Vitality

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  1. Only going to comment on a couple things...

    Afterburner is a good place for Winter's Gift 20% slow resistance...since you already have the 5 lotg's.
    (A better idea, in my opinion, would be to drop Maneuvers and pick up SoW...then slot the 5th lotg in afterburner)

    Even if you say you will never exemplar...you might end up doing it in the future. Take Footstomp when it is available at level 38.

    Here's an idea of what you could go with by adding in SoW. (also moved a couple other slots around and changed a few enhancements)

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iconic: Level 50 Science Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(33)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43)
    Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(42)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 8: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34), Taunt-I(37), Numna-Heal/EndRdx/Rchg(43)
    Level 10: Taunt -- Mocking-Rchg(A), Mocking-Acc/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Taunt(13), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(40)
    Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 14: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(39)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(46)
    Level 22: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), DefBuff-I(45), DefBuff-I(48)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 26: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 28: Fly -- Winter-ResSlow(A)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40), LkGmblr-Def/Rchg(50)
    Level 35: Strength of Will -- ResDam-I(A)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(48), Erad-Dmg(48), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Dmg/EndRdx(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Laser Beam Eyes -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45)
    Level 47: Afterburner -- LkGmblr-Rchg+(A)
    Level 49: Physical Perfection -- Mrcl-Rcvry+(A)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(36)
  2. Do these have to be slotted in Primary attacks or can they be slotted in your Epic Power Pool attacks as well?
  3. Quote:
    Originally Posted by CasualX View Post
    No idea how it missed it originally, it was years ago. Claws and Effect does mention and I made a slot for it and have been using it. I am all respeced out, now just starting the process of getting all my sets done.
    Alright...I see it now...not sure how I missed it in the first read through.
  4. I'm assuming it's just personal preference...but why is spin left out of the OP build and why is there no mention of it from CaE?

    I ask because I just started out a Claws character and Spin is what sold me on the set.
  5. Well...my main, Vitality, was always "possible"...but these changes helped refine the concept.

    Started out as an Invuln/SS Tanker.

    A new powerset refined the concept...now going as a Willpower/SS Tanker.

    The ability to create the Brute AT Hero side helped refine the concept...mechanically speaking.

    The Brute version of SS doing more damage than the Tanker version proves that the Brute SS represents a physically stronger character (being able to punch and hit harder)...speaking in game mechanic terms. With the Fury bar being played off conceptually as pulling your punches or holding back at first (against weak enemies)...or having it be played off as having the strength potential to overcome anything (against strong enemies).
  6. I always thought that some sets should be AT specific to certain ATs...with Super Strength being specific to Tankers and Brutes.

    However, with all the proliferation...that argument no longer exists.

    That being said...I find it odd that Stalkers would want the set called Super Strength over the sets called Street Justice or Martial Arts for their super strength concept Stalkers. I believe those two sets are how the Stalker AT would go about using their super strength. Just because the set is called Super Strength doesn't mean it's the only set that uses super strength.

    To each their own though.
  7. Vitality

    Transfer Token?

    Quote:
    Originally Posted by Father Xmas View Post
    1600 each last I checked.
    I just noticed that Paragon Wiki lists it at 800 per token.
  8. Vitality

    Transfer Token?

    How many points are transfer tokens?
  9. Quote:
    Originally Posted by UberGuy View Post
    Some of us would play a Brute (or even a Tanker) if we wanted those things.

    We don't all want all the features of all the ATs piled on the other ATs.
    My point is...

    An Invulnerability player could stick with the Scrapper and protect thier teammates.

    A regen player would have to play a Brute in order to protect thier teammates.

    I could understand your point if none of the Scrapper secondaries came with a taunt aura...but the fact is, the feature you don't want already exists on this AT.

    Basically...if the Invulnerability, SD and WP secondary can be the same on the Brute AT and the Scrapper AT...why not Regen, SR and others?
  10. Would it be so bad if all Scrapper secondaries got a taunt aura?

    Now secondaries like Invulnerability, Shield Defense, and WP get one because it helps fuel their survivability...but it's a shame that those are the only choices for scrappers who want to protect their teammates.

    On top of that...their primary taunt power is only single target...further reducing their taunting abilities when compared to Brutes.

    I think it's a shame that in order to protect your teammates, you're better off going with a former villain-only AT instead of a former hero-only AT.

    Would it be so bad if all Scrapper secondaries got a taunt aura?
  11. I apologize for going somewhat off topic...


    Can you continue on with TF's such as Sister Psyche's and Numina's if all the other team members quit as soon as it begins?
  12. Quote:
    Originally Posted by Baby_Phoenix View Post
    God point forgot Fitness had become inherent!

    So while I am spending a respec to sort that are there any powers i should leave out that I currently have, or are there some that I would be advised to include with my 3 ex-Fitness places?
    Taunt.

    Definitely pick up Taunt. Obviously it's great for protecting teammates...but it's also great for building Fury and slotting for set bonuses.
  13. First thing you should do...is recreate this build using inherent Fitness.

    Then post it and go from there.
  14. I have always thought that some powersets should only be for certain ATs...with Super Strength being one of them.

    However, with all the powerset proliferation...that argument is no longer valid.

    As to why it has not been done yet? My guess is that it would need more work than just a straight port.
  15. Allow us to fully customize the colors of the Void Judgement powers.

    You can currently select any two colors under the "Color Tintable" option...however, there is always the dark blue color within it that's apparently unchangable.
  16. Quote:
    Originally Posted by Hopeling View Post
    It has a fancy shockwave effect that's quite different from Foot Stomp. That's how I usually tell it's safe to go back into melee, actually, since Marauder's body is often obscured by other players and power effects. Not that I'd disagree with a weapon Judgement, either.
    "When" they come out with a Super Strength Judgement...they should let you choose between the animations of Handclap, Footstomp and Ground Pound. Therefore you can always have it animate differently then the powers you may currently have.

    I currently use Vorpal and play it off as a "speed blitz" move...but I may give Void with knockback a try. Hoping that if I change the color to be dull gray enough to play it off as just swinging my arms back in an arc, smashing all nearby enemies.
  17. Quote:
    Originally Posted by EnigmaBlack View Post
    God I hope not, I'm getting pretty tired of spending time getting Incarnate powers only to have more options later.

    Which of course wouldn't be a problem if we could respec them, but I'm not holding my breath on that one...
    I would gladly go through all the itrials again to get a new judgement power that better fit my concept.
  18. Vitality

    StJ/WP game noob

    Quote:
    Originally Posted by Deoz Magnus View Post
    So I came back to CoH after many years, played free for awhile then resubbed and bought Street Justice and decided to roll a brute. This guy is fun and currently lvl 20. The problem is he is end heavy, I cant seem to balance my fury with my end and it slows the toon down.

    I have Initial Strike, Heavy Blow, Sweeping Cross, Rib Cracker and Spinning strike all three slotted with 2 DO end reduc and 1 DO Accuracy.

    My WP are High Pain, Fast Healing, Mind over body, and Indomitable Will 2 slotted with 1 End reduc and 1 Def/res/heal as appropriate. I also have Rise to the Challenege 3 slotted with 2 Heals and 1 to hit debuff all DO's of course

    Stamina is three slotted with End Mods. So am I just doing something wrong or will things get better when I start dropping SO's in the abilities?
    First...you're level 20 without Quick Recovery.
  19. Vitality

    Brute's Fury

    Quote:
    Originally Posted by MrHassenpheffer View Post
    keyword: overrated
    Yeah...it's a shame that I wasted a catalyst on the 6th enhancement.

    Was hoping the small change was a bug.
  20. Vitality

    Brute's Fury

    Using the catalyst on a full set of Brute's Fury only changes the s/l resistance from 2.21% to about to 2.5%

    Why does this get such a minimal change?
  21. Posted this in the Brute thread of the same name:

    Quote:
    Originally Posted by Vitality View Post
    Just depends on how you look at it and play it off conceptually.

    For instance my character has superhuman durability...but how far he can push himself is based on his Willpower...his Strength of Will...if you will.


    In my opinion...someone like the Juggernaut or Colossus would be closer to the Invulnerability set...while someone like Superman or the Hulk would be closer to the Willpower set...using their strength of will to push themselves even further...be it through rage and anger or pure determination.
    ...and it's obvious that he is the Brute AT.
  22. Giving the linked thread a glorified bump, where poster #9 brings up the idea for it...we really need a new Judgement power for the super strength concept.

    http://boards.cityofheroes.com/showt...rpal+Judgement
  23. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    No problem, regardless of the IN-GAME effectiveness or tankiness of Invuln or WillPower, they are thematically different sets. Invuln was clearly designed with characters like Superman and The Hulk in mind, giving you tons of resistances without a specific themed hole with something supernatural and offputting like Ice Armor. Invuln is for someone who is an unstoppable juggernaut simply because his body is so tough, and not because of something he protects it with like a shield. Willpower was added as a Natural origin based armor set, which didn't really exist besides Super Reflexes and even then it wasn't available to all melee ATs (it is now though). Willpower is supposed to be someone training to the best of their human ability and that's why it's an unfocused set with a little boost to everything, and has graphics options to be very subtle and suit a Natural origin character.

    The Hulk isn't natural... he's very unnatural... um he got his powers from gamma radiation which instantly falls into the Science origin and he fits the intended design of Invuln and yeah obviously Super Strength much more than Willpower. In the comics it has been shown that Hulk's body is so tough it can survive planetscale JUMPS through space... and no matter how much "willpower" and training you have space will make your head asplode. Hulk = Invuln: THAT IS ALL.
    Just depends on how you look at it and play it off conceptually.

    For instance my character has superhuman durability...but how far he can push himself is based on his Willpower...his Strength of Will...if you will.


    In my opinion...someone like the Juggernaut or Colossus would be closer to the Invulnerability set...while someone like Superman or the Hulk would be closer to the Willpower set...using their strength of will to push themselves even further...be it through rage and anger or pure determination.
  24. Vitality

    Epic Power Pool

    I was to suggest allowing us to pick and choose from different Epic Power Pools.

    Make each power part of a certain Tier.

    Tier 1, Tier 2, Tier 3 and Tier 4.

    Two power picks allowed from any Tier 1.
    One power pick allowed from any Tier 2 but you must have at least one epic power.
    One power pick allowed from Tier 3 but you must have one power picked from the same power pool.
    One power pick allowed from Tier 4 but you must have two of the same picks from the same power pool.

    Body Mastery:
    Tier 1: Conserve Power, Focused Accuracy
    Tier 2: Laser Beam Eyes
    Tier 3: Physical Perfection
    Tier 4: Energy Torrent

    Blaze Mastery:
    Tier 1: Ring of Fire, Char
    Tier 2: Fire Blast
    Tier 3: Melt Armor
    Tier 4: Fire Ball

    Darkness Mastery:
    Tier 1: Torrent, Petrifying Gaze
    Tier 2: Dark Blast
    Tier 3: Night Fall
    Tier 4: Tenebrous Tentacles

    Weapon Mastery:
    Tier 1: Web Grenade, Caltrops
    Tier 2: Shuriken
    Tier 3: Targeting Drone
    Tier 4: Exploding Shuriken