Preservation Specialist Badge Questions


Ironblade

 

Posted

Trying to get this and people run ahead and detonate bombs. I am thinking I will just try and have the league stay back and I just solo all the bombs...

1) What is the detonation range of the bombs? IE can I like 6 slot Gloom with level 50 Range IO's and out range the bombs? (Yes 6 level 50 range IO's) -- I am a SS/Fire/Soul brute

2) If I can't, can I clear all the bombs via melee?

3) How many bombs are there total?


 

Posted

to answer the questions:

1. i think its 80 ft for when they start counting down

2. they can be killed in melee but you would have to kill them before they blew up (ie <10 sec)

3. i think 24 bombs total


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
to answer the questions:

1. i think its 80 ft for when they start counting down

2. they can be killed in melee but you would have to kill them before they blew up (ie <10 sec)

3. i think 24 bombs total
So if I 6 slot gloom with range enhancers I can attack it and it won't start a countdown? Gloom has an 80 foot range.


 

Posted

shouldnt need more than 2 range enhancers, and one tree of clarion has +range in it too

since you have to do that in a league if you have 10+ people just snipe at same time it nearly 1 shots the bomb anyway


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
shouldnt need more than 2 range enhancers, and one tree of clarion has +range in it too

since you have to do that in a league if you have 10+ people just snipe at same time it nearly 1 shots the bomb anyway
I want to try and eliminate the need for people. So if you out range the bomb will the countdown begin when you attack it?


 

Posted

The range on the bombs is 150 feet. The blast radius is also 150 feet, but desdemona can protect you from the blast radius.

As soon as a pet or player moves to 149 feet away, the bomb will show a faint "ten", "nine", "eight" and so on, down to 1, and then boom.

There are several techniques to doing bombs. The "safest way" is to get 4 to 6 trusted players - and send them forward after the pair of avs are defeated. It is also good if one of these 4 to 6 players has tp ally and stealth.

While the league clears that room - your 4 to 6 group (all on same team, moved by league leader) will take out the bombs, ignoring the mobs.
Any AT is ok for this task - but high hp/high damage and level shifts are preferred. Because the league is clearing that room - and then the mobs before they get downstairs - with des in tow- - the "bomb squad has time to clear all phase 1 bombs -side paths included. They rush forward to area by the clustered hallway and teleport your snipers (the one with tp stealths over the bombs and tp's your snipers. They are far enough away to not worry about them - provided the folks getting tp'd are stationary before they get tp'd.

Because the bomb squad leaves mobs behind, that gives the league something to do while you have the squad work on bombs.


Another option -but sounds like you can't trust your leagues - is to simply take the point, and simply announce that if a bomb is blown up, you will only get threads. This is not true of course, but the message is clear. No one should pass the point man. If they do, you simply 1 star them and NEVER, EVER invite them again, no matter what the excuse is. Harsh? sure. of course it is. No telling what's going on with that player who "blew it". For all you know, it's a 6 year old taking over the keyboard while dad is afk.
In any event, if you can trust your league -- simply take the point - and use three macros/binds
1. /macro tgt targetcustomnext Demolition (you continuously press, targeting/scanning for the bombs
2. /macro !! "say Slow down or stop! Bomb ahead!" (this tells them there's a bomb ahead, so that fool with superspeed knows to slow down. or stop.)

3. /macro Chg "say Help me kill this bomb!" (this cues the league to help you take out the bombs.

You may also choose , on the side paths to also mention that you will kill bombs, then mobs.
4. /macro BTM "say Remember! Kill the bomb, then the mobs!"


The final way that I know to do this is just so long and slow, I can't recommend it. Have all your snipers snipe each bomb on the path.

A variation to the snipe method on the clustered bomb hallway - have all toons with 80 feet range attacks start at 150 feet away, and run towards the bomb, blasting as they get in range - and then continuing to blast, only switching targets to the next bomb after the first one goes down.
This is easy to mess up, and takes a lot of practice - because if they keep running forward, but don't take the bombs out in less than 5 seconds -(you are in range of the next bomb if you go too far, so you need to shoot for 5 seconds, so you have time to kill the next bomb)

What server are you on? If I have one of my toons there, I can help you.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Virtue but you messaged me in game about it thanks though.

So from what I gather, its impossible for one single character to do this?


 

Posted

A blasters snipe (mine is 5 slotted with Sting of the manticore, and it would need 5 shots, I think to kill it)

So yes, a blaster with snipe could solo all the bombs - but it would take a very long time. Probably a half hour or so.

Also, a nova form kheld, enhanced with a few range IOs can also exceed the 150 feet requirement.

As for a melee toon....I'm uncertain. I've never tried to solo a bomb.

I think a stealth-capped stalker would have the best chance at it -at stealth cap, they can stand next to the bomb and the timer doesn't start. However, if AS misses, they'll be hard pressed to get it down in time. A lot will depend on how many rages they have, and the toons damage cap, recharge time, etc.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Do pets set the bomb off? Like could I send lore pets in?

And just to get the facts so far straight:

1) If you attack a bomb, the countdown does NOT start.

2) The countdown starts once your range to the bomb is < 150 feet.

Also another question, are there any spots where there are multiple bombs together? Within 150 feet meaning that if a melee character ran up to the bomb two countdowns would start? If so how many spots?


 

Posted

yes all pets can set off the bombs which makes them really tricky to doing this successfully

if you attack the bomb outside of its range it will not countdown

the countdown will only start once you get within 150 ft of the bomb


 

Posted

Quote:
Originally Posted by Ukaserex View Post
Also, a nova form kheld, enhanced with a few range IOs can also exceed the 150 feet requirement.
Some Cardiac and Intuition Alphas can also help a lot with +range as well.

Tier 4 Cryonic judgments have a really long range (especially combined with Cardiac/Intuition).

Clarion Radial Destiny powers have a range boost.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Some Cardiac and Intuition Alphas can also help a lot with +range as well.

Tier 4 Cryonic judgments have a really long range (especially combined with Cardiac/Intuition).

Clarion Radial Destiny powers have a range boost.
Ok not sure how to do the math on this but if I have gloom which is 80 range and I 6 slot it with Range enhancers, what would the range be? What if I boost them +5 to each enhancer?

I also have a Tier 4 Cardiac which can add range too, what would it be?

Finally, I *COULD* build the Clarion assuming the above does not give me > 150 range.


 

Posted

All stats according to the latest MIDS:

Quote:
Originally Posted by Ultimus View Post
Ok not sure how to do the math on this but if I have gloom which is 80 range and I 6 slot it with Range enhancers, what would the range be?
Hurl, Gloom, and Dark Obliteration 6 slotted with level 50 range IOs will get to 136 feet.

Quote:
Originally Posted by Ultimus View Post
What if I boost them +5 to each enhancer?
140.6 Feet, with the above.

Quote:
Originally Posted by Ultimus View Post
I also have a Tier 4 Cardiac which can add range too, what would it be?
152 Feet, with all of the above.

Quote:
Originally Posted by Ultimus View Post
Finally, I *COULD* build the Clarion assuming the above does not give me > 150 range.
Clarion really gives the best value: 216 Feet, with all of the above.

Hurl, Gloom, and Dark Obliteration 3 slotted with level 50+0 range IOs and Clarion Radial Epiphany: 190.8 Feet.

Edit:
Funny enough, an UNSLOTTED 80' blast (Hurl, Gloom, and Dark Obliteration for a SS/Fire/Soul Brute) + Clarion Radial Epiphany + Cardiac Core Paragon = 160 feet.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I'm pretty sure one of the effects of the spores in the hallway is -Range.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I'm pretty sure one of the effects of the spores in the hallway is -Range.
Hmm can anyone else confirm this?


 

Posted

Quote:
Originally Posted by Ultimus View Post
Also another question, are there any spots where there are multiple bombs together? Within 150 feet meaning that if a melee character ran up to the bomb two countdowns would start? If so how many spots?
The worst part is where six are jammed into a corridor.
There is a lovely rendition of the entire trial map in this thread.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
The worst part is where six are jammed into a corridor.
There is a lovely rendition of the entire trial map in this thread.
Wow thanks for that, a search didn't yield that since that map is regarding the entire trial. Thats perfect.