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Having betaed GoRo, I also found that I wasn't impressed with what it offered. Although some players like to point that GoRo was an expansion, not a CoV-style release, the issue here is that CoV is the most comparable issue to GoRo in that you have to pay to unlock all of it. As such, looking at GoRo I couldn't see $30 worth of value. The problem is that Paragon Studios aimed too low with GoRo, only releasing new content for lvls 1 - 20 (plus CoP plus tip / morality missions). As such, Praetoria feels like an incomplete world - for both CoH and CoV, the launch was lvls 1 - 40, with Praetoria being half that.
Lvls 1 - 20, of course, are the quickest to get through, so Praetoria feels even smaller. It contains some of the better in-game narratives, certainly, but it will face similar issues to CoV's fixed stories - your character is set on a semi-fixed path (although there is some player freedom to choose the journey) that can see players feel locked-in.
Side switching is nice, but really feels too late (to me). I've got a hero to lvl 50, a villain to lvl 50 and feel I've seen both sides adequately. No, I haven't done every single mission and contact in every area, but I've travelled enough ground to feel that I've seen all I want to see.
Although you might argue (and some have) that my expectations for GoRo should be lower than for CoV because it costs less to buy, it misses the point that Paragon Studios / NCsoft have trumpeted the reinvestment they've made back into CoH/V, that they've got a bigger studio than ever, that things are better than ever, etc. From that perspective, I'd looked to GoRo as a key example of what the future holds for CoH/V. I would have had no problem in paying $50 or more for GoRo if it had offered a fuller Praetorian experience.
I'm also not in the mood to wait for I19, especially since the Incarnate content appears destined to be delivered in parts to the player base so that lvl 50s don't hit that Incarnate 10 point too quickly (which is a wise development strategy, but doesn't thrill me as a paying player). This makes the next question, "when is I19 coming out?" which at this stage of the year will either be November-ish (compete with DCUO, something just before the Xmas event) or next year... and even then what Issue 19 will contain isn't guaranteed. After all, if I have to pay $30 to get access to lvls 1 - 20 within Praetoria, it isn't a long bow to draw that lvls 21 - 40 / 50 are also going to come with a price tag.
Also to add to the OP's points: I've spoken to several long-term CoH/V players and they've all expressed similar opinions about GoRo. Your mileage may vary.
Finally, I've defended Paragon Studio's marketing department in the past but I have to make the comment that the GoRo website was incredibly ordinary. The information is contains (outside of the bios) is very generic and only provides a cursory insight into what the expansion contains.
Take powers: some flavour text and then the names of the powers within the set, but no detail on what those powers do. Two powersets have no videos to show them off. The site itself uses space very badly - huge amounts of space are wasted on the GoRo logo on every page and it is very easy to miss the media sections for powers unless you typically scroll all the way down on a page. The use of videos to promote GoRo was a good step forward, but the actual site itself leaves a lot to be desired. -
Comic books as modern cultural drivers is heavily limited to being IP fodder for movies. Disney didn't buy Marvel because they want to keep pumping out "Captain America" to the decreasing number of comic book stores who serve a dwindling audience.
Even the term 'graphic novel' was partly developed to get away from the stigma of being a 'comic'.
Spector's point is that video games need to get away from being power fantasies for boys if that industry wishes to avoid being limited to an increasingly niche audience. Now, he might just be thinking of superhero comics - which have dominated the US market for quite a while now - and not be considering how popular manga and graphic novels have become among younger groups (with the traditional comic industry often denigrating and / or ripping off manga in equal measure) but his point is valid. -
If you look at the revenue figures back when NCsoft also published CoH/V's player numbers, I think there is fairly solid evidence that you are correct on this - if you plan to stay with CoH/V, it makes sense to bulk buy.
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Glad they went this path since it is the best new player experience on offer in CoH/V.
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Anyone started a trial account to test this out?
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Quote:Which then begs the question, "Why use Praetoria at all?". Call it Prefect Earth and make it a whole new world. A 'mirror' earth was set-up that provided a host of interesting possibilities, a lot of which ride on how their world is different to the one we know.Gods, no. Let him stay dead.
Let any Primal characters that don't have goatee versions stay that way. New characters from here on out.
If you are just going to pack it full of new characters, may as well start with a blank slate. -
Quote:NCsoft can and they are anything but sentimental. Those Exteel devs are going to be looking for employment in the near future.Do you really think NCSoft can't figure out what games are good investments and which ones aren't? They chose to infuse a lot of capital into City of Heroes, and Paragon Studios. They are nowhere near the point where they're ready to pull the plug on anything.
Again, I suspect that Paragon Studios has another MMO in development and that CoH/V is still a profitable source of revenue. However, it's not a case of "when does NCsoft turn out the lights" and more "when does CoH/V enter maintenance mode" for me. I've already lived through a phase of CoH/V's life where updates were anaemic and I don't really want to go through that again. So GoRo is the key: can it reverse a long-term trend of players leaving CoH/V? Personally I don't think it can and given NCsoft's own revenue target for CoH/V in 2010, nor do they.
Right now there is the new issue launch bump, but I'm interested to see how long that holds up. -
Praetoria is (in theory) the best introduction to CoH/V in content terms. If trial players don't get access to it, it seems like a hugely wasted opportunity.
Then, however, to keep those trialists they've got convince them they need to pay more for GoRo than they see CoH/V currently selling for. It's a challenge. -
Quote:In 2009 CoH/V generated about US$18m in revenue across Jan - Dec.Only $3 million dollars in sales? That's barely enough to cover salaries for the year!!
Thankfully, that's $3 million dollars for the quarter. A rough guess is that CoH will only make $5 million dollars for the year, unless they got some trick up their sleeve to significantly raise that figure like releasing a boxed expansion. But that's crazy talk.
Like saying the franchise is in trouble.
To date in 2010, CoH/V revenues are well down on year-on-year comparisons. Q1 and Q2's combined revenues are about US$5.8m vs Q1 / Q2 2009's US$10.3m. Although Q2's revenue is slightly up on Q1's, I'm putting that down to GoRo pre-order dollars and there may be an exchange rate effect (US$ improved against the KRWon, so that every $ is worth more Won).
Saying that CoH/V generated about US$2.9m in Q2 2010 sounds like a lot, but it really depends about their expenses over the same time period.
(All US$ could be a bit out due to differences in exchange rate calculations, but I believe they are roughly accurate.)
Here's the link to the quarterly figures. Most interesting in there is that Richard Garriott's court payout appears to have knocked over about 50% of NCsoft's expected income for the Q2 2010 period. -
Quote:It's a temporary step. Great, Real ID is unbound from the forums, but it is still there as an 'optional' system and will be part of Blizzard's Battle.net offer moving forward (and remember, no LAN for Starcraft 2 or Diablo 3 - everything has to go through Battle.net). Blizzard is still lousy about online privacy concerns and is still releasing a sub-standard social network with little consideration about how it can be misused.Just saw this on Kotaku, when I linked to it from another thread.
Blizzard reverses course
I wonder how many threats of quitting it took for them to blink, seeing how many subs they currently have. Either that or it was putting Blizzard employee info (and their friends) out for the world to see.
Blizzard can certainly have a social network, but Real ID is wrongheaded in its implementation. Some people here have looked to blame the Activision side -they more than likely want to start earning ad revenue like Facebook - but it is Blizzard who implemented it. Someone there was responsible for delivering it and who should have spent more than 5 minutes picking a social network to copy. -
The biggest mistake Blizzard is making here is thinking that Facebook is a good model for their social network, when the reality is that people use Facebook for very different reasons than they'd use Real ID. Facebook is (superficially, at least) about socialisation whereas Blizzard multiplayer titles are about competition. That's a very different mindset when thinking about how people interact.
And of course, Real ID is coming to Starcraft 2 and Diablo 3, plus I won't be surprised when it is rolled out to all Activision online titles. This is Blizzard Activision trying to build their own gaming community hub ala Xbox Live. Unfortunately, they've fallen down at the first hurdle.
However... with Starcraft 2 and Diablo 3 on the way, there may be enough inertia to carry it through and at least have it operational. -
Quote:The fun thing is that, even though the writers are trying to retcon some kind of morality into Praetoria, they still call Tyrant "Praetoria EarthÂ’s greatest villain" without a hint of irony. They may have shaved the goatee off, but Praetoria still wears a very obvious soul patch.I have to say, and maybe this is intentional, but I think it does a disservice to the whole "Loyalty" and "Resistance" thing and trying to portray the Praetorians as now a morally gray faction. It's hard to be open to the idea that the Praetorians are anything other than bad when that's how they've been portrayed in the game for the past 6 years.
It's a retcon where ultimately a new creation would have worked better, given that the plan appears to rewrite Praetoria wholesale anyway. Given that it is an entirely separate dimension anyway, a new Earth would have fit in well and not been a "oh wait you mean there is an entire island of villains just off our coast and it has been there all this time?"-type introduction -
Good move.
If the markets weren't merged, player behaviour would have merged them as the vast majority started to use WW. -
On that article: Dead Space didn't have cut scenes, but it certainly had the locked areas where another character vomited exposition at you.
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Highbeam wrote a great guide to Flashback badging that can serve as an info source about what you might encounter. Check the entire thread since some of the original info has changed.
I agree that Ouro missions should warn players about EB / AV involvement. -
Don't they usually tell us when the Boosters are coming, so that we can warm up our credit cards?
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Quote:Reichsman is evil.But like I said, it's clear that Statesman is the aberration, based on the evidence we have. All other versions of Cole that we know about are evil.
Tyrant has been retconned out of being evil and is now a man who has had to make some difficult choices. -
Even if the Cole-Who-Would-Be-Reichsman was in the US during the rise of the Nazi Party, it should be remembered that there was support in the US for Germany against Britain. Plus being gassed / sick can change a person - once Reichsman was healthy again, his attitude towards those less fortunate may have become a lot more insensitive.
Cole is typically seen as a self-centred adventurer / mercenary type at that stage of his life. The difference between the two versions may simply have been who he decided to fight for - a Germany who was trying to stand on its own two feet again (following the Treaty of Versailles) where things were happening might have been attractive to that version of Cole. -
It's a good promo video, aiming to get people who may not have heard about CoH/V for a while (or even at all) to think about the game.
With that in mind, I really hope some of those effects weren't devs adding in cool things players will never be able to do. Because people get annoyed when they see a video showing a whirlwind travel power they can't get in-game. Especially if the selling point is "you can make any kind of character you want!". -
Quote:I agree with that range.My personal estimations have it at 72-80k, so I disagree with that writer.
If you do a raw divide the revenue in $US by $45 a quarter, you get about 65k players, but that estimate is out by about 10% because a lot of players actually pay under $45 a quarter though bulk payments. Historically that difference is about 10% under the actual number outside of launch periods.
This may have changed with I17, of course, and we won't know until the next set of figures is out... August, I think. -
Quote:How was this reaction measured? If you only used forum responses, then you would have definitely received a skewed view.
In-Game Advertising
As the thread shows, players are still divided on in-game advertising. The last time they were implemented, the overwhelming response was no ads, regardless of content or distribution. If they were to be re-introduced, there would need to be a way to deliver valuable, interesting ads only to those players who wish to see them. These ads cannot break immersion, or gameplay. At the same time, advertisers would need reassurance that they would reach the right customers.
Plus: how many people were actually recorded in the metrics for looking at the in-game ads? That's your hard data. The people who complain about ads aren't always the ones who look at them.
Again, I don't think that CoH/V actually attracts a big enough market to interest advertisers. For the next Paragon Studios game, if in-game advertising is implemented from day 1 you'll probably have a more successful implementation even if you just duplicate the billboard method used by CoH/V. -
Qualitatively, hoarding is a problem in terms of maintaining market supply of a particular item.
We can't tell quantitatively how big a problem it is just based on this thread. -
Quote:STO had more things added in. For instance, the model skeletons in STO are more advanced than they are in ChampO - they've got more moving parts.It is a pretty good engine, just look at some screenshots from Star Trek Online. It never ceases to amaze me that CO and STO use the same engine, because STO looks light years better than CO in every way.
Personally, I like the art style of ChampO, as I do with CoH/V. CoH/V saw a lot of early criticism for not being 'comic book' enough, and tried to go that route in ChampO.
As for CoH/V 2: to date, sequels to Western MMOs have been immense disappointments to players of the first title. Asheron's Call 2 and Everquest 2 spring to mind. Lineage 2 wasn't, but I don't think Lineage that much exposure in the Western market.
People want their MMO sequel to be exactly the same as the first game, but done better and with the mistakes fixed. Problem is that there really isn't a consensus on what 'mistakes' a title made - especially since some mistakes turn out to be happy accidents that help define a game, while one person's mistake is another person's key feature - and there really isn't time / money to create the same amount of content for a launch title that the previous game has developed over its entire lifetime.
And then there is the second systems effect, where devs put in every system they wanted that didn't make it into the first game - base raids! housing! vehicles! truly interactive crafting! skills! contact management systems! - that just end up blowing the scope of a title out of the water. -
Quote:Here's where the term 'innovation' gets tricky. WoW is like the iPod - they didn't invent the thing wholesale, but they did polish things up to a high, usable sheen. That's evolutionary innovation, but a lot of people appear to expect revolutionary innovation.Name an innovation WoW has made.
Don't worry about it, I already know you can't.
Quote:Among Paragon's greatest feats to date is the Super Sidekicking system, [snip] and the Power Customisation system, which CO beat them to the punch with only by having the freedom to use a brand new engine that could implement the system from the start, rather than having to be hacked in afterwards; the idea, however, was still CoHV's.
Paragon Studios should certainly be attempting to innovate - MA is seen as an innovative system. However, innovation doesn't always mean better and even good innovations are not necessarily adopted by the mainstream. -