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  1. Quote:
    Originally Posted by Aett_Thorn View Post
    While true, in this case, I think that it would be. If my cable goes out due to an electrical storm, does the cable provider pay me back, despite the fact that I pay for a full month of cable at a time, and I won't be getting that? No, they certainly don't. The reasonable man argument would uphold this end of the EULA.
    Hey if there servers are down for an act of God, i would totally understand. Why because that's a ONE time thing and would not happen every couple of days for hours at a time.

    And I totally understand downtime in COH, but not on a product that should still be beta tested.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    You must hate yourself in February three out of every four years, then.
    Yeah too bad september is 30 days and alot of months are 31. If they did this in february I'd expect 28 days and not 26.
  3. Quote:
    Originally Posted by Crazy1van View Post
    Easier fix; read the EULA. It isn't cool that the servers are down, but we all agreed to suffer through such downtime without being compensated for it. They owe us nothing for it.

    If you want to complain, fine. I don't like it either; sucks that I can't play while I have the time to do so.

    But if you want to be compensated, think about what you're really asking for; the company is losing money by paying for repairs as we speak, and losing money in the form of customers not buying any Paragon Points during the outages. Now you want them to compensate you by giving up items intended to bring them revenue, despite agreeing to a EULA in which you gave them permission to take the servers down whenever they need to without being compensated for it.

    So just because they put some leagaleze, they can bring the servers down for oh say the whole month and they just keep your $15 bucks? So what is an acceptable amount of not being able to access your account per month?
  4. why does everyone, when you ask for compensation assume to break it down into a dollar figure? I PAID 30 days. give me 30 days. Hell for all the inconvience they should credit everyone with an extra week game time.
  5. Since we have had so much downtime outside or normal acceptable mainenence, I expect some credit to the month I've paid. If my cable, telephone service or internet service was down for more than 48 hours in a month, you can bet they would be scrambling to compensate me.

    I paid for 30 days service, not 28 days.
  6. As much downtime as we have had since the VIP started, you guys seriously need to credit at least 1 extra day to the paying customers who are beta testing for you.
  7. They said on ustream the patch notes were up on the forums. I dont know how to chat on ustream.
  8. Can someone ask them where the real patch notes are?
  9. shield does fine on ambush farms. on the rare occasion your hit, you have so many insp coming in its not a problem. I farm with my ss/sd all the time.
  10. If you really want to hit the s/l mark too I'd get rid of the blessing of the zephyrs and put them in taunt. Fill out taunt and take perfect zinger.
  11. USA America

    My Wm/EleA Brute

    Ok, think this is my final build on my brute

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thundra: Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(33)
    Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), FrcFbk-Rechg%(42)
    Level 4: Conductive Shield -- RctvArm-EndRdx(A), GA-3defTpProc(19), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23)
    Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
    Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(17)
    Level 12: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(31)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15)
    Level 16: Grounded -- ResDam-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(43)
    Level 26: Shatter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(37)
    Level 28: Energize -- Numna-Regen/Rcvry+(A), RechRdx-I(31), Numna-Heal(39), Numna-Heal/Rchg(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
    Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
    Level 35: Power Sink -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(39)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(45)
    Level 44: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46)
    Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Dam%(48), Zinger-Acc/Rchg(50), Zinger-Taunt/Rng(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(42)
  12. Does NcSoft respond to these issues or even read the threads? This has been an all day issue with me and it appears that others have had the problem for days.
  13. I was not able to buy ascention armor with my astrals, but I did by an IO recipe with them.
  14. try downgrading your video drivers. I had the same problem with my ati card and had to go back two revisions to stop the crashing.
  15. Same problem here. Deleted a toon to reroll him and now the slot is unavailable.
  16. Nobody has any feedback?
  17. I could use some feedback on my build. I see alot of people saying its easy to max s/l defense, but im having trouble hitting that mark


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thundra: Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 2: Jawbreaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Conductive Shield
    • (A) Reactive Armor - Endurance
    • (21) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    Level 6: Lightning Field
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Chance for Smashing Damage
    Level 8: Clobber
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Endurance
    • (11) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    Level 12: Boxing
    • (A) Kinetic Combat - Knockdown Bonus
    • (29) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    Level 14: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance
    • (15) Reactive Armor - Endurance
    • (17) Reactive Armor - Resistance/Recharge
    Level 16: Grounded
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Endurance/Recharge
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Whirling Mace
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 24: Build Up
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Heal/Recharge
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Mu Lightning
    • (A) Accuracy IO
    Level 44: Ball Lightning
    • (A) Air Burst - Damage/Endurance
    • (45) Air Burst - Accuracy/Damage
    • (45) Air Burst - Damage/Recharge
    • (50) Air Burst - Damage/Range
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (42) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod
  18. Yes 45% if you go for the three positional defense (melee, range, AOE). You need a new build tho, as that one has the hurdle, health, stamina in it which ar now inherent. So you get to choose 3 more powers.
  19. Haven't seen any posts on this build yet. I leveled one to 50 over the 2xp weekend. Not sure what I may be missing, I usually only do shield scrapper . Any advice would be appreciated. I also took the spiritual boost.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deathmaid: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(11)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(17)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
    Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
    Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 14: Boxing -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
    Level 16: Grounded -- GA-3defTpProc(A)
    Level 18: Tough -- ResDam-I(A)
    Level 20: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(33), Numna-Regen/Rcvry+(33)
    Level 22: Weave -- LkGmblr-Rchg+(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
    Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
    Level 49: Super Jump -- Jump-I(A)
    Level 50: Spiritual Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(9), Efficacy-EndMod/EndRdx(11)
  20. COH freezes intermittingly just did a complete reinstall of windows 7. coh is only thing added since install and still freezing. have tried different in game video settings.


    Microsoft Windows [Version 6.1.7600]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.
    C:\Users\Tim>nslookup cohlive.patcher.ncsoft.com
    Server: UnKnown
    Address: 192.168.0.1
    Non-authoritative answer:
    Name: a1755.g.akamai.net
    Addresses: 184.84.222.67
    184.84.222.16
    Aliases: cohlive.patcher.ncsoft.com
    cohlive.patcher.gtm.ncsoft.com
    cohlive.patcher.ncsoft.com.edgesuite.net

    C:\Users\Tim>

    2011-08-05 12:31:07.8228 : 1 : Info : Rolling the log files...
    2011-08-05 12:31:07.8384 : 1 : Info : Starting:
    C:\Program Files (x86)\NCSoft\Launcher\_Launcher.exeC:\Program Files (x86)\NCSoft\Launcher\NCLauncher.exe /LaunchGame=CityOfHeroes
    Full assembly name: _Launcher, Version=1.5.27.4, Culture=neutral, PublicKeyToken=null
    2011-08-05 12:31:07.8384 : 1 : Info : Windows version: 6.1.7600.0 (Vista)
    2011-08-05 12:31:07.8384 : 1 : Info : Starting _Launcher...
    2011-08-05 12:31:07.8384 : 1 : Info : --- Parsing Command Line ---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Command Line Parsed---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Setting Up Application Data ---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Initializing Launcher App ---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Creating User Mutex ---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Setting up IPC Channel ---
    2011-08-05 12:31:07.8384 : 1 : Info : --- Still Running and not allowing mulitiple copies ---
    2011-08-05 12:31:08.4000 : 1 : Info : Exiting with code: 0
    2011-08-05 12:31:08.5872 : 11 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 0 = 184.84.222.67
    2011-08-05 12:31:08.5872 : 11 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 1 = 184.84.222.16
    2011-08-05 12:31:08.5872 : 11 : Info : BasicDownloader: Download of "http://cohlive.patcher.ncsoft.com/Ci...entVersion.xml" completed successfully.
    2011-08-05 12:31:08.5872 : 11 : Info : FileVerifier: Verifying: 'C:\Users\Tim\AppData\Local\Temp\tmpA5F0.tmp' Expected Hash = '' Expected Length = -1
    2011-08-05 12:31:08.5872 : 11 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-08-05 12:31:08.5872 : 11 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-08-05 12:31:08.5872 : 11 : Info : Patcher: BeginOp: : () : 0%
    2011-08-05 12:31:08.5872 : 11 : Info : Patcher: EndOp: : () : 20%
    2011-08-05 12:31:08.5872 : 11 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-08-05 12:31:09.4764 : 1 : Info : Checking DirectX Version : 9.0c Or Higher (C:\Windows\system32\d3d9.dll - 6.1.7600.16385)
    2011-08-05 12:31:09.4764 : 1 : Info : System meets DirectX reqs.
    2011-08-05 12:31:11.3650 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-08-05 12:31:11.3660 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-08-05 12:31:11.3660 : 1 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-08-05 12:31:11.3660 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/N...entVersion.xml" to "C:\Users\Tim\AppData\Local\Temp\tmpB185.tmp".
    2011-08-05 12:31:11.5550 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 184.84.222.24
    2011-08-05 12:31:11.5550 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 184.84.222.51
    2011-08-05 12:31:11.5550 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/N...entVersion.xml" completed successfully.
    2011-08-05 12:31:11.5550 : 1 : Info : FileVerifier: Verifying: 'C:\Users\Tim\AppData\Local\Temp\tmpB185.tmp' Expected Hash = '' Expected Length = -1
    2011-08-05 12:31:11.5550 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-08-05 12:31:11.5560 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-08-05 12:31:11.5560 : 1 : Info : Patcher: BeginOp: : () : 0%
    2011-08-05 12:31:11.5560 : 1 : Info : Patcher: EndOp: : () : 20%
    2011-08-05 12:31:11.5560 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
  21. USA America

    DB/SR build

    Thanks for the Info!
  22. USA America

    DB/SR build

    Please let me know if I screwed something up. I seem to be way over the cap.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    babylon sister: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(13)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(48)
    Level 2: Ablating Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(46)
    Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19)
    Level 8: Blinding Feint -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(25)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
    Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
    Level 20: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
    Level 22: Quickness -- Run-I(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(50)
    Level 26: Aid Other -- Mrcl-Rcvry+(A), Mrcl-Heal(50), Mrcl-Heal/Rchg(50)
    Level 28: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
    Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
    Level 32: One Thousand Cuts -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(37)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(48)
    Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Super Jump -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
  23. Yeah I dumped crane kick, figure to use boxing if I have to to fill a chain. Wanted to get self heal, but had to drop combat jumping too
  24. Ill see if i can find it in the patch notes. I don't have eagles claw yet as she is only 29.

    -edit-
    here it is

    Scrappers Eagle Claw: Eagles Claw now increases the Critical Chance of Martial Arts attacks by 33% for 2 seconds after it has been activated.
  25. Quote:
    Originally Posted by Werner View Post
    Don't be swayed by text descriptions like "moderate smashing damage". Crippling Axe Kick is your second highest DPS attack. I don't consider the debuff particularly important except that it allows you to slot an Achilles' Heel proc. Personally, I'd drop Eagle's Claw - too long of an attack for the damage done for my taste. And don't use Boxing. Take it to get into Tough and Weave but don't slot or use it. It's not nearly as good as the attacks in your primary. You CAN use it as a set mule, but I only use set mules as a last resort.
    I gathered that eagles claw was awesome sauce now that it will give you a crit boost for 2 sec. was reading about eagles claw+dragons tail for killer aoe crits. Is this not true?