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Posts
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Joined
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Quote:Well what I meant was whats it niche now? I suppose DS can be a great survival tool. Is Psi the lowest DPS single target and AOE?Lmao Seriously Ultimus? What's the point of anything in this game beyond Fire and Super strength?
You play to have fun.
Psi is great and it works well with plant but Plant is already great at control and survival so that opens up the opportunity for you to play a risky but high damaging secondary.
Also a lot of Dominators are not fans of the Psi change. The set is now balanced that's true but some players like the set when it was heavily weighted on PSW. Psi is great though leveling wise and it brings even more survivability to the plate. I would go for it I have heard that is was an amazing combo.
I think that Plant/Fire blossoms and excels in the late game especially once you have a way to keep you end bar high. Embrace of Fire works with the Fire Mastery pool and it's just...just beautiful. I made the plant/fire combo without knowing that it was going to be so impressive. I wanted ot make a Jack O' Lantern toon.
Also on another note, I have Aid Self on my Plant/Energy Dom. Do most doms take Aid Self to survive? -
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Just wanted to say I am happy with the resolution I got. Not sure if I can post more then that but the customer service in the game rocks.
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So I haven't played my Peacebringer in years (I also got a 38 Warshade, my PB is 32) and I need to farm the day badges on my main. Peacebringers have had a lot of changes since I last played them and even in the most recent patch.
Is Human only form still viable? Or is it a waste now that the forms shift instantly?
Defining viable, I would define it as an example a Fiery Aura character can skip Embrace of Fire and work, however, he would of been that much better had he taken it. -
Wow so Psi really got gutted then? Aside from Drain Psyche, whats the point of it anymore?
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Quote:Heh this is funny. I used to be of the camp that single target DPS was all that mattered. This was back when you could only set missions to +2 and in order to cause an AV to spawn it had to be on +2 difficulty.Also, an observation. For years the mantra around here was that AoE was all that mattered. Single target attacks were basically the "trash" you used to fill in your AoE chain so you weren't bored, maybe finish off a target or two.
I've been noticing a trend over the past couple of years, that I don't think is coincidental with pylon testing, where a large contingent of players is now saying that AoE is irrelevant, that the game has "shifted" to where single target is all that matters.
It seems one thing the sniper change is doing is reinvigorating the AoE is all that matters camp. Which I think is a good thing, because if there's going to be inaccurate nonsense on the forums, it might as well be balanced in both directions so most players assume its all noise.
Now that you can -1 to +4 and size of spawns up to +8, I look at builds that can do a lot of AOE damage. I tend to solo a lot and I can level a character like a madman on a X8 setting.
My view has shifted. -
I have a Plant / Energy Dominator that I have been thinking of re-rolling. It was a Dominator I made when Issue 6 first launched. Back then, my focus was on Power Boost because I had thought of Dominator's more as controllers rather then damage dealers. Jumping forward, now that I see the end game (Incarnates) and control is kind of useless in them and damage is king.
So I have been thinking of rerolling for a better secondary. Fire seems like the best choice but I wanted to get opinions.
1) Are there any secondaries where I can deal a LOT of AOE damage while maintaining good single target DPS? I know Psi can deal a lot of AOE damage but its single target is bad? (Also I remember Psi before the adjustments... when it was an AOE monster with a huge AOE)
2) Is there anyway to get a lot of AOE power from the ancillary/patrol pools? If so, I suppose I could stick with my current setup.
3) What Doms can fight mostly at range?
Pretty much my goal is to have a Dom that can go into a +8 swarm, toss out Carrion Creepers/Seeds of Confusion, and AOE down the spawn and wipe out the bosses with good single target DPS. -
Quote:I never used it, is there a short explanation of Arcanatime and why they are bad?Sort of. Buzzsaw builds were never as good as anyone thought back when they were all the rage. Coming to an understanding of the "Arcanatime" mechanics meant they weren't as effective as we originally thought. I haven't seen folks in the min/max discussions in the various AT sub-forums talk seriously about a buzzsaw build in a really long time.
But yes, anyone who has such a build (and I know from the forums that some folks do, sometimes for concept reasons) it now won't perform as well. -
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So I logged in and I see this known issue. I bought one of these the other day and used it. Is this something I can get a refund on or possibly just a new booster?
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Been thinking of making myself a little more resistant to Psionic damage since that seems to be the only thing that can even come close to killing me.
Defensive Wise I am at 41.25% S/L Defense and 18.75% Energy/Negative.
I currently have Reactive Armor in Plasma Shield, Fire Shield, and Tough. I am thinking about replacing it all with a 6 slot Impervium Armor which will give me 18% psi resistance and another 5.5%~ Psi Defense.
Obviously this would cost me 3.75% S/l/N/E Defense. -- Any thoughts on this?
Are there any better routes to go? -
Well no one has showed me otherwise so far, I might of simply made a mistake in my build. I can gain an extra slot that means hmm..
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If you have proc IO's in it can it proc twice? Once at the start and once at the end?
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I have a character and I just realized I have 16 points of KB protection on him... I almost always have a reason for doing things a certain why but this one leaves me scratching my head. So a few questions:
1) Were KB Io's ever mag 3 instead of mag 4?
2) Assuming no to the above, I know a Mag 4 would cover a lot of content... however to cover everything I believe you need Mag 12 correct?
3) Is there anything that would fall in the Mag 13-16 range? Being lower level (Like fighting +4's), or special attacks? -
Quote:Wow thanks for that, a search didn't yield that since that map is regarding the entire trial. Thats perfect.The worst part is where six are jammed into a corridor.
There is a lovely rendition of the entire trial map in this thread. -
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Try going to the loc instead
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What is your loc and what is the loc of the badge?
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Quote:Ok not sure how to do the math on this but if I have gloom which is 80 range and I 6 slot it with Range enhancers, what would the range be? What if I boost them +5 to each enhancer?Some Cardiac and Intuition Alphas can also help a lot with +range as well.
Tier 4 Cryonic judgments have a really long range (especially combined with Cardiac/Intuition).
Clarion Radial Destiny powers have a range boost.
I also have a Tier 4 Cardiac which can add range too, what would it be?
Finally, I *COULD* build the Clarion assuming the above does not give me > 150 range. -
With 4 of us, we managed to beat this no Defender or Mastermind. Granted it took several hours of beating him down but we did it.
This TF is horrible and the mechanic needs to be changed. -
Do pets set the bomb off? Like could I send lore pets in?
And just to get the facts so far straight:
1) If you attack a bomb, the countdown does NOT start.
2) The countdown starts once your range to the bomb is < 150 feet.
Also another question, are there any spots where there are multiple bombs together? Within 150 feet meaning that if a melee character ran up to the bomb two countdowns would start? If so how many spots?