What happens next?
Unfortunately the GMs of this game often have a certain amount of "bug acceptance inertia" that you have to overcome. It's usually not enough for one person to report a problem once - oftentimes it has to be reported multiple times by multiple people before they'll accept it as an actual problem that needs to be addressed. Even once they do finally accept it as a real problem it could take time for them to analyze and implement a fix for it.
I imagine this issue probably falls into that grey area of not being critical enough to warrant immediate attention.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
You won't hear from the development team. If they passed it along to them, it was as a bug report.
If you look at the patch notes from yesterday's patch you will see that they have made a change to the reward.
Incarnate Rewards - The Underground
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I don't know if sending this information as an update to your original petition would allow CS to grant you that reward, but I don't think it would be likely.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
So that leaves me with a decision - is this level of support - which is normally far better - poor enough to warrant my departure from VIP status. Incarnate content is the only bone thrown to VIP folks at my tier level.
I suppose there are other games to play. I'll have some thinking to do.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
So that leaves me with a decision - is this level of support - which is normally far better - poor enough to warrant my departure from VIP status. Incarnate content is the only bone thrown to VIP folks at my tier level.
I suppose there are other games to play. I'll have some thinking to do. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
This isn't a new development for support. They can only grant missing rewards when they have a clear definition of the criteria for receiving the reward.
When there isn't a clear definition of what is required to receive a reward, they have to go by what they are told is working as it was designed. In those situations they are not allowed to reward things. That participation metric isn't something that is clearly defined and able to be quantified by data in the logs apparently. Or at least, not in the data that CS has available.
Only when there is a clear definition of when something is rewarded, such as tying a reward to a specific defeat, can they grant a reward when they can see a log showing that the defined criteria was met.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
It was explained to me that this particular patch item was never implemented, which is why I keep getting commons.
So...everyone on my Trial was wrong?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
It was explained to me that this particular patch item was never implemented, which is why I keep getting commons.
So...everyone on my Trial was wrong? |
Yet, on this latest patch, they state that the UI and log-on/password issue is fixed, but clearly, this wasn't the case.
<shrug>
I guess it all depends on what they feed the gerbils that run the wheel that powers these contraptions we call computers.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
I was told by my entire league, on more than one run, that the weighted R/VR drop change was never implemented--which is why the Trial is still dropping commons.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
If not getting your rare/very rare on one run makes you leave the game... then you need to find a new hobby. If running an end game trial and getting a common is that upsetting to you, then those "other" games will probably make you suicidal.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

my lil RWZ Challenge vid
So you don't prefer it when things work correctly? What an odd life you must lead.
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I think all of us would probably prefer the reward to work as expected. Not all of us will be leaving over it. I'm supposing there must be some element of "last straw" involved that's not explicitly stated in this thread.
On topic, I believe that whoever said the Rare/VR reward was not implemented is talking out of their posterior orifice. Since that change was posted in the notes, I have only gotten Rare or VR rewards from it, as have everyone I have direct interactions with who has played the trial. However, I have seen people who I don't know directly report getting Uncommon or Common rewards in the trial. In most cases, those people were inactive for large parts of the trial, or they crashed and missed AV fights. This, combined with the redname posts trying to clarify that the Rare/VR are for "active participants" in the trial suggest strongly that getting anything less than a Rare is due to the "participation system". In essence, not getting a Rare may be the modified UGT's version of giving you 10 Threads.
I'd be interested to know if the folks who have been getting non-Rare rewards are playing MMs or support characters who don't attack enemies much. I have seen at least one poster reporting not getting Rares on their MM.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The idea of leaving over not getting the rare/very rare IS silly. But when support suggests that I didn't meet the criteria when the patch notes are quite clear - successful completion of the UGT will ALWAY give a rare/very rare reward table.
I mean, there's absolutely nothing vague about that.
Was player on the league? Yes
Did player ever d/c? No
Did the league meet the mission objectives successfully? Yes.
Provide rare/very rare via the RNG.
But, the process didn't do that. Could support have read the patch notes and not come away with the same conclusion I do? If not, I doubt their ability to understand English.
And you know, I wouldn't have been at all bothered if the GM's had said, "Hey, I see you got screwed. Sadly, we can't do anything about this. I'll submit a bug report to Baryonyx."
But, I didn't get that. I basically got told I was a moocher. THAT, combined with the fact that incarnate content is the only reason to stay VIP is what leads me to consider whether keeping the subscription is worthwhile.
Because if support isn't going to support the reward system, then what point is there in doing the incarnate material?
Risk vs reward. If the reward isn't there, why take the risk?
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
The idea of leaving over not getting the rare/very rare IS silly. But when support suggests that I didn't meet the criteria when the patch notes are quite clear - successful completion of the UGT will ALWAY give a rare/very rare reward table.
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Incarnate Rewards - The Underground
|
Now, don't get me wrong. I am an active anti-fan of the participation system, and I am not making excuses for it. However, it's pretty clear there's more that needs to be going on here than just being on a league that completes the trial.
Were you active? I can't say, but I easily give you the benefit of a doubt on this in particular. The issue we often seem to run into with this thing is that it's metrics for "activity" don't align well with what players consider being "active" for some powersets or even whole ATs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Strawman. What was being objected to was the explicit link between "I'd like my expected reward" and "otherwise I'll be leaving".
I think all of us would probably prefer the reward to work as expected. Not all of us will be leaving over it. I'm supposing there must be some element of "last straw" involved that's not explicitly stated in this thread. On topic, I believe that whoever said the Rare/VR reward was not implemented is talking out of their posterior orifice. Since that change was posted in the notes, I have only gotten Rare or VR rewards from it, as have everyone I have direct interactions with who has played the trial. However, I have seen people who I don't know directly report getting Uncommon or Common rewards in the trial. In most cases, those people were inactive for large parts of the trial, or they crashed and missed AV fights. This, combined with the redname posts trying to clarify that the Rare/VR are for "active participants" in the trial suggest strongly that getting anything less than a Rare is due to the "participation system". In essence, not getting a Rare may be the modified UGT's version of giving you 10 Threads. I'd be interested to know if the folks who have been getting non-Rare rewards are playing MMs or support characters who don't attack enemies much. I have seen at least one poster reporting not getting Rares on their MM. |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
You should note that they have amended that. They went to pains to say that you have to be active. I quote...
[/LIST]Now, don't get me wrong. I am an active anti-fan of the participation system, and I am not making excuses for it. However, it's pretty clear there's more that needs to be going on here than just being on a league that completes the trial. Were you active? I can't say, but I easily give you the benefit of a doubt on this in particular. The issue we often seem to run into with this thing is that it's metrics for "activity" don't align well with what players consider being "active" for some powersets or even whole ATs. |

I think it's worth stating that the quote you got from the patch notes were not in effect until after the UGT in question. That is to say, it didn't get into the patch notes until after the UGT in question. Apparently, this was policy before, just not stated anywhere. Although, I'm still irritated. I never went afk. The only time I ever stopped moving, I was either attacking or typing directions.
As it turns out, my sub renewed the night after the trial, but before support responded. So, I've got another 6 months to ponder over resubbing. I wonder if I'll even remember this two months from now. <shrug>
Thanks to all for their input. Merry Christmas!
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
Ah, patience - a lost virtue for some.
I recently (and still do) had an issue arise with the reward table for the UGT. We succeeded. However, at the conclusion, instead of getting a rare/very rare as promised in the patch notes of November 10, I got a common.
So, I sent a petition in. Obviously, forum rules prohibit my communication with support be made public. Suffice it to say, that I got a canned response, so I sent a reply. Then, I sent an additional response, as I'd finally found the patch notes (knew I'd seen it somewhere, but couldn't recall where at the time) and included the url to them.
I was then told that the matter was being forwarded to the development team. To me, this feels like the same as the round file. I've never, ever heard back from the development team for any petition I've filed.
So what will happen? something? nothing? or something 8 months from now? Anyone have any experience with this that can shed some light?
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase