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Posts
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Joined
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Hey Tunnel Rat, remember that thing you said last time you posted here about putting additive particles in from of nonadditive particles? I think you really ought to consider doing that for the new Volcanic Aura, because right now the "lava" is too transparent to actually look like lava.
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Man up and embrace change! This new UI isn't worse, it's just different.
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Quote:It wouldn't necessarily have to fit over your current costume, would it? Just have the player become transparent like with Power Surge.In other news, I expressed on the last Ustream marathon that I believed Granite Armor could be made customizable. I'll be devoting some of my free time to exploring this possibility. The trade-off would be that the Devouring Earth model is done away with, and replaced with a more generic-looking model that is placed over the character's body, similar to the rest of the Stone Armor powers.
I'd like to hear your thoughts on this trade-off. Thanks to those who have already posted their opinions! -
They're too shiny, and they distort the colors you pick for them. The glowing parts are cool though.
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Quote:Only his mind does, not his body. Also, I'm pretty sure it's not every point in time, but every point in time between when he accidentally got that way and some point in the very near future.Maros exists at every point in time. He *should* look a bit left out, quite honestly. I think it fits him rather well.
Also, I'm pretty sure that at the end of some story arc (his?) he finally reaches that point and experiences time linearly like we do. -
You can flashback Dr. Creed's arc. It was there in the list while I was getting the new redside badges today.
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Okay, Avatar Assassin is definitely for killing the Avatar while one of his detonating seedlings is in the last room.
The way it works is first he summons the seedlings, then 10 seconds later it explodes. You have to kill him after he summons it, and before it explodes. Timers for the summoning and detonation are shown in the objectives window.
He seems to summon seedlings fairly often, so I'd expect this badge to happen by accident a lot. -
That's not the important part, though.
In pre-beta the badge was for defeating the Avatar while a bomb was out on the field. Are there just a few words missing in the description?
"Defeat the Avatar of Hamidon at the same time as an IDF bomb is out in the Underground Incarnate Trial" perhaps? -
I don't understand the requirements for Avatar Assassin; does an IDF bomb need to die within a certain amount of time of the Avatar dying like Nightstar and Siege in the BAF?
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He's really a very binary fight right now; either you have enough Confuse protection and you destroy him, or you don't and the league descends into chaos.
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I like it better now. It's much less grating when you've got a dozen enemies all Brawling you at once.
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I don't think anyone's really sure why, but we all seem to have gotten more points than we thought we would. It's a mystery no one's in a hurry to solve.
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That wasn't even a rumor, it was a blatant lie.
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Quote:Posts like this just reinforce to me that Arcanaville is the only player who can be trusted with numbers.I'm 100% against it.
Nukes are supposed to leave a Blaster exhausted.
Everytime I think of a Nuke power, I picture a Blaster with his outfit all rip apart, bleeding all over, gathering energy for one last devastating attack. Heck, I'd even argue a big slice of the HP bar should also be gone after the nuke.
If I were to change crash nukes, I'd go with something like this:
- End crash and -endrecovery (just as it is now)
- 80% of the HP would be gone after the nuke
- While the power is activating, the hero should either have a huge resistance boost or be phased. Why? Because it makes sense that a Blaster willing to gather all his energy for one last strike should be more resilient and have the willpower to resist all incoming damage in order to fulfill his purpose.
This is how a nuke should work, imo. -
Aw, damn! You made me think you weren't running tonight!
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Quote:You've got it backwards. Having two separate animations for weapon attacks, one with draw and one without, is how it USED to be. What BABs did was make it so that the draw time wasn't included in the power activation time, which means that attack chains were sped up as long as you didn't have to redraw.Also I couldn't find this anywhere but I would of sworn they redid the powersets that had redraw. I thought they made them so that the animations had two animations one with redraw and one without meaning by chaining the powers together you got an animation speed bonus essentially.
Maybe this was something BABs had talked about or my memory is fading. Could anyone remind me? -
You've managed to come up with a solution worse than the actual implementation.
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They never said they were working on any new sets, they only said they had plans. That doesn't mean anything's actually in the works.
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If that's true, I'm surprised there's no one complaining about a nerf to Hibernate, since if enemies aren't attacking their powers are recharging. And that means that when you come out of Hibernate you're likely to take another alpha strike.
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September 12th happens to be the day I get my next vet reward, which from my experience in beta is all I'll need to be tier 9 on day one. How fortunate for me!
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