Vyver

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  1. Honestly I don't think you're doing yourself any favors by describing your storytelling as "emo", simply because of the (rightfully) negative connotations of that word.

    What you're looking for is Pathos,I.e. emotional appeal. CoH allowed you to make heroes that projected any sort of emotion. There were silver age groups to feel pride and heroism, modern age groups to show responsibility and teamwork, school-based groups to represent growth and change. Whatever emotion or theme you wanted to play, you could find.


    CO on the other hand, is a one key piano. Sure the key is played well, and every part of the game is tailor-made to improve that one key. The graphics ooze silver age, the dialog ooze silver age, everything is factored into that one key, which is why the game falls short to everything who was used to CoH's variety of playstyles.


    Emos having nothing to do with it.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    Let's not start nitpicking what combat tactics we can't do in the game. I've got my own list but it's useless to gripe about things we can't change because their devs chose not to allow them for whatever reasons.
    The issue isn't what combat tactics we can't do, it's just the enemy AI is retarded.

    It's like they programmed the enemies to avoid your line-of-sight...

    ..without realizing that the computer will ALWAYS choose to fulfill that action by making a direct b-line to your ship and hugging the underside of it while you constantly spin around like a top.


    It would be like if every enemy group from the Hellions to the Carnies decided that the best tactic would be to run up to you and [brawl] you. Every fight.
  3. Quote:
    Originally Posted by flatmatt0 View Post
    By the way, forgot to mention: we have Leonard Nimoy voiceovers!
    Best part of the game.



    Honestly, I like the on-foot segments more than the space battles. Ship combat has potential, but all it ever seems to devolve into is the ever present enemy tactic of getting REALLY REALLY REALLY close to your ship so you're constantly having to turn to see them. Like, I don't remember any episode of Star Trek where Picard says "****, we can't lock onto the enemy ship because they're perpetually below, and to the left of our field of vision! Quick, keep turning! We might be able to see them long enough to fire off a shot!"


    It's annoying to say the least.
  4. Quote:
    Originally Posted by Airhammer View Post
    Are there different classes to play or species with different abilities?
    There are three classes, with each focusing on Engineering, Science, and Tactical combat. (each gold/blue/red respectively.) and it decides what powers/ships you get



    alien races have like....small abilities too, but I really haven't noticed any...like...impact on anything.
  5. I don't post in the forums often, but when I do





    its the last post on a page.
  6. Quote:
    Originally Posted by Dz131 View Post
    why all the hate for DCUO?
    Eh, the costume creator and customization is extremely limited


    the power selection is limited


    the game is clearly designed for consoles with its "click EVERY attack" style, and its keymap layout is odd at best, with you having to reach over the keyboard to do everything (again, because it was created for consoles)

    the chat system is a skeleton of what it should be (again..because it was created for consoles)


    and the overarching story railroads your character into a specific background, and pretty much delegates you to being the DC hero's lackeys. Never a real hero, because your powers are cheap imitations of the real ones.


    So..yeah...as bad as CO is, DCUO is worse.



    Honestly, like Sam I'm having a horrible time adjusting to CO, theme-wise. Now, I don't make many..emo..characters, but I do like grounding them in reality.



    Reality doesn't exist in CO.
  7. Quote:
    Originally Posted by Chyll View Post
    I've hunted for how to turn that off with little luck. If you could share the magic, I'd enjoy the visual element of the game play a lot more... and maybe get to focus more on whether I think the game is any good.
    In the graphics options, underneath the primary selection bar or whatever (the thing you slide left for bad graphics, and slide right for better graphics) there is a box for advanced options


    click it, scroll ALL the way down to the post processing section, underneath the bloom slider and its labeled "cartoon outline".




    Anyways, idk CO was kinda cool when I first started playing it, but it's so shallow I hit my head when I dived in. And the game is taken less care of than CoH ever was. I know we joked about bugs and Soon (tm) in CoH, but we had it GOOD here.

    Honestly, right now I'm just sticking to Spreadsheets In Space (tm) until that free trial runs out before I decide what I actually want to do.
  8. Quote:
    Originally Posted by Megajoule View Post
    Same here, but on the other hand:
    Just last night, I got my latest and almost certainly last character to 48, which means it was time to buy a raft of SOs and try to combine them with what's already slotted to make SOs. (My habit of many years, going back to before we had IOs.) It occurred to me that this might be the last time I ever do that. It doesn't feel like a relief, it feels sad.

    Just goes to show, it's all about context.


    I don't think any context would make slotting SOs/IOs interesting.*

    *for me.


    It's like the same equipment system in every other MMO that everyone praises CoH for not having


    just parsed out over 40 pieces instead of 4



    I know the concept of it was supposed to allow you to customize your hero even further, but (to me) it always came down to "throw in a little bit of everything" or "use the same 4 popular IO sets" for each power, making slotting more of a test of patience and farming than anything.


    To me, it was simply busywork in a game that strived, and was praised for, getting rid of most of the most "busyworkish" mmo mechanics.
  9. My favorite moment was an United Underworld RP event. Where our then leader Autosaurus Wrecks tricked half of the Underworld into letting him turn them into biomechanical cyborgs




    to then battle the remaining Underworld members and a couple of heroes working with them.



    The end of the event was kind of a flop, with only a few heroes showing up, and some major grief in the PvP zone we were using.

    But the setup and first RP act was some of the best and most creative RPing I've/We've ever done.


    Add to that Music of Mayhem, Toxic Clock, and Cardaclysm and the year+ time I had with the United Underworld has been the most fun I've had in any game.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    That said, I'm looking forward to Kinetic Void.

    Well damn,


    I know what I'll be playing.
  11. Quote:
    Originally Posted by MrLiberty View Post
    It sucks that everyone has the same block animation /holds up left arm to shield self, but eh, what can you do.
    Have you tried the different block powers? Each "set" has its own.

    Power Armor gets a hard light Beehive Barrier

    Earth gets an stone shield (that, when ranked up grants stone skin, and then stone armor along with the shield)

    "Force" gets a cool "both arms outstretched in-front of you projecting an "invisible woman" force field."

    Wind shares the Force pose (both arms outstretched) but projecting a short tornado in front of you

    Telekinetics get a shield similar to CoH's energy shield.


    Electric and Fire get shields that I haven't seen yet. etc etc


    The best part is outside of Power Armor's shields, all shields are the same so you can pick whatever you want.
  12. the background needs to say


    FREEEEEEEEM
  13. From an RP'ers perspective the AE system was invaluable. Pretty much the Holy Grail of MMO RPing, especially when it came to playing a villain (since, as you know, Villains Act, Heroes React) so being able to create our own schemes was a godsend. Literally 95% of the RPing I've done in the last year wouldn't have been possible without AE.



    Honestly, if a player is willing to leave because the devs added something to a part of the game that they don't even have to look at, they would have left anyways, just for a different reason.
  14. Quote:
    Originally Posted by Thunder Knight View Post
    Ah, I see. You're saying that, since CO has a tiny limited selection of elemental powers, that means I should rethink my Elec/Invuln Brute as a Blaster, and rethink my Grav/Elec/Mu Dominator as a Blaster (with exactly the same powers as the former brute), and my Dual Blade/Electric Scrapper as a blaster, any other concepts I've ever had for electricity-using characters as a Blaster, and then all my problems will go away?

    CO is missing a lot of ****. We know. But you also have to think outside CoH ATs as well. For instance, your Dual Blade/Electric Scrapper, you could easily remake him with

    Dual Blade attacks + sparkstorm (PBAOE) + electric sheath + whatever else you wanted to pick up

    Same with the Invulnerability Brute, except switch out Dual Blades for Might.

    The only thing not recreated would be your grav dom, and its not because you would have to make it a "blaster", but simply because CO doesn't have grav abilities yet. (unless you want to play the Force powers as grav. but I dont think you would go for that)


    "Blaster" is not an archtype in CO. Wait, it kind of is for Silver players, but then again why would anyone choose to level on the restricted archtypes? It would be like playing CoH without enhancements
  15. Quote:
    Originally Posted by Thunder Knight View Post
    Their entire Electricity powerset, for example, is pretty much CoH's Electric Blast, but without any of the powers that make Electric Blast unique or interesting (no Aim, no Short Circuit, no Voltaic Sentinel)
    To be fair, the lack of aim and short circuit is made up by the set actually being worth a ****.

    CoH's electric blast was gimped for its entirely pointless secondary sapper power.

    Which did absolutely nothing since enemies don't use energy the same way we do.


    Besides, Aim is pointless in CO. You never completely "miss".
  16. Just gotta say that making VV pages for my characters was always my favorite part of creating them.

    Even more than actually playing them. Sadly.


    Shame CO's equivalent is like a 5th grade version compared to VV.
  17. Quote:
    Originally Posted by Feycat View Post
    Firefly MMO!

    *drools*
    Mass Effect MMO!
  18. Quote:
    Originally Posted by asgard_NA View Post
    Enjoy hunting down trolls and rats to level up.
    I played for a couple days, the my gf took over and has been playing for a week and..

    I don't think either of us have seen any trolls or rats yet.


    Shame though, we can't level up without them!
  19. Quote:
    Originally Posted by Nethergoat View Post
    r/e costume creator:

    My extreme discontent with the options available to a new player have been assuaged by getting above whatever pointless level requirement they imposed on the 'full' tailor. Checked the tailor with Earth 2 Goat last night (he's level 8 now I think) and found all the options necessary to re-create him. Now he looks great.

    From running around the game a few days CO's costume strengths are mech/power armor types and non-humans. I really dislike how straight up human superheroes turn out, but it has some really nice options for robots, animals, demons, etc.

    yeah, the gated costume creator sucks, but once you get it once, you dont have to again.

    What sucks even more is they seem to be changing it (for the better) so everyone seems to unlock it at a different time. For instance, I unlocked it by finishing the tutorial, but my friend (that joined a couple days later) had to level to 10.


    And even then, the CC does a horrible job at providing the knowledge of pieces you can have.

    For instance, did you know you can wear bracers with tights/skin?

    I didn't. Because it wasn't an option until I switched over to jackets and back again.

    I've been playing for a week and I'm still finding pieces tucked away in categories that make NO SENSE.




    And the robot/beast thing doesn't bother me since CoH was the same way (maybe minus the beasts).
  20. Been playing for about a week, and so far I've had some fun. Especially with Seismecca and Stone MageTanks.

    Seriously, CO's earth powers kick CoH's earth powers down on the curb.


    And Growth! While its not a "powerset" you can have a power that causes your character to grow to 15~20 feet high.

    I **** you not. That alone is worth the price of admission.




    Everything else I don't like about it can be ignored pretty easily. I have a 20 foot tall hero in her own Luxury Penthouse with a hottub.
  21. Quote:
    Originally Posted by AhhZombehs View Post
    Yeah, I've found the CORP and the CO community very helpful and welcoming, if a bit chatty. Who's idea was it to give you the chat of every single instance of that zone? The chat box goes nuts.
    yeaaaah, first thing to do in CO is ALWAYS organize and parse out chat tabs so you dont get overwhelmed. it helps a TON
  22. Everyone meets in a church


    and we all say goodbye
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    Did you never hear about City of Hero? The failed Korean port of the game?

    http://www.youtube.com/watch?v=-soNvI6-xnc




    .
    So wait, in order to appeal to a foreign culture with reserved values, and a greater respect for the dead that we do, they made a trailer almost entirely about


    punching ghosts
  24. Quote:
    Originally Posted by Jetpack View Post
    Just did the tutorial on DCUO. It's interesting, but you can sure tell it was made for a console. I'm going to keep messing around with it, but it's not CoX. Watching my costume change due to loot is making me cringe.
    you can make it so the loot doesn't show on your character