Vivace

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  1. Very nice, Caemgen. I like the Alpha one the best.

    Cae and Fenian's feet bother me for some reason. Can't put a finger on it, but it drew my eye right away.
  2. Vivace

    Talking Cakes!!

    Before getting into the design of your cake, check around your area to see what you resident bakers can do. Not all of them can make cakes with details like this:

    or anything seen seen here.

    More geeky cakes.

    WoW cakes.

    Dr. Who cakes.

    Find a baker, and work with them on what they can and can't do, and voila! Happy cake wedding.
  3. I'll be getting home lateish from a tournament that night, but I'm totally in.
  4. Quote:
    Originally Posted by Mental_Giant View Post
    I17 is a QoL bonanza (emailing yourself inf is a game changer), but I really want content prior to GR. They told me everything except what I care about (some details on the new villain group).
    New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

    It's 20-30, but it IS new content.
  5. Quote:
    Originally Posted by Mental_Giant View Post
    MEH.

    Who is this new enemy the arcs are focused on? That's what I want to know!
    You are SUCH a DOOMer, MG.
  6. Happiness! So awesome.
  7. I'm damn near giddy. This is awesome.
  8. Taken from here: http://www.cityofheroes.com/news/gam..._overview.html

    "For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."

    With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City™ and the Rogue Isles™ have never looked better.

    In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.

    Other Issue 17: Dark Mirror features include:
    • Epic archetypes are now unlocked at level 20.
    • Animated character tails.
    • New missions, new badges, and new player emotes.
    • Quality of life enhancements to the UI and game systems.
    • Improvements and additions to Mission Architect.

    Features

    Ultra Mode

    Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

    Epic Archetypes Unlocked at Level 20

    Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.

    Animated Tails

    No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
    Content

    New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.

    Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.

    Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.

    New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.

    New Player Emotes: We'll let you know more about the new emotes soon.

    Quality of Life Improvements

    Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.

    Increased Mission Count: You can now have seven active missions (previously three).

    Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.

    Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.

    In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)

    Mission Architect Improvements

    Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).

    New Maps: We have added approximately 20 new unique maps.

    Giant Monsters: You can now add giant monsters to some outdoor maps.

    Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.

    Escort Missions: "Lead to place" technology allows you more control over escort objectives.
  9. Vivace

    STF Bugged?

    Quote:
    Originally Posted by Sarrate View Post

    ...Viv, please don't hurt me. I'm speaking Defender here. D: (Maybe, if I'm lucky, the numbers here scared her away and I'm safe... maybe.)
    I won't hurt you, Sarrate. Today, at least.
  10. No specifics put out on it yet, I don't believe.
  11. Quote:
    Originally Posted by MedievalPower View Post
    What's in the Complete Collection?
    The City of Heroes Going Rogue: Complete Collection costs $39.99 (€29.99 / £26.99) and includes City of Heroes Going Rogue as well as City of Heroes, City of Villains, 30 days of game time, and the Complete Collection Item Pack. With the game time and previous expansions included, it is ideal for those who are new to City of Heroes franchise (perhaps as a gift!), but also a good value for players not interested in prepurchasing. The Complete Collection will be available both digitally and at retail (in North America) starting in July and cannot be prepurchased (only the separate expansion can be prepurchased).
  12. As I said on dA, I love the use of the light. (breeleemiller, btw)
  13. 1. Lousy Day
    2. Clutch
    3. PyroNympho
  14. Sig link! New and improved!
  15. If I'm correct in my thinking...DIRTY!!

    Sheesh.
  16. I can wait. Not like I haven't played DP already.
  17. Quote:
    Originally Posted by Sarrate View Post
    I know you miss them, don't deny it!
    Of course I do. It's when you're still reciting them 15 minutes later that I have to break up the numbers party somehow.
  18. Sigh...just lost my enthusiasm. Just keep an eye out to see if/when we're forming one, GP.
  19. ...and there goes Sarrate with numbers. I was waiting!
  20. Quote:
    Originally Posted by Grey Pilgrim View Post
    That's my point, though, Masque. You keep pointing out the danger of exploding crystals, when the danger does not even have to be there. They have enough HP that it is easy to get everyone that should not be in range, out of range. You can be out of range of the crystals exploding and still quite close to the team, and fairly safe in that regard.

    We had the ambushes spawn in repeatedly on top of Talnar's head (and he was on a Stalker), partially because he was standing out from the group. Heck, I'd be hard pressed to think of a time when someone has died from one of the crystal ambushes on the ITF. Guess you have had some bad luck?
    -grins- Come with us on a speed run, GP. Maybe tonight if you have time?
  21. I PL. I also play the game regularly.

    Oh, I speed TFs too. Just because I can, because it's fun. Sometimes it's for the merits, sometimes it's just to see how blisteringly fast we can do it. Do we die a lot? Oh yeah. It's fun though.

    Again, I play regularly too. I don't mind going slow, and I don't mind doing regular missions. That's fun too.
  22. Vivace

    I'm leaving you

    Bye Foo. -waves- Take care, and stay safe.
  23. Quote:
    Originally Posted by VoodooCompany View Post
    Just those 3.
    Yup. You can put master settings on all of them, but only those give the Master of badges.