UberGuy

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  1. Quote:
    Originally Posted by Rajani Isa View Post
    Uber - the bork of the digests seems to be the cause of the RSS bork.
    Oh, I did figure. I meant it as a reinforcement of my wanting the digest format back.

    Quote:
    Anyway - Firefox, Chrome, and mobile Safari - bork in both skins.
    Now, that's weird. What version of Firefox? I'm on 3.6.24, and the skins both seem fine for me.
  2. I consider the Dev Digest's current format useless and unreadable. I don't care at all about previews. I only want to see at a glance what devs have posted and what the topic was. The "search-like" preview page is formatted so that this is hard to see at a glance - everything is more spread out vertically and the information I care about is embedded on multiple lines in that vertical spread. Who posted is also much smaller text.

    Also, I want the RSS feed back, as this is my primary means of checking both the Dev and Community Digests. Right now the RSS feed is dead.

    The skins seem fine to me using Firefox. I am finally able to revert back to the Hero skin without it being all out of whack.
  3. Quote:
    Originally Posted by Wing_Leader View Post
    But I can definitely see how this would be nearly impossible for a non-melee toon, or any toon lacking high dps and high defenses. My scrapper and brute needed nothing more than the SOs and regular inspirations they had on them at the time. My Rad/Rad defender, on the other hand, only got through it by recruiting the help of my friend's scrapper.

    However, I feel this is really just how COH has always been in general. If you aren't playing a scrapper, a brute, or something like a Fire/Kin controller, you will probably have trouble soloing most of the content
    >.>

    Yes, that character is heavily IO'd, but with +recharge, not high +defense. (She's got around 22% ranged defense and negligable melee defense). I intentionally endeavored to offset those benefits somewhat by choosing to fight him at +2.

    Everything doesn't solo as well as Dark Miasma. It, Rad and (I think) Time are very solo friendly. I don't claim no one will ever have trouble soloing arbitrary foes with wholly arbitrary powersets, but if you know you're playing something that is meant to be challenging, a poor soloist is going to have extra trouble taking it on.

    I don't disagree that mez is a problem for squishies soloing. I've never liked it, and I take always Clarion on my Incarnated squishies who have no alternatives.
  4. Quote:
    Originally Posted by Ukaserex View Post
    The idea of leaving over not getting the rare/very rare IS silly. But when support suggests that I didn't meet the criteria when the patch notes are quite clear - successful completion of the UGT will ALWAY give a rare/very rare reward table.
    You should note that they have amended that. They went to pains to say that you have to be active. I quote...

    Quote:
    Incarnate Rewards - The Underground
    • It will be easier for all players to achieve the requirements for the guaranteed Rare and Very Rare table at the end of the Underground. Please remember, however, that this is only offered to players present and working with the league for the entire trial.

    Now, don't get me wrong. I am an active anti-fan of the participation system, and I am not making excuses for it. However, it's pretty clear there's more that needs to be going on here than just being on a league that completes the trial.

    Were you active? I can't say, but I easily give you the benefit of a doubt on this in particular. The issue we often seem to run into with this thing is that it's metrics for "activity" don't align well with what players consider being "active" for some powersets or even whole ATs.
  5. Something that may be relevant from Prometheus.

    Spoiler warning! If you want to learn this from Prometheus yourself, don't read below.


    This is in response to the question of what happens to the powers of someone who has links to the well, dies and is resurrected.

    Quote:
    If, however, the death is less than permanent, as happened a few years ago with Statesman, the powers return to the individual upon their return to life. As long as the powers wielded by the deceased have not been claimed by another, they can still be reclaimed by their previous holder.
    Yellow emphasis is mine.

    It's possible Statesman and/or Recluse may die, someone (us?) gets their power, and then they are resurrected.

    I'm not sure this fits well into any of the other information we have, such as the lack of marketing information changes, but I thought it was interesting in the context of the announced death.
  6. Even critters using the GM code that have a "native" level that is not 50 can drop purples. I would not have thought this was the case, but it has been reported several times, and I actually got one from a Winter Horde in Lord Winter's Realm. (The ones in the BNY and Lady Winter missions have levels, but the ones in LWR use the GM code.)
  7. Quote:
    Originally Posted by rsclark View Post
    So you don't prefer it when things work correctly? What an odd life you must lead.
    Strawman. What was being objected to was the explicit link between "I'd like my expected reward" and "otherwise I'll be leaving".

    I think all of us would probably prefer the reward to work as expected. Not all of us will be leaving over it. I'm supposing there must be some element of "last straw" involved that's not explicitly stated in this thread.

    On topic, I believe that whoever said the Rare/VR reward was not implemented is talking out of their posterior orifice. Since that change was posted in the notes, I have only gotten Rare or VR rewards from it, as have everyone I have direct interactions with who has played the trial. However, I have seen people who I don't know directly report getting Uncommon or Common rewards in the trial. In most cases, those people were inactive for large parts of the trial, or they crashed and missed AV fights. This, combined with the redname posts trying to clarify that the Rare/VR are for "active participants" in the trial suggest strongly that getting anything less than a Rare is due to the "participation system". In essence, not getting a Rare may be the modified UGT's version of giving you 10 Threads.

    I'd be interested to know if the folks who have been getting non-Rare rewards are playing MMs or support characters who don't attack enemies much. I have seen at least one poster reporting not getting Rares on their MM.
  8. "Participation" is not based on damage dealt. This assertion is based both on past redname posts and on player testing.* It appears to be correlated with number of power activations per unit time of powers that have enemy hit rolls . Other factors that appear to matter are proximity to "active" teammates, and overall league success (which has other, much less clear scoring mechanisms).

    The dependency on power activations/time means that pets and toggles don't count for much. When the "participation system" was first in play, Masterminds in particular had serious problems getting rewards. Something was changed which made it easier on them in other trials. Whether that was to somehow count what pets are doing or to simply lower the "activity" threshold for MMs (or everyone) is not clear. However, your best bet for getting a reward is to actively use direct-activation powers (meaning powers your MM has, not those of his/her pets) that target foes and can miss. If your MM has no such powers, that could be a problem.

    That this can happen is one of the core complaints about the very existence of the participation system.

    * Arcanaville did extensive log analysis on game logs submitted by numerous players, and I did (likely less extensive) analysis of my own game logs. I believe we both found there was no visible long-term correlation between rarity of reward with metrics available in logs such as damage dealt, damage taken, iXP earned (when earning was in effect), or even Astral/Empyrean Merits earned. The correlation to power activations was wholly Arcanaville's - I added this to my own log parser after she posted about the correlation, but my accounting of power activations was very brute force and likely counted activation of powers the participation system does not.
  9. I really don't understand the point of announcing it early. Even if it could have been spoiled by people breaking the EULA to find it out, it makes no sense to me to end-run that by announcing it formally this far in advance.

    It bugs me.
  10. Quote:
    Originally Posted by Freitag View Post
    Incarnate Trial - TPN Campus
    • Telepathists are now immune to knockback, knockup, repel, and teleport, and highly resistant to intangible (phase).
    Look, I'm not going to rant about this trial in general. I don't think it's very hard outside the abrupt need for leaguemates to restrict what powers they use and what targets they attack, which is virtually non-existent in the rest of the game and therefore hard to get people to do.

    I am going to rant about this change, though. Here you deprive people of a quite sensible tactic of using their powers to move these foes out of the immediate vicinity of the spawns of civilians they're in, which can allow safe use of AoE attacks on the Telepathists if the character happens to have a weak single-target attack chain.

    There's a fine line in trying to get people to use a specific tactic and railroading them to do it one way. This smacks of railroading, and not many people enjoy the sense of being railroaded. Let me be clear. I do not believe this is going to make the trial significantly harder. I just feel it makes it more annoying. "You have these tactical options, but now they don't work by fiat." I learned not to do that to player in my tabletop gaming sessions when I was about eighteen, and have come to intensely dislike when it is done by others. Consider me an anti-fan of this change.
  11. Interesting! I do think this change makes it far more likely I'll make use of these.
  12. Quote:
    Originally Posted by Captain_Photon View Post
    Ah, the traditional defense of the person who can't be bothered to get things right.
    Be that as it may, it happens to be valid in this case. The evolution we're talking about is at least 100 years old.
  13. Quote:
    Originally Posted by MrCaptainMan View Post
    I really fail to see how anyone can get caught out by those things after a run or two at the most. Even if I trigger a longish animation when one starts, I've still got plenty of time to get away before I die.
    I saw a few people melting pretty rapidly on the one I ran with last night. I am speculating that the patches are treated as if summoned by the AV, which would make them deal damage to unshifted 50s as a +6 critter. It's about the only way I can explain the difference in how comparatively easy my own characters in the trials, all of whom are +3 (and one of whom was a Defender, so not high HP) have had it in terms of time to escape the patches.
  14. Quote:
    Originally Posted by Diellan_ View Post
    17th century.
    Even better!
  15. Quote:
    Originally Posted by Firemoth View Post
    No, I didn't actually (had kid aggro while reading and I apologize that my brain skipped that piece. Wouldn't have posted the link if I'd seen it.), and wasn't trying to argue anything.....was just trying to be helpful *goes off to the corner of sadness*
    Heh. Don't sweat it. It actually did occur to me that all you were doing was trying to explain it, but I was also confused how that could be due to the existing reference it turned out you had missed.
  16. Quote:
    Originally Posted by Firemoth View Post
    I think the OP was going off of this:
    http://en.wikipedia.org/wiki/Decimat...8Roman_army%29
    You did notice that's actually referenced by the quotes in my post, right? I'm well aware (and was before I went looking for them). My point in posting the dictionary references is to illustrate that the Latin use is a nonsensical thing to lambaste someone over when a trip to any modern dictionary reveals the Latin use of the term is, if not obsolete, only one of (basically) two accepted uses. Edit: And doing a little more digging, it looks like the newer use of the term has been with us since the 19th century.

    It looks to me like an example of pedantic argument gone wrong.
  17. I find the MoM trial pretty straightforward once you know what to do. We didn't know what to do, and when some friends and I ran it last night, we succeeded at it on our first try, even though it took us a bit to figure out the fight with Penelope and the fight in the faux Well of Furies room.

    It's definitely brutal on people with no or maybe 1 level shift, because most of the fight is against "core" AVs, meaning they're 54+2. Bluntly, people shouldn't bring unshifted characters on this unless they have friends willing to carry them through the trial.

    I find the TPN much easier to fail, and much more demanding of coordinated tactics.

    I'm sure people will get basic tactical plans for these trials down, just as they have for the BAF prisoner phase and the Lambda collection phase. It's just very new right now.

    Edit: I actually find these trials less gimmicky than almost any others. Maelstrom has his "I keel you" power, but otherwise I didn't have a problem. I don't mind gimmicks any more anyway, unless too many are in play at once. TPN has a lot of things you have to do at once, but not all of them are what I consider "gimmicks". To me a "gimmick" is something like Nova Fist or the Obliteration Beam.

    Unlike those trials, someone who's not paying attention to instructions can actively contribute to failure in both new Trials. It's a bit more overt in the TPN, since anyone can attack civilians, but there are things you can do to royally screw up some of the MoM phases too. (Using KB/repel to push the nightmares and/or storms away from the AVs is very bad.)
  18. It's mostly valuable in PvP. I don't really see a meaningful benefit for it in PvE.

    Dark Blast has the same problem, without the burst stacking potential.
  19. Quote:
    Originally Posted by RedwoodTheElf View Post
    Decimate: A Roman punishment for cowardice in the legions. Every tenth man in the unit of the man who showed cowardice was killed.

    Thus, Decimate means "To reduce by 1/10th" - I'm pretty sure that I'd want to do far more than THAT to my enemies, titan weapons or not!
    I can't tell. Are you serious?

    Edit: Just in case...

    Dictionary.com
    verb (used with object), -mat·ed, -mat·ing. 1. to destroy a great number or proportion of: The population was decimated by a plague.
    2. to select by lot and kill every tenth person of.
    3. Obsolete . to take a tenth of or from.

    Merriam-Webster
    1 : to select by lot and kill every tenth man of
    2 : to exact a tax of 10 percent from <poor as a decimated Cavalier — John Dryden>
    3 a : to reduce drastically especially in number <cholera decimated the population>
    3b : to cause great destruction or harm to <firebombs decimated the city> <an industry decimated by recession>

    The Free (online) Dictionary
    dec·i·mate (ds-mt)tr.v. dec·i·mat·ed, dec·i·mat·ing, dec·i·mates
    1. To destroy or kill a large part of (a group).
    2. Usage Problem
    a. To inflict great destruction or damage on: The fawns decimated my rose bushes.
    b. To reduce markedly in amount: a profligate heir who decimated his trust fund.
    3. To select by lot and kill one in every ten of.

    Quote:
    Usage Note: Decimate originally referred to the killing of every tenth person, a punishment used in the Roman army for mutinous legions. Today this meaning is commonly extended to include the killing of any large proportion of a group. Sixty-six percent of the Usage Panel accepts this extension in the sentence The Jewish population of Germany was decimated by the war, even though it is common knowledge that the number of Jews killed was much greater than a tenth of the original population. However, when the meaning is further extended to include large-scale destruction other than killing, as in The supply of fresh produce was decimated by the nuclear accident at Chernobyl, only 26 percent of the Panel accepts the usage.
    This isn't just something "that's in the dictionary". I'd say that the alternates are well accepted, and the OP's use is frequently denoted as obsolete. Contrast that with "ain't", which is usually denoted as informal or slang.
  20. I think forming leagues with enforced entrance requirements makes sense sometimes. For example, shooting for certain badges (not all of them, certainly) being +3 helps a lot. Beating down an enraged Marauder goes a lot faster with +3s. for example, and there's less chance of someone dying to Antimatter if he's +1 to them and not +4. I think the easiest thing to do is to make such requirements (or preferences) part of your recruiting broadcast. "Forming a badge <x>, prefer +3s, PST" or some such.

    However, I don't think that's necessary for most leagues. I do think you need to pay attention to how many people with no level shifts you have on the league. Even a BAF can fail if you have too many +0s, and a UGT can be downright ugly.

    Unfortunately, having level 54+2 AVs in the newest iTrials is going to be a problem for direct damage folks (as oppoed to support folks) who have no level shifts. Because of how little damage they're going to do against the AVs, I think they're going to be excluded more. I really do think people with low shift count should to stick to Lambda and BAF and maybe Keyes until they get one or preferably two shifts (or get their Alpha shift using TFs and WSTs). I realize there's other stuff in the new iTrials such characters can fight usefully, but I still expect unshifted folks to get increased grief from more trial leaders who get blinders about the AV fight.
  21. It's not a binary question. There's going to be a point where the most beautiful poweset is going to start to annoy me if it's noticeably weaker than its peers by some commonly applicable metric appropriate to the set (time to kill for damage sets, time to defeat for mitigation sets). What's "noticeably weaker" is going to vary subjectively from player to player.

    I will be more tolerant of lower performance for fancy effects/animations, but it's not going to get me to accepts what I think is outright poor performance.
  22. [QUOTE=DumpleBerry;4018359]You mean like how 21.5 was half-assedly pushed live, and how VIP accounts are still messed up for people?

    No. That's not what I mean. I meant exactly what I said. I didn't refer to your complaints about that stuff. I refereed to where you've gone with complaints about the forum, specifically.

    Quote:
    How is it hyperbole to opine that they clearly aren't meeting the standard of quality that we are used to?
    Well, for one thing, I think that assertion is too broad a generalization. I personally feel that release quality has been improving for quite a long time. I agree wholeheartedly that issue 21.5 was a massive step backwards in that trend. I take that as a whole picture, and think that long slow progress with a single big step backwards is not really correctly described as "not the standard of quality I'm used to".

    Again, hyperbole would be taking that and saying how any of it shows, for example, that CoH is less important than Aeon. Hyperbole is saying how the ongoing forum problem shows they don't care about their customers.

    Let's say that the NCSoft web team doesn't have a test environment for forum infrastructure where they can test their integration with game log-in. Maybe they never communicated that clearly to the management types. Or maybe the management types knew and signed off on it because they believed they couldn't justify the infrastructure costs for a test environment for the forums. Or maybe there is a test environment, but someone on the forum admin side of things is a lummox who's only been able to hide that fact until something went seriously wrong.

    None of those things would mean that NCSoft doesn't care about us as customers. It means choices were made, possibly with the best of intentions, that are now biting us and them in the posterior. They would not be good excuses - they are only explanations. We don't care if those are the explanations, we just want it made better. We want NCSoft to show us we matter by fixing the issues, whatever the root cause. But now that the problems are glaring at us in the light of day, that does not mean that they're simple or quick to fix.

    If no maintenance to fix this forum stuff was being scheduled at all, that could be a sign NCSoft doesn't care about us. It was scheduled once and bumped. Then it was actually attempted and failed. They are trying to fix this stuff. It doesn't make me happy that it's not being fixed, but the apparent effort does count for something.
  23. Quote:
    Originally Posted by DumpleBerry View Post
    Outside of complaining in the threads that are about these relevant issues, I don't understand how I've been "acting out."
    I explained them in my post, in the parts you did not quote. You've been making statements that imply heavily that the inability to fix this shows NCSoft doesn't care about you as a customer. You've said how this makes it clear that CoH isn't a priority at NCSoft. Those appear to me, as TrueMetal said, childish over-extensions of the problem at hand. They're possible, but not reasonable conclusions to draw from the fact that the game's forums have been screwed up for so bloody ling.

    I, and pretty much everyone I've seen, agree that there's a problem at hand which it's fair to complain about, extensively. Apparently there's either no valid test environment for the forums software/infrastructure, or the people responsible don't know how to use that valid environment to test properly. Or both. Neither is cool, and either is wildly compounded by the fact that it apparently takes weeks or months to get problems that hit the live system fixed. Something in all of that badly needs to change for the better. Everything is not fine. But that doesn't lead logically to some of the other things you've stated in your posts on this.
  24. Quote:
    Originally Posted by DumpleBerry View Post
    But according to many other posters, customer dissatisfaction is hyperbole and whining. :/
    No one sensible has said that. What people have said to you is the way you complain is hyperbolic, which is wonderfully recursive here, because this post of yours is actually hyperbolic in how it describes most people's reactions to your posts on this subject.

    Complaining about the broken forums, and how long they're broken makes perfect sense to me. Translating that into all sorts of nonsense about how it proves NCSoft doesn't care about its customers, how CoH second fiddle to other NCSoft games, and all sorts of things that don't follow from sensible indignation over the forums being screwed up is what's hyperbolic.

    This situation is bad. It's really not acceptable. You can say that, even repeatedly, and still not run down paths that will get other posters to point out that you're being unreasonable. Being pissed about this is reasonable. Telling NCSoft you're pissed about it is reasonable. Acting out how pissed you are on the forums is not.

    I don't understand why that's difficult to grasp.
  25. Quote:
    Originally Posted by Cobalt Azurean View Post
    You'll probably either see the exotic damage types become more prevalent, say Toxic like the Rikti Pylons in the Apex TF to work against the smashing/lethal defense types, or the Hamidon method with untyped damage, or the Keyes Trial Anti-Matter pulse route with a straight percentage off the top.
    This is already prevalent in the end-game. Not just in the form of unresistible damge like Keyes, but in the damage types Incarnate-centric foes deal. For example, War Works deal heavily in ranged Energy damage, and 9CU-line robots and IDF Heavy Commanders deal the thoroughly odd combo of Toxic and Energy damage at range. Seers also of course deal in Psi damage, and also wield terrorize effects, which a lot of melee powersets lack protection from.

    They also deal significant defense and DR debuffs, which are auto-hit.

    It's worth noting that such foes are not totally new - the IDF bear a lot of similarity in terms of damage they deal to Arachnos, with less Fire damage and more Energy. Now, especially since Arachnos predates IOs, they seem to have been designed to bypass common powerset protections more than IOs, per se. However, I think those same design happen to also serve well against IO'd characters, and I think it's telling that some of the abilities underwent such a direct translation into "end game" critters.