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Posts
1909 -
Joined
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I kinda do want Traps. However, my character concept is that the Archery aspect comes from equipment, but I want my character to be naturally winged. I mean, I guess he could have tech wings. But I was thinking of making him an alien hawk type guy with mutant powers, so I almost want a more "non-tech" powerset to combine it with.
Though he could just be an alien engineer of a flightless bird race who can use their wings in low gravity but otherwise just use tech.
But then again, sometimes wings really obscure my view, so maybe I dont even want wings.
I guess as you can see, I really want Archery, because I dont have one (I have characters with most other sets). But I am pretty undecided right now. I dont even know if I should be a Corruptor or a Defender. I also need to make a Dark Blast character and I am toying with Dark/Traps or Traps/Dark.
So, I was gonna kinda let redraw help me decide, or lack thereof, but I keep slipping back to other sets I want to do (I have Trappers but currently all my non-deleted ones are on Masterminds).
OK, well, I am open to suggestions, though I guess I am still a bit uncertain here about whether I really care about redraw.
Thanks,
Lewis -
Yeah, I knew that Traps created lots of redraw, I just recall that when I played a Trapper on a blasting set before, I tended to either do one or the other, just because I am personally fairly laid back. But I knew that in a way, one of the sets I most want (Traps) actually defies my topic (minimal redraw) pretty severely.
Anyway, I am just looking for suggestions. Rad might be good, but I always found it a bit awkward outside of a Control set. But I do like Rad Emission. Hmm.
Any other suggestions? Or should I ignore redraw?
Lewis -
All,
(TLDR; OTHER than Trick Arrow, Sonic or Force Field)
I am looking to roll up an Archery character. I hate blaster secondaries and blasters generally, so I am thinking Defender or Corruptor. I will probably roll a Defender. But I am looking for something to pair it with that has very little redraw.
Obviously, Sonic and FF are "Set it and forget it" sets, and Trick Arrow uses the arrow, so no redraw there, but I don't like any of those sets except on a controller (though I do like FF on a defender). I do those sets lots on controllers and I want to avoid them.
I know that by definition, all the other sets will have a fair amount of redraw, I just wonder which might have the least?
I am tempted to consider Traps, simply due to the fact that I will probably not switch back and forth between arrow shots and traps. I would probably move in and set up traps on the spawn and THEN do one redraw and simply kill everything, so it would be tolerable.
I like sets that add a stealth component so I am naturally attracted to Dark and Storm (and I guess Cold, tho I hated Cold Domination on controllers).
But anyway, whats a good low redraw set to combine with Archery, OTHER than FF, Sonic and TA?
Thanks,
Lewis -
Wow! Logging into my other account, logging out, and logging back into the problem account ... it worked!
Thanks! -
All,
I took a brief hiatus from the game. Before the hiatus (which lasted from 3 months ago until this week) I had no problem logging into my account here to post on the forums using my Android based phone and its default browser.
Since my return (I never let my account expire, I am VIP) now I cant log into this very forum from my phone, either using the default browser I've always used, or with Firefox (mobile version for android). I get the successful login message and the redirect action, but every time I am re-directed, to the forum in a state in which I am not logged in (despite the successful login).
What is going on with boards.cityofheroes.com these days? I wish I could log in from my mobile!
Thanks! -
So then, unless I am totally confused, I should be fine (no worse off)?
Hope thats the case. Seems to be. But you know ... Words. Tables. Etc.
Thanks.
Lewis -
All,
I have a *really* tight build that I can *just* manage to make work for all my goals by slotting 2 of my attacks (Mesmerize and Levitate on a Mind/Storm Controller) with only three (3) Thunderstrikes. However, to get the numbers to be decent at level 50, I have to use the enhancement boosters to push all 3 Thunderstrikes in each power to level 50+5. I will have 33% acc, 33% rech, 33% endred, and 94.5% damage in those powers. That is fine at level 50, considering all my other global bonuses.
However, if I exemplar, will those powers suck worse than they would if I had the same numbers without the boosts at level 50?
In case re-phrasing helps:
If you pump a power at level 50 such that all of that power's enhancements are 50+5 with decent results in the power at level 50, does it scale down (when exemplaring) JUST AS WELL as if you had those numbers at level 50 *without* the +5 boosts?
Thanks,
Lewis -
Deacon,
Flash Freeze *IS* the concept, despite what we all know about Sleep powers.I want to Ice-Sleep my foes while the pets whack 'em one at a time
And I just like the look. I dont care if other players ruin it, or if bodyguard mode and/or "goto aggressive" ruins it.
I do wish we got Shiver instead of Flash Freeze, but hey. I can only work with what they give me.And I can only work with my weird brain.
Also, thanks for the note about Farsight. I might shave that slot and shift things and move a slot back up to Ice Blast.
And finally, yes, I was planning to throw a BOTZ KB in Super Speed, I just forgot to put it in the build.
Thanks!
Mad Grim,
Thanks for the info about Fortify Pack. I will see how it goes!
All,
Thanks for the replies!
Lewis -
All,
I am finding that Beast/Time is a tight build, more because of powers than because of slots. I really want to take Chill Mastery for concept reasons (I know it isnt the best) and I happen to hate Ravens and Swarm. I was thinking of taking Hawk for an attack to knock down flying foes and to just help stack my Pack Buff or whatever. But I cant stand the swarm, and Ravens isnt my fave conceptually. I dont like shooting animals out of my body for this concept.
Also, I want to have the Chill Mastery powers. In order to get everything I think I want, I had to drop Swarm, Ravens, and Temporal Selection. I still think this build will be fine. But I wanted to see what your thoughts might be (although whether I become convinced, I cant promise).
Anyway, lemme know. Also, I have not researched Fortify Pack yet or looked even slightly at other people's builds, so I have no idea if I slotted it in a pointless way or not. I will prob look later whether Def, Heal etc really help, or if 2 generic recharge IOs will suffice.
Thanks!
Lewis
Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ MMM BEAST TIME CHILL: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Wolves -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(34), BldM'dt-Dmg(46)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(46)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(19)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Hawk -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11)
Level 10: Super Speed -- Empty(A)
Level 12: Summon Lions -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(34), BldM'dt-Dmg(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(17), Lock-Rchg/Hold(17), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(40)
Level 18: Fortify Pack -- LkGmblr-Rchg+(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx(45), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 20: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Summon Dire Wolf -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(34), BldM'dt-Dmg(43)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(31), RedFtn-Def/Rchg(31), LkGmblr-EndRdx/Rchg(33)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(31)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Slowed Response -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(36), AnWeak-Acc/Rchg(37)
Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Acc/Sleep/Rchg(42), CSndmn-Sleep/Rng(43)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A), ULeap-Stlth(37)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;674;1348;HEX;| |78DA7594CB6F125114C6EF3083C8A32D8F022D6DED9452C05210A27B2395D696192| |5A171C1A6212DA593F08A40A24BFF106BFA0FB834EADAD7D29D1A5F7BB5AD1B1F75| |530F73BEB6A44412F29BF9E67CF79CFB5D06FDEE75D7A3E5FB5785E45EAC95DBED7| |5BDDCEE54EED48DC6A6552F578D0D590831562A95545DD7D56CEE5A714D5D5BD173| |EAE28D154DB3D1C3E953C77AB15BAF371BA96C8524AC746FA6EF79B6BBB5955A33E| |A157AD8305ADD5AB963341BC25168366BA962AB52D97499975AA5DC321AD521F366| |C9A86E77E8CEC977B5DEAD37D73236528BDB46AD76DC678C6699A36FAE77617E8EA| |CE22B21A308CB37F03B53D963CEEC339307CCB7FE13AF1021D6DE912649A6A64879| |89FD1AF39C0EDE62260BCCF7E491D923CB8F2DA6E678C21C7ECAF43E632ED3BC56F| |4B4CE70CF25D26CACC9B607AC9DDF011F321DBBCC592AB4C36F3FA28F5821B71309| |3891800B09B890C0F09904E6914098561B62AF3494604D053FD0AE46B0EEC84F9ED| |EFD0BFCCD1CFBC3540F99B1BFCC559AC903AFC7CF297991DE02524D22D54B483383| |343F525F1FBC3EF41D45DF51F40DA06FE44CDF00EDC7CF2721FCE82B91164462413| |3B13C4D378E0EE3482C84C442486CF23F897DA2E926F0FB984087491FF382077432| |552F53A609A6D8234D05E9628A6A70F61ACD328DE9A6A17DA61E61D694B04536EB6| |7655001ADCCC81BDEF9173FBF0F3DCF1C128E22E128928F22E91892D6DC42C4E189| |3F67EDE20BF025F89A39FF8A99274F823D9684F95BB58B851D7097A9D07E53BC5F4| |BCA8D531E0591D94D5A278D9A346A32A8C91CE7AAF4BD9FE6C9CD0F28E9012533A0| |5C1E50AE0C285A4FC119099C4344E66CF5D3EAA3828232724AA6D34E3B91F174CF7| |1F2EF21A424AF7270AA49D22A5DC4E8BDB9CD3BDCEFAF8F73FD8FFE7A95B500F80F| |1EA6F0F3| |-------------------------------------------------------------------|
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I can't wait to color my Plant/Fire Dominator's Fireball and Rain of Fire to something Green or Purple or something.
Lewis -
Dang, Maude reference. Nice!
Lewis -
This looks like a decent change to the power+proc. Seems right.
Lewis -
As awesome as it might be in Bonfire, I would be more tempted to put it in Gale.
Lewis -
Is the summer event going on now? And if so, how much longer does it last?
Sounds like a must-get item, and I have 90 characters that must get it. So that may make me not bother.Sounds awesome tho. I know lots of ppl are talking about putting it in Bonfire, but I would love it in Gale.
Lewis -
I have been out playing a single player game for a month or so, so I am out of the loop.
What is this proc from? How do you get it?
Thanks,
Lewis -
I have been playing a single player game for the last couple of months. What proc is this and how do i get it?
As to the person mentioning that Tornado seems less zippy, thats because it only followed guys it knocked back. Since it isnt knocking them back, it doesnt chase as much. Thats a suspicion.
Anyway, what is this proc from? I keep seeing something about X number of runs and drops etc?
Thanks,
Lewis -
Weird. I prefer the old content, complete with travel, street sweeping, defeats, talk-to, etc.
Different strokes.
Lewis -
I get a page with a slideshow panel that remains blank, and a blue progress bar that always fills to 90% and stops. Still, the blue bar is reminiscent of an aqua bolt. So I am pretty pumped.
Water/Storm corruptor or defender should be fun. FF/water maybe. Thermal/water could be fun as an evil Fireman who sets fires and puts them out for news-media glory.
Lewis -
Battle axe brute, clearly.
If you could make a shield look like a picnic basket, I would say shield for the secondary. I still might. Otherwise, Willpower for pep and youthful determination.
Edit: and as eth-nargy said, titan weapons could be fun. Use the axe and do tw/wp. I still prefer baxe/sh or baxe/wp, but you cant go wrong with the new shiney and a 7' long axe. So graceful!
Lewis -
I cant help you with a merc/traps in DA. But defense is a decent idea.
If you put full blood mandate sets in your pets, and perhaps pick up defense in some other sets and find a place for steadfast global defense IO, that will stack well with your force field generator.
Another decent option for Mercs/Traps is to put as many of the chance for -resist IOs in the pets that take them, as well as your acid mortar. Also put the chance for damage procs in the pets that take them. Then use mix-and-match frankenslotting to get the pet numbers where you want them (dam, acc, end, etc). This approach can help the mercs deal with doing mediocre smash/lethal damage.
Also, much more generally, the IO set bonuses you want depend greatly on your primary and secondary. Robot/FF probably doesnt need much recharge (but can get plenty) but probably youd want defense. Thugs/storm would favor recharge due to gang war and the cool storm powers, but defense could be a close second. So basically, it comes down to the specific combo (in terms of what to look for).
Cant offer any mastermind advice for DA tho ... My thugs/dark hasnt tried yet.
Lewis -
You can make M&M ridiculously complicated, and you can have Hero be quite simple. It really comes down to the players. But I know I am in the minority opinion here. So I guess we can disagree and move on. Its all good tho.
Lewis -
Oh, I also wanted to discuss a great tabletop storytelling/rpg called CAPES.
Capes is VERY different. There is no GM. Each player is more like an editor at a comic book, or an author. You can describe abything happening, but there is a system of storytelling using the bidding of debt against "goals" placed on the board. Essentially, you are all competing to tell how goals resolve and how the panel and page get written, before the page turns and the scene ends.
The cool part is that from scene to scene, any player could be running a hero, a villain, the hero's spouse, a cop, ninjas, or a swarm of mutant rats. Goals that might be in the same scene are "Thor tries to convince Loki to come home", "Loki stalls Thor long enough for another Hero to intervene". Or in your own game, you could have three goals/conflicts being bid on/unfolding at the same time: Liberty Boy convinces ShadowCaster to make time for life outside the Next Mission; Ninja try to get revenge on Liberty Boy; and MegaApe's bomb destroys Shadow Tower.
Players may hope to acquire debt, generate victory points for future conflicts, and even play each other's characters and villains, all while roleplaying. And characters can be made in as little as 60 seconds.
Good times. Check out CAPES if you want something a little different.
Lewis -
I prefer Champions/Hero.
Soapbox time ... Mutants and Masterminds is not simpler than Hero. I used to think it was, but you can get super elaborate on advantages, buying other powers within main powers, tweaking the interaction between feats, skills, and powers, etc. The system is quicker to learn for some people because they know d20, but for a full group that knows Hero, it can go quickly also. The only other quickish thing about M&M is the archetypes/templates for making heroes quickly.
But Mutants and Masterminds, with its under-the-hood hidden complexity, tons of feats, hero points, multiple actions, etc can get just as bogged down if a GM lets it get out of control. Plus, as a personal preference, I find the flat/linear d20 die makes rolls a bit too volatile. I prefer the Bell Curve of the 3d6.
Btw, for those put off by the segment system and turn rigidity of Hero, a good house rule is to put chits in a cup, marked by player or npc group, according to your speed. If I am speed 5, I put 5 chits in. You are speed 6? You put 6 in. The ten thugs with spd 3 get 3 chits that apply to all of them as a group, and your important villains get chits equal to their speed. Then, there is no tracking of segments. Just draw chits, make your moves, and when the chits are all drawn, do post 12 recovery. Got this house rule from a friend recently, and its nice for keeping turns fresh.
Anyway, I love both Hero and M&M, but I think the "simplicity" of M&M is largely illusion.
Lewis -
Every character I have has hasten/ss, so Hasten is ususlly on auto.
On super reflexes characters I keep practiced brawler, and on shield, I keep active defenses on auto.
Lewis -
I will definitely buy it tonight.
Did anything else cool change (new items or sales) in the market?
Lewis