All,
Even though it can be a bit irritating when people come on asking for builds ... it is still a request for help. I like helping people, and maybe 4 months from now someone will come on here and wish this were one of the threads where a build *was* presented. Lest that person, or the OP, be forced to move on, I will offer up a workable build that is functional without being silly/stupid-expensive, but which isn't cheap either.
Anyway, this build is very team-friendly. It isn't neutered in any way. It can also farm certain things if you want. It more or less does it all, within reason. It has 61.25% global recharge, which isn't a whole lot, but it is adequate for a good all-around build. The build has 43.8% smashing/lethal defense. It also has 36.6% ranged defense. The build includes Smoke, which can (in essence) make these defense values about 6% higher. I also left an extra slot with a generic resistance IO in Increase Density, in case you want to add 2-3 billion to the cost for the PVP global defense IO. That would bump everything up by 3%.
Also, note that MIDS doesnt support the ATIOs yet, but you can stick the non-catalyst version of the Will of the Controller set into this build in Fire Cages (instead of using Trap of the Hunter) and get something like 8.75% global recharge or whatever it is, without losing any ranged defense. If you take the time to collect 6 catalysts, you could upgrade the Will of the Controller set (but dont start until you have 6 catalysts as you lose set bonuses once its partially upgraded) and then you could squeak out an extra 1.87% ranged defense and an extra ... I forget, maybe an extra 1.25% global recharge by improving Will of the Controller.
MIDS also doesnt directly support the ability to use purchased enhancement boosters on individual IOs, but you could even shave a slot from Hasten with no loss by purchasing/using 10 total Enhancement Boosters on 2 level 50 recharge IOs in Hasten. You could shave Hot Feet down to 3 slots, and then put the 2 Acc/Dam/End IOs in there along with the single Armageddon damage/end purple IO, and use 15 total enhancement boosters on those 3 to get the numbers up. That'll save you 2 slots for ... well just about anything. I'd throw them on Char to get damage in it. Basically, there are other tweaky things you can do here.
Note that you could do other stuff too, like stick the purple Ragnarok set into Fissure, just for a billion or two influence, and eek out another 3.75% global recharge there. I'm pretty sure its not worth it, but hey.
In summary, this is a decent all-around fire/kin build that can perform in most settings (solo, team, incarnate, farming). It does have a high endurance cost, but hey, you are a fire/kin with transference, and if you are VIP you can get the incarnate Cardiac T3 and knock the end cost down a fair bit and get a level shift to help in general game play.
I hope people (including the OP) find it useful!
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ POC FIREKIN: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A)
, BasGaze-Acc/Rchg(3)
, BasGaze-EndRdx/Rchg/Hold(3)
, BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 1: Transfusion -- Nictus-Heal(A)
, Nictus-Heal/HP/Regen/Rchg(5)
, Nictus-Acc/Heal(5)
, Nictus-Acc/EndRdx/Heal/HP/Regen(34)
, Nictus-Acc/EndRdx/Rchg(34)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A)
, TotHntr-EndRdx/Immob(7)
, TotHntr-Acc/EndRdx(7)
, TotHntr-Immob/Acc(40)
, TotHntr-Acc/Immob/Rchg(43)
, TotHntr-Dam%(43)
Level 4: Super Speed -- Zephyr-ResKB(A)
, Zephyr-Travel/EndRdx(46)
Level 6: Smoke -- ToHitDeb-I(A)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx(A)
, M'Strk-Acc/Dmg/EndRdx(9)
, Sciroc-Dmg/EndRdx(9)
, Sciroc-Acc/Dmg/EndRdx(11)
Level 10: Siphon Speed -- Acc-I(A)
, RechRdx-I(11)
, RechRdx-I(34)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A)
, Stpfy-EndRdx/Stun(13)
, Stpfy-Acc/EndRdx(13)
, Stpfy-Stun/Rng(15)
, Stpfy-Acc/Stun/Rchg(15)
, Stpfy-KB%(17)
Level 14: Hasten -- RechRdx-I(A)
, RechRdx-I(25)
, RechRdx-I(25)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
, ResDam-I(48)
Level 18: Cinders -- Lock-Acc/Hold(A)
, Lock-Acc/Rchg(19)
, Lock-Rchg/Hold(19)
, Lock-EndRdx/Rchg/Hold(23)
, Lock-Acc/EndRdx/Rchg/Hold(23)
, Lock-%Hold(37)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(50)
, KntkC'bat-Dmg/Rchg(50)
, KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A)
, RctvArm-ResDam/Rchg(27)
, RctvArm-ResDam/EndRdx/Rchg(27)
, RctvArm-ResDam(31)
Level 28: Weave -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(29)
, LkGmblr-Rchg+(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(31)
, LkGmblr-Rchg+(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A)
, ExRmnt-Acc/Dmg(33)
, ExRmnt-Dmg/EndRdx(33)
, ExRmnt-Acc/Dmg/Rchg(33)
, ExRmnt-EndRdx/Dmg/Rchg(40)
, ExRmnt-+Res(Pets)(40)
Level 35: Transference -- Efficacy-EndMod(A)
, Efficacy-EndMod/Rchg(36)
, Efficacy-EndMod/Acc/Rchg(36)
, Efficacy-Acc/Rchg(36)
, Efficacy-EndMod/Acc(37)
, Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A)
, Acc-I(39)
, RechRdx-I(39)
, RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(42)
, Posi-Dmg/Rchg(42)
, Posi-Dmg/Rng(42)
, Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(45)
, Mako-Dmg/Rchg(45)
, Mako-Acc/EndRdx/Rchg(45)
, Mako-Acc/Dmg/EndRdx/Rchg(46)
, Mako-Dam%(46)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(48)
, LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
Level 50: Cardiac Total Core Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(21)
, EndMod-I(21)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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