Ukaserex

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  1. Not only is it possible, I would suggest for a scrapper or brute, with IO bonuses - if you can't, it's possible that you need to rethink your build.

    That's not to say you should be able to beat EVERY av - but a fire/fire brute really shouldn't have much trouble with say, marauder in Maria Jenkin's arc.

    I can say that before lore pets - but after Alpha Cardiac, my katana/invuln soloed Battle Maiden and Marauder. It took about 8 minutes - and the reward wasn't worth the time. But, hey, it's not about the reward sometimes.
  2. The only thing I would add to Placta's advice would be to assign directions to I presume what would be three teams (the count doesn't get lower with league size, so a full league is recommended.)
    Team 1 Forward and right (at the sandbags)
    Team 2 Straight and ahead
    Team 3 Forward and left

    Have tanks/brutes pull to the center - and then use judgements. Do NOT use judgements until the trial UI shows you 0/250, otherwise you're wasting your judgements. You want to be through with them before they recharge -or not very long after.
  3. I think it's worth stating that if you're the thief, in the first part -(could be my graphic settings that made this hard to find)
    but, the vault to access when the other three have done their part is to the left of the door.

    I did two runs of that clicking on the door because I was just sure that was the vault. That area on the left just looked like some random object.
  4. Quote:
    Originally Posted by Ultimus View Post
    Cool, my character is a brute.
    Well, I'm glad you got to feel uber for a day.

    I have an SS/Fire/Energy Mastery Brute - and do think if you have the inf, you could probably squeeze out a little more recharge and maybe 5% more def for most damage types.

    But, as long as you're having a blast, I'd say those are points well spent!
  5. Quote:
    Originally Posted by Snow Globe View Post
    On today's TwitchTV stream, it was revealed that there are NO PLANS to release the Costume/Vanity stuff from the Super Pack because:

    "We have not decided we want to do that. Again, we are open to the idea, but we haven't decided if we even want to do that yet. And the reason is that you can get Super Packs via Paragon Rewards Tokens, which a lot of people have taken advantage of that."

    Worse, they are discontinuing the Paragon Rewards option for Super Pack 1 when Super Pack 2 comes out. This means that players objecting to spending real money to gamble for the chance to get a costume set will have no other means to get the costume parts, and that is if they don't "retire" the original Super Packs from the store as well when the next set comes online.

    From Zwillinger's body language, they seem to be extremely adverse to offering the Costume/Vanity stuff outside of the packs. This decision should be changed. They have been aware of the objections for over six months now and should have already made plans for an "exit strategy" for these items.

    For the record, I did use 3 reward tokens (15 packs) to attempt to get the costume set... I didn't get the entire costume set. I feel that this choice for not providing other means after a pack is discontinued is completely irresponsible given that the costume editor is the cornerstone of this game. They know players have objected to the nature of the distribution, yet are plowing ahead with not offering an alternate means of getting the items. I know one player that say they have spent over $400 to try to get the Black Wolf pet. It is inexcusable that item has less than 1% chance of dropping, yet they don't want to provide other means to get it.
    Man, I think that's horrible that folks aren't able to get this wolf. If I could give mine away, I would. For a vanity pet, it is one of the better ones, but I would have preferred 100 reward merits, myself.
  6. Apparently, if you have self-destruct, you can use this power and get rezzed back at the hideout.

    I had no problems, other than trying to solo, and then duoing the av a couple of times while the others tried to figure out a way to get back to the hideout.

    What's up with not being able to trade these on Wentworths? I can trade with another player, but I can't sell it? Seems kind of odd, to me.
  7. Ukaserex

    Villains C.o.P?

    This may be just the motivation I need to take my blaster to red side for mace mastery.

    It certainly wouldn't hurt for the villains that plan to participate in Placta's The Really Hard Way effort to participate.

    If you tell me when it will take place, I'll know how quickly I need to change my hero to villain. (If I'll even have time)
  8. Quote:
    Originally Posted by Tax_E View Post
    Retentive freak :P
    1. It's not my fault I was toilet-trained at gunpoint.
    2. Y U NO STARZ?
  9. Quote:
    Originally Posted by Tax_E View Post
    Thanks go to our awesome league leader Kryptic Phantasm

    Carmina Godelica
    Frosty Igloo
    Ilvek The Warmage
    Pentacle
    StarLight
    Mistress Emma
    Ms Liberty Too
    Ukase Rex
    difoj
    Energizing Ion
    Tax E Girl
    Golonath
    Lady-Drake
    Mistress Midnight
    Star Matter
    EVILHEART REDUX
    Blue Stonefist
    Geomot
    Zetta Blaze
    Mr.Black
    Kailey Cat
    Frosty Muggs
    Iron Quarterback
    Fixed.
  10. Quote:
    Originally Posted by Energizing_Ion View Post
    I think the devs just need to come out and make a badge that has the title, "Cat Herder" for the league leader for leading x amount of badge runs or something.
    Only if it's retroactive!
  11. Quote:
    Originally Posted by Zubenelgenubi View Post
    For the Really Hard Way, I think it really needs to be planned out in advance and limited to veteran players. Although we got 3 badges yesterday (and almost got the 4th for Master of), it was clear that some in the league had never completed a Magi before. Many did not even know what an Ultimate inspiration was or where to get them. And the team should be carrying a lot of tier 3 reds as well. We also had a lot of tanks on the team, whereas a few more blasters *cough* might have made a real difference in DPS.
    But overall VERY successful! Thanks again!
    It may have been clear to you - but it wasn't clear to me.
    But, I came in at the last minute. Besides, everyone has to have a first time.

    Each time a new trial comes out - those that lead it can only do their best, and learn from mistakes - made by the league as well as the leader. (same goes for the players)
    I have led enough of these to get a dozen of my characters unlocked on hybrid - and the single largest contributing factor to any success or failure on this trial - either Hard Way or Really Hard Way - is maintaining DPS.
    Can a blaster or corruptor outdamage a tank? Of course. However, that blaster or corruptor may only be still dealing damage because that tank was there. Olympian Guards are not too friendly.

    Would I want to run a badge effort with 8 tanks? lol, no. But, I know we didn't have that many.
    And tanks like their shineys just like us blasters, do!
  12. Liberty has finally gotten it done.

    http://boards.cityofheroes.com/showthread.php?t=291967

    Screenie in the liberty server section.
  13. Quote:
    Originally Posted by Snow Globe View Post
    This might have been the wrong question to ask after a few weeks of me being on Magisterium badge attempts.
    Heh, you'd be preaching to the choir.
  14. Earlier in the week - I asked you folks a question - more to make sure that I was doing my part as an itrial leader than anything else. Within those responses, I got some insight from them - and for that, I thank you all again.

    Now, it comes time for something that may have far more than one correct answer - perhaps even a different answer for each trial leader.

    I'm sure that for the most part, the most basic element any trial participant should have is to be literate.

    There are many different ways to play this game. Some loathe typing, and use something like Skype, or Ventrillo.
    I would guess that some of those that use vent or something like it may not even have the chat screen up.

    Others do not have league chat enabled. Something that's very easy to miss. 23 other players, I assure you, I won't notice the folks that aren't speaking in league chat unless they send me a tell or make some obvious mistake. It's entirely too easy to not mention to a returning player that perhaps, they should click on league, instead of team, so they can see the league members as well as their team, as well as enabling league chat.

    I think it would be greatly beneficial to a lot of players to see how some of you have your screen UI set up. Obviously, some set ups would be so different - but I only learned 6 months ago that I could resize all the windows to give me more space between the windows.
    And, that I can use /wdwsave and /wdwload to set it up the same way on new characters.

    But, tonight, we had a player who was brand new - or at least seemed to be. So new, he's asking for an invite, but he's blocking accept. I find this common with a lot of newer players; not at all sure why.

    Sometimes CoH is just plain glitchy. I was on a dfb once, and when I hit level 2, I stopped getting xp because I was set to earn extra inf while exemplared. That was apparently the default setting for that toon - but not the default setting for the next toon I made just to see what the default setting was.

    You other leaders - do you expect folks to understand what you mean when you tell folks to go do acids? Or do you break it down to "Use this macro to target what you need to destroy:
    /macro LAM targetcustomnext Chamber$$targetcustomnext Cache

    What is it that you think every one that's doing a trial should know?

    What is it that you WISH they knew?

    If you could tell them what they could do to be more valued, what would it be?

    We're all different - if a player has a suggestion or an idea, would you prefer that to be a tell, or just that they shaddup and run their own trial if they're so smart?

    The LFG queue - should they know that if they get d/c'd, they can click lfg and choose to rejoin last event? Or is that something that we all get sooner or later just by playing?
  15. I am actually at a point now where the idea of grinding out each toon to unlock hybrid, and then work it up to t-4 is daunting. I've done 8 since Magi was released - and on one server, I have 8 more to work on, and another 5 or 6 on other servers.

    For me - I think it all depends on the mood which one I play. But, I do want all my toons to be respectable - in the sense they should all have the big 4 accolade powers. It makes it a lot harder to delete a toon that I've invested that kind of time in. Suffering through a synapse - killing 333 Ghosts or Tuatha or Fir Bolg - they go faster when teamed - but not every server is so populated.

    So, I know that I will keep my first 50, an emp/elec defender.
    I will likely keep my fire/fire tank, and my fire/fire brute - although I'm hard pressed to see what the tank can do that the brute cannot.

    I am almost certain to delete my elec/elec dom. I simply do not enjoy playing it. I suspect if it weren't for msrs, it might still be at level 35.

    I have to keep the grav/kin. It wasn't fun until it got fulcrum shift, but now that it does, and with the new changes, it's worth keeping.

    I have an ill/rad and a fire/rad, and an earth/rad controller. ( I like rad, sue me) But, I don't care much for the fire rad - the imps cannot tolerate the large mobs, so it doesn't feel that super to me. The ill/rad I don't like to play as much as the earth/rad, but it's far more capable because of perma PA, AM and Hasten.

    So, I will likely get rid of the fire/rad, but probably later than sooner.

    I have about 8 toons that are level 35-41. The highest is a dual pistols/energy blaster. DP is just ridiculous looking to me - DP should stand for drunk pistols, but that's just me. With the crashless nuke, I thought it would be worth keeping, but I don't think so.

    I have a ice/fire blaster, but I'm thinking I should reroll it as fire/ice.

    I don't see the point in deleting a toon if I have room on the roster - maybe just ignore it, let it languish on the last three pages. If I need the space, that's another story.
  16. Quote:
    Originally Posted by Fulmens View Post
    If you do decide to destroy the inf, which I sincerely hope you do, I'll match it 1 for 1 up to, say, the first half billion.
    Drat, I forgot all about you matching those inf conversions. I just spent 600 million on my new base on Virtue.
  17. Perhaps the lore and destiny unlock requirement for Magisterium? Even so, it should be +3 minimum instead of a simple unlock. (but that's just my opinion)
  18. I think you should also try and run this.

    http://us.ncsoft.com/gameadvisor

    It's a 10-20 minute app that will determine your computers settings and will give ncsoft tech's the info they need to assist you. And I think you should send in a petition if you haven't already.

    I fully realize that when coh came out, the system you have now would have been uber. However, CoH has upped the ante. You may want to consider the notion of upgrading your hardware. Not cheap, but certainly affordable if you plan for it, making a wish list on newegg or tiger direct and buying a component as you can afford it.
    (and yes, I certainly don't think any of us should need to do that if we meet minimum specs - but once you do, it's like a whole new game. )
  19. I think it bears saying, that regardless of opinions, whether one trial is intuitive or not, all are in agreement that a trial leader, at least for a fairly new trial should be aware of that trials established tactics for successful completion.

    My hat's off to those folks who are willing to endure a new leader's attempt at a trial. I've always had a hard time standing by and watching things being done differently than what I'm used to. But, if I were leader, I wouldn't want to have someone sending me tells, "Dude, have them pull Nightstar to that north wall, it will be easier to handle the adds, etc" ( I like the courts. Particularly that dark nw corner, looks like a bloodstain.)

    In short, your league, your rules - provided they are explained clearly ahead of time.

    For me, though, the notion of failure on a trial is just..that's not fun for me at all. That leaves such a bitter taste in my mouth, wasting 20 to 60 minutes of 23 other people's lives for no gain? That's just unacceptable.

    Maybe, in the case of pursuing a specific badge, if the whole league is aware of and okay with the consequences. I'm simply not going to take a league into a trial unless I'm fairly sure we can succeed.

    Powergamer. What a term. I never thought I'd be considered a powergamer. But, I guess I am. I'm certainly far more passionate about winning a trial than the folks I team with.

    I think, to a point, all of us are correct. Should there really have to be pre-requisite reading to do a trial successfully? No, I don't think so. That is, I don't think there should have to be, but the way things are now, they should and they will need to - unless someone who already has gives that player a good review. ( I had read nothing about magisterium -but running though the trial 5 times with a skilled leader was enough for me to pick up all the tactics, aside from badge runs)
    I think a gamer should probably spend about 5 minutes scanning announcements, patch notes and their server forum section to have a better sense of what's going on. When a new trial goes live, I'd be inclined to think that players should be taking a peek at the patch notes, just to see if their toons got nerfed or buffed. I hate reading patch notes, but I've learned to do it, because not doing so has cost me time when I didn't.

    I think following on trials is also a good thing for any leader - you never know what you'll learn. As soon as another free transfer hits, I plan on moving a 50 to another server to see if that server does things differently, and why. (or maybe level one up - just hate trying to get plugged in on a new server)
    One thing that is abundantly clear - only in the older trials can you get away with no communication. Even folks on baf need to know who should be doing what -though on a strong league it's not as urgent to know.

    Thanks to all for you replies.
  20. A blasters snipe (mine is 5 slotted with Sting of the manticore, and it would need 5 shots, I think to kill it)

    So yes, a blaster with snipe could solo all the bombs - but it would take a very long time. Probably a half hour or so.

    Also, a nova form kheld, enhanced with a few range IOs can also exceed the 150 feet requirement.

    As for a melee toon....I'm uncertain. I've never tried to solo a bomb.

    I think a stealth-capped stalker would have the best chance at it -at stealth cap, they can stand next to the bomb and the timer doesn't start. However, if AS misses, they'll be hard pressed to get it down in time. A lot will depend on how many rages they have, and the toons damage cap, recharge time, etc.
  21. I have 4 blasters that are level 50. All of them use their nukes when teamed with a kin (for transference) or an emp (after AB is cast.)

    On one blaster, I have Ageless, and will use Blizzard when ageless is recharged.
  22. The range on the bombs is 150 feet. The blast radius is also 150 feet, but desdemona can protect you from the blast radius.

    As soon as a pet or player moves to 149 feet away, the bomb will show a faint "ten", "nine", "eight" and so on, down to 1, and then boom.

    There are several techniques to doing bombs. The "safest way" is to get 4 to 6 trusted players - and send them forward after the pair of avs are defeated. It is also good if one of these 4 to 6 players has tp ally and stealth.

    While the league clears that room - your 4 to 6 group (all on same team, moved by league leader) will take out the bombs, ignoring the mobs.
    Any AT is ok for this task - but high hp/high damage and level shifts are preferred. Because the league is clearing that room - and then the mobs before they get downstairs - with des in tow- - the "bomb squad has time to clear all phase 1 bombs -side paths included. They rush forward to area by the clustered hallway and teleport your snipers (the one with tp stealths over the bombs and tp's your snipers. They are far enough away to not worry about them - provided the folks getting tp'd are stationary before they get tp'd.

    Because the bomb squad leaves mobs behind, that gives the league something to do while you have the squad work on bombs.


    Another option -but sounds like you can't trust your leagues - is to simply take the point, and simply announce that if a bomb is blown up, you will only get threads. This is not true of course, but the message is clear. No one should pass the point man. If they do, you simply 1 star them and NEVER, EVER invite them again, no matter what the excuse is. Harsh? sure. of course it is. No telling what's going on with that player who "blew it". For all you know, it's a 6 year old taking over the keyboard while dad is afk.
    In any event, if you can trust your league -- simply take the point - and use three macros/binds
    1. /macro tgt targetcustomnext Demolition (you continuously press, targeting/scanning for the bombs
    2. /macro !! "say Slow down or stop! Bomb ahead!" (this tells them there's a bomb ahead, so that fool with superspeed knows to slow down. or stop.)

    3. /macro Chg "say Help me kill this bomb!" (this cues the league to help you take out the bombs.

    You may also choose , on the side paths to also mention that you will kill bombs, then mobs.
    4. /macro BTM "say Remember! Kill the bomb, then the mobs!"


    The final way that I know to do this is just so long and slow, I can't recommend it. Have all your snipers snipe each bomb on the path.

    A variation to the snipe method on the clustered bomb hallway - have all toons with 80 feet range attacks start at 150 feet away, and run towards the bomb, blasting as they get in range - and then continuing to blast, only switching targets to the next bomb after the first one goes down.
    This is easy to mess up, and takes a lot of practice - because if they keep running forward, but don't take the bombs out in less than 5 seconds -(you are in range of the next bomb if you go too far, so you need to shoot for 5 seconds, so you have time to kill the next bomb)

    What server are you on? If I have one of my toons there, I can help you.
  23. Quote:
    Originally Posted by PrincessDarkstar View Post
    And this is the very problem.

    How is anyone supposed to know off the bat that they need to go offsite to find guides for content when the rest of the content is intuitive?

    And honestly why should they have to? The very fact the content is that different to everything that made the game what it is today is poor design.


    Did you ever feel the need to do prep when say the ITF was released? Or did you jump in and work out the last fight on the fly? I led a PUG on day 1 and it didn't even occur to me that I didn't know what I was doing because it didn't matter, even though with no knowledge the ITF was hard initially.
    This adds so much to the thread, and the topic, so thanks for that.
    I returned to the game after ITF was released. So, the first time I ran it, I got an invite to one, and they were "speeding" it. My poor blaster just had the basic IOs, because I couldn't afford most of the stuff I wanted. Many of the recipes were still vague and unclear, and the rule of 5, I thought that was some secret people whispered about. I had no clue. But, I didn't try leading. I followed. The leader made sure that folks had adequate buffs to ignore most of the mobs while we persued the objectives. It was a very interesting time - standing in the midst of 20-30 cims and not getting hurt.
    If it were brand new - just hit live - I strongly suspect there would be some folks that had ran it on beta and shared what they knew, either by leading one themselves, or via global channels. At least, thats how things seem to me on Liberty. When Magisterium came out, @energizing ion led us on 5 runs - the 4th one failed for one reason or another. The others went smooth.

    Some have said that the iTrial content is counter-intuitive in some regards. I suppose that's at least partially fair. However, it's the only content that has any challenge to it. Even my blaster can clear a Drecks map set to +2/8 in 30 minutes. (provided I take a few break frees)

    We've seen mention of incarnate content being designed for power gamers. This may actually be true - and I'm okay with that. I'm super excited about the magisterium and The Really Hard Way. Our server has come soooo close, but that rascal tyrant has just enough regen.


    The incarnate content - with it's "counter-intuitive" content is so much more interesting to me. But, that is just me - of course, some of you feel different - and that's perfectly ok.

    But, we're getting sort of off topic - or maybe I am.

    I highlighted a portion of your quote - not to insult - but to point out that it's quite ok for you to not have any idea what to expect on the first day an task force goes live. Odds are, most of your teammates won't either.

    However, with incarnate content, you are talking about teaming with up to 23 other players - if none of them have a clue and you don't either, then what's the harm? (some will gripe and moan, but those players do that when things go well, too)
    But - after a week, most of the players with more game time will be up on their game. They will know what to expect, simply from practice running it. Should you try to lead a ugt now, and not be aware that there is confusion in the last challenge, is that bad design, or poor performance?
    Patch notes are posted shortly after content goes live. As much as I hate that it's not visible in game, it is accessible, and it's each players responsibility to be aware of what's in them. And in those patch notes, you will learn some things. If something isn't clear, you can always ask before you start to form a trial.
  24. Quote:
    Originally Posted by Pauper View Post
    Here's my problem -- *I* don't know this stuff, so if the person putting together the Lambda trial doesn't know it, I either don't know enough not to join the trial, or I don't know enough to start my own instead.

    It's almost supremely ironic that the generally proposed fix for not having enough trials, TFs, and the like running on a server is to take the initiative and start one yourself, yet if you do that without having an idea of how the trial, TF, or what-have-you is supposed to run, you're contributing to the problem of clueless, "stupid" leaders.

    This double-standard is exactly why I avoid running trials and task forces in CoX at nearly all cost, and I'd be willing to bet I'm not the only one who feels that way.

    --
    Pauper
    I will share a little bit about how I came to lead iTrials. I left the game in issue 6. I returned issue 18. When I left in issue 6, I had 332, there were only hero only, or villain only badges. I was in the top 5 of those listed in badge-hunters.com at that time. Would have been tied for first, but the 5th column gladiator eluded me because I'd only joined right before issue 4. When I returned, I started badging again. That preservation specialist was eluding me. Each ugt trial I joined, folks would find a way to lose this very simple badge. When they did get the bombs without mishap, the trial would fail, struggling against the avatar. It was still new, and challenging for a lot of people then.
    So, I figured if I wanted this badge, I was going to have to lead it myself. I'd been on 4 runs, all with various outcomes. So, one of our servers better leaders gave me some tips, and I started running them after our servers msrs, as I knew there'd be more people on, most would have just finished msr and looking for something to do.

    But, I didn't just try to lead without doing prep work. I came here, to the forums. I conferred via pms with other trial leaders on other servers, like @amygdala. I made macros that were lengthy, descriptive and left no doubts as to what should be done and when. These macros were for me and my feeble memory as well as the league. I also made macros with atrocious puns, just to see who would groan.
    The UGT trial is the longest, particularly the MoUGT. The longer players have to be focused, the sooner they will lose focus, and the less focused they will be as time drags on. A lousy pun can work wonders for a tired league.

    You want to lead - talk to other leaders, ask them questions about the trial in question that you don't understand. Participate in Beta. New content is there before it goes live. Where do you think your server's leaders get the tactics? A rough guideline is learned on beta, and gets further refined when it hits live.
    These forums are filled with people who would like nothing better than for you to take the time to learn what they know so you can lead, and they can follow!
  25. Quote:
    Originally Posted by Thirty-Seven View Post
    I
    What does work well is knowing what you are doing before you go in. Making sure as many folks with you know what to do as well. And be willing to modify tactics on the fly if you league starts to falter OR in the case of some leagues, starts to do things in a way you weren't expecting.
    I remember when my father used to gripe at me while I was in college for choosing professors who didn't have a doctorate. When I asked him what the big deal was, he'd tell me that if there was something I didn't understand in the course, the non-doctorate would probably not be able to help me, because he wouldn't know more than one way around the problem.

    I'd led numerous successful MoM trials; found myself doing incarnate content on another server and noticed a leader of some excellent reputation using wormhole to bring the voids to Penelope, and bosses to Shalice Tillman. It had never occurred to me! Several trials on my home server, we ran out of time because the voids wouldn't respond to taunt at all....and this little trick was far faster, far more efficient. It definitely helps knowing more than one way to solve a problem.
    I also learned that you could taunt and hover (like in STF, as high as you could get and still be able to taunt) over Maelstrom on TPN - and Marked for Death would be a non-issue, provided no other players taunted.

    You can't modify tactics, if you only know just one. Although, I suspect a lot of "plan B" methodology comes from desperate times. That's part of what makes the trials a lot more fun for me than leveling content.

    I recommend everyone take a few trips to other servers and see how other folks do the things you do - the differences are probably small, but worth a look.