Venture

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  1. Quote:
    Well that really shows a stellar attitude, right here. "I failed once, I'm never trying that again. I don't care to analyze why I failed or try new tactics. I'm going to blame the design and be done with it."
    We did not fail. We won. It simply isn't worth playing a second time, at least not with a melee. I did it again with a Peacebringer, who stayed in Nova form and blasted BM from the air which wasn't too bad, but wasn't very exciting either. To contrast, that team got MoApex in one shot. The prior team was hung up on BM forever.
  2. Quote:
    And even when you fail the TF, you are still making progress. Does anyone STILL NOT GET THAT?
    We get it. We just don't care.

    "Progress" is not the issue. There is no "progress". What I actually get out of any City activity is what I get out of, say, streaming eps of Battlestar Galactica off NetFlix, which is mostly what I'm doing with what used to be gaming time these days (it doesn't really stand up well on a second viewing but that's another forum). That is entertainment. The virtual (i.e. fake) shineys aren't important. What matters is whether or the experience (not the XP, the experience) is any fun. Turns out, most people don't find being blasted into minestrone every few seconds to be fun. Go figure. I haven't done these encounters myself -- the entire Issue being sufficiently uninteresting in appearance that I couldn't be bothered to try it in beta -- but seeing as how my main is a KM/SR (actual build) I expect from what's been said here that he will be about as useful to a League running one as if he hadn't joined at all.

    To compare and contrast, I still go on mothership raids even though the reward isn't exactly stellar. I've taken the aforementioned Scrapper on one Apex TF and I'm never doing that again with any melee AT, not for Notices, not for anything. It was just a horrible pile of instant deaths. (It didn't help that some idiot managed to color his Rad debuffs to the same color as the insta-death patches.)

    So, how many times would you run Lambda/BAF if you didn't get shineys for doing so? Based on what's being said here I suspect for most players the answer is "zero". And that's what you need to know to tell if they're well-designed or not.
  3. Quote:
    Keep in mind that we're going to be expanding/diversifying the Lore slot, as confirmed by Mr. Black Scorpion in the UStream dev chat.
    The power is broken at the conceptual level. Short of doing it over (won't happen) any future changes fall into the "gluing feathers on a rat" catagory.
  4. Quote:
    You can go ahead and continue to have your belief because in the end, the story has multiple endings because the devs made them that way. Just because they want you to believe something new each issue doesn't mean that their new story is the truth. It's part of "storytelling."
    Amazingly I've already explained why this approach is invalid in this very thread.
  5. Quote:
    The fact is we don't know - no one does except for whoever is holding the lore bible, and that might have been alluded to from the beginning.
    Maelstrom and his entire backstory didn't exist until GR. If "Primal fired first" is the new "Oceana has always been at war with Eurasia", then this is a retcon, the freaking end, no saving throw.

    Quote:
    Just because you can't think of, or write, a situation where both "Praetoria's invasion was a "preemptive" strike" and "Primal fired the first shot" are true, doesn't mean that no one can.
    No one can because if Primal fired first, Praetoria has casus belli to retaliate. Which, may I point out, would be a repeat of the Rikti storyline, just one more shrimp to toss on the barbie.
  6. Quote:
    I don't think "Primal fired the first shot" is synonymous with "Primal invaded first".
    Of course it is. The difference between a "border incident" and an invasion is whose PR lackey you're listening to. Which is moot in any case, because the actual issue is whether or not Tyrant had casus belli. Praetorian attacks on Primal were shown as pre-emptive strikes originally; if that's being changed it has a pretty serious effect on the storyline.
  7. Quote:
    There's no reason why the story can't do some evolving along with it.
    "Evolving" is forward progress in the storyline, not changing established material for the sake of convenience.

    Quote:
    There's nothing wrong with that if the end result makes more sense.
    Whether or not "it makes sense" is not the point because it will always "make sense". Any new statement about the game's lore can be added as long as you're willing to change the existing lore sufficiently; that's what us Philosophy students call the Quine-Duhem thesis in action. The point is that it's bad, shoddy work and I've already explained why.
  8. Quote:
    In Primal Earth, the conspiracy goes like this: Nemesis became obsessed with one of the supers who foiled his 1930 attack on the US, Dark Watcher, because of his plane-walking ability, but that same ability made Dark Watcher impossible to capture for study. So Nemesis invented and released Superadine to produce a mass outbreak of new supers, in hopes that his spies would identify a new plane-walker before that person mastered their abilities. The Nemesis Army did find and capture a plane-walker. Nemesis concluded, unfortunately for him, that artificial plane-walking would require electronics and/or nuclear technology, two technologies he finds personally distasteful, so he leaked his research findings to one of the two founders of Portal Corp, then stole the portals from them once they built them.
    AFAIK, all of this is fanwank.

    Quote:
    What prompted me to ask the question is that it needed, not a retcon, but a retro-active clarification of which of two conflicting stories is the official one. In the in-game pre-i19 arcs, we're told that the Praetorians had bases in Paragon City before Portal Corp found them; in the comic books, we're told that the Praetorians didn't have inter-dimensional travel until they stole it from us.
    Easy, when comics/books/etc. conflict with the game, the game is right. If TPTB declare the comic is right here, it's still a retcon.

    Quote:
    "Fired the first shot" =/= invasion.
    Semantics.

    Quote:
    Everything that already exists in the current lore of the game can still be right and someone from Primal Earth could still have killed someone in Praetoria first before the heroes ever knew about them.
    The issue isn't whether or not the retcon can be explained. You can "explain" anything. The issue is that you need to.
  9. Quote:
    So according to you what's the difference between a revelation and a retcon?
    A revelation is something that was true earlier but not yet revealed (but ideally was hinted at so it doesn't look like a complete buttpull). A retcon is something that was not true at the time but changed after-the-fact either to resolve an error or for an author's convenience. The first can be considered something of a force majeure and forgiven. The second, not so much.

    Quote:
    There's nothing wrong with expanding upon existing lore.
    Yes, there is. If past lore is always subject to change, then there is no past at all. Before this, Praetoria invaded Primal first. Now Primal invaded first. Wait a bit for a new guy to come in and it will be "revealed" as a Nemesis plot. Who cares? If creators want their audience to take their work seriously then they have to take it seriously in the first place, and that means playing it as it lays instead of indulging in revisionist history.
  10. Quote:
    Primals fired first
    I'm not motivated enough to watch the video, but if they're retconning this it's pretty disappointing. The original arcs made it clear the Praetorians had bases on Primal before Primal even knew Praetoria existed.
  11. Quote:
    Well, every time I've read the plaque, it reads 5th Column, so....
    On Test, the Ubelmann arc was changed to this. After a massive hue and cry on the forums, it and much of the rest of the retcon were rolled back to forms that can still be seen in places in-game. (Did they ever fix the Atlas Park GIFT guy who says Atlas died in the 50s?)

    Why it was done (and now mostly undone) is open to speculation, but it wasn't a "storyline development". It was a retcon.
  12. I haven't seen them in-game yet and I hate them already. :-P
  13. Quote:
    To borrow one of my favorite quotes from one of my favorite superheroes:
    ...and then he proceeded to lose the fight.
  14. I'd have to say teaming is one of the least interesting aspects of the game. Aside from the usual PUG problem of having to work alongside people I'd usually much rather shoot, the PCs get stupidly overpowered once buffing and debuffing builds start accumulating. Developer tactics to cope with this (rather than just fixing the damn problem) tend to be cheesy and unfun, like Battle Maiden's insta-death attacks.
  15. Quote:
    I know he's responsible for most, if not all, of the undead varieties you see in the game, such as the Vahzilok, Circle of Thorns and at least the minions of the Banished Pantheon.
    So he's responsible for three of the factions people go out of their way to avoid fighting in the low-level game?

    Quote:
    Good points all around, though keep in mind, comic books are full of instances like the one you describe involving War Witch.
    Actually they are not. If a hero causes the death of innocents in a comic it is almost always a major plot point. This time it is handwaved away a few panels later.

    Quote:
    There's a certain level of suspension of disbelief you've got to bring to the table
    The audience is required merely to suspend disbelief, not hang it by the neck until dead. N.b. that in the very next storyline, the aforementioned "jury duty" debacle, a hero is charged with murder on the grounds that a spell he cast to disrupt a cell phone inadvertently blocked another super's Medicom beacon. Murder, not manslaughter, despite the fact that there was clearly no intent, just one of the story's many mistakes. If the author is going to ask us to "suspend our disbelief" on "collateral damage" he could at least do so consistently.

    Quote:
    Also, we're having two different arguments here. I'm nitpicking disagreeable characterizations
    If you are arguing that the Blue King characters are more likable than the Top Cow ones, I've already conceded that. My point is simply that this does not mean the Blue King ones are somehow well-done or exemplary in any way. They're just not despicable like the Top Cow series' portrayal of the Phalanx.
  16. The weakest Stalker would be far better suited to that encounter than any Controller of that level.
  17. Quote:
    Dakan continued to create a huge amount of content for quite a while as a contractor
    Such as?

    Quote:
    You mean the stories were complete garbage to you, in your opinion.
    No. They were bad. Weak stories. Poor dialog. Wildly fluctuating power levels. Numerous plot elements that simply....



    ...did not make sense. War Witch torches a building through inept use of her powers, getting innocent people killed, and she gets off with "oh, my bad. Let's go punch someone." (Frostfire did the same thing except he only killed one person and they threw the book at him!) The whole "jury duty" storyline Fails Law School Forever. Kheldian lore was abused like a red-headed stepchild. That's just off the top of my head as I'm not motivated enough to subject myself to a re-reading just to complete the indictment.
  18. Quote:
    Rick Dakan created City of Heroes. The story, the NPC backgrounds, almost everything story-wise.
    Yes, and how much of it actually made it into the game? The factions we originally heard about, for instance, are almost entirely unlike the ones we actually got.

    Quote:
    The adventures of War Witch, Apex and Horus might not have shared the production value of the Freedom Phalanx comics, but those three characters were a heck of a lot more likeable than most of the Freedom Phalanx.
    That's damning with faint praise, as the Phalanx characters are near-universally reviled. More to the point, the stories were complete garbage.
  19. Quote:
    Because Rick Dakan hasn't been involved in his other projects.
    Looking at the Blue King comics, I think it is safe to say that Rick Dakan had nothing to do with any positive aspects of early City.
  20. Quote:
    And of course it's impossible to have a mixed or nuanced view of it. Because you know, we're just not that complicated or smart.
    The characters aren't that complicated or smart. This isn't Wuthering Heights.

  21. Quote:
    An interesting use of the words "we" and "most"
    It isn't. I think you'll find that of those having an opinion on the Freedom Phalanx characters, the vast majority will fall somewhere in the stated spectrum. I don't think I've spoken to one person with a positive view of them. (That's person, not character...I've got a character who thinks Statesman is the greatest thing since sliced bread. Of course, she's a teen hero still in high school and she's never met him.)
  22. Snaptooth's gnomes are good at crimes,
    But Snappy just can't stand their rhymes!
    He makes them hack and slay and chop,
    But when they rhyme he hollers STOP!
    Snappy always loses his temper
    When faced with iambic pentameter!
    Rhyme at him and he'll beat on you
    Maybe he'd like a little haiku?

    A retort used by my ex-Redcap character (The Laughing Gnome/Freedom).
  23. The problem with that is we didn't love them. Most of us thought they were overbearing jerks at best and swaggering tin-plated dictators with delusions of godhood at worst.