Venture

Renowned
  • Posts

    2357
  • Joined

  1. Venture

    Ghost's Origin?

    Quote:
    metronome and mother mayhem also exhibit traits that could be considered close enough to being a ghost
    They are not ghosts. Almost only counts in horseshoes, hand grenades and nuclear war.

    Quote:
    and you are ignoring the fact that in night ward you find ghosts of normal people with no defined magical origin
    Those spirits are found in the magical afterlife world in which they belong. Were they to cross over into the world of the living they would be undead magical beings.

    Quote:
    nor are the ghosts in croatoa specifically magical, they are being harassed by magic from the red caps and the cabal's experiments, but there is no indication that their powers come from the cabal's magic, just their increased aggressiveness. finally, do you have the background on the ghost ship form talos island? what magic origin does it have.
    The game treats them all as Magic origin. They have powers associated with Magic in the canon (netherworld related), they drop Magic salvage and enhancements, they're vulnerable to magic items (divining rod, ghost slayer axe)...magic, magic, magic, magic. There is nothing about any of them that suggests they are anything but Magical creatures. If the only thing that is going to satisfy you is a red name telling you they're Magic origin say so now so I can stop taking you seriously.
  2. Venture

    Ghost's Origin?

    Quote:
    I would argue that the fact that they are possible makes them natural by definition.
    Then you can completely erase the Magic origin, because if everything is "natural" then magic is really science.
  3. Venture

    Ghost's Origin?

    Quote:
    This sums up precisely what I was about to type. One thing that bothers me about the natural origin is that all the origins are "natural" in the context of CoH's fictional setting.
    Only if you're willing to stretch a point to a ridiculous level. Of course, as we can see here, lots of people are perfectly willing to do so.

    Quote:
    Natural makes intuitive sense for a character like Batman, but by also squeezing characters like Superman and concepts like the energy-alien Peacebringers into it, it gets seriously muddled.
    This is the crux of the problem. I would have avoided it by declaring non-magical alien beings to be of Mutant origin for game purposes, even if their abilities are common to their species. Of course I wouldn't have had a "Natural" origin either; I would have used something like "Spiritual" for highly-trained types. (Back in my old tabletop game a "natural" super was one whose powers developed without outside stimulus, what most settings call a "mutant". I did things like that deliberately to break preconceived notions.)

    Quote:
    Part of the beauty of the game, though, is being able to pick any origin for any character to create your own unique take on it.
    If no one can be wrong then no one can be right either, which makes choice of origin little more than "what ranged innate power do you want?"

    Quote:
    The entire notion of "unnatural" is logically incoherent anyway. It's more of an emotive descriptor than literal or objective.
    False. There are natural laws, even in a world like City's. City's world allows things to happen in defiance of those laws; those things are unnatural or supernatural.

    Quote:
    Indulge me as to why natural origin is out.
    Because not even Batman can train himself to come back from the dead.

    Quote:
    I'm not seeing something unnatural there outside of locations, and as mentioned, particularly strong connections and forces of will could explain that without use of rituals or external magic.
    I have already demonstrated that a being with such an origin is considered Magic in the canon. If that is not sufficient to carry the day then I can't help you; if you're hell-bent on being wrong it's your problem.
  4. Venture

    Ghost's Origin?

    Ghosts are Magic. Natural origin is right out. The concept is absurd. People in First Ward aren't surprised to find out the Apparitions aren't Natural, they're surprised to find out they aren't Magic. That's because they're not ghosts, just entities with similar properties.

    The origin story described is basically the same as Ghost Widow's; returning from death after a traumatic event. Ghost Widow is Magic origin. QED.
  5. Quote:
    I think the problem with most AE arcs is the reliance upon text to tell the story.
    Until we get a level of virtual reality that lets you do very naughty things, there is no other way to do it. Not even then either, really. Listening to people talk is slower than reading for most people (excrutiatingly so for people like me; I read about ten times faster than the typical speed of speech). Likewise for watching scenes play out as a spectator.

    And frankly, if you can't be bothered to read the miniscule amounts of text allowed by the editor, I'd feel perfectly justified in considering your aesthetic judgements to be beneath contempt. Reading is one of the fundamental abilities that makes humans a superior species; if you can't be bothered to do it please devolve immediately into something that doesn't talk so much.
  6. Quote:
    On top of that, he negotiated with other companies to create a CoH-killer alternate Supers-MMO while putting CoH on a shoestring budget.
    Except he didn't. He had Cryptic working on a new superhero title, yes, but he didn't slash the live team budget for City. NCSoft did that. Then they did a 180 when everything else they had in the pipes *coughtabularasacough* suddenly went pear-shaped and they put all their eggs in the Paragon Studios basket.
  7. Venture

    Ascension

    Quote:
    So you're saying that at no time during the even the early planning stage of the Incarnate system did they ever consider what effect the increased power would have on the game and story?
    Judging from the seat-of-the-pants writing we're getting, probably not.
  8. Quote:
    Ditto. The 'teaming must be required' camp often will say things like, "If players can solo everything then no one will bother grouping." They never seem to realize that what they're really saying is that most players really DO want to be able to solo.
    MMO players are like children and starship captains. You can't give them what they want. You have to give them only what they really need.
  9. a) Pundits can't predict marketplace changes, they can only explain them -- and not very well.

    b) The most hilarious part of the article was the Evony ad in the sidebar.
  10. I see it's time to break out the pitchforks and torches....
  11. I've always felt that how much the public knows about any given character should be a function of the highest level inf badge that character has. Meaning by the time you're 50, unless you were horribly PLed, your character probably has cyberstalkers blogging about what you had for dinner last night.
  12. Quote:
    Maybe mid-way through the arc he lost tenure.
    I know this is a superhero MMO but really, some things are just too improbable to ever happen....
  13. Quote:
    As always, you are a ray of sunshine in the desert.
    And constant as the northern star.
  14. Quote:
    While I generally agree, I am compelled to offer the counterexample of TNG season 1, which showed that a group of perfect people from a (supposedly) perfect society who all get along all the time and have no interpersonal drama at all, by Word of God, are about as exciting to watch as drying paint.
    The real problem with the first 1.5 seasons on TNG was that every episode was an obvious remake of a TOS episode. (An old acquaintance who allegedly had connections said this was due to Executive Meddling.) There were no dynamics between the characters because the characters were being played by actors who were actually playing other characters. If that makes sense. Which it doesn't. I'll stop now.

    Quote:
    Then don't just sit here weeping in General Discussion and passively waiting for the full horror of I24 to hit you - get on the beta server, play the arcs, and give feedback
    First off, thanks to an overheating CPU I am reduced to using my mom's desktop with Intel G41 graphics, meaning I can barely see what I'm doing and with a sucky mouse and keyboard can barely do it in the first place. Not the best environment for feedback. Second, it is way too late to expect any story changes of substance to be made. Finally, until the MA filter is fixed I'm Just Here For Godzilla anyway.
  15. Bah, and my desktop is down due the CPU overheating. (And trying to play on the laptop doesn't bear thinking about.)
  16. Quote:
    Being a critic isn't an excuse to throw out insults and be unnecessarily harsh. Just sayin'.
    This is an example of Silverman's point in action. I didn't "throw out insults", but because any criticism is seen as "unnecessarily harsh" it's taken as such.
  17. Against Enthusiasm: the epidemic of niceness in online book culture

    I have no idea if his view of the situation is accurate, but I can certainly relate to it.
  18. Venture

    Worst MMO ever

    Quote:
    Volunteering for SAO would be more insane than volunteering to be the first passengers to fly a pilotless commercial airliner powered by an autopilot running on the Sony Playstation Network.
    Yes, but think of what we could do for the gene pool if we just told people that volunteers would unlock an achievement and get access to the closed beta on the next hot product!
  19. Quote:
    I am sure some people would view this as insanity the same way I view doing a man build or a brawl build to level 50 solo insanity.
    Take your hands off the keyboard and back away slowly.
  20. Venture

    Worst MMO ever

    Quote:
    No way that anyone could know that they would be trapped in the game.
    It's the part where it says "we pump stuff directly into your brain" that anyone who has one should say "you first" and stick their heads in the damn thing.

    It's not an exact match, but close enough: never trust anything that can think for itself if you can't see where it keeps its brain.
  21. Quote:
    We do - he's still on the loose, and still has a following among the Crusaders - there are several things that have happened recently that could turn him against Primal Earth, and he'd make a very dangerous enemy.
    At worst he'd be about as dangerous as any random Freakshow leader. And he has no power base to speak of, since....

    Quote:
    Sorry to burst your bubble, bub, but some people LIKE Praetoria, and wouldn't mind a visit back now and again.
    ...as of the Magisterium trial Praetoria is a dead, abandoned world. It's not even a nice place to visit.
  22. There's no such thing as an "anti-villain".
  23. Venture

    Worst MMO ever

    Quote:
    So how do you think you would react in this situation?
    By not getting involved in the first place.