Okay,
I'm looking at your post and it is hard to find the questions so I'll just look for the question marks. In the future if you want the devs to really pay attention, a few bullet points goes a long way for enticing a response.
Also, instead of making blanket or nebulous statements that it 'seems improbable that the devs would 100% nail the 'balance' of the stalker at in PvP right out of the gate,' you give specific examples that we can focus on and fix ASAP since your statement 'offers little clarity.'
#1 Your first question deals with the conflict between not balancing 1v1 and then having an AT that is 'meant' to take on just one target.
- Well, I'm not sure the stalker is any different than my EM tank with stealth when it comes to 1v1. My tank has exactly 1 aoe and my stalker has exactly 1 cone (2 actually but meh). What I'm trying to figure out is how my nin/nin stalker is anymore designed for 1v1 than my EM tank or kat/regen scrapper?
#2 Your question 2 deals with 'ganking' attacks which I'm assuming are hit and run tactics and how blasters lost that ability with PS being changed so why should stalkers have it?
-Castle himself endorses hit and run as a tactic. Hit and run is no different than port-and-smash, or fear-and-crush, or drain-and-flush, or etc... It's a tactic. Just like safety-in-numbers and run-like-hell. My ar/dev blaster can gank as well as my stalker because she has cloaking device, stealth, targetting drone, and tactics. Not to mention mines and caltrops and 2 stunning attacks. Who has the upper hand between my stalker and my blaster? My blaster hands down.
#3 Your third questions asks about whether placate will get any sort of resists. You assume because all other powers have counters, placate needs a counter.
-It seems others more knowledgeable have asserted that there are already resists to it though I can't verify this. But really, it lasts 10 seconds and any teammate or npc can break it very easily; also caltrops, (do pets?), aoe's, good timing all help. I think that's sufficient. There are so few counters to slows and fears which affect multiple people at one time that placate is very minor in comparison.
#4 You ask who counters the stalker.
-I know that device blasters with tactics have the advantage most of the time as well as hot footed/lighting fielded blasters; plus they have range! I know all stormies are an automatic pass on my list of targets. I know all people who keep moving are impossible. Anyone who flies has an advantage. Anyone who is in a team where 2 people are running tactics.
I think you are over-estimating stalkers abilities and being unfair by comparing them to Perma-Unstoppable/Elude/Mog/IH. As I said before, I played a PU tanker and a stalker is no where in the neighborhood of invincibility either in PvP or PvE. There is no compensation that Stalkers are doing that compares to the circumvention in perma-powers. If I stack hide+stealth, you stack targeting drone with tactics and you win. This is something you may only believe if you play one and my offer still stands.
You mention that you beat stalkers (1v1 I'm assuming?) only when they:
a. Didn't use enough rages to one shot you.
-Well, that's been around for a very long time and it is available to anyone, moreso to heroes with influence to burn. The rages mostly help burst damage types like scrappers, blasters, and stalkers and EM tankers. The inspirations all have counters so is this really an issue? If people are buring rages to hit you, you can be constantly burning lucks as well, just burn one every minute if you like. I burn 6 rages in 2 seconds and sometimes have them wasted by a fleeing or moving target. I only had 10 slots too so I'd always have to recharge for a kill
b. You only killed them when they stuck around and fought while you were playing regen.
-Seems like you answered #4. YOU are the counter. If you add tactics to your character and have SR you have nothing to worry about.
Let me ask you this...how often are YOU defeated in SC and by whom? Since you are SR, I'm assuming it's by blasters with build up or people who pop accuracy inspirations? Perhaps debuffing toggles? Same as me! The number of people who counter your build I think are fewer than the number that counter my build but I don't really know. I mean, what pool power really boosts their to-hit enough to negate your secondary?
I hope you respect the fact that this is the longest post I've ever made and that you address it. I made a concerted effort to honestly look at each of your points. I'd be very disappointed if you reply by saying I'm missing the 'larger issue' or the 'underlying motivations' of you or the devs.
If you fundamentally do not agree with the devs' decision to have this AT in the game at all then that is something entirely different and personal than having it be 'imbalanced'. I'd imagine that having such a unique and potentially controversial AT the devs would have looked at Stalkers the MOST compared to all others and made sure there were enough counters, both on paper and in practice.