Flight time for Psi attacks


ArchLight

 

Posted

Why are Psi based attacks so slow to fly to the target its like having longer animation times than their listed stats. Why give it great range but make it so you need to fight close in to get the animation flight time down.

Many times playing PSI I end up over killing the target due to slow flight times. In the attack that will kill it has not arrived at the target and another attack fires.
Worse still is being on teams where targets die long before Psi gets to them.

Psi Lance and Super Speed even with suppression firing the lance at its normal long range and racing to the target I can run to the target and get another attack to hit before the lance.

I thought at one point BaBs was looking into this any word or links I have missed?


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

From Von Krieger's transcript of today's talk about Issue 22 changes:

Quote:
Projectile speed on Propel has been upped as well. That will be ported over to other things with slow projectile speeds.
Hopefully sooner than later. The "speed of thought" in Paragon and the Isles appears to be pretty slow.



Then again, that DOES explain quite a bit...


Arc #40529 : The Furies of the Earth

 

Posted

Most people consider the ability of psychic blast to stack multiple attacks in a single moment, due to some attacks flying faster than others, to be a good thing. Will be a shame if devs change it.


 

Posted

Quote:
Originally Posted by Rikti View Post
Most people consider the ability of psychic blast to stack multiple attacks in a single moment, due to some attacks flying faster than others, to be a good thing. Will be a shame if devs change it.
"Most people"? I've never even heard of that trick.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
"Most people"? I've never even heard of that trick.
I've heard of it. It's kind of a bottom shelf tactic for a power set you bought offa some guy that you know from the Pawn shop...... It's similar to bringing a sword to a gun fight.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Lol @ the thought of a damage stacking tactic making a powerset weak. Did you even think that comment through?


 

Posted

It's mostly valuable in PvP. I don't really see a meaningful benefit for it in PvE.

Dark Blast has the same problem, without the burst stacking potential.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Rikti View Post
Lol @ the thought of a damage stacking tactic making a powerset weak. Did you even think that comment through?
Yes I did. It's actually just the reverse of what you seem to imagine. Weak powersets require broken tactics just to be subpar.

Psi blasts travel so slowly you can outrun them with SO slotted sprint. If you aren't stealthed and have the misfortune to be less than 80 feet from the mobs when you attack, they can agro, and alpha strike and kill you before your first attack lands, let alone does damage.

The only thing that made it survivable for defenders was the extra range. The stripped down version that blasters got is a joke.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

The PVP crowd is gonna cry because Psi blasters are hot there due to the 'double' attacks.

Anyway I got good use of psi lance on the LRSF with my ice/psi dom. Turned Super speed on, fired it and when it hit one of the freedom phalanx AVs I was back with the team. And usually I managed to pull one at a time, two tops.

Situational I know, but it was nice. In pre-i13 pvp when I used her I loled hard when a blaster was running from me, he supersped past the drones in RV and still typed 'I'll get you next time asdfafggewq' (that's when he died because my psi lance finally hit him lol)


 

Posted

Quote:
Originally Posted by Kioshi View Post
Situational I know, but it was nice. In pre-i13 pvp when I used her I loled hard when a blaster was running from me, he supersped past the drones in RV and still typed 'I'll get you next time asdfafggewq' (that's when he died because my psi lance finally hit him lol)

I just LOLed too. I wish I could have seen that players face when the psychic wave graphic casually floated past the drones.


 

Posted

Quote:
Originally Posted by Rikti View Post
Most people consider the ability of psychic blast to stack multiple attacks in a single moment, due to some attacks flying faster than others, to be a good thing. Will be a shame if devs change it.
This stacking is the only thing that makes the set playable in my opinion. Nothing like gutting a bosses recharge to the point where he has to run away like a scared little school girl


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Yes I did. It's actually just the reverse of what you seem to imagine. Weak powersets require broken tactics just to be subpar.

Psi blasts travel so slowly you can outrun them with SO slotted sprint. If you aren't stealthed and have the misfortune to be less than 80 feet from the mobs when you attack, they can agro, and alpha strike and kill you before your first attack lands, let alone does damage.

The only thing that made it survivable for defenders was the extra range. The stripped down version that blasters got is a joke.
^^^^This omgx infinity this. I thought it was just me at first.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Your saying this is desirable really? Solo Yes I can stack lance with Will Dom and TK if I super speed to the target even through suppression and they all hit about the same time. I can see the possible PVP desire but I thought two things one PVP combat was faster paced than that and two that PVP went away in issue 13 with the PVP2 goofyness.

I thought they had fixed the incredibly slow flight time for one of the Fort Psi powers but its been so long since I have played my Fort I cannot remember if that was actually fixed.

Its for stacking slow you must be pulling my leg.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

As a relatively noob member of what was a pretty active Team PvP 'teaching' group, (Post I13) I can verify that in PvP, as slow as it may seem, Psi is 'top shelf.' (I consider myself a VERY casual PvPer, but I listened to my teachers pretty good-like.)

It involves 'spiking' damage so that healers are unable to react quickly enough to heal it - I've seen good healers heal other types of damage so fast, kills are nearly impossible, but 3-4 coordinated Psi attacks are nearly impossible to defend against. It's not 'a' playstyle, it is 'THE' winning tactic for team PvP.

Removing the Psi damage 'travel times' would significantly change the team PvP dynamics, and I'm not sure that would be a good thing.

NOTE: I'm specifically referring to TEAM PvP; this stuff may not apply to 'zone' pvp or 1v1 arena fight-club type duels.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by galadiman View Post
NOTE: I'm specifically referring to TEAM PvP; this stuff may not apply to 'zone' pvp or 1v1 arena fight-club type duels.
I gave up PVP after i13 but from what my ingame friends said at the time, it's very good in zones too, even if you are alone.

Like, psi/em blaster with boost range - you fire psi lance from 1000 ft away, then will dom, then mental blast, and by the time they hit you can fire TK blast which is instant and they all do the damage 'together'. While if you were a fire blaster the other player would run the instant blazing bolt or fire blast hit him making the follow up attacks harder.

(something along these lines, I don't remember the order or how many powers your are able to stack, but iirc will dom has a slower travel time than mental blast, been a while since I played my rad/psy defender).


 

Posted

So the best reasoning for the incredibly slow flight time is to keep a PVP spike tool. Ouch.

PVE its lame to watch team mates sweep the kill before your power hits. Reminds me a lot of Energy Melee. Secondly you have already done enough damage to a target but it does not know its dead yet due to slow flight times and you launch another attack on a corpse. Apparently the air in the game has Psi resistance which slows it down.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

is this a big enough gap to qualify as necro thread? Kinda sketchy IMO, on the borderline.....

but, now that it is back on page one, I do wonder if there has been any official word on the "porting" described from gravity control above.


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Arc #'s
107020 Uberbots!
93496 A Pawn in Time

 

Posted

So Necroing is ok in this case Mod 13 and 19?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.