Did the incarnate salvage reward change?
If anything has changed, it hasn't be documented in any of the patch notes.
Changing the reward tables to skew them towards Keyes would be an *astonishingly* stupid move by the devs, if for no other reason than the fact that the new iTrial is launching with i21 in less than a week's time.
Rule one of CoH, don't listen to what random people tell you because 9 times out of 10 they're wrong. Rule two of CoH, don't click the glowies on the respec trial.
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No, they haven't been. Streak of bad luck that's all.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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This wouldn't bother me in the slightest since I'm bored to tears by Lambda at this point and seeing BAFs form literally* makes me sick. I only had the chance to run a Keyes once, on Beta. It was frustrating, mostly because people kept attacking Anti-Matter when the leader specifically said DO NOT ATTACK ANTI-MATTER multiple times, but it was still pretty fun. We even succeeded! Sure would love to do it on Live.
That said, anecdotal evidence is not evidence, I have a bridge to sell you in Atlas Park, etc.
*Not literally.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Random drops are random, and a week's worth of trials is not enough to be a statistically significant sample. That is all. Sorry for being blunt, but it just irritates me how every week there's a thread or three saying drop rates must have changed because they haven't got anything good that week.
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[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
I've gotten a stupefying number of rare and very rare drops in the last two weeks. So I don't think anything changed. I'm just stealing your drops!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Random drops are random, and a week's worth of trials is not enough to be a statistically significant sample. That is all. Sorry for being blunt, but it just irritates me how every week there's a thread or three saying drop rates must have changed because they haven't got anything good that week.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Strangely enough, the bane on my spouse's account has gotten 6 Very Rares, but only 2 Rare's as drops. About the same number of Very Rare's as all of our other characters combined.
Seeing a character be Fortune's Favorite, is interesting. Wish I could bottle it.
My KM Stalker has had the following last 10 runs
Rare
Rare
Uncommon
Common
Rare
Rare
Very Rare
Common
Uncommon
Rare
Got 3 rares today, one very rare. Even downgraded one of the rares into threads since I'm not near getting enough from trials and commons drop once in a blue moon...
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If it's just a streak of really bad luck, then fair enough.
I've taken close to 20 characters through the Incarnate gauntlet (fortunately, I really enjoy BAF and usually have no problem with Lambda), unlocking and populating each slot up to T3, sometimes to T4. In general, I never continue attending trials in hopes of getting enough VR bits to slot everything up to T4. If I do get a purple bit ... great, but most of the time I'm satisfied with everything slotted up to rare.
Prior to a week ago, none of my guys have ever had any serious trouble getting enough rare bits to do so. This includes practically every AT. I've incarnated at least one Controller, Blaster, Tank, Mastermind, Dominator, Stalker, etc. Usually, each of them has accumulated just enough rare pieces to slot Destiny and Lore when those slots unlock (I usually finish Judgement and Interface afterward). A very few were fortunate enough to get more rare bits than I needed, but most were usually awarded just enough.
In the last week or two, I've taken a Cold Defender and an Electrical Tank through the usual BAF/Lambda routine with the regular players. Drops for them have been miserable: an endless parade of Uncommons and Commons. The latest one, the tank, has all five slots unlocked and in that time has received exactly one rare bit from the Well. Ugh.
Hence my question: were the drop tables changed?
If nothing has changed, and I'm just having bad luck lately, that's fine. If it HAS changed, then City devs, please be advised that getting twenty common/uncommon bits in a row is like a physical blow. Having to upgrade bits for multiple rares takes so many more runs and resources that it saps a huge amount of the fun.
I read a rumor a few weeks ago that there was talk of making reward for BAF/Lambda mostly common/uncommon, and skewing the Rare curve toward Keyes. I hope that was only a rumor, because if it was true it would be a incredibly bad decision.
Just bad luck? I hope so.
Thanks,
FCM
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.