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Posts
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And it'd look horrible. We've already got SS ripping chunks of ground out of the earth and the ground having no lasting damage done, the chunk not looking like the ground it came from. Where would the cars and poles come from? "I'll just pull this Buick from my pocket and toss it at ya."
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The fun of hurling all the same junk as a Gravity Controller would overcome the incongruity.
I'd just have the character put their hands up in the air and have the object suddenly appear in them, then get chucked. Where did the object come from? Sometimes it would make sense (like a forklift in the warehouse map), sometimes it wouldn't (like a pool table in the middle of a forest), but it would always be fun. -
I was hit by NTFSSS on the new TF.
I clicked Unstoppable the first time you face Reichsman, not yet knowing he's unbeatable and you just exit the mission. I completely forgot it was still running when we started the next mission, and then I wondered why I suddenly face-planted in an easy fight. -
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To put it in perspective, I see no reason why any AT that does normal damage couldn't use a combined melee/ranged set. Use the Corruptor as an example. What would be wrong with a Traps/Energy Assault Corruptor (as opposed to Traps/Energy Blast)? The damage set is generating damage. What's the difference if it's melee or ranged?
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The problem is that enemies in this game tend to do less damage at range, and have less ranged attacks. So you're getting hit less often with weaker attacks. That's why range is considered a defense.
The reason Tankers have high defense is because they're meant to be facing the more powerful melee attacks. If they were meant to have a number of ranged attacks, it wouldn't make sense to also have the Tanker-level defenses.
So you're basically talking about a different Archetype, not Tankers. -
I'd make Granite the only penalized power, no movement debuff in Rooted (sure it makes conceptual sense, but so did Unyielding.)
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I really don't understand how this argument can now keep going and going and going and going.
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One very persistent troll. -
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any suggestion that makes Tanks more "gimmiky", or more/less powerful depending on some timed mechanic, I would be against because I like the fact that Tanks are just a solid framework, and it's up to the player to make the most out of it. Nothing fancy, just effective.
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Agree 100%. -
The only Regen Debuff I could see Tanks getting is if they added Rad Armor/Melee.
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What travel power?
Here's a "basic" build for Inv/SS/Flight. It's mostly IO-free, but I put an Acc/Dam IO in every attack because they really improve slotting efficiency:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ResDam-I(A), ResDam-I(9), ResDam-I(9), EndRdx-I(13)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), Acc-I(3), Dmg-I(3), Dmg-I(13), EndRdx-I(19), EndRdx-I(34)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), Acc-I(5), Dmg-I(5), Dmg-I(11), EndRdx-I(17), RechRdx-I(34)
Level 4: Dull Pain -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15), Heal-I(36), Heal-I(37), Heal-I(40)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), Acc-I(7), Dmg-I(7), Dmg-I(11), EndRdx-I(17), RechRdx-I(34)
Level 8: Unyielding -- ResDam-I(A), ResDam-I(27), ResDam-I(27), EndRdx-I(31)
Level 10: Taunt -- Taunt-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(19), Flight-I(31)
Level 16: Health -- Heal-I(A), Heal-I(37), Heal-I(37)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), Acc-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25), RechRdx-I(33)
Level 24: Resist Physical Damage -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 35: Resist Elements -- ResDam-I(A), ResDam-I(43), ResDam-I(43)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg(A), Acc-I(39), Dmg-I(39), Dmg-I(39), EndRdx-I(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Acc-I(45), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46)
Level 47: Hand Clap -- Acc-I(A)
Level 49: Hurl -- Thundr-Acc/Dmg(A), Acc-I(50), Dmg-I(50), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Conserve Power can come in handy when End is getting low, it's almost like a Rest power that lets you keep fighting. I'll sometimes use it in a long, drawn-out battle, or against End-sapping enemies (especially Dark Ring Mistresses.) I'll also use it just before Unstoppable crashes, so Dull Pain is cheaper to use.
With an IO-ed out build, I don't use it as often, and if I could take Laser Eye Beams without taking Conserve Power I would. But I think I would still miss it from time to time, especially with all the electric attacks in MA missions.
Also- I had the Performance Shifter proc in Stamina for a while and honestly, I didn't really notice it. But as they say- your mileage may vary. -
I actually found Stamina to be pretty optional on my Blaster. I took it eventually, mostly just for quicker recovery after using Nova. I watch the green bar on my Blaster, not the blue one.
Granted, I put End Reducers in my attacks. If you don't do that, then yeah, you might run into trouble. -
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What is all this talk of doom from the older players? I cant seem to find what everyone is referencing. Links would be muchly appreciated.
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There's always doom. It's the way of the forums, unfortunately.
Luckily, the doomsayers are always wrong. The game gets better every issue. -
When there are no players in a zone, all the NPCs are gathered at a meeting area where they sit around, eat snacks and gossip.
Once a player begins zoning in, they are all teleported to their normal spawn points. -
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As you can see it's well over the cap limit.
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You're not over the cap limit. The enemies over the aggro limit are either ignoring you or looking for someone else to attack.
I see it all the time. Here you can see a bunch of Freaks standing around waiting for their turn to fight, because I'm already at the aggro cap. -
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Just try on Liberty, you can still get almost any name you want.
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Funny you should say that, because I have been amazed by some of the names I've managed to get on Liberty. -
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To have posi lash out, and yes that is what happened, and try to cause fear in his customers was out and out wrong.
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Positron didn't cause any fear. The general paranoia was caused by too many people believing forum posters or in-game broadcasts instead of reading his post themselves.
The changes to MA, even the ticket cap, effect very, very few players in this game. This is not the big deal some bitter posters make it out to be. -
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Go with my experiment above. Heck Don't even tell them just show a random person (Random as in has no idea who positron is) posi's posts and ask them how he comes off.
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You'd lose that bet.
"Offenses so egregious that no one would question their intent" are something everyone is okay with penalizing. -
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The appeal to authority isn't necessary, though. I think his point makes sense.
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That point early in the article makes sense, his quote to end the article though:
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City of Heroes decision to punish players for infractions the players cannot predict is rather unusual, Heimburg remarks. When competing superhero-based MMOs become available, that could be a problem.
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...is the same misinformation being repeated by the small (but vocal) group of angry posters here.
Positron already explained that only completely obvious infractions could be penalized. No players should be "sitting on pins and needles" as the article states.
It's a shame to see that negativity going beyond these boards. -
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Geez, another drama thread in the tankers forum? C'mon guys/gals...not even the defenders forum is made up of such drama llamas.
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The Tanker forum aggros the trolls to protect the other forums. -
This suggestion is mostly about improving the passive, timer-based Day Job powers. The toggle and click powers aren't as bad since you have control over their use.
The passive "Mission Complete" bonus powers (ie- Midnighter, Monitor Duty) should be based on number of missions, not time. Players should not feel like they have to run a lot of quick missions to get the most out of their Day Job bonus.
These powers should be usage-based and charged up like click powers, good for the next X amount of missions completed. Once you get the badge, uses are recharged quicker.
The passive bonus powers (ie- Duelist, Predator) should simply become permanent once you get the badge. Most of these bonuses are so small this shouldn't make much difference, but if some seem overpowered they can be reduced. I think most players would prefer a lower, permanent bonus to a slightly higher bonus for twenty minutes.
Once you get the badge for these powers, logging out in their location would build up the same bonus again (not a higher amount like now) which would stack with the permanent bonus, but is subject to the usual time limit.
Thoughts? -
Inv/SS is a great combo for tough defense without sacrificing offense. Slot your attacks and you'll solo fine.
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a lot of the smarter labels give you a CD (or a code for a lossless download) along with the album- a nice touch.
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Not listening! Not listening! -
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In the case of music, my object fetishism has been (mostly) satisfied by the resurgence of vinyl.
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I've spent the past few years fighting the urge to start buying LPs again because I know I'll go crazy binge-buying. -
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really unless you played back when unyielding not only rooted you in place but rooted you to always face the same direction you were in when you turned it on (making teleporting around somewhat disorienting)...just...go away.
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It's not that people had to have played back then, they just shouldn't use quotes from that era and pretend that no improvements have happened since then.
But this point is moot in Johnny's case, as he purposely posts incorrect statements to provoke responses. -
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PC games? I'm leaning towards much larger than the console market.
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Spider Solitaire alone is probably bigger than the console market.