is the first thing i came up with for introducing them intro1
I decided she is going to be a ....reverse sugar vampire weremouse! (hehe) grraar!
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Adorable! -
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Shia's DA page is here:
http://drunkfu.deviantart.com/
and I assume the avatars you speak of are these type:
http://drunkfu.deviantart.com/art/Si...vatar-72534634
http://drunkfu.deviantart.com/art/Wo...vatar-72879269
http://drunkfu.deviantart.com/art/Ch...vatar-71389531
http://drunkfu.deviantart.com/art/Ca...vatar-71281452
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That was going to be my next question, thanks Suichiro.
And yup, those are the avatars I was thinking of. -
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Do they have a Talsorian one yet, though? Idle curiosity, that).
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No, sadly BABs has stated that Talsorian weapons are only for the Lethal sets. -
...of who makes those adorable animated chibi avatars. Does anyone know who they are and if they take commissions?
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Mel *is* the bizarro version of herself.
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Last time I tried to think of a bizarro version of Turbo-Ski, I ended up with the horror that is Pop-Sickle!
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Aren't alternate reality versions of ourselves supposed to have goatees and facial scars?
Wait, that would be evil alternate reality versions of ourselves.
But Turbo is the evil version, so shouldn't she have the scars and goatee? I'm so confused -
Hmm, i wonder if any of the other IoPs are still in the datafiles...
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I unleashed my furry once.....never found it again.
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Check Pocket D
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is it bumping if we make a comment so the thread will be seen?
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That is the very definition of bumping. -
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Hello villains! Inspired by this thread I've made a preliminary list of things that we think are needed villainside. Lets keep things calm and make a list for the Devs.
Updated July 25th, 2008
Civilized List of Villain Issues, 7th Draft
Priority Issues
<ul type="square">[*]Patron Pools: Functionally and aesthetically they are vastly inferior to Hero APPs. (Suggestion: Add APPs for villains, ie you do your patron arc and get their pool (which you are locked into as usual) BUT you also get access to other APPs similar to the Heroes. Rebalance the APPs in general. Alternately, Make Patrons respec-able and add in pools for the Signature Lackeys)
[*]Strike Force Gap: Villains are lacking SFs in the 10-15, 30-35, and 40-45 level ranges. Also, the Silver Mantis SF should be made accessible to those without VGs or those in small VGs.
[*]Villain Accolade Requirements: Remove/Replace all PvP badge requirements. Damage and Debt badge requirements in particular are set too high. Hero-Slayer requires 100 signature heroes, while the equivalent badge heroeside (Villain Disruptor) requires only 25. A re-evaluation of villain badge requirements would be nice (This also applies heroside for things like Illusionist)
[*]Enemy Variety: Why do the Legacy Chain and Wyvern drop off the radar at level 25? Longbow are already too prevalent, lets change it up. Same goes for Arachnos. Also, Warden bosses don't get demoted to lieutenant when solo or on small teams.
[*]The Black Market: Some supply and pricing issues exist, but the resurgence of the villain population after i12 seems to have eased things a bit.[/list]
Quality of Life Issues
<ul type="square">[*]Lord Recluse Strike Force: Generally accepted that it needs reworking to be more friendly to a wider team variety. (Suggestion: Space the Freedom Phalanx further apart, so that pulling is easier. However, have the entire Phalanx aggro if Statesman is aggroed.)
[*]First Respec Trial: Many teams at the lower level requirement are not equipped to handle the number of vines and the ambushes. (Suggestion: Lower the number of vines and remove the ambushes)
[*]Grandville Elevators are not marked on the map
[*]Black Helicopters: Many Black Helicopters are parked right next to the ferries. They should be parked at the opposite ends of zones for ease of use (ie Near Thorn Isle)
[*]Mayhem Missions: Mayhem missions are far harder than Safeguards, although they are arguably more interesting as well. Reducing the size of the ambushes would go a long way towards making Mayhems more team friendly.
[*]Costume Pieces: Some way to unlock the Witch Hat and Task Force Commander costume pieces would be nice.[/list]
Major Bugs and Performance Issues
<ul type="square">[*]General Zone Performance: Get rid of the extra geometry in the zones! Grandville is particularly bad, but PO and Sharkhead have issues as well.
[*]Mastermind Pet AI: "Dumb as a post" is a good way to describe them, especially the melee pets. Attack cycling and range/melee behavior are the major complaints here.[/list]
Thematic and Content Issues
<ul type="square">[*]Theme and Atmosphere: Most of CoV is dark and gritty. While this is a nice change of pace from CoH it gets monotonous after 40+ levels. (Suggestion: Revamp some zones, or parts of zones, to get a different feel. If St. Martial is supposed to be a prosperous and popular tourist destination, it should look the part.)
[*]Mercy and Port Oakes: These zones represent about 1/3 of the zones in CoV, yet the average character spends very little time in them. (Suggestion: Expand the zones with some high level content (a la Seer Marino). This serves to provide alternate leveling routes for villains and ,if organized correctly, could turn create a more universal meeting place that CoV lacks)
[*]Secret Contacts: Many players are completely oblivious to these gems (Doc Buzzsaw or Veridian anyone?). (Suggestion: Have the contacts send a message via the newspaper when you unlock them. Also, extend their level ranges to provide more leeway for getting the badges. Remember, promoting the unlockable contacts is almost as good as adding new content.)
[*]Lack of Trials: Villains only have the three respec trials, heroes have the three respec trials plus the Hollows, Eden, and Sewer trials.
[*]Contacts: Most contacts treat the player as a mercenary. Some variety in the types of evil a character can partake in would be nice. (Suggestion: Contacts that are intimidated or coerced into working with the villain. Also more branching story arcs that allow the villain to choose how to react to a situation. More player directed evil is a good thing)[/list]
What does everyone think? Any other issues to add? Anything that I put on the list that doesn't belong?
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I've removed the Stalker issue since i12 seems to have fixed things. If anyone has anything that they feel is worth adding to the list, please make a post in this thread. -
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This RANT was brought to inpart by me and fueled by poor treatment by PlayNC.
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That is a matter of opinion only. I personally feel that NC has been doing a bang up job with the last few issues, even if it doesn't address everything outlined here. -
If anyone has an unlockable weapon on one of their characters can you send me a short (<5 second) demo? I'm trying to compile the model names for a wiki project I'm working on.
Specifically, I'm looking for these model names:
Broadsword-> Tsoo "katana" and Thorn Blade
Katana-> Rularuu's Fang and Talsorian Katana
Bow-> Rularuu's Gaze and Talsorian Bow
Assault Rifle-> Tommy Gun, Nemesis Rifle 1 & 2, Vanguard Redding Rifle, Council SMG, and Council Assault Weapon
Dual Blades-> Red Cap Daggers, Talsorian Blades, and Rularuu's Fang
Axe-> Talsorian and Rikti Axes
Mace-> Carnie Mallet and Rularuu Hammer
Claws-> Rularuu Claws and Talsorian Claws
Pistols-> Crey Pistols? (i'm not certain if these even exist)
Pulse Rifles-> Rikti Rifle and Rikti Blaster, Crey Laser Rifle, and Crey Pulse Blaster -
I'm amazed this thread survived like, three purges.
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A little something I threw together.. hope I get to keep it somehow :P
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it's like a *gasp* mini-butcape! -
Just popping in to say that I'm still compiling suggestions.
So far nothing major has come up, so I think the List is complete (for now anyway).
Hopefully the patron/ancillary issue get sorted out in i13... -
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One more question.
In LGTF, if you have a mixed team (hero/villain) and try to leave the zone, you get kicked from the team. Not a problem; you can buy inspirations there.
However, we've been looking around Cimerora and haven't found anyone who can sell inspirations. I'm told there are contacts inside the Midnight Club, but we weren't certain if going there would break up the team or not (and weren't going to experiment when we were on the AV of the last mission).
We decided to just do some additional mobs for the drops and combine what we got, but it would definitely have been quicker to restock, if we could.
Does anyone know if going to the Midnight Club mid-TF will break the team, and if the contacts there will sell during a TF as they will in the RWZ? Thanks.
~Elizabeth
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I can confirm that TPing into the D does not break the team, so I would assume that the Club works the same way. -
Sweet! I can play again!
...now I have until Sunday to find a timecard... -
I mentioned this in the other thread, but you are still spelling Archetype wrong.
Otherwise a good guide for the beginning Kheld. -
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Holy [censored] [censored].
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QFT! -
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How about an extended awning over the Black Market trucks and putting Arbiter Lupin, the respec guy inside a building, it's not much fun to get bombed / attacked by invading Rikti when you're trying to sort out your auctions or stuck in the respec screen. And while we're at it, maybe move Lupin somewhere slightly more friendly for lower level villains who wish to use a vetspec.
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This is good.
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Indeed, I've added it to my list. I'll update in the next few days.