Improving Day Job Powers


IanTheM1

 

Posted

This suggestion is mostly about improving the passive, timer-based Day Job powers. The toggle and click powers aren't as bad since you have control over their use.

The passive "Mission Complete" bonus powers (ie- Midnighter, Monitor Duty) should be based on number of missions, not time. Players should not feel like they have to run a lot of quick missions to get the most out of their Day Job bonus.

These powers should be usage-based and charged up like click powers, good for the next X amount of missions completed. Once you get the badge, uses are recharged quicker.

The passive bonus powers (ie- Duelist, Predator) should simply become permanent once you get the badge. Most of these bonuses are so small this shouldn't make much difference, but if some seem overpowered they can be reduced. I think most players would prefer a lower, permanent bonus to a slightly higher bonus for twenty minutes.

Once you get the badge for these powers, logging out in their location would build up the same bonus again (not a higher amount like now) which would stack with the permanent bonus, but is subject to the usual time limit.

Thoughts?