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Maybe some of you remember my thread by the exact same title during the first installment of the Brute ATO. It was 10%/15% more fury generated and it was worthless. I eventually got it changed to the fury proc. Well, it looks like a rematch has been asked for so now its round 2 as the developers are giving us another worthless proc that will need to be changed prior to live.
First, lets examine the lackluster set bonuses:
Unrelenting Fury
Enhancements Set Category: Brute Archetype Sets
Unrelenting Fury: Accuracy/Damage
Unrelenting Fury: Damage/Recharge
Unrelenting Fury: Accuracy/Damage/Recharge
Unrelenting Fury: Damage/Endurance/Recharge
Unrelenting Fury: Accuracy/Damage/Endurance/Recharge
Unrelenting Fury: Recharge/Chance for -Def(All)
Set Bonus:
(2) Increases damage by 2%.
(3) Improves your Regeneration by 10%.
(4) Improves your Recovery by 3%.
(5) Increases melee defense by 3.75% and lethal and smashing defense by 1.875%.
(6) Increases Energy and Negative Energy resistance by 1.89%.
(6) Increases Smashing and Lethal resistance by 1.89%.
(6) Increases Fire and Cold resistance by 1.89%.
I'm not going to talk about the set bonuses yet (Although melee defense? Only one set in the entire brute secondary has placement defense).
Did you see the bolded? Chance for a -DEF PROC????
This proc is approximately -20% Defense and as we all know that Arch Villains have a special resistance to all debuffs. They resist defense debuffs 85% at level 50 and at 54 they resist it 87% not including the purple patch. Even if this proc was 100% chance to go off we would be getting approximately a 2% defense debuff.
A person would be better off slotting a chance for smashing damage proc that is 20% (The IO will be around 20% PPM and 33% catalyst).
1) A 20% chance for smashing damage proc (Or lethal proc, like Mako's Bite) would help one shot minions.
2) A 20% chance for smashing proc would help one shot lieutenants
3) The same above would simply cause more damage to Bosses as they are normally 2-3 shotted.
-Def is worthless in all of the above scenarios. You would get more DPS and leverage out of a straight damage proc. Additionally, since the proc is not 100% chance to fire (Like weapon sets have 100% chance for -def) its even more worthless. The DPS increase is minimal.
The only spot a -Def proc would help would be against harder foes like Arch Villains. Even then, typical characters end game that have their enhancements slotted, even with SO's do not need the extra -Def. Even if the AV didn't resist it (Which the resist turns it into a 2% -Def proc.. more if its someone like Captain Mako) it would still be worthless.
This proc originally had -Resistance in it and it was removed.
Developers, please change this proc to just a full -20% resistance. It would give Brute's something similar to Bruising that tankers have. -
So I got this badge
Now I just need the Triple Threat badge.
Any tips on this one? Whats the best way to do it have 24 people 8 / 8 / 8? Should Chimera be the first AV that goes down? Or Pendragon with his shield? -
Well if I speced into CJ or turned Hover on I would have another 2% defense to all. I went with Impervium Armor to close up my Psi hole at the cost of 3 Reactive Armor sets. Essentially I lost 3.75% S/l/E/N defense (But I am already at the soft cap even without it) and gained 18%.313 Psi Resist, and approximately another 6% Psi Def.
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Did I miss something or where are they?
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I don't use mids, but here is my SS/Fire/Soul build stats. NOTE: I could get even more defense if I turned hover on... or if I switched to CJ and left that on perma.
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Regarding the single target attacks for a /Psi Dom, what ones are the ones to go for to build an optimal single target attack chain? At a quick glance, Psi Dart looks like something you are forced to have but wouldn't want to use given its cast time and low damage.
Are you pretty much looking at a chain of Mind Probe, Subdue, and Mental Blast then? -
When does the timer start? Whats the strategy for this besides kill as fast as possible?
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Quote:Not sure how I could without giving up my numina's and miracles or procs in my attacks. Its already nearly a 15 billion build.Well, I'm glad you got to feel uber for a day.
I have an SS/Fire/Energy Mastery Brute - and do think if you have the inf, you could probably squeeze out a little more recharge and maybe 5% more def for most damage types.
But, as long as you're having a blast, I'd say those are points well spent! -
I own the black wolf and the elemental order costumes. I may be lucky but took several packs. To be honest, I am no longer against these. I never thought I would all the extra crap in them but now I do.
They are fairly good value for a dollar. -
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Quote:Well I have hasten and Ageless, so my chain works fine. Not to mention my attacks have nearly 90%+ recharge. I tend to focus on Def/Res as I am not farming AE or tips but tanking Incarnate trials and other hard content.A SS/fire armor build with only 40% global recharge? I am disappoint.
Nothing better then telling the league in Mag trial you have an IDF army to wipeout as you skip ahead and wipe all the back groups out before they arrive. -
Quote:The extra def and resistance is nice... if it soft caps you thats practically reducing the amount of damage you were taking in half.Pay to win, oh boy he gets 200HP? Oh boy he gets .17%eps? Oh boy he gets +15% recharge? That's pay to win, alright. Winning this game is awesome!
Oh wait.
There is no way to win this game.
How another player plays their game, when it has no affect on your game, should not matter in the least to you. There is no way to win this game.
The only thing that's really worth it is the 5% def and mag4 mez, the rest is silly piddly crap. I can get that stuff off inventions, and don't have to spend money to do it. (I can get the 5% def off inventions too, but I don't tend to build that way)
(preempting PVP comments: lolpvp) -
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Yes I have to brag. My stats are getting MASSIVE and this is before you factor in incarnate powers or things like Barrier, Defense Hybrid, etc. My SS/FA/Soul is nearly full tank with what he's got. Let me share the screenshots and look at how I am nearly softcapped to a lot of various things, how my Psi hole is plugged up, my recharge global is nearly through the roof. (I use Ageless so it gets higher too at times)
The screenshots of my stats speak for themselves -- Now toss in any team buffs and such I get even more awesomeOr my own incarnate buffs.
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I have about 6 trays that I flip between on my Incarnate character to utilize various things. I plan to respec this character but is there anyway to keep my trays or "save" them? I plan to use the exact same powers I am just going to switch a few of the enhancement slots around.
It would be really annoying to have to replace all of them and screenshot how I currently have my setup.
So is there a way to save it? -
Does both sides have badges? So you need to side switch to get them all on one character?
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Looks like I am buying power amps... sweet
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Quote:An easy concept is to go War Mace or Broadsword like you said and make your character magical in origin.Since the moment I heard about a new armor set coming out, I have been excited to play it. However, without seeing exactly how the idea of Bio Armor (formerly Symbiotic Armor and Bio-Organic Armor) was represented, I was hesitant to begin planning a character. Now that I have seen what the powers look like, I definitely know that I want to play it, the potential costume options for the assymetry and the ability to choose which armors give your character extra geometry seem very cool.
There's just one problem: I have no idea what type of character I want to make, and there are a few limitations I have imposed on myself as well which I will explain in a bit.
I knew that I was going to make a Scrapper from the get go... but what kind?
I don't ever have more than one of a given Power Set on my account at any one time if I can help it... so that means my only primary options for this character are War Mace, Broad Sword, or (if I delete an underplayed alt) Fire Melee. With that in mind, what the heck type of character should I make? Hero or Villain? Why does he have his powers, and why does he do what he does with them? Oh, that brings up another character restriction: I only play male characters.
If you roleplay, maybe even have your character talk to itself like its the demon talking. Maybe even make it at times where the character loses control (and displays all the bio armor) becoming more like the demon. Othertimes, only the arm shows as you fight for control back.
My current character on Beta is a War Mace/Bio Scrap who is a city employee who became infected by some stray toxic waste while doing his job inspecting a length of sewer under Kings Row. After that incident he began growing strange plates of hardened tissue that allowed him to deflect damage! Wielding his trusty wrench, he fights crime as {Placeholder Name}. I am not pleased with the character due to his rather boring "regular dude in an orange vest" costume and somewhat hackneyed backstory.
Any thoughts?
"(Your name here) acquired this magic blade (or mace) from XXX location. It turns out the blade is cursed by a powerful demon. The demon fights for control of you and you can see it trying to manifest itself. (Here you could choose for instance just to use the Bio Arm, or maybe a leg or two showing the "demon")" -
Quote:What do you mean by Staff Fighting 2.0?I can all but guarantee that Water Blast will not be going live on the Market tomorrow. We have been told that we will get a notification one week in advance of "major releases," like power sets, and we haven't gotten one yet.
Please oh please don't make this into Staff Fighting 2.0 -
What about dual form?
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Figured this forum gets a little more views and someone could give me an answer. Are either of these powers worthwhile and if so why? (This is for a DOMINATOR not a controller)
Doing a ranged fiery assault which means I am forced to pick one of these. Are they just a throwaway power or what use would they be? -
Is Water Blast done testing yet? Perhaps we will see it on the market tomorrow? I know there are also Power amplifiers in the pipeline too.
Are there any new IO's that could be appearing that were tested?