Weatherby Goode

Renowned
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  1. [ QUOTE ]
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    Question about this....does bodyguard mode ever suppress? I was in a bank mission yesterday and got held/stunned; it seemed like when I was I was taking the brunt of the damage, even though I thought I was in Def/Follow mode. My minions still seemed relatively healthy. Or was it just that my share of the burst damage was that large?

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    If a pet is in defensive follow, it's in body guard. No that doesn't suppress. However if it's in attack, goto, or stay mode it's no longer a bodyguard.

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    This is wrong.

    Defensive/Follow
    Defensive/GoTo
    and Defensive/Stay

    all trigger BG mode.
  2. [ QUOTE ]
    All of which says 'It can be improved,' not 'it has no reason to exist.'

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    On the other hand, there isn't any particular reason for it to exist either.
  3. [ QUOTE ]
    That aside, if Castle wants to bring Bang into PSW without breaking any more rules, all he has to do is increase the power's hit cap to 16. AT that point psi becomes better against huge groups but fire better against 10 or smaller groups.

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    Castle was on test earlier and he mentioned this. It's coming in a future patch.
  4. [ QUOTE ]
    It definitely makes sense when you put it that way. Anyone with a high level /elec played on test yet and want to share their experiences?

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    I played for about half an hour this evening, and soloing my Mind/Elec was even smoother than usual. Damage was rolling out, and because I was wasting less of those big hits on overkill my End usage was lower than on live.

    Unfortunately, I'm going to need a respec soon. The lower recharges on the melee mean I have too many attacks now. Not sure what I'll drop, though.
  5. Fury Claws might work, but Vanguard definitely wouldn't look right. Remember that the Extendo-Claw is part of the animations, so it would show up with whatever customization option you picked.
  6. [ QUOTE ]
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    Thoughts/Opinions/Mindless Rants?[

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    Not really. With the damage mod boost, most of the AoEs aren't hit quite as hard as it seems.

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    I was deliberately doing that one.

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    Ah, gotcha. I guess I should get my sarcasmo-meter recalibrated...
  7. A new change on test is making Widow Smoke Grenade autohit.
  8. Not really. With the damage mod boost, most of the AoEs aren't hit quite as hard as it seems.
  9. Linkie

    Thoughts/Opinions/Mindless Rants?
  10. [ QUOTE ]
    a volcano splitting the island into 4 is silly. It would have been far bigger than Krakatoa. Assuming a natural volcano - which don't occur on the east coast.

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    Also: Cap and Port Oakes are part of the same island, which turns this whole bit of hostory into one big Bwaaah? moment for me.
  11. [ QUOTE ]
    This MMO has my interest.

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  12. Weren't Freaks the original meow? Like from pre-i1?
  13. Heh, this is the most fun I've had all week.
  14. Procs in crushing field are a nice addition too. Crap of the Hunter is usually pretty cheap. Add in Posi and Impeded Swiftness when you have the cash.
  15. Pylons are a DPS test. The most common method is to either carry a bunch of purps or get a tanker to taunt it while you whittle down it's HP. Since it is an easy target with lots and lots of HP and no regeneration it makes a very reliable way to measure sustained damage output.
  16. [ QUOTE ]
    sounds like you want Grav/Rad.

    I've rolled quite a few grav toons (both trollers and doms) in the 3+ years that I've played, but only my Grav/Rad has been strong enough to get up to wormhole.

    Grav is a pretty late bloomer, rad is a very early bloomer, so they're great in combination.

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    I was going to put my 2 inf in, but this post sums up my thoughts exactly.
  17. It's just as easy to give FIre Mastery to Brutes, AND it increases equality between sides.

    It's one game, but two sides and both sides should be treated fairly.
  18. You can have more Epics when villains get a full set of thematically appropriate choices.
  19. [ QUOTE ]
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    Let's also consider the level difference. . . we all know AE is being used to PL. Now if you could start power leveling at 1 instead of 35. . .that would be my guess personally.

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    That's my rationale for it too. Which is a sad, but necessary decision.

    Now, if the AE in Pocket D ONLY allowed "test" mode, basically nerfing cross-ethics teaming/PLing from 1-34 but leaving it open for 35-50 in RWZ, there might be some play with that. Not a great solution, but a possibility.

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    Eh? There isn't anything stopping me from PLing at level one anyway, why would that be a concern for cross-factional teaming?
  20. Weatherby Goode

    Water Control

    My Water Control suggestion is here, if you want to check it out.
  21. Weatherby Goode

    In My Pants

    Sowing the Seeds of Love in My Pants. (Tears for Fears)

    Barracuda in My Pants (Heart)

    Love Blond in My Pants (Kim Wilde)

    And on a related note: Stupid Girl in My Pants (Garbage)

    Or even: Stacy's Mom in My Pants (Fountains of Wayne)
  22. As for the sets I've slotted:

    2x Thunderstrike 2.5%
    2x Positron 2.5%
    Steadfast Protection 1.5%
    2x Gift of the Ancients 2.0%
    Gift of the Ancients +1.8 Max End
    2x Stupefy 2.5%
    Razzle Dazzle 2.0%
    Dark Watcher's Despair 2.5%
    Blood Mandate 1.5%
    Miracle 15.0%
    Performance Shifter 20% chance for 10% End Refill
  23. My Earth/Storm has 41% end recovery from set bonuses. Slotted Stamina provides just a hair over 45%. With ~40% EndRedux in each power most builds will have no need for Stamina.

    Of course, I do have it but only because Earth/Storm is an Endurance freak.
  24. There are a finite number of attachment points on this game's character models. IIRC, they are all currently used for something or other. Changing that would require changing every single humanoid skeleton, just so you could have selectable hair with your hat.
  25. [ QUOTE ]
    For example, a certain power lists a "5% STRENGTH against attacks." What is "strength"? Does it make my character STRONGER (ie. do more damage?) No it means increased DEFENSE. Call it DEFENSE, not STRENGTH. Never call it anything BUT defense.

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    Arcanaville can explain it better, but Strength is an Aspect of the Defense Attributes. Increasing Defense Strength makes you better at defense, it increases your Defense powers.

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    Another example- I was shopping for Endurance Modification enhancements. That's a good name for them. They help you recover endurance, but they also help endurance-draining powers perform better. After much searching, I finally found them, under "RECOVERY." Some vendors sell them as "ENDURANCE MODIFICATION', others as "RECOVERY". The same exact enhancement. Same origin and everything.

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    Technically, those enhancements have two properties. They have a buff the Endurance Strength (there is that Aspect again) wich governs End Drains and Refills. They also buff Recovery Strength, which governs, well, recovery.

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    It's just sloppy and amateurish, really. It hurts the flow of game and makes it much much harder for new players to learn the game. I remember when i first started playing, it took me a little what to grasp the difference between Damage Resistance and Defense. How much harder must it be for new players when the game keeps mixing up the terms?

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    This I agree with. Stun or Disorient, not both. Get rid of all mentions of Snare and use Recharge Slow, Movement Slow, -Fly, and -Jump independently.